Abstract:Large Vision-Language Models (LVLMs) rely on dense visual tokens to capture fine-grained visual information, but processing all these tokens incurs substantial computational and memory overhead during inference. To address this issue, we propose ResPrune, a training-free visual token pruning framework that enables efficient LVLM inference by selecting a compact yet informative subset of visual tokens. ResPrune formulates visual token pruning as a subspace reconstruction problem and employs a greedy subspace expansion strategy guided by residual energy, allowing it to preserve the geometric structure of the original visual token space. To further incorporate cross modal alignment, the selection process is conditioned on textual relevance, encouraging the retention of tokens that are both informative and instruction-relevant. The proposed method is lightweight and model-agnostic, and can be seamlessly integrated into existing LVLM pipelines without retraining or architectural modifications. Extensive experiments on multiple LVLM backbones, including LLaVA-1.5, LLaVA-NeXT, and Qwen2.5-VL, demonstrate that ResPrune consistently outperforms existing pruning approaches across a wide range of benchmarks, while achieving effective reductions in computation, memory consumption, and inference latency.
Abstract:Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Abstract:While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top.
Abstract:Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale LiDAR registration methods has been rarely explored before. Challenges mainly arise from the huge point scale, complex point distribution, and numerous outliers within outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local descriptors and then leverage robust estimators (e.g. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose a novel end-to-end differential transformer network, termed RegFormer++, for large-scale point cloud alignment without requiring any further post-processing. Specifically, a hierarchical projection-aware 2D transformer with linear complexity is proposed to project raw LiDAR points onto a cylindrical surface and extract global point features, which can improve resilience to outliers due to long-range dependencies. Because we fill original 3D coordinates into 2D projected positions, our designed transformer can benefit from both high efficiency in 2D processing and accuracy from 3D geometric information. Furthermore, to effectively reduce wrong point matching, a Bijective Association Transformer (BAT) is designed, combining both cross attention and all-to-all point gathering. To improve training stability and robustness, a feature-transformed optimal transport module is also designed for regressing the final pose transformation. Extensive experiments on KITTI, NuScenes, and Argoverse datasets demonstrate that our model achieves state-of-the-art performance in terms of both accuracy and efficiency.
Abstract:Bird's-eye-view (BEV) perception has emerged as a cornerstone of autonomous driving systems, providing a structured, ego-centric representation critical for downstream planning and control. However, real-world deployment faces challenges from sensor degradation and adversarial attacks, which can cause severe perceptual anomalies and ultimately compromise the safety of autonomous driving systems. To address this, we propose a resilient and plug-and-play BEV perception method, RESBev, which can be easily applied to existing BEV perception methods to enhance their robustness to diverse disturbances. Specifically, we reframe perception robustness as a latent semantic prediction problem. A latent world model is constructed to extract spatiotemporal correlations across sequential BEV observations, thereby learning the underlying BEV state transitions to predict clean BEV features for reconstructing corrupted observations. The proposed framework operates at the semantic feature level of the Lift-Splat-Shoot pipeline, enabling recovery that generalizes across both natural disturbances and adversarial attacks without modifying the underlying backbone. Extensive experiments on the nuScenes dataset demonstrate that, with few-shot fine-tuning, RESBev significantly improves the robustness of existing BEV perception models against various external disturbances and adversarial attacks.
Abstract:Universal embodied intelligence demands robust generalization across heterogeneous embodiments, such as autonomous driving, robotics, and unmanned aerial vehicles (UAVs). However, existing embodied brain in training a unified model over diverse embodiments frequently triggers long-tail data, gradient interference, and catastrophic forgetting, making it notoriously difficult to balance universal generalization with domain-specific proficiency. In this report, we introduce ACE-Brain-0, a generalist foundation brain that unifies spatial reasoning, autonomous driving, and embodied manipulation within a single multimodal large language model~(MLLM). Our key insight is that spatial intelligence serves as a universal scaffold across diverse physical embodiments: although vehicles, robots, and UAVs differ drastically in morphology, they share a common need for modeling 3D mental space, making spatial cognition a natural, domain-agnostic foundation for cross-embodiment transfer. Building on this insight, we propose the Scaffold-Specialize-Reconcile~(SSR) paradigm, which first establishes a shared spatial foundation, then cultivates domain-specialized experts, and finally harmonizes them through data-free model merging. Furthermore, we adopt Group Relative Policy Optimization~(GRPO) to strengthen the model's comprehensive capability. Extensive experiments demonstrate that ACE-Brain-0 achieves competitive and even state-of-the-art performance across 24 spatial and embodiment-related benchmarks.
Abstract:As artificial intelligence (AI) is increasingly deployed across domains, ensuring fairness has become a core challenge. However, the field faces a "Tower of Babel'' dilemma: fairness metrics abound, yet their underlying philosophical assumptions often conflict, hindering unified paradigms-particularly in unified Multimodal Large Language Models (UMLLMs), where biases propagate systemically across tasks. To address this, we introduce the IRIS Benchmark, to our knowledge the first benchmark designed to synchronously evaluate the fairness of both understanding and generation tasks in UMLLMs. Enabled by our demographic classifier, ARES, and four supporting large-scale datasets, the benchmark is designed to normalize and aggregate arbitrary metrics into a high-dimensional "fairness space'', integrating 60 granular metrics across three dimensions-Ideal Fairness, Real-world Fidelity, and Bias Inertia & Steerability (IRIS). Through this benchmark, our evaluation of leading UMLLMs uncovers systemic phenomena such as the "generation gap'', individual inconsistencies like "personality splits'', and the "counter-stereotype reward'', while offering diagnostics to guide the optimization of their fairness capabilities. With its novel and extensible framework, the IRIS benchmark is capable of integrating evolving fairness metrics, ultimately helping to resolve the "Tower of Babel'' impasse. Project Page: https://iris-benchmark-web.vercel.app/
Abstract:Editable high-fidelity 4D scenes are crucial for autonomous driving, as they can be applied to end-to-end training and closed-loop simulation. However, existing reconstruction methods are primarily limited to replicating observed scenes and lack the capability for diverse weather simulation. While image-level weather editing methods tend to introduce scene artifacts and offer poor controllability over the weather effects. To address these limitations, we propose WeatherCity, a novel framework for 4D urban scene reconstruction and weather editing. Specifically, we leverage a text-guided image editing model to achieve flexible editing of image weather backgrounds. To tackle the challenge of multi-weather modeling, we introduce a novel weather Gaussian representation based on shared scene features and dedicated weather-specific decoders. This representation is further enhanced with a content consistency optimization, ensuring coherent modeling across different weather conditions. Additionally, we design a physics-driven model that simulates dynamic weather effects through particles and motion patterns. Extensive experiments on multiple datasets and various scenes demonstrate that WeatherCity achieves flexible controllability, high fidelity, and temporal consistency in 4D reconstruction and weather editing. Our framework not only enables fine-grained control over weather conditions (e.g., light rain and heavy snow) but also supports object-level manipulation within the scene.
Abstract:Humanoid robots hold great potential for diverse interactions and daily service tasks within human-centered environments, necessitating controllers that seamlessly integrate precise locomotion with dexterous manipulation. However, most existing whole-body controllers lack exteroceptive awareness of the surrounding environment, rendering them insufficient for stable task execution in complex, unstructured scenarios.To address this challenge, we propose PILOT, a unified single-stage reinforcement learning (RL) framework tailored for perceptive loco-manipulation, which synergizes perceptive locomotion and expansive whole-body control within a single policy. To enhance terrain awareness and ensure precise foot placement, we design a cross-modal context encoder that fuses prediction-based proprioceptive features with attention-based perceptive representations. Furthermore, we introduce a Mixture-of-Experts (MoE) policy architecture to coordinate diverse motor skills, facilitating better specialization across distinct motion patterns. Extensive experiments in both simulation and on the physical Unitree G1 humanoid robot validate the efficacy of our framework. PILOT demonstrates superior stability, command tracking precision, and terrain traversability compared to existing baselines. These results highlight its potential to serve as a robust, foundational low-level controller for loco-manipulation in unstructured scenes.
Abstract:This document consolidates publicly reported technical details about Metas Llama 4 model family. It summarizes (i) released variants (Scout and Maverick) and the broader herd context including the previewed Behemoth teacher model, (ii) architectural characteristics beyond a high-level MoE description covering routed/shared-expert structure, early-fusion multimodality, and long-context design elements reported for Scout (iRoPE and length generalization strategies), (iii) training disclosures spanning pre-training, mid-training for long-context extension, and post-training methodology (lightweight SFT, online RL, and lightweight DPO) as described in release materials, (iv) developer-reported benchmark results for both base and instruction-tuned checkpoints, and (v) practical deployment constraints observed across major serving environments, including provider-specific context limits and quantization packaging. The manuscript also summarizes licensing obligations relevant to redistribution and derivative naming, and reviews publicly described safeguards and evaluation practices. The goal is to provide a compact technical reference for researchers and practitioners who need precise, source-backed facts about Llama 4.