Abstract:This study addresses the Domain-Class Incremental Learning problem, a realistic but challenging continual learning scenario where both the domain distribution and target classes vary across tasks. To handle these diverse tasks, pre-trained Vision-Language Models (VLMs) are introduced for their strong generalizability. However, this incurs a new problem: the knowledge encoded in the pre-trained VLMs may be disturbed when adapting to new tasks, compromising their inherent zero-shot ability. Existing methods tackle it by tuning VLMs with knowledge distillation on extra datasets, which demands heavy computation overhead. To address this problem efficiently, we propose the Distribution-aware Interference-free Knowledge Integration (DIKI) framework, retaining pre-trained knowledge of VLMs from a perspective of avoiding information interference. Specifically, we design a fully residual mechanism to infuse newly learned knowledge into a frozen backbone, while introducing minimal adverse impacts on pre-trained knowledge. Besides, this residual property enables our distribution-aware integration calibration scheme, explicitly controlling the information implantation process for test data from unseen distributions. Experiments demonstrate that our DIKI surpasses the current state-of-the-art approach using only 0.86% of the trained parameters and requiring substantially less training time. Code is available at: https://github.com/lloongx/DIKI .
Abstract:Task allocation is a key combinatorial optimization problem, crucial for modern applications such as multi-robot cooperation and resource scheduling. Decision makers must allocate entities to tasks reasonably across different scenarios. However, traditional methods assume static attributes and numbers of tasks and entities, often relying on dynamic programming and heuristic algorithms for solutions. In reality, task allocation resembles Markov decision processes, with dynamically changing task and entity attributes. Thus, algorithms must dynamically allocate tasks based on their states. To address this issue, we propose a two-stage task allocation algorithm based on similarity, utilizing reinforcement learning to learn allocation strategies. The proposed pre-assign strategy allows entities to preselect appropriate tasks, effectively avoiding local optima and thereby better finding the optimal allocation. We also introduce an attention mechanism and a hyperparameter network structure to adapt to the changing number and attributes of entities and tasks, enabling our network structure to generalize to new tasks. Experimental results across multiple environments demonstrate that our algorithm effectively addresses the challenges of dynamic task allocation in practical applications. Compared to heuristic algorithms like genetic algorithms, our reinforcement learning approach better solves dynamic allocation problems and achieves zero-shot generalization to new tasks with good performance. The code is available at https://github.com/yk7333/TaskAllocation.
Abstract:Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.
Abstract:Detecting objects in real-world scenes is a complex task due to various challenges, including the vast range of object categories, and potential encounters with previously unknown or unseen objects. The challenges necessitate the development of public benchmarks and challenges to advance the field of object detection. Inspired by the success of previous COCO and LVIS Challenges, we organize the V3Det Challenge 2024 in conjunction with the 4th Open World Vision Workshop: Visual Perception via Learning in an Open World (VPLOW) at CVPR 2024, Seattle, US. This challenge aims to push the boundaries of object detection research and encourage innovation in this field. The V3Det Challenge 2024 consists of two tracks: 1) Vast Vocabulary Object Detection: This track focuses on detecting objects from a large set of 13204 categories, testing the detection algorithm's ability to recognize and locate diverse objects. 2) Open Vocabulary Object Detection: This track goes a step further, requiring algorithms to detect objects from an open set of categories, including unknown objects. In the following sections, we will provide a comprehensive summary and analysis of the solutions submitted by participants. By analyzing the methods and solutions presented, we aim to inspire future research directions in vast vocabulary and open-vocabulary object detection, driving progress in this field. Challenge homepage: https://v3det.openxlab.org.cn/challenge
Abstract:Deep generative models have garnered significant attention in low-level vision tasks due to their generative capabilities. Among them, diffusion model-based solutions, characterized by a forward diffusion process and a reverse denoising process, have emerged as widely acclaimed for their ability to produce samples of superior quality and diversity. This ensures the generation of visually compelling results with intricate texture information. Despite their remarkable success, a noticeable gap exists in a comprehensive survey that amalgamates these pioneering diffusion model-based works and organizes the corresponding threads. This paper proposes the comprehensive review of diffusion model-based techniques. We present three generic diffusion modeling frameworks and explore their correlations with other deep generative models, establishing the theoretical foundation. Following this, we introduce a multi-perspective categorization of diffusion models, considering both the underlying framework and the target task. Additionally, we summarize extended diffusion models applied in other tasks, including medical, remote sensing, and video scenarios. Moreover, we provide an overview of commonly used benchmarks and evaluation metrics. We conduct a thorough evaluation, encompassing both performance and efficiency, of diffusion model-based techniques in three prominent tasks. Finally, we elucidate the limitations of current diffusion models and propose seven intriguing directions for future research. This comprehensive examination aims to facilitate a profound understanding of the landscape surrounding denoising diffusion models in the context of low-level vision tasks. A curated list of diffusion model-based techniques in over 20 low-level vision tasks can be found at https://github.com/ChunmingHe/awesome-diffusion-models-in-low-level-vision.
Abstract:Video editing is an emerging task, in which most current methods adopt the pre-trained text-to-image (T2I) diffusion model to edit the source video in a zero-shot manner. Despite extensive efforts, maintaining the temporal consistency of edited videos remains challenging due to the lack of temporal constraints in the regular T2I diffusion model. To address this issue, we propose COrrespondence-guided Video Editing (COVE), leveraging the inherent diffusion feature correspondence to achieve high-quality and consistent video editing. Specifically, we propose an efficient sliding-window-based strategy to calculate the similarity among tokens in the diffusion features of source videos, identifying the tokens with high correspondence across frames. During the inversion and denoising process, we sample the tokens in noisy latent based on the correspondence and then perform self-attention within them. To save GPU memory usage and accelerate the editing process, we further introduce the temporal-dimensional token merging strategy, which can effectively reduce redundancy. COVE can be seamlessly integrated into the pre-trained T2I diffusion model without the need for extra training or optimization. Extensive experiment results demonstrate that COVE achieves the start-of-the-art performance in various video editing scenarios, outperforming existing methods both quantitatively and qualitatively. The code will be release at https://github.com/wangjiangshan0725/COVE
Abstract:Real-world Image Dehazing (RID) aims to alleviate haze-induced degradation in real-world settings. This task remains challenging due to the complexities in accurately modeling real haze distributions and the scarcity of paired real-world data. To address these challenges, we first introduce a cooperative unfolding network that jointly models atmospheric scattering and image scenes, effectively integrating physical knowledge into deep networks to restore haze-contaminated details. Additionally, we propose the first RID-oriented iterative mean-teacher framework, termed the Coherence-based Label Generator, to generate high-quality pseudo labels for network training. Specifically, we provide an optimal label pool to store the best pseudo-labels during network training, leveraging both global and local coherence to select high-quality candidates and assign weights to prioritize haze-free regions. We verify the effectiveness of our method, with experiments demonstrating that it achieves state-of-the-art performance on RID tasks. Code will be available at \url{https://github.com/cnyvfang/CORUN-Colabator}.
Abstract:Distribution shift is a major obstacle in offline reinforcement learning, which necessitates minimizing the discrepancy between the learned policy and the behavior policy to avoid overestimating rare or unseen actions. Previous conservative offline RL algorithms struggle to generalize to unseen actions, despite their success in learning good in-distribution policy. In contrast, we propose to use the gradient fields of the dataset density generated from a pre-trained offline RL algorithm to adjust the original actions. We decouple the conservatism constraints from the policy, thus can benefit wide offline RL algorithms. As a consequence, we propose the Conservative Denoising Score-based Algorithm (CDSA) which utilizes the denoising score-based model to model the gradient of the dataset density, rather than the dataset density itself, and facilitates a more accurate and efficient method to adjust the action generated by the pre-trained policy in a deterministic and continuous MDP environment. In experiments, we show that our approach significantly improves the performance of baseline algorithms in D4RL datasets, and demonstrate the generalizability and plug-and-play capability of our model across different pre-trained offline RL policy in different tasks. We also validate that the agent exhibits greater risk aversion after employing our method while showcasing its ability to generalize effectively across diverse tasks.
Abstract:Reinforcement learning struggles in the face of long-horizon tasks and sparse goals due to the difficulty in manual reward specification. While existing methods address this by adding intrinsic rewards, they may fail to provide meaningful guidance in long-horizon decision-making tasks with large state and action spaces, lacking purposeful exploration. Inspired by human cognition, we propose a new multi-modal model-based RL approach named Dreaming with Large Language Models (DLLM). DLLM integrates the proposed hinting subgoals from the LLMs into the model rollouts to encourage goal discovery and reaching in challenging tasks. By assigning higher intrinsic rewards to samples that align with the hints outlined by the language model during model rollouts, DLLM guides the agent toward meaningful and efficient exploration. Extensive experiments demonstrate that the DLLM outperforms recent methods in various challenging, sparse-reward environments such as HomeGrid, Crafter, and Minecraft by 27.7\%, 21.1\%, and 9.9\%, respectively.
Abstract:The state space models, employing recursively propagated features, demonstrate strong representation capabilities comparable to Transformer models and superior efficiency. However, constrained by the inherent geometric constraints of sequences, it still falls short in modeling long-range dependencies. To address this issue, we propose the GrootVL network, which first dynamically generates a tree topology based on spatial relationships and input features. Then, feature propagation is performed based on this graph, thereby breaking the original sequence constraints to achieve stronger representation capabilities. Additionally, we introduce a linear complexity dynamic programming algorithm to enhance long-range interactions without increasing computational cost. GrootVL is a versatile multimodal framework that can be applied to both visual and textual tasks. Extensive experiments demonstrate that our method significantly outperforms existing structured state space models on image classification, object detection and segmentation. Besides, by fine-tuning large language models, our approach achieves consistent improvements in multiple textual tasks at minor training cost.