



Abstract:Real-world graphs generally have only one kind of tendency in their connections. These connections are either homophily-prone or heterophily-prone. While graphs with homophily-prone edges tend to connect nodes with the same class (i.e., intra-class nodes), heterophily-prone edges tend to build relationships between nodes with different classes (i.e., inter-class nodes). Existing GNNs only take the original graph during training. The problem with this approach is that it forgets to take into consideration the ``missing-half" structural information, that is, heterophily-prone topology for homophily-prone graphs and homophily-prone topology for heterophily-prone graphs. In our paper, we introduce Graph cOmplementAry Learning, namely GOAL, which consists of two components: graph complementation and complemented graph convolution. The first component finds the missing-half structural information for a given graph to complement it. The complemented graph has two sets of graphs including both homophily- and heterophily-prone topology. In the latter component, to handle complemented graphs, we design a new graph convolution from the perspective of optimisation. The experiment results show that GOAL consistently outperforms all baselines in eight real-world datasets.




Abstract:We study the task of spatio-temporal extrapolation that generates data at target locations from surrounding contexts in a graph. This task is crucial as sensors that collect data are sparsely deployed, resulting in a lack of fine-grained information due to high deployment and maintenance costs. Existing methods either use learning-based models like Neural Networks or statistical approaches like Gaussian Processes for this task. However, the former lacks uncertainty estimates and the latter fails to capture complex spatial and temporal correlations effectively. To address these issues, we propose Spatio-Temporal Graph Neural Processes (STGNP), a neural latent variable model which commands these capabilities simultaneously. Specifically, we first learn deterministic spatio-temporal representations by stacking layers of causal convolutions and cross-set graph neural networks. Then, we learn latent variables for target locations through vertical latent state transitions along layers and obtain extrapolations. Importantly during the transitions, we propose Graph Bayesian Aggregation (GBA), a Bayesian graph aggregator that aggregates contexts considering uncertainties in context data and graph structure. Extensive experiments show that STGNP has desirable properties such as uncertainty estimates and strong learning capabilities, and achieves state-of-the-art results by a clear margin.
Abstract:Tactile sensors are believed to be essential in robotic manipulation, and prior works often rely on experts to reason the sensor feedback and design a controller. With the recent advancement in data-driven approaches, complicated manipulation can be realised, but an accurate and efficient tactile simulation is necessary for policy training. To this end, we present an approach to model a commonly used pressure sensor array in simulation and to train a tactile-based manipulation policy with sim-to-real transfer in mind. Each taxel in our model is represented as a mass-spring-damper system, in which the parameters are iteratively identified as plausible ranges. This allows a policy to be trained with domain randomisation which improves its robustness to different environments. Then, we introduce encoders to further align the critical tactile features in a latent space. Finally, our experiments answer questions on tactile-based manipulation, tactile modelling and sim-to-real performance.
Abstract:Millions of slum dwellers suffer from poor accessibility to urban services due to inadequate road infrastructure within slums, and road planning for slums is critical to the sustainable development of cities. Existing re-blocking or heuristic methods are either time-consuming which cannot generalize to different slums, or yield sub-optimal road plans in terms of accessibility and construction costs. In this paper, we present a deep reinforcement learning based approach to automatically layout roads for slums. We propose a generic graph model to capture the topological structure of a slum, and devise a novel graph neural network to select locations for the planned roads. Through masked policy optimization, our model can generate road plans that connect places in a slum at minimal construction costs. Extensive experiments on real-world slums in different countries verify the effectiveness of our model, which can significantly improve accessibility by 14.3% against existing baseline methods. Further investigations on transferring across different tasks demonstrate that our model can master road planning skills in simple scenarios and adapt them to much more complicated ones, indicating the potential of applying our model in real-world slum upgrading.
Abstract:Continuous in-hand manipulation is an important physical interaction skill, where tactile sensing provides indispensable contact information to enable dexterous manipulation of small objects. This work proposed a framework for end-to-end policy learning with tactile feedback and sim-to-real transfer, which achieved fine in-hand manipulation that controls the pose of a thin cylindrical object, such as a long stick, to track various continuous trajectories through multiple contacts of three fingertips of a dexterous robot hand with tactile sensor arrays. We estimated the central contact position between the stick and each fingertip from the high-dimensional tactile information and showed that the learned policies achieved effective manipulation performance with the processed tactile feedback. The policies were trained with deep reinforcement learning in simulation and successfully transferred to real-world experiments, using coordinated model calibration and domain randomization. We evaluated the effectiveness of tactile information via comparative studies and validated the sim-to-real performance through real-world experiments.




Abstract:With the development of sophisticated sensors and large database technologies, more and more spatio-temporal data in urban systems are recorded and stored. Predictive learning for the evolution patterns of these spatio-temporal data is a basic but important loop in urban computing, which can better support urban intelligent management decisions, especially in the fields of transportation, environment, security, public health, etc. Since traditional statistical learning and deep learning methods can hardly capture the complex correlations in the urban spatio-temporal data, the framework of spatio-temporal graph neural network (STGNN) has been proposed in recent years. STGNNs enable the extraction of complex spatio-temporal dependencies by integrating graph neural networks (GNNs) and various temporal learning methods. However, for different predictive learning tasks, it is a challenging problem to effectively design the spatial dependencies learning modules, temporal dependencies learning modules and spatio-temporal dependencies fusion methods in STGNN framework. In this paper, we provide a comprehensive survey on recent progress on STGNN technologies for predictive learning in urban computing. We first briefly introduce the construction methods of spatio-temporal graph data and popular deep learning models that are employed in STGNNs. Then we sort out the main application domains and specific predictive learning tasks from the existing literature. Next we analyze the design approaches of STGNN framework and the combination with some advanced technologies in recent years. Finally, we conclude the limitations of the existing research and propose some potential directions.




Abstract:Considering the ill-posed nature, contrastive regularization has been developed for single image dehazing, introducing the information from negative images as a lower bound. However, the contrastive samples are nonconsensual, as the negatives are usually represented distantly from the clear (i.e., positive) image, leaving the solution space still under-constricted. Moreover, the interpretability of deep dehazing models is underexplored towards the physics of the hazing process. In this paper, we propose a novel curricular contrastive regularization targeted at a consensual contrastive space as opposed to a non-consensual one. Our negatives, which provide better lower-bound constraints, can be assembled from 1) the hazy image, and 2) corresponding restorations by other existing methods. Further, due to the different similarities between the embeddings of the clear image and negatives, the learning difficulty of the multiple components is intrinsically imbalanced. To tackle this issue, we customize a curriculum learning strategy to reweight the importance of different negatives. In addition, to improve the interpretability in the feature space, we build a physics-aware dual-branch unit according to the atmospheric scattering model. With the unit, as well as curricular contrastive regularization, we establish our dehazing network, named C2PNet. Extensive experiments demonstrate that our C2PNet significantly outperforms state-of-the-art methods, with extreme PSNR boosts of 3.94dB and 1.50dB, respectively, on SOTS-indoor and SOTS-outdoor datasets.
Abstract:In this paper, we aim to learn a semantic radiance field from multiple scenes that is accurate, efficient and generalizable. While most existing NeRFs target at the tasks of neural scene rendering, image synthesis and multi-view reconstruction, there are a few attempts such as Semantic-NeRF that explore to learn high-level semantic understanding with the NeRF structure. However, Semantic-NeRF simultaneously learns color and semantic label from a single ray with multiple heads, where the single ray fails to provide rich semantic information. As a result, Semantic NeRF relies on positional encoding and needs to train one specific model for each scene. To address this, we propose Semantic Ray (S-Ray) to fully exploit semantic information along the ray direction from its multi-view reprojections. As directly performing dense attention over multi-view reprojected rays would suffer from heavy computational cost, we design a Cross-Reprojection Attention module with consecutive intra-view radial and cross-view sparse attentions, which decomposes contextual information along reprojected rays and cross multiple views and then collects dense connections by stacking the modules. Experiments show that our S-Ray is able to learn from multiple scenes, and it presents strong generalization ability to adapt to unseen scenes.




Abstract:Accurate user interest modeling is vital for recommendation scenarios. One of the effective solutions is the sequential recommendation that relies on click behaviors, but this is not elegant in the video feed recommendation where users are passive in receiving the streaming contents and return skip or no-skip behaviors. Here skip and no-skip behaviors can be treated as negative and positive feedback, respectively. With the mixture of positive and negative feedback, it is challenging to capture the transition pattern of behavioral sequence. To do so, FeedRec has exploited a shared vanilla Transformer, which may be inelegant because head interaction of multi-heads attention does not consider different types of feedback. In this paper, we propose Dual-interest Factorization-heads Attention for Sequential Recommendation (short for DFAR) consisting of feedback-aware encoding layer, dual-interest disentangling layer and prediction layer. In the feedback-aware encoding layer, we first suppose each head of multi-heads attention can capture specific feedback relations. Then we further propose factorization-heads attention which can mask specific head interaction and inject feedback information so as to factorize the relation between different types of feedback. Additionally, we propose a dual-interest disentangling layer to decouple positive and negative interests before performing disentanglement on their representations. Finally, we evolve the positive and negative interests by corresponding towers whose outputs are contrastive by BPR loss. Experiments on two real-world datasets show the superiority of our proposed method against state-of-the-art baselines. Further ablation study and visualization also sustain its effectiveness. We release the source code here: https://github.com/tsinghua-fib-lab/WWW2023-DFAR.
Abstract:Robotic grasping is a fundamental ability for a robot to interact with the environment. Current methods focus on how to obtain a stable and reliable grasping pose in object wise, while little work has been studied on part (shape)-wise grasping which is related to fine-grained grasping and robotic affordance. Parts can be seen as atomic elements to compose an object, which contains rich semantic knowledge and a strong correlation with affordance. However, lacking a large part-wise 3D robotic dataset limits the development of part representation learning and downstream application. In this paper, we propose a new large Language-guided SHape grAsPing datasEt (named Lang-SHAPE) to learn 3D part-wise affordance and grasping ability. We design a novel two-stage fine-grained robotic grasping network (named PIONEER), including a novel 3D part language grounding model, and a part-aware grasp pose detection model. To evaluate the effectiveness, we perform multi-level difficulty part language grounding grasping experiments and deploy our proposed model on a real robot. Results show our method achieves satisfactory performance and efficiency in reference identification, affordance inference, and 3D part-aware grasping. Our dataset and code are available on our project website https://sites.google.com/view/lang-shape