Image inpainting is a task of reconstructing missing regions in an image. It is an important problem in computer vision and an essential functionality in many imaging and graphics applications, e.g., object removal, image restoration, manipulation, re-targeting, compositing, and image-based rendering.
Recent diffusion-based models achieve photorealism in image inpainting but require many sampling steps, limiting practical use. Few-step text-to-image models offer faster generation, but naively applying them to inpainting yields poor harmonization and artifacts between the background and inpainted region. We trace this cause to random Gaussian noise initialization, which under low function evaluations causes semantic misalignment and reduced fidelity. To overcome this, we propose InverFill, a one-step inversion method tailored for inpainting that injects semantic information from the input masked image into the initial noise, enabling high-fidelity few-step inpainting. Instead of training inpainting models, InverFill leverages few-step text-to-image models in a blended sampling pipeline with semantically aligned noise as input, significantly improving vanilla blended sampling and even matching specialized inpainting models at low NFEs. Moreover, InverFill does not require real-image supervision and only adds minimal inference overhead. Extensive experiments show that InverFill consistently boosts baseline few-step models, improving image quality and text coherence without costly retraining or heavy iterative optimization.
Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic font generation. Elements are the fundamental visual units of a font, serving as reference images for the desired style. Conceptually, we categorize elements into object elements (e.g., flowers or stones) with distinct structures and amorphous elements (e.g., flames or clouds) with unstructured textures. We introduce FontCrafter, an element-driven framework for font creation, and construct a large-scale dataset, ElementFont, which contains diverse element types and high-quality glyph images. However, achieving high-fidelity reconstruction of both texture and structure of reference elements remains challenging. To address this, we propose an in-context generation strategy that treats element images as visual context and uses an inpainting model to transfer element styles into glyph regions at the pixel level. To further control glyph shapes, we design a lightweight Context-aware Mask Adapter (CMA) that injects shape information. Moreover, a training-free attention redirection mechanism enables region-aware style control and suppresses stroke hallucination. In addition, edge repainting is applied to make boundaries more natural. Extensive experiments demonstrate that FontCrafter achieves strong zero-shot generation performance, particularly in preserving structural and textural fidelity, while also supporting flexible controls such as style mixture.
Subject-driven image generation is increasingly expected to support fine-grained control over multiple entities within a single image. In multi-reference workflows, users may provide several subject images, a background reference, and long, entity-indexed prompts to control multiple people within one scene. In this setting, a key failure mode is cross-subject attribute misbinding: attributes are preserved, edited, or transferred to the wrong subject. Existing benchmarks and metrics largely emphasize holistic fidelity or per-subject self-similarity, making such failures hard to diagnose. We introduce MultiBind, a benchmark built from real multi-person photographs. Each instance provides slot-ordered subject crops with masks and bounding boxes, canonicalized subject references, an inpainted background reference, and a dense entity-indexed prompt derived from structured annotations. We also propose a dimension-wise confusion evaluation protocol that matches generated subjects to ground-truth slots and measures slot-to-slot similarity using specialists for face identity, appearance, pose, and expression. By subtracting the corresponding ground-truth similarity matrices, our method separates self-degradation from true cross-subject interference and exposes interpretable failure patterns such as drift, swap, dominance, and blending. Experiments on modern multi-reference generators show that MultiBind reveals binding failures that conventional reconstruction metrics miss.
Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain from active sensors such as LiDAR or from feed-forward predictors like VGGT, offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation.A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors.In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input. Experiments on both objects and scene scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation.
A fundamental bottleneck in Novel View Synthesis (NVS) for autonomous driving is the inherent supervision gap on novel trajectories: models are tasked with synthesizing unseen views during inference, yet lack ground truth images for these shifted poses during training. In this paper, we propose VisionNVS, a camera-only framework that fundamentally reformulates view synthesis from an ill-posed extrapolation problem into a self-supervised inpainting task. By introducing a ``Virtual-Shift'' strategy, we use monocular depth proxies to simulate occlusion patterns and map them onto the original view. This paradigm shift allows the use of raw, recorded images as pixel-perfect supervision, effectively eliminating the domain gap inherent in previous approaches. Furthermore, we address spatial consistency through a Pseudo-3D Seam Synthesis strategy, which integrates visual data from adjacent cameras during training to explicitly model real-world photometric discrepancies and calibration errors. Experiments demonstrate that VisionNVS achieves superior geometric fidelity and visual quality compared to LiDAR-dependent baselines, offering a robust solution for scalable driving simulation.
Segmentation of enhancement in LGE cardiac MRI is critical for diagnosing various ischemic and non-ischemic cardiomyopathies. However, creating pixel-level annotations for these images is challenging and labor-intensive, leading to limited availability of annotated data. Generative models, particularly diffusion models, offer promise for synthetic data generation, yet many rely on large training datasets and often struggle with fine-grained conditioning control, especially for small or localized features. We introduce LGESynthNet, a latent diffusion-based framework for controllable enhancement synthesis, enabling explicit control over size, location, and transmural extent. Formulated as inpainting using a ControlNet-based architecture, the model integrates: (a) a reward model for conditioning-specific supervision, (b) a captioning module for anatomically descriptive text prompts, and (c) a biomedical text encoder. Trained on just 429 images (79 patients), it produces realistic, anatomically coherent samples. A quality control filter selects outputs with high conditioning-fidelity, which when used for training augmentation, improve downstream segmentation and detection performance, by up-to 6 and 20 points respectively.
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.
We present Search2Motion, a training-free framework for object-level motion editing in image-to-video generation. Unlike prior methods requiring trajectories, bounding boxes, masks, or motion fields, Search2Motion adopts target-frame-based control, leveraging first-last-frame motion priors to realize object relocation while preserving scene stability without fine-tuning. Reliable target-frame construction is achieved through semantic-guided object insertion and robust background inpainting. We further show that early-step self-attention maps predict object and camera dynamics, offering interpretable user feedback and motivating ACE-Seed (Attention Consensus for Early-step Seed selection), a lightweight search strategy that improves motion fidelity without look-ahead sampling or external evaluators. Noting that existing benchmarks conflate object and camera motion, we introduce S2M-DAVIS and S2M-OMB for stable-camera, object-only evaluation, alongside FLF2V-obj metrics that isolate object artifacts without requiring ground-truth trajectories. Search2Motion consistently outperforms baselines on FLF2V-obj and VBench.
Scanning Probe Microscopy or SPM offers nanoscale resolution but is frequently marred by structured artefacts such as line scan dropout, gain induced noise, tip convolution, and phase hops. While most available methods treat SPM artefact removal as isolated denoising or interpolation tasks, the generative inpainting perspective remains largely unexplored. In this work, we introduce a diffusion based inpainting framework tailored to scientific grayscale imagery. By fine tuning less than 0.2 percent of BrushNet weights with rank constrained low rank adaptation (LoRA), we adapt a pretrained diffusion model using only 7390 artefact, clean pairs distilled from 739 experimental scans. On our forthcoming public SPM InpBench benchmark, the LoRA enhanced model lifts the Peak Signal to Noise Ratio or PSNR by 6.61 dB and halves the Learned Perceptual Image Patch Similarity or LPIPS relative to zero-shot inference, while matching or slightly surpassing the accuracy of full retraining, trainable on a single GPU instead of four high-memory cards. The approach generalizes across various SPM image channels including height, amplitude and phase, faithfully restores subtle structural details, and suppresses hallucination artefacts inherited from natural image priors. This lightweight framework enables efficient, scalable recovery of irreplaceable SPM images and paves the way for a broader diffusion model adoption in nanoscopic imaging analysis.
We introduce LICA (Layered Image Composition Annotations), a large-scale dataset of 1,550,244 multi-layer graphic design compositions designed to advance structured understanding and generation of graphic layouts1. In addition to ren- dered PNG images, LICA represents each design as a hierarchical composition of typed components including text, image, vector, and group elements, each paired with rich per-element metadata such as spatial geometry, typographic attributes, opacity, and visibility. The dataset spans 20 design categories and 971,850 unique templates, providing broad coverage of real-world design structures. We further introduce graphic design video as a new and largely unexplored challenge for current vision-language models through 27,261 animated layouts annotated with per-component keyframes and motion parameters. Beyond scale, LICA establishes a new paradigm of research tasks for graphic design, enabling structured investiga- tions into problems such as layer-aware inpainting, structured layout generation, controlled design editing, and temporally-aware generative modeling. By repre- senting design as a system of compositional layers and relationships, the dataset supports research on models that operate directly on design structure rather than pixels alone.