Recent advances in vision-language models like Stable Diffusion have shown remarkable power in creative image synthesis and editing.However, most existing text-to-image editing methods encounter two obstacles: First, the text prompt needs to be carefully crafted to achieve good results, which is not intuitive or user-friendly. Second, they are insensitive to local edits and can irreversibly affect non-edited regions, leaving obvious editing traces. To tackle these problems, we propose a Zero-shot instructiON-guided local image Editing approach, termed ZONE. We first convert the editing intent from the user-provided instruction (e.g., ``make his tie blue") into specific image editing regions through InstructPix2Pix. We then propose a Region-IoU scheme for precise image layer extraction from an off-the-shelf segment model. We further develop an edge smoother based on FFT for seamless blending between the layer and the image.Our method allows for arbitrary manipulation of a specific region with a single instruction while preserving the rest. Extensive experiments demonstrate that our ZONE achieves remarkable local editing results and user-friendliness, outperforming state-of-the-art methods.
Recent advances in text-to-3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to supervise 3D generation. These methods, including the variational score distillation proposed by ProlificDreamer, enable the synthesis of detailed and photorealistic textured meshes. However, the appearance of 3D objects generated by these methods is often random and uncontrollable, posing a challenge in achieving appearance-controllable 3D objects. To address this challenge, we introduce IPDreamer, a novel approach that incorporates image prompts to provide specific and comprehensive appearance information for 3D object generation. Our results demonstrate that IPDreamer effectively generates high-quality 3D objects that are consistent with both the provided text and image prompts, demonstrating its promising capability in appearance-controllable 3D object generation.
Brain signal visualization has emerged as an active research area, serving as a critical interface between the human visual system and computer vision models. Although diffusion models have shown promise in analyzing functional magnetic resonance imaging (fMRI) data, including reconstructing high-quality images consistent with original visual stimuli, their accuracy in extracting semantic and silhouette information from brain signals remains limited. In this regard, we propose a novel approach, referred to as Controllable Mind Visual Diffusion Model (CMVDM). CMVDM extracts semantic and silhouette information from fMRI data using attribute alignment and assistant networks. Additionally, a residual block is incorporated to capture information beyond semantic and silhouette features. We then leverage a control model to fully exploit the extracted information for image synthesis, resulting in generated images that closely resemble the visual stimuli in terms of semantics and silhouette. Through extensive experimentation, we demonstrate that CMVDM outperforms existing state-of-the-art methods both qualitatively and quantitatively.
Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation framework with an attribute-guided Diffusion Model (FADM), which is the first work to exploit the superior modeling capacity of diffusion models for photo-realistic talking-head generation. To mitigate the uncontrollable synthesis effect of the diffusion model, we design an Attribute-Guided Conditioning Network (AGCN) to adaptively combine the coarse animation features and 3D face reconstruction results, which can incorporate appearance and motion conditions into the diffusion process. These specific designs help FADM rectify unnatural artifacts and distortions, and also enrich high-fidelity facial details through iterative diffusion refinements with accurate animation attributes. FADM can flexibly and effectively improve existing animation videos. Extensive experiments on widely used talking-head benchmarks validate the effectiveness of FADM over prior arts.
Image super-resolution (SR) has attracted increasing attention due to its wide applications. However, current SR methods generally suffer from over-smoothing and artifacts, and most work only with fixed magnifications. This paper introduces an Implicit Diffusion Model (IDM) for high-fidelity continuous image super-resolution. IDM integrates an implicit neural representation and a denoising diffusion model in a unified end-to-end framework, where the implicit neural representation is adopted in the decoding process to learn continuous-resolution representation. Furthermore, we design a scale-controllable conditioning mechanism that consists of a low-resolution (LR) conditioning network and a scaling factor. The scaling factor regulates the resolution and accordingly modulates the proportion of the LR information and generated features in the final output, which enables the model to accommodate the continuous-resolution requirement. Extensive experiments validate the effectiveness of our IDM and demonstrate its superior performance over prior arts.
Knowledge distillation (KD) has been proven to be useful for training compact object detection models. However, we observe that KD is often effective when the teacher model and student counterpart share similar proposal information. This explains why existing KD methods are less effective for 1-bit detectors, caused by a significant information discrepancy between the real-valued teacher and the 1-bit student. This paper presents an Information Discrepancy-aware strategy (IDa-Det) to distill 1-bit detectors that can effectively eliminate information discrepancies and significantly reduce the performance gap between a 1-bit detector and its real-valued counterpart. We formulate the distillation process as a bi-level optimization formulation. At the inner level, we select the representative proposals with maximum information discrepancy. We then introduce a novel entropy distillation loss to reduce the disparity based on the selected proposals. Extensive experiments demonstrate IDa-Det's superiority over state-of-the-art 1-bit detectors and KD methods on both PASCAL VOC and COCO datasets. IDa-Det achieves a 76.9% mAP for a 1-bit Faster-RCNN with ResNet-18 backbone. Our code is open-sourced on https://github.com/SteveTsui/IDa-Det.
Face animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due to the sophisticated motion deformation and complex facial detail modeling. To address these problems, we propose a Face Neural Volume Rendering (FNeVR) network to fully explore the potential of 2D motion warping and 3D volume rendering in a unified framework. In FNeVR, we design a 3D Face Volume Rendering (FVR) module to enhance the facial details for image rendering. Specifically, we first extract 3D information with a well-designed architecture, and then introduce an orthogonal adaptive ray-sampling module for efficient rendering. We also design a lightweight pose editor, enabling FNeVR to edit the facial pose in a simple yet effective way. Extensive experiments show that our FNeVR obtains the best overall quality and performance on widely used talking-head benchmarks.
Vision transformers (ViTs) have demonstrated great potential in various visual tasks, but suffer from expensive computational and memory cost problems when deployed on resource-constrained devices. In this paper, we introduce a ternary vision transformer (TerViT) to ternarize the weights in ViTs, which are challenged by the large loss surface gap between real-valued and ternary parameters. To address the issue, we introduce a progressive training scheme by first training 8-bit transformers and then TerViT, and achieve a better optimization than conventional methods. Furthermore, we introduce channel-wise ternarization, by partitioning each matrix to different channels, each of which is with an unique distribution and ternarization interval. We apply our methods to popular DeiT and Swin backbones, and extensive results show that we can achieve competitive performance. For example, TerViT can quantize Swin-S to 13.1MB model size while achieving above 79% Top-1 accuracy on ImageNet dataset.