China University of Geosciences
Abstract:Graphical User Interface (GUI) grounding requires mapping natural language instructions to precise pixel coordinates. However, due to visually homogeneous elements and dense layouts, models typically grasp semantic intent yet struggle with achieving precise localization. While scaling sampling attempts (Pass@k) reveals potential gains, static self-consistency strategies derived from geometric clustering often yield limited improvements, as the model's predictions tend to be spatially dispersed. In this paper, we propose replacing static consistency strategies with a learnable selection mechanism that selects the optimal target by critiquing its own proposals rendered on the screenshot. Given the significant disparity between the model's grounding and critiquing capabilities, we propose a co-evolving Propose-then-Critic framework. To jointly optimize these, we introduce a maturity-aware adaptive co-evolutionary reinforcement learning paradigm. This approach dynamically balances the training objectives of proposer and critic, where the diversity of the proposer's outputs enhances critic robustness, while the critic's maturing discrimination capability conversely unlocks the proposer's potential for extensive spatial exploration, fostering the mutual reinforcement and co-evolution of both capabilities, thereby ensuring generalizability to adapt to diverse and complex interface layouts. Extensive experiments over 6 benchmarks show that our method significantly enhances both grounding accuracy and critic reliability.
Abstract:Multi-modal trajectory generation is essential for safe autonomous driving, yet existing diffusion-based planners suffer from high inference latency due to iterative neural function evaluations. This paper presents MISTY (Mixer-based Inference for Single-step Trajectory-drifting Yield), a high-throughput generative motion planner that achieves state-of-the-art closed-loop performance with pure single-step inference. MISTY integrates a vectorized Sub-Graph encoder to capture environment context, a Variational Autoencoder to structure expert trajectories into a compact 32-dimensional latent manifold, and an ultra-lightweight MLP-Mixer decoder to eliminate quadratic attention complexity. Importantly, we introduce a latent-space drifting loss that shifts the complex distribution evolution entirely to the training phase. By formulating explicit attractive and repulsive forces, this mechanism empowers the model to synthesize novel, proactive maneuvers, such as active overtaking, that are virtually absent from the raw expert demonstrations. Extensive evaluations on the nuPlan benchmark demonstrate that MISTY achieves state-of-the-art results on the challenging Test14-hard split, with comprehensive scores of 80.32 and 82.21 in non-reactive and reactive settings, respectively. Operating at over 99 FPS with an end-to-end latency of 10.1 ms, MISTY offers an order-of-magnitude speedup over iterative diffusion planners while while achieving significantly robust generation.
Abstract:Most autonomous driving safety benchmarks use time-to-collision (TTC) to assess risk and guide safe behaviour. However, TTC-based methods treat risk as a one-dimensional closing problem, despite the inherently two-dimensional nature of collision avoidance, and therefore cannot faithfully capture risk or its evolution over time. Here, we report evasive acceleration (EA), a hyperparameter-free and physically interpretable two-dimensional paradigm for risk quantification. By evaluating all possible directions of collision avoidance, EA defines risk as the minimum magnitude of a constant relative acceleration vector required to alter the relative motion and make the interaction collision-free. Using interaction data from five open datasets and more than 600 real crashes, we derive percentile-based warning thresholds and show that EA provides the earliest statistically significant warning across all thresholds. Moreover, EA provides the best discrimination of eventual collision outcomes and improves information retention by 54.2-241.4% over all compared baselines. Adding EA to existing methods yields 17.5-95.5 times more information gain than adding existing methods to EA, indicating that EA captures much of the outcome-relevant information in existing methods while contributing substantial additional nonredundant information. Overall, EA better captures the structure of collision risk and provides a foundation for next-generation autonomous driving systems.
Abstract:Reconstructing static 3D scene from monocular video with dynamic objects is important for numerous applications such as virtual reality and autonomous driving. Current approaches typically rely on background for static scene reconstruction, limiting the ability to recover regions occluded by dynamic objects. In this paper, we propose GA-GS, a Generation-Assisted Gaussian Splatting method for Static Scene Reconstruction. The key innovation of our work lies in leveraging generation to assist in reconstructing occluded regions. We employ a motion-aware module to segment and remove dynamic regions, and thenuse a diffusion model to inpaint the occluded areas, providing pseudo-ground-truth supervision. To balance contributions from real background and generated region, we introduce a learnable authenticity scalar for each Gaussian primitive, which dynamically modulates opacity during splatting for authenticity-aware rendering and supervision. Since no existing dataset provides ground-truth static scene of video with dynamic objects, we construct a dataset named Trajectory-Match, using a fixed-path robot to record each scene with/without dynamic objects, enabling quantitative evaluation in reconstruction of occluded regions. Extensive experiments on both the DAVIS and our dataset show that GA-GS achieves state-of-the-art performance in static scene reconstruction, especially in challenging scenarios with large-scale, persistent occlusions.
Abstract:Although multi-step generative policies achieve strong performance in robotic manipulation by modeling multimodal action distributions, they require multi-step iterative denoising at inference time. Each action therefore needs tens to hundreds of network function evaluations (NFEs), making them costly for high-frequency closed-loop control and online reinforcement learning (RL). To address this limitation, we propose a two-stage framework for native one-step generative policies that shifts refinement from inference to training. First, we introduce the Drift-Based Policy (DBP), which leverages fixed-point drifting objectives to internalize iterative refinement into the model parameters, yielding a one-step generative backbone by design while preserving multimodal action modeling capacity. Second, we develop Drift-Based Policy Optimization (DBPO), an online RL framework that equips the pretrained backbone with a compatible stochastic interface, enabling stable on-policy updates without sacrificing the one-step deployment property. Extensive experiments demonstrate the effectiveness of the proposed framework across offline imitation learning, online fine-tuning, and real-world control scenarios. DBP matches or exceeds the performance of multi-step diffusion policies while achieving up to $100\times$ faster inference. It also consistently outperforms existing one-step baselines on challenging manipulation benchmarks. Moreover, DBPO enables effective and stable policy improvement in online settings. Experiments on a real-world dual-arm robot demonstrate reliable high-frequency control at 105.2 Hz.
Abstract:3D Large Vision-Language Models (3D LVLMs) built upon Large Language Models (LLMs) have achieved remarkable progress across various multimodal tasks. However, their inherited position-dependent modeling mechanism, Rotary Position Embedding (RoPE), remains suboptimal for 3D multimodal understanding. The vanilla RoPE formulation fails to preserve essential three-dimensional spatial structures when encoding 3D tokens, and its relative distance computation overlooks angular dependencies, hindering the model's ability to capture directional variations in visual representations. To overcome these limitations, we introduce Spherical Coordinate-based Positional Embedding (SoPE). Our method maps point-cloud token indices into a 3D spherical coordinate space, enabling unified modeling of spatial locations and directional angles. This formulation preserves the inherent geometric structure of point-cloud data, enhances spatial awareness, and yields more consistent and expressive geometric representations for multimodal learning. In addition, we introduce a multi-scale frequency mixing strategy to fuse feature information across different frequency domains. Experimental results on multiple 3D scene benchmarks validate the effectiveness of our approach, while real-world deployment experiments further demonstrate its strong generalization capability.
Abstract:Recent advances in 3D Large Multimodal Models (LMMs) built on Large Language Models (LLMs) have established the alignment of 3D visual features with LLM representations as the dominant paradigm. However, the inherited Rotary Position Embedding (RoPE) introduces limitations for multimodal processing. Specifically, applying 1D temporal positional indices disrupts the continuity of visual features along the column dimension, resulting in spatial locality loss. Moreover, RoPE follows the prior that temporally closer image tokens are more causally related, leading to long-term decay in attention allocation and causing the model to progressively neglect earlier visual tokens as the sequence length increases. To address these issues, we propose C^2RoPE, an improved RoPE that explicitly models local spatial Continuity and spatial Causal relationships for visual processing. C^2RoPE introduces a spatio-temporal continuous positional embedding mechanism for visual tokens. It first integrates 1D temporal positions with Cartesian-based spatial coordinates to construct a triplet hybrid positional index, and then employs a frequency allocation strategy to encode spatio-temporal positional information across the three index components. Additionally, we introduce Chebyshev Causal Masking, which determines causal dependencies by computing the Chebyshev distance of image tokens in 2D space. Evaluation results across various benchmarks, including 3D scene reasoning and 3D visual question answering, demonstrate C^2RoPE's effectiveness. The code is be available at https://github.com/ErikZ719/C2RoPE.
Abstract:Model collaboration -- systems where multiple language models (LMs) collaborate -- combines the strengths of diverse models with cost in loading multiple LMs. We improve efficiency while preserving the strengths of collaboration by distilling collaborative patterns into a single model, where the model is trained on the outputs of the model collaboration system. At inference time, only the distilled model is employed: it imitates the collaboration while only incurring the cost of a single model. Furthermore, we propose the single-multi evolution loop: multiple LMs collaborate, each distills from the collaborative outputs, and these post-distillation improved LMs collaborate again, forming a collective evolution ecosystem where models evolve and self-improve by interacting with an environment of other models. Extensive experiments with 7 collaboration strategies and 15 tasks (QA, reasoning, factuality, etc.) demonstrate that: 1) individual models improve by 8.0% on average, absorbing the strengths of collaboration while reducing the cost to a single model; 2) the collaboration also benefits from the stronger and more synergistic LMs after distillation, improving over initial systems without evolution by 14.9% on average. Analysis reveals that the single-multi evolution loop outperforms various existing evolutionary AI methods, is compatible with diverse model/collaboration/distillation settings, and helps solve problems where the initial model/system struggles to.
Abstract:Token-level reweighting is a simple yet effective mechanism for controlling supervised fine-tuning, but common indicators are largely one-dimensional: the ground-truth probability reflects downstream alignment, while token entropy reflects intrinsic uncertainty induced by the pre-training prior. Ignoring entropy can misidentify noisy or easily replaceable tokens as learning-critical, while ignoring probability fails to reflect target-specific alignment. RankTuner introduces a probability--entropy calibration signal, the Relative Rank Indicator, which compares the rank of the ground-truth token with its expected rank under the prediction distribution. The inverse indicator is used as a token-wise Relative Scale to reweight the fine-tuning objective, focusing updates on truly under-learned tokens without over-penalizing intrinsically uncertain positions. Experiments on multiple backbones show consistent improvements on mathematical reasoning benchmarks, transfer gains on out-of-distribution reasoning, and pre code generation performance over probability-only or entropy-only reweighting baselines.




Abstract:Reinforcement learning has become essential for strengthening the reasoning abilities of large language models, yet current exploration mechanisms remain fundamentally misaligned with how these models actually learn. Entropy bonuses and external semantic comparators encourage surface level variation but offer no guarantee that sampled trajectories differ in the update directions that shape optimization. We propose G2RL, a gradient guided reinforcement learning framework in which exploration is driven not by external heuristics but by the model own first order update geometry. For each response, G2RL constructs a sequence level feature from the model final layer sensitivity, obtainable at negligible cost from a standard forward pass, and measures how each trajectory would reshape the policy by comparing these features within a sampled group. Trajectories that introduce novel gradient directions receive a bounded multiplicative reward scaler, while redundant or off manifold updates are deemphasized, yielding a self referential exploration signal that is naturally aligned with PPO style stability and KL control. Across math and general reasoning benchmarks (MATH500, AMC, AIME24, AIME25, GPQA, MMLUpro) on Qwen3 base 1.7B and 4B models, G2RL consistently improves pass@1, maj@16, and pass@k over entropy based GRPO and external embedding methods. Analyzing the induced geometry, we find that G2RL expands exploration into substantially more orthogonal and often opposing gradient directions while maintaining semantic coherence, revealing that a policy own update space provides a far more faithful and effective basis for guiding exploration in large language model reinforcement learning.