



Abstract:Offline reinforcement learning (RL) aims to learn a policy that maximizes the expected return using a given static dataset of transitions. However, offline RL faces the distribution shift problem. The policy constraint offline RL method is proposed to solve the distribution shift problem. During the policy constraint offline RL training, it is important to ensure the difference between the learned policy and behavior policy within a given threshold. Thus, the learned policy heavily relies on the quality of the behavior policy. However, a problem exists in existing policy constraint methods: if the dataset contains many low-reward transitions, the learned will be contained with a suboptimal reference policy, leading to slow learning speed, low sample efficiency, and inferior performances. This paper shows that the sampling method in policy constraint offline RL that uses all the transitions in the dataset can be improved. A simple but efficient sample filtering method is proposed to improve the sample efficiency and the final performance. First, we evaluate the score of the transitions by average reward and average discounted reward of episodes in the dataset and extract the transition samples of high scores. Second, the high-score transition samples are used to train the offline RL algorithms. We verify the proposed method in a series of offline RL algorithms and benchmark tasks. Experimental results show that the proposed method outperforms baselines.
Abstract:Adsorption energy is a key descriptor of catalytic reactivity. It is fundamentally defined as the difference between the relaxed total energy of the adsorbate-surface system and that of an appropriate reference state; therefore, the accuracy of relaxed-energy prediction directly determines the reliability of machine-learning-driven catalyst screening. E(3)-equivariant graph neural networks (GNNs) can natively operate on three-dimensional atomic coordinates under periodic boundary conditions and have demonstrated strong performance on such tasks. In contrast, language-model-based approaches, while enabling human-readable textual descriptions and reducing reliance on explicit graph -- thereby broadening applicability -- remain insufficient in both adsorption-configuration energy prediction accuracy and in distinguishing ``the same system with different configurations,'' even with graph-assisted pretraining in the style of GAP-CATBERTa. To this end, we propose QE-Catalytic, a multimodal framework that deeply couples a large language model (\textbf{Q}wen) with an E(3)-equivariant graph Transformer (\textbf{E}quiformer-V2), enabling unified support for adsorption-configuration property prediction and inverse design on complex catalytic surfaces. During prediction, QE-Catalytic jointly leverages three-dimensional structures and structured configuration text, and injects ``3D geometric information'' into the language channel via graph-text alignment, allowing it to function as a high-performance text-based predictor when precise coordinates are unavailable, while also autoregressively generating CIF files for target-energy-driven structure design and information completion. On OC20, QE-Catalytic reduces the MAE of relaxed adsorption energy from 0.713~eV to 0.486~eV, and consistently outperforms baseline models such as CatBERTa and GAP-CATBERTa across multiple evaluation protocols.
Abstract:Action chunking is a widely adopted approach in Learning from Demonstration (LfD). By modeling multi-step action chunks rather than single-step actions, action chunking significantly enhances modeling capabilities for human expert policies. However, the reduced decision frequency restricts the utilization of recent observations, degrading reactivity - particularly evident in the inadequate adaptation to sensor noise and dynamic environmental changes. Existing efforts to address this issue have primarily resorted to trading off reactivity against decision consistency, without achieving both. To address this limitation, we propose a novel algorithm, Temporal Action Selector (TAS), which caches predicted action chunks from multiple timesteps and dynamically selects the optimal action through a lightweight selector network. TAS achieves balanced optimization across three critical dimensions: reactivity, decision consistency, and motion coherence. Experiments across multiple tasks with diverse base policies show that TAS significantly improves success rates - yielding an absolute gain of up to 73.3%. Furthermore, integrating TAS as a base policy with residual reinforcement learning (RL) substantially enhances training efficiency and elevates the performance plateau. Experiments in both simulation and physical robots confirm the method's efficacy.




Abstract:Multimodal agents built on large vision-language models (LVLMs) are increasingly deployed in open-world settings but remain highly vulnerable to prompt injection, especially through visual inputs. We introduce AgentTypo, a black-box red-teaming framework that mounts adaptive typographic prompt injection by embedding optimized text into webpage images. Our automatic typographic prompt injection (ATPI) algorithm maximizes prompt reconstruction by substituting captioners while minimizing human detectability via a stealth loss, with a Tree-structured Parzen Estimator guiding black-box optimization over text placement, size, and color. To further enhance attack strength, we develop AgentTypo-pro, a multi-LLM system that iteratively refines injection prompts using evaluation feedback and retrieves successful past examples for continual learning. Effective prompts are abstracted into generalizable strategies and stored in a strategy repository, enabling progressive knowledge accumulation and reuse in future attacks. Experiments on the VWA-Adv benchmark across Classifieds, Shopping, and Reddit scenarios show that AgentTypo significantly outperforms the latest image-based attacks such as AgentAttack. On GPT-4o agents, our image-only attack raises the success rate from 0.23 to 0.45, with consistent results across GPT-4V, GPT-4o-mini, Gemini 1.5 Pro, and Claude 3 Opus. In image+text settings, AgentTypo achieves 0.68 ASR, also outperforming the latest baselines. Our findings reveal that AgentTypo poses a practical and potent threat to multimodal agents and highlight the urgent need for effective defense.
Abstract:This paper proposes a novel method to enhance locomotion for a single humanoid robot through cooperative-heterogeneous multi-agent deep reinforcement learning (MARL). While most existing methods typically employ single-agent reinforcement learning algorithms for a single humanoid robot or MARL algorithms for multi-robot system tasks, we propose a distinct paradigm: applying cooperative-heterogeneous MARL to optimize locomotion for a single humanoid robot. The proposed method, multi-agent reinforcement learning for single humanoid locomotion (MASH), treats each limb (legs and arms) as an independent agent that explores the robot's action space while sharing a global critic for cooperative learning. Experiments demonstrate that MASH accelerates training convergence and improves whole-body cooperation ability, outperforming conventional single-agent reinforcement learning methods. This work advances the integration of MARL into single-humanoid-robot control, offering new insights into efficient locomotion strategies.
Abstract:Recently, text-to-image diffusion models have been widely used for style mimicry and personalized customization through methods such as DreamBooth and Textual Inversion. This has raised concerns about intellectual property protection and the generation of deceptive content. Recent studies, such as Glaze and Anti-DreamBooth, have proposed using adversarial noise to protect images from these attacks. However, recent purification-based methods, such as DiffPure and Noise Upscaling, have successfully attacked these latest defenses, showing the vulnerabilities of these methods. Moreover, present methods show limited transferability across models, making them less effective against unknown text-to-image models. To address these issues, we propose a novel anti-mimicry method, StyleGuard. We propose a novel style loss that optimizes the style-related features in the latent space to make it deviate from the original image, which improves model-agnostic transferability. Additionally, to enhance the perturbation's ability to bypass diffusion-based purification, we designed a novel upscale loss that involves ensemble purifiers and upscalers during training. Extensive experiments on the WikiArt and CelebA datasets demonstrate that StyleGuard outperforms existing methods in robustness against various transformations and purifications, effectively countering style mimicry in various models. Moreover, StyleGuard is effective on different style mimicry methods, including DreamBooth and Textual Inversion.
Abstract:The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic reasoning, current AI systems, such as large language models, remain disembodied, unable to physically engage with the world. This limitation has driven the rise of embodied AI, where autonomous agents, such as humanoid robots, must navigate and manipulate unstructured environments with human-like adaptability. At the core of this challenge lies the concept of Neural Brain, a central intelligence system designed to drive embodied agents with human-like adaptability. A Neural Brain must seamlessly integrate multimodal sensing and perception with cognitive capabilities. Achieving this also requires an adaptive memory system and energy-efficient hardware-software co-design, enabling real-time action in dynamic environments. This paper introduces a unified framework for the Neural Brain of embodied agents, addressing two fundamental challenges: (1) defining the core components of Neural Brain and (2) bridging the gap between static AI models and the dynamic adaptability required for real-world deployment. To this end, we propose a biologically inspired architecture that integrates multimodal active sensing, perception-cognition-action function, neuroplasticity-based memory storage and updating, and neuromorphic hardware/software optimization. Furthermore, we also review the latest research on embodied agents across these four aspects and analyze the gap between current AI systems and human intelligence. By synthesizing insights from neuroscience, we outline a roadmap towards the development of generalizable, autonomous agents capable of human-level intelligence in real-world scenarios.
Abstract:Reinforcement learning-based mapless navigation holds significant potential. However, it faces challenges in indoor environments with local minima area. This paper introduces a safe mapless navigation framework utilizing hierarchical reinforcement learning (HRL) to enhance navigation through such areas. The high-level policy creates a sub-goal to direct the navigation process. Notably, we have developed a sub-goal update mechanism that considers environment congestion, efficiently avoiding the entrapment of the robot in local minimum areas. The low-level motion planning policy, trained through safe reinforcement learning, outputs real-time control instructions based on acquired sub-goal. Specifically, to enhance the robot's environmental perception, we introduce a new obstacle encoding method that evaluates the impact of obstacles on the robot's motion planning. To validate the performance of our HRL-based navigation framework, we conduct simulations in office, home, and restaurant environments. The findings demonstrate that our HRL-based navigation framework excels in both static and dynamic scenarios. Finally, we implement the HRL-based navigation framework on a TurtleBot3 robot for physical validation experiments, which exhibits its strong generalization capabilities.
Abstract:In recent research, adversarial attacks on person detectors using patches or static 3D model-based texture modifications have struggled with low success rates due to the flexible nature of human movement. Modeling the 3D deformations caused by various actions has been a major challenge. Fortunately, advancements in Neural Radiance Fields (NeRF) for dynamic human modeling offer new possibilities. In this paper, we introduce UV-Attack, a groundbreaking approach that achieves high success rates even with extensive and unseen human actions. We address the challenge above by leveraging dynamic-NeRF-based UV mapping. UV-Attack can generate human images across diverse actions and viewpoints, and even create novel actions by sampling from the SMPL parameter space. While dynamic NeRF models are capable of modeling human bodies, modifying clothing textures is challenging because they are embedded in neural network parameters. To tackle this, UV-Attack generates UV maps instead of RGB images and modifies the texture stacks. This approach enables real-time texture edits and makes the attack more practical. We also propose a novel Expectation over Pose Transformation loss (EoPT) to improve the evasion success rate on unseen poses and views. Our experiments show that UV-Attack achieves a 92.75% attack success rate against the FastRCNN model across varied poses in dynamic video settings, significantly outperforming the state-of-the-art AdvCamou attack, which only had a 28.50% ASR. Moreover, we achieve 49.5% ASR on the latest YOLOv8 detector in black-box settings. This work highlights the potential of dynamic NeRF-based UV mapping for creating more effective adversarial attacks on person detectors, addressing key challenges in modeling human movement and texture modification.




Abstract:Deep neural networks exhibit vulnerability to adversarial examples that can transfer across different models. A particularly challenging problem is developing transferable targeted attacks that can mislead models into predicting specific target classes. While various methods have been proposed to enhance attack transferability, they often incur substantial computational costs while yielding limited improvements. Recent clean feature mixup methods use random clean features to perturb the feature space but lack optimization for disrupting adversarial examples, overlooking the advantages of attack-specific perturbations. In this paper, we propose Feature Tuning Mixup (FTM), a novel method that enhances targeted attack transferability by combining both random and optimized noises in the feature space. FTM introduces learnable feature perturbations and employs an efficient stochastic update strategy for optimization. These learnable perturbations facilitate the generation of more robust adversarial examples with improved transferability. We further demonstrate that attack performance can be enhanced through an ensemble of multiple FTM-perturbed surrogate models. Extensive experiments on the ImageNet-compatible dataset across various models demonstrate that our method achieves significant improvements over state-of-the-art methods while maintaining low computational cost.