Abstract:This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry~\cite{Geiger2012CVPR} and Oxford Spires~\cite{tao2025spires} datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code is available at https://zju3dv.github.io/scal3r.
Abstract:A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing these scenarios is crucial, yet current controllable generative models provide incomplete or entangled guidance, preventing the independent manipulation of scene structure, object identity, and ego actions. We introduce CompoSIA, a compositional driving video simulator that disentangles these traffic factors, enabling fine-grained control over diverse adversarial driving scenarios. To support controllable identity replacement of scene elements, we propose a noise-level identity injection, allowing pose-agnostic identity generation across diverse element poses, all from a single reference image. Furthermore, a hierarchical dual-branch action control mechanism is introduced to improve action controllability. Such disentangled control enables adversarial scenario synthesis-systematically combining safe elements into dangerous configurations that entangled generators cannot produce. Extensive comparisons demonstrate superior controllable generation quality over state-of-the-art baselines, with a 17% improvement in FVD for identity editing and reductions of 30% and 47% in rotation and translation errors for action control. Furthermore, downstream stress-testing reveals substantial planner failures: across editing modalities, the average collision rate of 3s increases by 173%.
Abstract:High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion during unwrapping, or point-based methods, which tightly couple texture fidelity to geometric density that limits high-resolution texture generation. To address these limitations, we introduce TexSpot, a diffusion-based texture enhancement framework. At its core is Texlet, a novel 3D texture representation that merges the geometric expressiveness of point-based 3D textures with the compactness of UV-based representation. Each Texlet latent vector encodes a local texture patch via a 2D encoder and is further aggregated using a 3D encoder to incorporate global shape context. A cascaded 3D-to-2D decoder reconstructs high-quality texture patches, enabling the Texlet space learning. Leveraging this representation, we train a diffusion transformer conditioned on Texlets to refine and enhance textures produced by multi-view diffusion methods. Extensive experiments demonstrate that TexSpot significantly improves visual fidelity, geometric consistency, and robustness over existing state-of-the-art 3D texture generation and enhancement approaches. Project page: https://texlet-arch.github.io/TexSpot-page.



Abstract:In recent years, large-scale vision-language models (VLMs) have demonstrated remarkable performance on multimodal understanding and reasoning tasks. However, handling high-dimensional visual features often incurs substantial computational and memory costs. VoCo-LLaMA alleviates this issue by compressing visual patch tokens into a few VoCo tokens, reducing computational overhead while preserving strong cross-modal alignment. Nevertheless, such approaches typically adopt a fixed compression rate, limiting their ability to adapt to varying levels of visual complexity. To address this limitation, we propose Adaptive-VoCo, a framework that augments VoCo-LLaMA with a lightweight predictor for adaptive compression. This predictor dynamically selects an optimal compression rate by quantifying an image's visual complexity using statistical cues from the vision encoder, such as patch token entropy and attention map variance. Furthermore, we introduce a joint loss function that integrates rate regularization with complexity alignment. This enables the model to balance inference efficiency with representational capacity, particularly in challenging scenarios. Experimental results show that our method consistently outperforms fixed-rate baselines across multiple multimodal tasks, highlighting the potential of adaptive visual compression for creating more efficient and robust VLMs.
Abstract:Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.




Abstract:The ability to perform Chain-of-Thought (CoT) reasoning marks a major milestone for multimodal models (MMs), enabling them to solve complex visual reasoning problems. Yet a critical question remains: is such reasoning genuinely grounded in visual evidence and logically coherent? Existing benchmarks emphasize generation but neglect verification, i.e., the capacity to assess whether a reasoning chain is both visually consistent and logically valid. To fill this gap, we introduce MM-CoT, a diagnostic benchmark specifically designed to probe the visual grounding and logical coherence of CoT reasoning in MMs. Instead of generating free-form explanations, models must select the sole event chain that satisfies two orthogonal constraints: (i) visual consistency, ensuring all steps are anchored in observable evidence, and (ii) logical coherence, ensuring causal and commonsense validity. Adversarial distractors are engineered to violate one of these constraints, exposing distinct reasoning failures. We evaluate leading vision-language models on MM-CoT and find that even the most advanced systems struggle, revealing a sharp discrepancy between generative fluency and true reasoning fidelity. MM-CoT shows low correlation with existing benchmarks, confirming that it measures a unique combination of visual grounding and logical reasoning. This benchmark provides a foundation for developing future models that reason not just plausibly, but faithfully and coherently within the visual world.
Abstract:Vision-language models (VLMs) have transformed multimodal reasoning, but feeding hundreds of visual patch tokens into LLMs incurs quadratic computational costs, straining memory and context windows. Traditional approaches face a trade-off: continuous compression dilutes high-level semantics such as object identities, while discrete quantization loses fine-grained details such as textures. We introduce HTC-VLM, a hybrid framework that disentangles semantics and appearance through dual channels, i.e., a continuous pathway for fine-grained details via ViT patches and a discrete pathway for symbolic anchors using MGVQ quantization projected to four tokens. These are fused into a 580-token hybrid sequence and compressed into a single voco token via a disentanglement attention mask and bottleneck, ensuring efficient and grounded representations. HTC-VLM achieves an average performance retention of 87.2 percent across seven benchmarks (GQA, VQAv2, MMBench, MME, POPE, SEED-Bench, ScienceQA-Image), outperforming the leading continuous baseline at 81.0 percent with a 580-to-1 compression ratio. Attention analyses show that the compressed token prioritizes the discrete anchor, validating its semantic guidance. Our work demonstrates that a minimalist hybrid design can resolve the efficiency-fidelity dilemma and advance scalable VLMs.
Abstract:In this paper, we propose OccTENS, a generative occupancy world model that enables controllable, high-fidelity long-term occupancy generation while maintaining computational efficiency. Different from visual generation, the occupancy world model must capture the fine-grained 3D geometry and dynamic evolution of the 3D scenes, posing great challenges for the generative models. Recent approaches based on autoregression (AR) have demonstrated the potential to predict vehicle movement and future occupancy scenes simultaneously from historical observations, but they typically suffer from \textbf{inefficiency}, \textbf{temporal degradation} in long-term generation and \textbf{lack of controllability}. To holistically address these issues, we reformulate the occupancy world model as a temporal next-scale prediction (TENS) task, which decomposes the temporal sequence modeling problem into the modeling of spatial scale-by-scale generation and temporal scene-by-scene prediction. With a \textbf{TensFormer}, OccTENS can effectively manage the temporal causality and spatial relationships of occupancy sequences in a flexible and scalable way. To enhance the pose controllability, we further propose a holistic pose aggregation strategy, which features a unified sequence modeling for occupancy and ego-motion. Experiments show that OccTENS outperforms the state-of-the-art method with both higher occupancy quality and faster inference time.




Abstract:Scene regression methods, such as VGGT, solve the Structure-from-Motion (SfM) problem by directly regressing camera poses and 3D scene structures from input images. They demonstrate impressive performance in handling images under extreme viewpoint changes. However, these methods struggle to handle a large number of input images. To address this problem, we introduce SAIL-Recon, a feed-forward Transformer for large scale SfM, by augmenting the scene regression network with visual localization capabilities. Specifically, our method first computes a neural scene representation from a subset of anchor images. The regression network is then fine-tuned to reconstruct all input images conditioned on this neural scene representation. Comprehensive experiments show that our method not only scales efficiently to large-scale scenes, but also achieves state-of-the-art results on both camera pose estimation and novel view synthesis benchmarks, including TUM-RGBD, CO3Dv2, and Tanks & Temples. We will publish our model and code. Code and models are publicly available at: https://hkust-sail.github.io/ sail-recon/.




Abstract:Vector Quantized Variational Autoencoders (VQ-VAEs) are fundamental models that compress continuous visual data into discrete tokens. Existing methods have tried to improve the quantization strategy for better reconstruction quality, however, there still exists a large gap between VQ-VAEs and VAEs. To narrow this gap, we propose \NickName, a novel method to augment the representation capability of discrete codebooks, facilitating easier optimization for codebooks and minimizing information loss, thereby enhancing reconstruction quality. Specifically, we propose to retain the latent dimension to preserve encoded features and incorporate a set of sub-codebooks for quantization. Furthermore, we construct comprehensive zero-shot benchmarks featuring resolutions of 512p and 2k to evaluate the reconstruction performance of existing methods rigorously. \NickName~achieves the \textbf{state-of-the-art performance on both ImageNet and $8$ zero-shot benchmarks} across all VQ-VAEs. Notably, compared with SD-VAE, we outperform them on ImageNet significantly, with rFID $\textbf{0.49}$ v.s. $\textbf{0.91}$, and achieve superior PSNR on all zero-shot benchmarks. These results highlight the superiority of \NickName~in reconstruction and pave the way for preserving fidelity in HD image processing tasks. Code will be publicly available at https://github.com/MKJia/MGVQ.