Abstract:Designing anthropomorphic robotic hands that balance functional dexterity with mechanical simplicity remains a significant challenge. Inspired by human hand synergies, this paper presents the SyLink Hand, an anthropomorphic dexterous hand that integrates biomechanical synergy principles with linkage-driven transmission mechanisms to achieve a high degree of anthropomorphism in appearance, kinematics, and functionality within a compact and cost-effective architecture. Biomechanical analysis of natural hand motions using motion capture gloves reveals strong kinematic correlations among hand joints, providing the basis for a simplified yet functional degree-of-freedom (DOF) configuration. Guided by these synergistic characteristics, optimized linkage mechanisms are employed to coordinate multiple joint motions and reproduce natural finger trajectories. A novel spherical four-bar linkage is further proposed to achieve decoupled flexion/extension (Flex/Ext) and abduction/adduction (Abd/Add) at the metacarpophalangeal joint within a compact form factor. The resulting prototype integrates 19 joints driven by 11 actuators, with a total mass of 520g and a manufacturing cost of approximately USD 400. Experimental evaluations demonstrate its human-like kinematic performance, high load-bearing capability, and versatile grasping and manipulation skills. These results validate that the synergy-inspired, linkage-based design effectively balances anthropomorphism, mechanical simplicity, and functional versatility, highlighting its potential for practical deployment in dexterity-demanding robotic applications.
Abstract:Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01$\times$, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 $μ$s.
Abstract:Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/
Abstract:Large language model agents trained with reinforcement learning (RL) often learn brittle, task-specific shortcuts. We hypothesize that agents generalize better when their successful trajectories are structurally compressible, decomposed into a small set of reusable abstract patterns. To formalize this, we introduce ReuseRL, which grounds agentic RL in the Minimum Description Length (MDL) principle. ReuseRL extracts a shared skill dictionary from successful trajectories and augments the RL objective with a segmentation cost, explicitly penalizing idiosyncratic behaviors that encode poorly. We prove a PAC-Bayes generalization bound for this compression penalty. Across ALFWorld, TextWorld-Cooking, and Countdown-Stepwise, ReuseRL improves in- and out-of-distribution success over vanilla GRPO and strong round-length baselines.
Abstract:This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject optimization with generic human priors, they often fail to capture fine-grained details when training frames are limited. To mitigate this data scarcity, we propose TrioMan, a systematic tri-module framework for augmented 3D avatar learning. Our approach comprises three synergistic components. The Generator creates diverse unseen samples by imposing Gaussian perturbations on pose and camera. The Refiner improves the quality of generated data through one-step diffusion guided by texture and geometry cues. The Examiner selects subject-consistent samples using a dual-branch attention-based similarity evaluation. Experiments on the X-Humans and NeuMan benchmarks show that TrioMan outperforms state-of-the-art methods.
Abstract:Spiking neural networks (SNNs) exploit event-driven and addition-only computation to substantially improve efficiency for intelligent computation. A key temporal property of SNNs, elastic inference, allows outputs to emerge progressively, enabling responses to salient inputs much earlier than full evaluation. However, existing SNN-specific accelerators cannot capitalize on this property. Layer-by-layer designs emit outputs only after all layers are complete, while time-step-by-time-step designs rely on coarse-grained, layer-wise pipelines that require synchronizing all spines/tokens within a layer. This barrier prevents results from being forwarded immediately, delaying the earliest possible response and forfeiting the benefits of elastic inference. To address these challenges, we propose ELSA, a near-SRAM dataflow architecture that realizes true elastic inference through a fine-grained spine/token-wise pipeline and hardware optimizations tailored to SNNs. ELSA forwards each spine/token immediately upon production, forming a continuous streaming pipeline that substantially reduces the latency to the first response. To enhance this lightweight execution, ELSA introduces a bundled address event representation protocol to lower communication traffic of network-on-chip (NoC), and leverages mini-batch spiking Gustavson-product to cut memory access and exploit inherent sparsity. Combined with mapping and scheduling optimizations, ELSA achieves efficient, event-driven computation without compromising accuracy. Experiments show that SNNs can outperform quantized artificial neural networks (QANNs) while maintaining on-par accuracy. For a 4-bit ResNet-50, ELSA achieves 3.4$\times$ speedup and 13.6$\times$ higher energy efficiency over the SOTA QANN accelerator (ANT), and 2.9$\times$ speedup and 22.1$\times$ energy efficiency gains over the SOTA SNN accelerator (PAICORE).
Abstract:LLM-powered agents can silently delete documents, leak credentials, or transfer funds on a routine user request, not because the agent was attacked, but because the skill it invoked broke its own declared safety rules. We call these specification violations: benign inputs cause a skill to breach the natural-language guardrails in its own specification, typically because the guardrail's semantics are undefined for autonomous execution, or because the implementation silently ignores the documented constraint. These violations are invisible to static analyzers, traditional fuzzers, and prompt-injection defenses alike, yet they undermine the very contract a user trusts when installing a skill. We present Sefz, a goal-directed semantic fuzzing framework that automatically discovers specification violations in agent skills. Sefz translates each guardrail into a reachability goal over an annotated execution trace, reducing violation checking to a deterministic graph query. An LLM-based mutator generates benign inputs whose traces progressively approach the violation patterns, guided by a multi-armed bandit that uses goal-proximity as its reward signal. On 402 real-world skills from the largest public agent-skill marketplace, Sefz finds specification violations in 120 (29.9%), including 26 previously unknown exploitable guardrail violations in deployed skills. Six recurring specification pitfalls explain the bulk of the failures, suggesting concrete principles for safer skill design.
Abstract:Domain Incremental Learning is a critical scenario that requires models to continuously adapt to new data domains without retraining. However, domain shifts often cause severe performance degradation. To address this, we propose Hybrid Energy-Distance Prompt, a domain-incremental framework inspired by Helmholtz free energy. HEDP introduces an energy regularization loss to enhance the separability of domain representations and a hybrid energy-distance weighted mechanism that fuses energy-based and distance-based cues to improve domain selection and generalization. Experiments on multiple benchmarks, including CORe50, show that HEDP achieves superior performance on unseen domains with a 2.57\% accuracy gain, effectively mitigating catastrophic forgetting and enhancing open-world adaptability. Our code is \href{https://github.com/dannis97500/HEDP/}{available here}.
Abstract:For Transformer models, cryptographically secure inference ensures that the client learns only the final output, while the server learns nothing about the client's input. However, securely computing nonlinear layers remains a major efficiency bottleneck due to the substantial communication rounds and data transmission required. To address this issue, prior works reveal intermediate activations to the client, allowing nonlinear operations to be computed in plaintext. Although this approach significantly improves efficiency, exposing activations enables adversaries to extract model weights. To mitigate this risk, existing works employ a shuffling defense that reveals only randomly permuted activations to the client. In this work, we show that the shuffling defense is not as robust as previously claimed. We propose an attack that aligns differently shuffled activations to a common permutation and subsequently exploits them to extract model weights. Experiments on Pythia-70m and GPT-2 demonstrate that the proposed attack can align shuffled activations with mean squared errors ranging from $10^{-9}$ to $10^{-6}$. With a query cost of approximately \$1, the adversary can recover model weights with L1-norm differences ranging from $10^{-4}$ to $10^{-2}$ compared to the oracle weights.
Abstract:Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.