We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable avatars with promising quality and precise pose control. To address these limitations, we propose AvatarStudio, a coarse-to-fine generative model that generates explicit textured 3D meshes for animatable human avatars. Specifically, AvatarStudio begins with a low-resolution NeRF-based representation for coarse generation, followed by incorporating SMPL-guided articulation into the explicit mesh representation to support avatar animation and high resolution rendering. To ensure view consistency and pose controllability of the resulting avatars, we introduce a 2D diffusion model conditioned on DensePose for Score Distillation Sampling supervision. By effectively leveraging the synergy between the articulated mesh representation and the DensePose-conditional diffusion model, AvatarStudio can create high-quality avatars from text that are ready for animation, significantly outperforming previous methods. Moreover, it is competent for many applications, e.g., multimodal avatar animations and style-guided avatar creation. For more results, please refer to our project page: http://jeff95.me/projects/avatarstudio.html
Aiming to advance AI agents, large foundation models significantly improve reasoning and instruction execution, yet the current focus on vision and language neglects the potential of perceiving diverse modalities in open-world environments. However, the success of data-driven vision and language models is costly or even infeasible to be reproduced for rare modalities. In this paper, we present ViT-Lens-2 that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained ViT and aligning them to a pre-defined space. Specifically, the modality-specific lens is tuned to project any-modal signals to an intermediate embedding space, which are then processed by a strong ViT with pre-trained visual knowledge. The encoded representations are optimized toward aligning with the modal-independent space, pre-defined by off-the-shelf foundation models. ViT-Lens-2 provides a unified solution for representation learning of increasing modalities with two appealing advantages: (i) Unlocking the great potential of pretrained ViTs to novel modalities effectively with efficient data regime; (ii) Enabling emergent downstream capabilities through modality alignment and shared ViT parameters. We tailor ViT-Lens-2 to learn representations for 3D point cloud, depth, audio, tactile and EEG, and set new state-of-the-art results across various understanding tasks, such as zero-shot classification. By seamlessly integrating ViT-Lens-2 into Multimodal Foundation Models, we enable Any-modality to Text and Image Generation in a zero-shot manner. Code and models are available at https://github.com/TencentARC/ViT-Lens.
This paper studies the human image animation task, which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the reference image towards the target motion. Despite achieving reasonable results, these approaches face challenges in maintaining temporal consistency throughout the animation due to the lack of temporal modeling and poor preservation of reference identity. In this work, we introduce MagicAnimate, a diffusion-based framework that aims at enhancing temporal consistency, preserving reference image faithfully, and improving animation fidelity. To achieve this, we first develop a video diffusion model to encode temporal information. Second, to maintain the appearance coherence across frames, we introduce a novel appearance encoder to retain the intricate details of the reference image. Leveraging these two innovations, we further employ a simple video fusion technique to encourage smooth transitions for long video animation. Empirical results demonstrate the superiority of our method over baseline approaches on two benchmarks. Notably, our approach outperforms the strongest baseline by over 38% in terms of video fidelity on the challenging TikTok dancing dataset. Code and model will be made available.
Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on. In this work, we present XAGen, the first 3D generative model for human avatars capable of expressive control over body, face, and hands. To enhance the fidelity of small-scale regions like face and hands, we devise a multi-scale and multi-part 3D representation that models fine details. Based on this representation, we propose a multi-part rendering technique that disentangles the synthesis of body, face, and hands to ease model training and enhance geometric quality. Furthermore, we design multi-part discriminators that evaluate the quality of the generated avatars with respect to their appearance and fine-grained control capabilities. Experiments show that XAGen surpasses state-of-the-art methods in terms of realism, diversity, and expressive control abilities. Code and data will be made available at https://showlab.github.io/xagen.
In continual learning, the learner learns multiple tasks in sequence, with data being acquired only once for each task. Catastrophic forgetting is a major challenge to continual learning. To reduce forgetting, some existing rehearsal-based methods use episodic memory to replay samples of previous tasks. However, in the process of knowledge integration when learning a new task, this strategy also suffers from catastrophic forgetting due to an imbalance between old and new knowledge. To address this problem, we propose a novel replay strategy called Manifold Expansion Replay (MaER). We argue that expanding the implicit manifold of the knowledge representation in the episodic memory helps to improve the robustness and expressiveness of the model. To this end, we propose a greedy strategy to keep increasing the diameter of the implicit manifold represented by the knowledge in the buffer during memory management. In addition, we introduce Wasserstein distance instead of cross entropy as distillation loss to preserve previous knowledge. With extensive experimental validation on MNIST, CIFAR10, CIFAR100, and TinyImageNet, we show that the proposed method significantly improves the accuracy in continual learning setup, outperforming the state of the arts.
Ultrasound is a vital diagnostic technique in health screening, with the advantages of non-invasive, cost-effective, and radiation free, and therefore is widely applied in the diagnosis of nodules. However, it relies heavily on the expertise and clinical experience of the sonographer. In ultrasound images, a single nodule might present heterogeneous appearances in different cross-sectional views which makes it hard to perform per-nodule examination. Sonographers usually discriminate different nodules by examining the nodule features and the surrounding structures like gland and duct, which is cumbersome and time-consuming. To address this problem, we collected hundreds of breast ultrasound videos and built a nodule reidentification system that consists of two parts: an extractor based on the deep learning model that can extract feature vectors from the input video clips and a real-time clustering algorithm that automatically groups feature vectors by nodules. The system obtains satisfactory results and exhibits the capability to differentiate ultrasound videos. As far as we know, it's the first attempt to apply re-identification technique in the ultrasonic field.
We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate geometries with rich realistic details such as the wrinkles of garments; ii) they typically utilize volumetric radiance fields and neural renderers in the synthesis process, making high-resolution rendering non-trivial. To overcome these problems, we propose GETAvatar, a Generative model that directly generates Explicit Textured 3D meshes for animatable human Avatar, with photo-realistic appearance and fine geometric details. Specifically, we first design an articulated 3D human representation with explicit surface modeling, and enrich the generated humans with realistic surface details by learning from the 2D normal maps of 3D scan data. Second, with the explicit mesh representation, we can use a rasterization-based renderer to perform surface rendering, allowing us to achieve high-resolution image generation efficiently. Extensive experiments demonstrate that GETAvatar achieves state-of-the-art performance on 3D-aware human generation both in appearance and geometry quality. Notably, GETAvatar can generate images at 512x512 resolution with 17FPS and 1024x1024 resolution with 14FPS, improving upon previous methods by 2x. Our code and models will be available.
In this report, we present MagicEdit, a surprisingly simple yet effective solution to the text-guided video editing task. We found that high-fidelity and temporally coherent video-to-video translation can be achieved by explicitly disentangling the learning of content, structure and motion signals during training. This is in contradict to most existing methods which attempt to jointly model both the appearance and temporal representation within a single framework, which we argue, would lead to degradation in per-frame quality. Despite its simplicity, we show that MagicEdit supports various downstream video editing tasks, including video stylization, local editing, video-MagicMix and video outpainting.
This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar explicitly disentangles avatar video generation into two stages: (1) multimodal-to-motion and (2) motion-to-video generation. The first stage translates the multimodal inputs into motion/ control signals (e.g., human pose, depth, DensePose); while the second stage generates avatar-centric video guided by these motion signals. Additionally, MagicAvatar supports avatar animation by simply providing a few images of the target person. This capability enables the animation of the provided human identity according to the specific motion derived from the first stage. We demonstrate the flexibility of MagicAvatar through various applications, including text-guided and video-guided avatar generation, as well as multimodal avatar animation.
In this work, we focus on robust time series representation learning. Our assumption is that real-world time series is noisy and complementary information from different views of the same time series plays an important role while analyzing noisy input. Based on this, we create two views for the input time series through two different encoders. We conduct co-training based contrastive learning iteratively to learn the encoders. Our experiments demonstrate that this co-training approach leads to a significant improvement in performance. Especially, by leveraging the complementary information from different views, our proposed TS-CoT method can mitigate the impact of data noise and corruption. Empirical evaluations on four time series benchmarks in unsupervised and semi-supervised settings reveal that TS-CoT outperforms existing methods. Furthermore, the representations learned by TS-CoT can transfer well to downstream tasks through fine-tuning.