To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.
Transformers have shown significant effectiveness for various vision tasks including both high-level vision and low-level vision. Recently, masked autoencoders (MAE) for feature pre-training have further unleashed the potential of Transformers, leading to state-of-the-art performances on various high-level vision tasks. However, the significance of MAE pre-training on low-level vision tasks has not been sufficiently explored. In this paper, we show that masked autoencoders are also scalable self-supervised learners for image processing tasks. We first present an efficient Transformer model considering both channel attention and shifted-window-based self-attention termed CSformer. Then we develop an effective MAE architecture for image processing (MAEIP) tasks. Extensive experimental results show that with the help of MAEIP pre-training, our proposed CSformer achieves state-of-the-art performance on various image processing tasks, including Gaussian denoising, real image denoising, single-image motion deblurring, defocus deblurring, and image deraining.
We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary knowledge from other tasks, in a way that the model parameter sharing and the loss weighting are determined automatically. Specifically, we first describe all candidate label combinations (from multiple tasks) using a textual template, and compute the joint probability from the cosine similarities of the visual-textual embeddings. Predictions of each task can be inferred from the joint distribution, and optimized by carefully designed loss functions. Through comprehensive experiments on learning three tasks - BIQA, scene classification, and distortion type identification, we verify that the proposed BIQA method 1) benefits from the scene classification and distortion type identification tasks and outperforms the state-of-the-art on multiple IQA datasets, 2) is more robust in the group maximum differentiation competition, and 3) realigns the quality annotations from different IQA datasets more effectively. The source code is available at https://github.com/zwx8981/LIQE.
User-generated content (UGC) live videos are often bothered by various distortions during capture procedures and thus exhibit diverse visual qualities. Such source videos are further compressed and transcoded by media server providers before being distributed to end-users. Because of the flourishing of UGC live videos, effective video quality assessment (VQA) tools are needed to monitor and perceptually optimize live streaming videos in the distributing process. In this paper, we address \textbf{UGC Live VQA} problems by constructing a first-of-a-kind subjective UGC Live VQA database and developing an effective evaluation tool. Concretely, 418 source UGC videos are collected in real live streaming scenarios and 3,762 compressed ones at different bit rates are generated for the subsequent subjective VQA experiments. Based on the built database, we develop a \underline{M}ulti-\underline{D}imensional \underline{VQA} (\textbf{MD-VQA}) evaluator to measure the visual quality of UGC live videos from semantic, distortion, and motion aspects respectively. Extensive experimental results show that MD-VQA achieves state-of-the-art performance on both our UGC Live VQA database and existing compressed UGC VQA databases.
With the rapid growth of Internet video data amounts and types, a unified Video Quality Assessment (VQA) is needed to inspire video communication with perceptual quality. To meet the real-time and universal requirements in providing such inspiration, this study proposes a VQA model from a classification of User Generated Content (UGC), Professionally Generated Content (PGC), and Occupationally Generated Content (OGC). In the time domain, this study utilizes non-uniform sampling, as each content type has varying temporal importance based on its perceptual quality. In the spatial domain, centralized downsampling is performed before the VQA process by utilizing a patch splicing/sampling mechanism to lower complexity for real-time assessment. The experimental results demonstrate that the proposed method achieves a median correlation of $0.7$ while limiting the computation time below 5s for three content types, which ensures that the communication experience of UGC, PGC, and OGC can be optimized altogether.
\underline{AI} \underline{G}enerated \underline{C}ontent (\textbf{AIGC}) has gained widespread attention with the increasing efficiency of deep learning in content creation. AIGC, created with the assistance of artificial intelligence technology, includes various forms of content, among which the AI-generated images (AGIs) have brought significant impact to society and have been applied to various fields such as entertainment, education, social media, etc. However, due to hardware limitations and technical proficiency, the quality of AIGC images (AGIs) varies, necessitating refinement and filtering before practical use. Consequently, there is an urgent need for developing objective models to assess the quality of AGIs. Unfortunately, no research has been carried out to investigate the perceptual quality assessment for AGIs specifically. Therefore, in this paper, we first discuss the major evaluation aspects such as technical issues, AI artifacts, unnaturalness, discrepancy, and aesthetics for AGI quality assessment. Then we present the first perceptual AGI quality assessment database, AGIQA-1K, which consists of 1,080 AGIs generated from diffusion models. A well-organized subjective experiment is followed to collect the quality labels of the AGIs. Finally, we conduct a benchmark experiment to evaluate the performance of current image quality assessment (IQA) models.
Recently, many video enhancement methods have been proposed to improve video quality from different aspects such as color, brightness, contrast, and stability. Therefore, how to evaluate the quality of the enhanced video in a way consistent with human visual perception is an important research topic. However, most video quality assessment methods mainly calculate video quality by estimating the distortion degrees of videos from an overall perspective. Few researchers have specifically proposed a video quality assessment method for video enhancement, and there is also no comprehensive video quality assessment dataset available in public. Therefore, we construct a Video quality assessment dataset for Perceptual Video Enhancement (VDPVE) in this paper. The VDPVE has 1211 videos with different enhancements, which can be divided into three sub-datasets: the first sub-dataset has 600 videos with color, brightness, and contrast enhancements; the second sub-dataset has 310 videos with deblurring; and the third sub-dataset has 301 deshaked videos. We invited 21 subjects (20 valid subjects) to rate all enhanced videos in the VDPVE. After normalizing and averaging the subjective opinion scores, the mean opinion score of each video can be obtained. Furthermore, we split the VDPVE into a training set, a validation set, and a test set, and verify the performance of several state-of-the-art video quality assessment methods on the test set of the VDPVE.
Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practical, the quality of CGIs consistently suffers from poor rendering during the production and inevitable compression artifacts during the transmission of multimedia applications. However, few works have been dedicated to dealing with the challenge of computer graphics images quality assessment (CGIQA). Most image quality assessment (IQA) metrics are developed for natural scene images (NSIs) and validated on the databases consisting of NSIs with synthetic distortions, which are not suitable for in-the-wild CGIs. To bridge the gap between evaluating the quality of NSIs and CGIs, we construct a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k) and carry out the subjective experiment in a well-controlled laboratory environment to obtain the accurate perceptual ratings of the CGIs. Then, we propose an effective deep learning-based no-reference (NR) IQA model by utilizing multi-stage feature fusion strategy and multi-stage channel attention mechanism. The major motivation of the proposed model is to make full use of inter-channel information from low-level to high-level since CGIs have apparent patterns as well as rich interactive semantic content. Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database and other CGIQA-related databases. The database along with the code will be released to facilitate further research.
Incorporating the audio stream enables Video Saliency Prediction (VSP) to imitate the selective attention mechanism of human brain. By focusing on the benefits of joint auditory and visual information, most VSP methods are capable of exploiting semantic correlation between vision and audio modalities but ignoring the negative effects due to the temporal inconsistency of audio-visual intrinsics. Inspired by the biological inconsistency-correction within multi-sensory information, in this study, a consistency-aware audio-visual saliency prediction network (CASP-Net) is proposed, which takes a comprehensive consideration of the audio-visual semantic interaction and consistent perception. In addition a two-stream encoder for elegant association between video frames and corresponding sound source, a novel consistency-aware predictive coding is also designed to improve the consistency within audio and visual representations iteratively. To further aggregate the multi-scale audio-visual information, a saliency decoder is introduced for the final saliency map generation. Substantial experiments demonstrate that the proposed CASP-Net outperforms the other state-of-the-art methods on six challenging audio-visual eye-tracking datasets. For a demo of our system please see our project webpage.
With the explosive increase of User Generated Content (UGC), UGC video quality assessment (VQA) becomes more and more important for improving users' Quality of Experience (QoE). However, most existing UGC VQA studies only focus on the visual distortions of videos, ignoring that the user's QoE also depends on the accompanying audio signals. In this paper, we conduct the first study to address the problem of UGC audio and video quality assessment (AVQA). Specifically, we construct the first UGC AVQA database named the SJTU-UAV database, which includes 520 in-the-wild UGC audio and video (A/V) sequences, and conduct a user study to obtain the mean opinion scores of the A/V sequences. The content of the SJTU-UAV database is then analyzed from both the audio and video aspects to show the database characteristics. We also design a family of AVQA models, which fuse the popular VQA methods and audio features via support vector regressor (SVR). We validate the effectiveness of the proposed models on the three databases. The experimental results show that with the help of audio signals, the VQA models can evaluate the perceptual quality more accurately. The database will be released to facilitate further research.