Abstract:Transferring 2D textures to 3D modalities is of great significance for improving the efficiency of multimedia content creation. Existing approaches have rarely focused on transferring image textures onto 3D representations. 3D style transfer methods are capable of transferring abstract artistic styles to 3D scenes. However, these methods often overlook the geometric information of the scene, which makes it challenging to achieve high-quality 3D texture transfer results. In this paper, we present GT^2-GS, a geometry-aware texture transfer framework for gaussian splitting. From the perspective of matching texture features with geometric information in rendered views, we identify the issue of insufficient texture features and propose a geometry-aware texture augmentation module to expand the texture feature set. Moreover, a geometry-consistent texture loss is proposed to optimize texture features into the scene representation. This loss function incorporates both camera pose and 3D geometric information of the scene, enabling controllable texture-oriented appearance editing. Finally, a geometry preservation strategy is introduced. By alternating between the texture transfer and geometry correction stages over multiple iterations, this strategy achieves a balance between learning texture features and preserving geometric integrity. Extensive experiments demonstrate the effectiveness and controllability of our method. Through geometric awareness, our approach achieves texture transfer results that better align with human visual perception. Our homepage is available at https://vpx-ecnu.github.io/GT2-GS-website.
Abstract:In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high-frame-rate, and highly diverse videos, there is a lack of fine-grained control over the video content. Controlling the motion of subjects in videos using only prompts is challenging, especially when it comes to describing complex movements. Further, existing methods fail to control the motion in image-to-video generation, as the subject in the reference image often differs from the subject in the reference video in terms of initial position, size, and shape. To address this, we propose the Leveraging Motion Prior (LMP) framework for zero-shot video generation. Our framework harnesses the powerful generative capabilities of pre-trained diffusion transformers to enable motion in the generated videos to reference user-provided motion videos in both text-to-video and image-to-video generation. To this end, we first introduce a foreground-background disentangle module to distinguish between moving subjects and backgrounds in the reference video, preventing interference in the target video generation. A reweighted motion transfer module is designed to allow the target video to reference the motion from the reference video. To avoid interference from the subject in the reference video, we propose an appearance separation module to suppress the appearance of the reference subject in the target video. We annotate the DAVIS dataset with detailed prompts for our experiments and design evaluation metrics to validate the effectiveness of our method. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in generation quality, prompt-video consistency, and control capability. Our homepage is available at https://vpx-ecnu.github.io/LMP-Website/
Abstract:Soccer is a globally popular sporting event, typically characterized by long matches and distinctive highlight moments. Recent advances in Multimodal Large Language Models (MLLMs) offer promising capabilities in temporal grounding and video understanding, soccer commentary generation often requires precise temporal localization and semantically rich descriptions over long-form video. However, existing soccer MLLMs often rely on the temporal a priori for caption generation, so they cannot process the soccer video end-to-end. While some traditional approaches follow a two-step paradigm that is complex and fails to capture the global context to achieve suboptimal performance. To solve the above issues, we present TimeSoccer, the first end-to-end soccer MLLM for Single-anchor Dense Video Captioning (SDVC) in full-match soccer videos. TimeSoccer jointly predicts timestamps and generates captions in a single pass, enabling global context modeling across 45-minute matches. To support long video understanding of soccer matches, we introduce MoFA-Select, a training-free, motion-aware frame compression module that adaptively selects representative frames via a coarse-to-fine strategy, and incorporates complementary training paradigms to strengthen the model's ability to handle long temporal sequences. Extensive experiments demonstrate that our TimeSoccer achieves State-of-The-Art (SoTA) performance on the SDVC task in an end-to-end form, generating high-quality commentary with accurate temporal alignment and strong semantic relevance.
Abstract:Oracle bone inscriptions (OBIs) are the earliest known form of Chinese characters and serve as a valuable resource for research in anthropology and archaeology. However, most excavated fragments are severely degraded due to thousands of years of natural weathering, corrosion, and man-made destruction, making automatic OBI recognition extremely challenging. Previous methods either focus on pixel-level information or utilize vanilla transformers for glyph-based OBI denoising, which leads to tremendous computational overhead. Therefore, this paper proposes a fast attentive denoising framework for oracle bone inscriptions, i.e., OBIFormer. It leverages channel-wise self-attention, glyph extraction, and selective kernel feature fusion to reconstruct denoised images precisely while being computationally efficient. Our OBIFormer achieves state-of-the-art denoising performance for PSNR and SSIM metrics on synthetic and original OBI datasets. Furthermore, comprehensive experiments on a real oracle dataset demonstrate the great potential of our OBIFormer in assisting automatic OBI recognition. The code will be made available at https://github.com/LJHolyGround/OBIFormer.
Abstract:The oracle bone inscription (OBI) recognition plays a significant role in understanding the history and culture of ancient China. However, the existing OBI datasets suffer from a long-tail distribution problem, leading to biased performance of OBI recognition models across majority and minority classes. With recent advancements in generative models, OBI synthesis-based data augmentation has become a promising avenue to expand the sample size of minority classes. Unfortunately, current OBI datasets lack large-scale structure-aligned image pairs for generative model training. To address these problems, we first present the Oracle-P15K, a structure-aligned OBI dataset for OBI generation and denoising, consisting of 14,542 images infused with domain knowledge from OBI experts. Second, we propose a diffusion model-based pseudo OBI generator, called OBIDiff, to achieve realistic and controllable OBI generation. Given a clean glyph image and a target rubbing-style image, it can effectively transfer the noise style of the original rubbing to the glyph image. Extensive experiments on OBI downstream tasks and user preference studies show the effectiveness of the proposed Oracle-P15K dataset and demonstrate that OBIDiff can accurately preserve inherent glyph structures while transferring authentic rubbing styles effectively.
Abstract:Large Language Models (LLMs) are commonly evaluated using human-crafted benchmarks, under the premise that higher scores implicitly reflect stronger human-like performance. However, there is growing concern that LLMs may ``game" these benchmarks due to data leakage, achieving high scores while struggling with tasks simple for humans. To substantively address the problem, we create GAOKAO-Eval, a comprehensive benchmark based on China's National College Entrance Examination (Gaokao), and conduct ``closed-book" evaluations for representative models released prior to Gaokao. Contrary to prevailing consensus, even after addressing data leakage and comprehensiveness, GAOKAO-Eval reveals that high scores still fail to truly reflect human-aligned capabilities. To better understand this mismatch, We introduce the Rasch model from cognitive psychology to analyze LLM scoring patterns and identify two key discrepancies: 1) anomalous consistent performance across various question difficulties, and 2) high variance in performance on questions of similar difficulty. In addition, We identified inconsistent grading of LLM-generated answers among teachers and recurring mistake patterns. we find that the phenomenons are well-grounded in the motivations behind OpenAI o1, and o1's reasoning-as-difficulties can mitigate the mismatch. These results show that GAOKAO-Eval can reveal limitations in LLM capabilities not captured by current benchmarks and highlight the need for more LLM-aligned difficulty analysis.
Abstract:Visual object tracking aims to locate a targeted object in a video sequence based on an initial bounding box. Recently, Vision-Language~(VL) trackers have proposed to utilize additional natural language descriptions to enhance versatility in various applications. However, VL trackers are still inferior to State-of-The-Art (SoTA) visual trackers in terms of tracking performance. We found that this inferiority primarily results from their heavy reliance on manual textual annotations, which include the frequent provision of ambiguous language descriptions. In this paper, we propose ChatTracker to leverage the wealth of world knowledge in the Multimodal Large Language Model (MLLM) to generate high-quality language descriptions and enhance tracking performance. To this end, we propose a novel reflection-based prompt optimization module to iteratively refine the ambiguous and inaccurate descriptions of the target with tracking feedback. To further utilize semantic information produced by MLLM, a simple yet effective VL tracking framework is proposed and can be easily integrated as a plug-and-play module to boost the performance of both VL and visual trackers. Experimental results show that our proposed ChatTracker achieves a performance comparable to existing methods.
Abstract:Image steganography can hide information in a host image and obtain a stego image that is perceptually indistinguishable from the original one. This technique has tremendous potential in scenarios like copyright protection, information retrospection, etc. Some previous studies have proposed to enhance the robustness of the methods against image disturbances to increase their applicability. However, they generally cannot achieve a satisfying balance between the steganography quality and robustness. In this paper, we focus on the issue of QR Code steganography that is robust to real-world printing and photography. Different from common image steganography, QR Code steganography aims to embed a non-natural image into a natural image and the restored QR Code is required to be recognizable, which increases the difficulty of data concealing and revealing. Inspired by the recent developments in transformer-based vision models, we discover that the tokenized representation of images is naturally suitable for steganography. In this paper, we propose a novel QR Code embedding framework, called Printing and Photography Robust Steganography (PPRSteg), which is competent to hide QR Code in a host image with unperceivable changes and can restore it even if the stego image is printed out and photoed. We outline a transition process to reduce the artifacts in stego images brought by QR Codes. We also propose a steganography model based on normalizing flow, which combines the attention mechanism to enhance its performance. To our best knowledge, this is the first work that integrates the advantages of transformer models into normalizing flow. We conduct comprehensive and detailed experiments to demonstrate the effectiveness of our method and the result shows that PPRSteg has great potential in robust, secure and high-quality QR Code steganography.
Abstract:Recent advancements in Text-to-image (T2I) generation have witnessed a shift from adapting text to fixed backgrounds to creating images around text. Traditional approaches are often limited to generate layouts within static images for effective text placement. Our proposed approach, TextCenGen, introduces a dynamic adaptation of the blank region for text-friendly image generation, emphasizing text-centric design and visual harmony generation. Our method employs force-directed attention guidance in T2I models to generate images that strategically reserve whitespace for pre-defined text areas, even for text or icons at the golden ratio. Observing how cross-attention maps affect object placement, we detect and repel conflicting objects using a force-directed graph approach, combined with a Spatial Excluding Cross-Attention Constraint for smooth attention in whitespace areas. As a novel task in graphic design, experiments indicate that TextCenGen outperforms existing methods with more harmonious compositions. Furthermore, our method significantly enhances T2I model outcomes on our specially collected prompt datasets, catering to varied text positions. These results demonstrate the efficacy of TextCenGen in creating more harmonious and integrated text-image compositions.
Abstract:The Aesthetics Assessment of Children's Paintings (AACP) is an important branch of the image aesthetics assessment (IAA), playing a significant role in children's education. This task presents unique challenges, such as limited available data and the requirement for evaluation metrics from multiple perspectives. However, previous approaches have relied on training large datasets and subsequently providing an aesthetics score to the image, which is not applicable to AACP. To solve this problem, we construct an aesthetics assessment dataset of children's paintings and a model based on self-supervised learning. 1) We build a novel dataset composed of two parts: the first part contains more than 20k unlabeled images of children's paintings; the second part contains 1.2k images of children's paintings, and each image contains eight attributes labeled by multiple design experts. 2) We design a pipeline that includes a feature extraction module, perception modules and a disentangled evaluation module. 3) We conduct both qualitative and quantitative experiments to compare our model's performance with five other methods using the AACP dataset. Our experiments reveal that our method can accurately capture aesthetic features and achieve state-of-the-art performance.