Abstract:Dexterous grasping in multi-object scene constitutes a fundamental challenge in robotic manipulation. Current mainstream grasping datasets predominantly focus on single-object scenarios and predefined grasp configurations, often neglecting environmental interference and the modeling of dexterous pre-grasp gesture, thereby limiting their generalizability in real-world applications. To address this, we propose DGS-Net, an end-to-end grasp prediction network capable of learning dense grasp configurations from single-view point clouds in multi-object scene. Furthermore, we propose a two-stage grasp data generation strategy that progresses from dense single-object grasp synthesis to dense scene-level grasp generation. Our dataset comprises 307 objects, 240 multi-object scenes, and over 350k validated grasps. By explicitly modeling grasp offsets and pre-grasp configurations, the dataset provides more robust and accurate supervision for dexterous grasp learning. Experimental results show that DGS-Net achieves grasp success rates of 88.63\% in simulation and 78.98\% on a real robotic platform, while exhibiting lower penetration with a mean penetration depth of 0.375 mm and penetration volume of 559.45 mm^3, outperforming existing methods and demonstrating strong effectiveness and generalization capability. Our dataset is available at https://github.com/4taotao8/DGS-Net.
Abstract:In this paper, we study the diffusability (learnability) of variational autoencoders (VAE) in latent diffusion. First, we show that pixel-space diffusion trained with an MSE objective is inherently biased toward learning low and mid spatial frequencies, and that the power-law power spectral density (PSD) of natural images makes this bias perceptually beneficial. Motivated by this result, we propose the \emph{Spectrum Matching Hypothesis}: latents with superior diffusability should (i) follow a flattened power-law PSD (\emph{Encoding Spectrum Matching}, ESM) and (ii) preserve frequency-to-frequency semantic correspondence through the decoder (\emph{Decoding Spectrum Matching}, DSM). In practice, we apply ESM by matching the PSD between images and latents, and DSM via shared spectral masking with frequency-aligned reconstruction. Importantly, Spectrum Matching provides a unified view that clarifies prior observations of over-noisy or over-smoothed latents, and interprets several recent methods as special cases (e.g., VA-VAE, EQ-VAE). Experiments suggest that Spectrum Matching yields superior diffusion generation on CelebA and ImageNet datasets, and outperforms prior approaches. Finally, we extend the spectral view to representation alignment (REPA): we show that the directional spectral energy of the target representation is crucial for REPA, and propose a DoG-based method to further improve the performance of REPA. Our code is available https://github.com/forever208/SpectrumMatching.
Abstract:Retrieval-Augmented Generation (RAG) has emerged as a promising technology for legal document consultation, yet its application in Chinese legal scenarios faces two key limitations: existing benchmarks lack specialized support for joint retriever-generator evaluation, and mainstream RAG systems often fail to accommodate the structured nature of legal provisions. To address these gaps, this study advances two core contributions: First, we constructed the Legal-DC benchmark dataset, comprising 480 legal documents (covering areas such as market regulation and contract management) and 2,475 refined question-answer pairs, each annotated with clause-level references, filling the gap for specialized evaluation resources in Chinese legal RAG. Second, we propose the LegRAG framework, which integrates legal adaptive indexing (clause-boundary segmentation) with a dual-path self-reflection mechanism to ensure clause integrity while enhancing answer accuracy. Third, we introduce automated evaluation methods for large language models to meet the high-reliability demands of legal retrieval scenarios. LegRAG outperforms existing state-of-the-art methods by 1.3% to 5.6% across key evaluation metrics. This research provides a specialized benchmark, practical framework, and empirical insights to advance the development of Chinese legal RAG systems. Our code and data are available at https://github.com/legal-dc/Legal-DC.
Abstract:A clinically actionable Cardiac Digital Twin (CDT) should reconstruct individualised cardiac anatomy and physiology, update its internal state from multimodal signals, and enable a broad range of downstream simulations beyond isolated tasks. However, existing CDT frameworks remain limited to task-specific predictors rather than building a patient-specific, manipulable virtual heart. In this work, we introduce Chain of Flow (COF), a foundational ECG-driven generative framework that reconstructs full 4D cardiac structure and motion from a single cardiac cycle. The method integrates cine-CMR and 12-lead ECG during training to learn a unified representation of cardiac geometry, electrophysiology, and motion dynamics. We evaluate Chain of Flow on diverse cohorts and demonstrate accurate recovery of cardiac anatomy, chamber-wise function, and dynamic motion patterns. The reconstructed 4D hearts further support downstream CDT tasks such as volumetry, regional function analysis, and virtual cine synthesis. By enabling full 4D organ reconstruction directly from ECG, COF transforms cardiac digital twins from narrow predictive models into fully generative, patient-specific virtual hearts. Code will be released after review.
Abstract:Custom Storyboard Generation (CSG) aims to produce high-quality, multi-character consistent storytelling. Current approaches based on static diffusion models, whether used in a one-shot manner or within multi-agent frameworks, face three key limitations: (1) Static models lack dynamic expressiveness and often resort to "copy-paste" pattern. (2) One-shot inference cannot iteratively correct missing attributes or poor prompt adherence. (3) Multi-agents rely on non-robust evaluators, ill-suited for assessing stylized, non-realistic animation. To address these, we propose AnimeAgent, the first Image-to-Video (I2V)-based multi-agent framework for CSG. Inspired by Disney's "Combination of Straight Ahead and Pose to Pose" workflow, AnimeAgent leverages I2V's implicit motion prior to enhance consistency and expressiveness, while a mixed subjective-objective reviewer enables reliable iterative refinement. We also collect a human-annotated CSG benchmark with ground-truth. Experiments show AnimeAgent achieves SOTA performance in consistency, prompt fidelity, and stylization.
Abstract:Real-time hand tracking in trauma surgery is essential for supporting rapid and precise intraoperative decisions. We propose a YOLOv10-based framework that simultaneously localizes hands and classifies their laterality (left or right) in complex surgical scenes. The model is trained on the Trauma THOMPSON Challenge 2025 Task 2 dataset, consisting of first-person surgical videos with annotated hand bounding boxes. Extensive data augmentation and a multi-task detection design improve robustness against motion blur, lighting variations, and diverse hand appearances. Evaluation demonstrates accurate left-hand (67\%) and right-hand (71\%) classification, while distinguishing hands from the background remains challenging. The model achieves an $mAP_{[0.5:0.95]}$ of 0.33 and maintains real-time inference, highlighting its potential for intraoperative deployment. This work establishes a foundation for advanced hand-instrument interaction analysis in emergency surgical procedures.
Abstract:Latent learning, classically theorized by Tolman, shows that biological agents (e.g., rats) can acquire internal representations of their environment without rewards, enabling rapid adaptation once rewards are introduced. In contrast, from a cognitive science perspective, reward learning remains overly dependent on external feedback, limiting flexibility and generalization. Although recent advances in the reasoning capabilities of large language models (LLMs), such as OpenAI-o1 and DeepSeek-R1, mark a significant breakthrough, these models still rely primarily on reward-centric reinforcement learning paradigms. Whether and how the well-established phenomenon of latent learning in psychology can inform or emerge within LLMs' training remains largely unexplored. In this work, we present novel findings from our experiments that LLMs also exhibit the latent learning dynamics. During an initial phase of unrewarded exploration, LLMs display modest performance improvements, as this phase allows LLMs to organize task-relevant knowledge without being constrained by reward-driven biases, and performance is further enhanced once rewards are introduced. LLMs post-trained under this two-stage exploration regime ultimately achieve higher competence than those post-trained with reward-based reinforcement learning throughout. Beyond these empirical observations, we also provide theoretical analyses for our experiments explaining why unrewarded exploration yields performance gains, offering a mechanistic account of these dynamics. Specifically, we conducted extensive experiments across multiple model families and diverse task domains to establish the existence of the latent learning dynamics in LLMs.
Abstract:Internet memes have become pervasive carriers of digital culture on social platforms. However, their heavy reliance on metaphors and sociocultural context also makes them subtle vehicles for harmful content, posing significant challenges for automated content moderation. Existing approaches primarily focus on intra-modal and inter-modal signal analysis, while the understanding of implicit toxicity often depends on background knowledge that is not explicitly present in the meme itself. To address this challenge, we propose KID, a Knowledge-Injected Dual-Head Learning framework for knowledge-grounded harmful meme detection. KID adopts a label-constrained distillation paradigm to decompose complex meme understanding into structured reasoning chains that explicitly link visual evidence, background knowledge, and classification labels. These chains guide the learning process by grounding external knowledge in meme-specific contexts. In addition, KID employs a dual-head architecture that jointly optimizes semantic generation and classification objectives, enabling aligned linguistic reasoning while maintaining stable decision boundaries. Extensive experiments on five multilingual datasets spanning English, Chinese, and low-resource Bengali demonstrate that KID achieves SOTA performance on both binary and multi-label harmful meme detection tasks, improving over previous best methods by 2.1%--19.7% across primary evaluation metrics. Ablation studies further confirm the effectiveness of knowledge injection and dual-head joint learning, highlighting their complementary contributions to robust and generalizable meme understanding. The code and data are available at https://github.com/PotatoDog1669/KID.
Abstract:Graphical User Interface (GUI) agents show great potential for enabling foundation models to complete real-world tasks, revolutionizing human-computer interaction and improving human productivity. In this report, we present OmegaUse, a general-purpose GUI agent model for autonomous task execution on both mobile and desktop platforms, supporting computer-use and phone-use scenarios. Building an effective GUI agent model relies on two factors: (1) high-quality data and (2) effective training methods. To address these, we introduce a carefully engineered data-construction pipeline and a decoupled training paradigm. For data construction, we leverage rigorously curated open-source datasets and introduce a novel automated synthesis framework that integrates bottom-up autonomous exploration with top-down taxonomy-guided generation to create high-fidelity synthetic data. For training, to better leverage these data, we adopt a two-stage strategy: Supervised Fine-Tuning (SFT) to establish fundamental interaction syntax, followed by Group Relative Policy Optimization (GRPO) to improve spatial grounding and sequential planning. To balance computational efficiency with agentic reasoning capacity, OmegaUse is built on a Mixture-of-Experts (MoE) backbone. To evaluate cross-terminal capabilities in an offline setting, we introduce OS-Nav, a benchmark suite spanning multiple operating systems: ChiM-Nav, targeting Chinese Android mobile environments, and Ubu-Nav, focusing on routine desktop interactions on Ubuntu. Extensive experiments show that OmegaUse is highly competitive across established GUI benchmarks, achieving a state-of-the-art (SOTA) score of 96.3% on ScreenSpot-V2 and a leading 79.1% step success rate on AndroidControl. OmegaUse also performs strongly on OS-Nav, reaching 74.24% step success on ChiM-Nav and 55.9% average success on Ubu-Nav.
Abstract:Longitudinal brain MRI is essential for lifespan study, yet high attrition rates often lead to missing data, complicating analysis. Deep generative models have been explored, but most rely solely on image intensity, leading to two key limitations: 1) the fidelity or trustworthiness of the generated brain images are limited, making downstream studies questionable; 2) the usage flexibility is restricted due to fixed guidance rooted in the model structure, restricting full ability to versatile application scenarios. To address these challenges, we introduce DF-DiffCom, a Kolmogorov-Arnold Networks (KAN)-enhanced diffusion model that smartly leverages deformation fields for trustworthy longitudinal brain image completion. Trained on OASIS-3, DF-DiffCom outperforms state-of-the-art methods, improving PSNR by 5.6% and SSIM by 0.12. More importantly, its modality-agnostic nature allows smooth extension to varied MRI modalities, even to attribute maps such as brain tissue segmentation results.