The Transformer has been successfully used in medical image segmentation due to its excellent long-range modeling capabilities. However, patch segmentation is necessary when building a Transformer class model. This process may disrupt the tissue structure in medical images, resulting in the loss of relevant information. In this study, we proposed a Heterogeneous Swin Transformer with Multi-Receptive Field (HST-MRF) model based on U-shaped networks for medical image segmentation. The main purpose is to solve the problem of loss of structural information caused by patch segmentation using transformer by fusing patch information under different receptive fields. The heterogeneous Swin Transformer (HST) is the core module, which achieves the interaction of multi-receptive field patch information through heterogeneous attention and passes it to the next stage for progressive learning. We also designed a two-stage fusion module, multimodal bilinear pooling (MBP), to assist HST in further fusing multi-receptive field information and combining low-level and high-level semantic information for accurate localization of lesion regions. In addition, we developed adaptive patch embedding (APE) and soft channel attention (SCA) modules to retain more valuable information when acquiring patch embedding and filtering channel features, respectively, thereby improving model segmentation quality. We evaluated HST-MRF on multiple datasets for polyp and skin lesion segmentation tasks. Experimental results show that our proposed method outperforms state-of-the-art models and can achieve superior performance. Furthermore, we verified the effectiveness of each module and the benefits of multi-receptive field segmentation in reducing the loss of structural information through ablation experiments.
In recent years, by utilizing optimization techniques to formulate the propagation of deep model, a variety of so-called Optimization-Derived Learning (ODL) approaches have been proposed to address diverse learning and vision tasks. Although having achieved relatively satisfying practical performance, there still exist fundamental issues in existing ODL methods. In particular, current ODL methods tend to consider model construction and learning as two separate phases, and thus fail to formulate their underlying coupling and depending relationship. In this work, we first establish a new framework, named Hierarchical ODL (HODL), to simultaneously investigate the intrinsic behaviors of optimization-derived model construction and its corresponding learning process. Then we rigorously prove the joint convergence of these two sub-tasks, from the perspectives of both approximation quality and stationary analysis. To our best knowledge, this is the first theoretical guarantee for these two coupled ODL components: optimization and learning. We further demonstrate the flexibility of our framework by applying HODL to challenging learning tasks, which have not been properly addressed by existing ODL methods. Finally, we conduct extensive experiments on both synthetic data and real applications in vision and other learning tasks to verify the theoretical properties and practical performance of HODL in various application scenarios.
Gradient methods have become mainstream techniques for Bi-Level Optimization (BLO) in learning fields. The validity of existing works heavily rely on either a restrictive Lower- Level Strong Convexity (LLSC) condition or on solving a series of approximation subproblems with high accuracy or both. In this work, by averaging the upper and lower level objectives, we propose a single loop Bi-level Averaged Method of Multipliers (sl-BAMM) for BLO that is simple yet efficient for large-scale BLO and gets rid of the limited LLSC restriction. We further provide non-asymptotic convergence analysis of sl-BAMM towards KKT stationary points, and the comparative advantage of our analysis lies in the absence of strong gradient boundedness assumption, which is always required by others. Thus our theory safely captures a wider variety of applications in deep learning, especially where the upper-level objective is quadratic w.r.t. the lower-level variable. Experimental results demonstrate the superiority of our method.
Click-through rate (CTR) prediction is crucial in recommendation and online advertising systems. Existing methods usually model user behaviors, while ignoring the informative context which influences the user to make a click decision, e.g., click pages and pre-ranking candidates that inform inferences about user interests, leading to suboptimal performance. In this paper, we propose a Decision-Making Context Interaction Network (DCIN), which deploys a carefully designed Context Interaction Unit (CIU) to learn decision-making contexts and thus benefits CTR prediction. In addition, the relationship between different decision-making context sources is explored by the proposed Adaptive Interest Aggregation Unit (AIAU) to improve CTR prediction further. In the experiments on public and industrial datasets, DCIN significantly outperforms the state-of-the-art methods. Notably, the model has obtained the improvement of CTR+2.9%/CPM+2.1%/GMV+1.5% for online A/B testing and served the main traffic of Meituan Waimai advertising system.
A steerable parametric loudspeaker array is known for its directivity and narrow beam width. However, it often suffers from the grating lobes due to periodic array distributions. Here we propose the array configuration of hyperuniform disorder, which is short-range random while correlated at large scales, as a promising alternative distribution of acoustic antennas in phased arrays. Angle-resolved measurements reveal that the proposed array suppresses grating lobes and maintains a minimal radiation region in the vicinity of the main lobe for the primary frequency waves. These distinctive emission features benefit the secondary frequency wave in canceling the grating lobes regardless of the frequencies of the primary waves. Besides that, the hyperuniform disordered array is duplicatable, which facilitates extra-large array design without any additional computational efforts.
As mobile cameras with compact optics are unable to produce a strong bokeh effect, lots of interest is now devoted to deep learning-based solutions for this task. In this Mobile AI challenge, the target was to develop an efficient end-to-end AI-based bokeh effect rendering approach that can run on modern smartphone GPUs using TensorFlow Lite. The participants were provided with a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The runtime of the resulting models was evaluated on the Kirin 9000's Mali GPU that provides excellent acceleration results for the majority of common deep learning ops. A detailed description of all models developed in this challenge is provided in this paper.
Image super-resolution is a common task on mobile and IoT devices, where one often needs to upscale and enhance low-resolution images and video frames. While numerous solutions have been proposed for this problem in the past, they are usually not compatible with low-power mobile NPUs having many computational and memory constraints. In this Mobile AI challenge, we address this problem and propose the participants to design an efficient quantized image super-resolution solution that can demonstrate a real-time performance on mobile NPUs. The participants were provided with the DIV2K dataset and trained INT8 models to do a high-quality 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated edge NPU capable of accelerating quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 60 FPS rate when reconstructing Full HD resolution images. A detailed description of all models developed in the challenge is provided in this paper.
Although Physics-Informed Neural Networks (PINNs) have been successfully applied to various differential equations, accurately solving perturbed convection-diffusion-reaction problems is still extremely challenging for PINNs. This paper investigates the source of the learning difficulties and finds that the rapid transition of potential solution in the layer region causes the failure of convergence. Based on this finding, we present a curriculum learning method that encourages neural networks to ``prioritize the learning on easier non-layer regions''. The method helps PINNs to dynamically adjust the training data weights, speed up the learning procedure, and ultimately significantly improve the accuracy of the network approximation. Extensive evaluation on multiple typical model equations shows that the proposed approach accurately captures the resolution of the layer regions, and achieves multiple orders of magnitude lower root-mean-squared error than ordinary PINNs. We provide our PyTorch code at https://github.com/WYu-Feng/CLPINN
The ability to reuse previous policies is an important aspect of human intelligence. To achieve efficient policy reuse, a Deep Reinforcement Learning (DRL) agent needs to decide when to reuse and which source policies to reuse. Previous methods solve this problem by introducing extra components to the underlying algorithm, such as hierarchical high-level policies over source policies, or estimations of source policies' value functions on the target task. However, training these components induces either optimization non-stationarity or heavy sampling cost, significantly impairing the effectiveness of transfer. To tackle this problem, we propose a novel policy reuse algorithm called Critic-gUided Policy reuse (CUP), which avoids training any extra components and efficiently reuses source policies. CUP utilizes the critic, a common component in actor-critic methods, to evaluate and choose source policies. At each state, CUP chooses the source policy that has the largest one-step improvement over the current target policy, and forms a guidance policy. The guidance policy is theoretically guaranteed to be a monotonic improvement over the current target policy. Then the target policy is regularized to imitate the guidance policy to perform efficient policy search. Empirical results demonstrate that CUP achieves efficient transfer and significantly outperforms baseline algorithms.
For decades, people have been seeking for fishlike flapping motions that can realize underwater propulsion with low energy cost. Complexity of the nonstationary flow field around the flapping body makes this problem very difficult. In earlier studies, motion patterns are usually prescribed as certain periodic functions which constrains the following optimization process in a small subdomain of the whole motion space. In this work, to avoid this motion constraint, a variational autoencoder (VAE) is designed to compress various flapping motions into a simple action vector. Then we let a flapping airfoil continuously interact with water tunnel environment and adjust its action accordingly through a reinforcement learning (RL) framework. By this automatic close-looped experiment, we obtain several motion patterns that can result in high hydrodynamic efficiency comparing to pure harmonic motions with the same thrust level. And we find that, after numerous trials and errors, RL trainings in current experiment always converge to motion patterns that are close to harmonic motions. In other words, current work proves that harmonic motion with appropriate amplitude and frequency is always an optimal choice for efficient underwater propulsion. Furthermore, the RL framework proposed here can be also extended to the study of other complex swimming problems, which might pave the way for the creation of a robotic fish that can swim like a real fish.