Abstract:Just Recognizable Difference (JRD) boosts coding efficiency for machine vision through visibility threshold modeling, but is currently limited to a single-task scenario. To address this issue, we propose a Multi-Task JRD (MT-JRD) dataset and an Attribute-assisted MT-JRD (AMT-JRD) model for Video Coding for Machines (VCM), enhancing both prediction accuracy and coding efficiency. First, we construct a dataset comprising 27,264 JRD annotations from machines, supporting three representative tasks including object detection, instance segmentation, and keypoint detection. Secondly, we propose the AMT-JRD prediction model, which integrates Generalized Feature Extraction Module (GFEM) and Specialized Feature Extraction Module (SFEM) to facilitate joint learning across multiple tasks. Thirdly, we innovatively incorporate object attribute information into object-wise JRD prediction through the Attribute Feature Fusion Module (AFFM), which introduces prior knowledge about object size and location. This design effectively compensates for the limitations of relying solely on image features and enhances the model's capacity to represent the perceptual mechanisms of machine vision. Finally, we apply the AMT-JRD model to VCM, where the accurately predicted JRDs are applied to reduce the coding bit rate while preserving accuracy across multiple machine vision tasks. Extensive experimental results demonstrate that AMT-JRD achieves precise and robust multi-task prediction with a mean absolute error of 3.781 and error variance of 5.332 across three tasks, outperforming the state-of-the-art single-task prediction model by 6.7% and 6.3%, respectively. Coding experiments further reveal that compared to the baseline VVC and JPEG, the AMT-JRD-based VCM improves an average of 3.861% and 7.886% Bjontegaard Delta-mean Average Precision (BD-mAP), respectively.
Abstract:Traditional human vision-centric image compression methods are suboptimal for machine vision centric compression due to different visual properties and feature characteristics. To address this problem, we propose a Channel Importance-driven learned Image Coding for Machines (CI-ICM), aiming to maximize the performance of machine vision tasks at a given bitrate constraint. First, we propose a Channel Importance Generation (CIG) module to quantify channel importance in machine vision and develop a channel order loss to rank channels in descending order. Second, to properly allocate bitrate among feature channels, we propose a Feature Channel Grouping and Scaling (FCGS) module that non-uniformly groups the feature channels based on their importance and adjusts the dynamic range of each group. Based on FCGS, we further propose a Channel Importance-based Context (CI-CTX) module to allocate bits among feature groups and to preserve higher fidelity in critical channels. Third, to adapt to multiple machine tasks, we propose a Task-Specific Channel Adaptation (TSCA) module to adaptively enhance features for multiple downstream machine tasks. Experimental results on the COCO2017 dataset show that the proposed CI-ICM achieves BD-mAP@50:95 gains of 16.25$\%$ in object detection and 13.72$\%$ in instance segmentation over the established baseline codec. Ablation studies validate the effectiveness of each contribution, and computation complexity analysis reveals the practicability of the CI-ICM. This work establishes feature channel optimization for machine vision-centric compression, bridging the gap between image coding and machine perception.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized Gaussian UV Avatar), a novel 3D Gaussian head avatar creation method that successfully generates avatars with personalized attributes from monocular video. DipGuava is the first method to explicitly disentangle facial appearance into two complementary components, trained in a structured two-stage pipeline that significantly reduces learning ambiguity and enhances reconstruction fidelity. In the first stage, we learn a stable geometry-driven base appearance that captures global facial structure and coarse expression-dependent variations. In the second stage, the personalized residual details not captured in the first stage are predicted, including high-frequency components and nonlinearly varying features such as wrinkles and subtle skin deformations. These components are fused via dynamic appearance fusion that integrates residual details after deformation, ensuring spatial and semantic alignment. This disentangled design enables DipGuava to generate photorealistic, identity-preserving avatars, consistently outperforming prior methods in both visual quality and quantitativeperformance, as demonstrated in extensive experiments.
Abstract:The strong and continuous increase of AI-based services leads to the steady proliferation of AI data centres worldwide with the unavoidable escalation of their power consumption. It is unknown how this energy demand for computational purposes will impact the surrounding environment. Here, we focus our attention on the heat dissipation of AI hyperscalers. Taking advantage of land surface temperature measurements acquired by remote sensing platforms over the last decades, we are able to obtain a robust assessment of the temperature increase recorded in the areas surrounding AI data centres globally. We estimate that the land surface temperature increases by 2°C on average after the start of operations of an AI data centre, inducing local microclimate zones, which we call the data heat island effect. We assess the impact on the communities, quantifying that more than 340 million people could be affected by this temperature increase. Our results show that the data heat island effect could have a remarkable influence on communities and regional welfare in the future, hence becoming part of the conversation around environmentally sustainable AI worldwide.
Abstract:With the rapid advancement of Multi-modal Large Language Models (MLLMs), MLLM-based Image Quality Assessment (IQA) methods have shown promising generalization. However, directly extending these MLLM-based IQA methods to PCQA remains challenging. On the one hand, existing PCQA datasets are limited in scale, which hinders stable and effective instruction tuning of MLLMs. On the other hand, due to large-scale image-text pretraining, MLLMs tend to rely on texture-dominant reasoning and are insufficiently sensitive to geometric structural degradations that are critical for PCQA. To address these gaps, we propose a novel MLLM-based no-reference PCQA framework, termed GT-PCQA, which is built upon two key strategies. First, to enable stable and effective instruction tuning under scarce PCQA supervision, a 2D-3D joint training strategy is proposed. This strategy formulates PCQA as a relative quality comparison problem to unify large-scale IQA datasets with limited PCQA datasets. It incorporates a parameter-efficient Low-Rank Adaptation (LoRA) scheme to support instruction tuning. Second, a geometry-texture decoupling strategy is presented, which integrates a dual-prompt mechanism with an alternating optimization scheme to mitigate the inherent texture-dominant bias of pre-trained MLLMs, while enhancing sensitivity to geometric structural degradations. Extensive experiments demonstrate that GT-PCQA achieves competitive performance and exhibits strong generalization.
Abstract:Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of rendering quality; and second existing CG quality assessment methods cannot provide reasonable text-based explanations. To address these issues, we first identify six key perceptual dimensions of CG quality from the user perspective and construct a dataset of 3500 CG images with corresponding quality descriptions. Each description covers CG style, content, and perceived quality along the selected dimensions. Furthermore, we use a subset of the dataset to build several question-answer benchmarks based on the descriptions in order to evaluate the responses of existing Vision Language Models (VLMs). We find that current VLMs are not sufficiently accurate in judging fine-grained CG quality, but that descriptions of visually similar images can significantly improve a VLM's understanding of a given CG image. Motivated by this observation, we adopt retrieval-augmented generation and propose a two-stream retrieval framework that effectively enhances the CG quality assessment capabilities of VLMs. Experiments on several representative VLMs demonstrate that our method substantially improves their performance on CG quality assessment.
Abstract:No-Reference Point Cloud Quality Assessment (NR-PCQA) still struggles with generalization, primarily due to the scarcity of annotated point cloud datasets. Since the Human Visual System (HVS) drives perceptual quality assessment independently of media types, prior knowledge on quality learned from images can be repurposed for point clouds. This insight motivates adopting Unsupervised Domain Adaptation (UDA) to transfer quality-relevant priors from labeled images to unlabeled point clouds. However, existing UDA-based PCQA methods often overlook key characteristics of perceptual quality, such as sensitivity to quality ranking and quality-aware feature alignment, thereby limiting their effectiveness. To address these issues, we propose a novel Quality-aware Domain adaptation framework for PCQA, termed QD-PCQA. The framework comprises two main components: i) a Rank-weighted Conditional Alignment (RCA) strategy that aligns features under consistent quality levels and adaptively emphasizes misranked samples to reinforce perceptual quality ranking awareness; and ii) a Quality-guided Feature Augmentation (QFA) strategy, which includes quality-guided style mixup, multi-layer extension, and dual-domain augmentation modules to augment perceptual feature alignment. Extensive cross-domain experiments demonstrate that QD-PCQA significantly improves generalization in NR-PCQA tasks. The code is available at https://github.com/huhu-code/QD-PCQA.
Abstract:Audio-visual quality assessment (AVQA) research has been stalled by limitations of existing datasets: they are typically small in scale, with insufficient diversity in content and quality, and annotated only with overall scores. These shortcomings provide limited support for model development and multimodal perception research. We propose a practical approach for AVQA dataset construction. First, we design a crowdsourced subjective experiment framework for AVQA, breaks the constraints of in-lab settings and achieves reliable annotation across varied environments. Second, a systematic data preparation strategy is further employed to ensure broad coverage of both quality levels and semantic scenarios. Third, we extend the dataset with additional annotations, enabling research on multimodal perception mechanisms and their relation to content. Finally, we validate this approach through YT-NTU-AVQ, the largest and most diverse AVQA dataset to date, consisting of 1,620 user-generated audio and video (A/V) sequences. The dataset and platform code are available at https://github.com/renyu12/YT-NTU-AVQ
Abstract:Generalizing tool manipulation requires both semantic planning and precise physical control. Modern generalist robot policies, such as Vision-Language-Action (VLA) models, often lack the high-fidelity physical grounding required for contact-rich tool manipulation. Conversely, existing contact-aware policies that leverage tactile or haptic sensing are typically instance-specific and fail to generalize across diverse tool geometries. Bridging this gap requires learning unified contact representations from diverse data, yet a fundamental barrier remains: diverse real-world tactile data are prohibitive at scale, while direct zero-shot sim-to-real transfer is challenging due to the complex dynamics of nonlinear deformation of soft sensors. To address this, we propose Semantic-Contact Fields (SCFields), a unified 3D representation fusing visual semantics with dense contact estimates. We enable this via a two-stage Sim-to-Real Contact Learning Pipeline: first, we pre-train on a large simulation data set to learn general contact physics; second, we fine-tune on a small set of real data, pseudo-labeled via geometric heuristics and force optimization, to align sensor characteristics. This allows physical generalization to unseen tools. We leverage SCFields as the dense observation input for a diffusion policy to enable robust execution of contact-rich tool manipulation tasks. Experiments on scraping, crayon drawing, and peeling demonstrate robust category-level generalization, significantly outperforming vision-only and raw-tactile baselines.