Abstract:Training next-generation code generation models requires high-quality datasets, yet existing datasets face difficulty imbalance, format inconsistency, and data quality problems. We address these challenges through systematic data processing and difficulty scaling. We introduce a four-stage Data Processing Framework encompassing collection, processing, filtering, and verification, incorporating Automatic Difficulty Filtering via an LLM-based predict-calibrate-select framework that leverages multi-dimensional difficulty metrics across five weighted dimensions to retain challenging problems while removing simplistic ones. The resulting MicroCoder dataset comprises tens of thousands of curated real competitive programming problems from diverse platforms, emphasizing recency and difficulty. Evaluations on strictly unseen LiveCodeBench demonstrate that MicroCoder achieves 3x larger performance gains within 300 training steps compared to widely-used baseline datasets of comparable size, with consistent advantages under both GRPO and its variant training algorithms. The MicroCoder dataset delivers obvious improvements on medium and hard problems across different model sizes, achieving up to 17.2% relative gains in overall performance where model capabilities are most stretched. These results validate that difficulty-aware data curation improves model performance on challenging tasks, providing multiple insights for dataset creation in code generation.
Abstract:In real-world multimodal applications, systems usually need to comprehend arbitrarily combined and interleaved multimodal inputs from users, while also generating outputs in any interleaved multimedia form. This capability defines the goal of any-to-any interleaved multimodal learning under a unified paradigm of understanding and generation, posing new challenges and opportunities for advancing Multimodal Large Language Models (MLLMs). To foster and benchmark this capability, this paper introduces the UniM benchmark, the first Unified Any-to-Any Interleaved Multimodal dataset. UniM contains 31K high-quality instances across 30 domains and 7 representative modalities: text, image, audio, video, document, code, and 3D, each requiring multiple intertwined reasoning and generation capabilities. We further introduce the UniM Evaluation Suite, which assesses models along three dimensions: Semantic Correctness & Generation Quality, Response Structure Integrity, and Interleaved Coherence. In addition, we propose UniMA, an agentic baseline model equipped with traceable reasoning for structured interleaved generation. Comprehensive experiments demonstrate the difficulty of UniM and highlight key challenges and directions for advancing unified any-to-any multimodal intelligence. The project page is https://any2any-mllm.github.io/unim.
Abstract:Unified Vision-Language Models (UVLMs) aim to advance multimodal learning by supporting both understanding and generation within a single framework. However, existing approaches largely focus on architectural unification while overlooking the need for explicit interaction between the two capabilities during task solving. As a result, current models treat understanding and generation as parallel skills rather than synergistic processes. To achieve real synergy, we introduce the interleaved Analyzing-Drafting problem-solving loop (AD-Loop), a new think paradigm that dynamically alternates between analytic and drafting operations. By interleaving textual thoughts with visual thoughts, AD-Loop enables models to iteratively refine both comprehension and outputs, fostering genuine synergy. To train this mechanism, we design a two-stage strategy: supervised learning on interleaved thought data to initialize alternation, followed by reinforcement learning to promote adaptive and autonomous control. Extensive experiments demonstrate that AD-Loop consistently improves performance across standard benchmarks for both understanding and generation, with strong transferability to various UVLMs architectures. Visual analyses further validate the effectiveness of implicit visual thoughts. These results highlight AD-Loop as a principled and broadly applicable strategy for synergizing comprehension and creation. The project page is at https://sqwu.top/AD-Loop.
Abstract:Existing long-context benchmarks for Large Language Models (LLMs) focus on evaluating comprehension of long inputs, while overlooking the evaluation of long reasoning abilities. To address this gap, we introduce LongReasonArena, a benchmark specifically designed to assess the long reasoning capabilities of LLMs. Our tasks require models to solve problems by executing multi-step algorithms that reflect key aspects of long reasoning, such as retrieval and backtracking. By controlling the inputs, the required reasoning length can be arbitrarily scaled, reaching up to 1 million tokens of reasoning for the most challenging tasks. Extensive evaluation results demonstrate that LongReasonArena presents a significant challenge for both open-source and proprietary LLMs. For instance, Deepseek-R1 achieves only 7.5% accuracy on our task. Further analysis also reveals that the accuracy exhibits a linear decline with respect to the logarithm of the expected number of reasoning steps. Our code and data is available at https://github.com/LongReasonArena/LongReasonArena.
Abstract:Recent advancements, such as Group Relative Policy Optimization (GRPO), have enhanced the reasoning capabilities of large language models by optimizing the arithmetic mean of token-level rewards. However, GRPO suffers from unstable policy updates when processing tokens with outlier importance-weighted rewards, which manifests as extreme importance sampling ratios during training, i.e., the ratio between the sampling probabilities assigned to a token by the current and old policies. In this work, we propose Geometric-Mean Policy Optimization (GMPO), a stabilized variant of GRPO. Instead of optimizing the arithmetic mean, GMPO maximizes the geometric mean of token-level rewards, which is inherently less sensitive to outliers and maintains a more stable range of importance sampling ratio. In addition, we provide comprehensive theoretical and experimental analysis to justify the design and stability benefits of GMPO. Beyond improved stability, GMPO-7B outperforms GRPO by an average of 4.1% on multiple mathematical benchmarks and 1.4% on multimodal reasoning benchmark, including AIME24, AMC, MATH500, OlympiadBench, Minerva, and Geometry3K. Code is available at https://github.com/callsys/GMPO.




Abstract:Recent breakthroughs in Large Language Models (LLMs) have led to a qualitative leap in artificial intelligence' s performance on reasoning tasks, particularly demonstrating remarkable capabilities in mathematical, symbolic, and commonsense reasoning. However, as a critical component of advanced human cognition, strategic reasoning, i.e., the ability to assess multi-agent behaviors in dynamic environments, formulate action plans, and adapt strategies, has yet to be systematically evaluated or modeled. To address this gap, this paper introduces WGSR-Bench, the first strategy reasoning benchmark for LLMs using wargame as its evaluation environment. Wargame, a quintessential high-complexity strategic scenario, integrates environmental uncertainty, adversarial dynamics, and non-unique strategic choices, making it an effective testbed for assessing LLMs' capabilities in multi-agent decision-making, intent inference, and counterfactual reasoning. WGSR-Bench designs test samples around three core tasks, i.e., Environmental situation awareness, Opponent risk modeling and Policy generation, which serve as the core S-POE architecture, to systematically assess main abilities of strategic reasoning. Finally, an LLM-based wargame agent is designed to integrate these parts for a comprehensive strategy reasoning assessment. With WGSR-Bench, we hope to assess the strengths and limitations of state-of-the-art LLMs in game-theoretic strategic reasoning and to advance research in large model-driven strategic intelligence.
Abstract:Recent Large Reasoning Models (LRMs) have shown substantially improved reasoning capabilities over traditional Large Language Models (LLMs) by incorporating extended thinking processes prior to producing final responses. However, excessively lengthy thinking introduces substantial overhead in terms of token consumption and latency, which is particularly unnecessary for simple queries. In this work, we introduce Large Hybrid-Reasoning Models (LHRMs), the first kind of model capable of adaptively determining whether to perform thinking based on the contextual information of user queries. To achieve this, we propose a two-stage training pipeline comprising Hybrid Fine-Tuning (HFT) as a cold start, followed by online reinforcement learning with the proposed Hybrid Group Policy Optimization (HGPO) to implicitly learn to select the appropriate thinking mode. Furthermore, we introduce a metric called Hybrid Accuracy to quantitatively assess the model's capability for hybrid thinking. Extensive experimental results show that LHRMs can adaptively perform hybrid thinking on queries of varying difficulty and type. It outperforms existing LRMs and LLMs in reasoning and general capabilities while significantly improving efficiency. Together, our work advocates for a reconsideration of the appropriate use of extended thinking processes and provides a solid starting point for building hybrid thinking systems.
Abstract:Recent advances in generative models have significantly impacted game generation. However, despite producing high-quality graphics and adequately receiving player input, existing models often fail to maintain fundamental game properties such as numerical and spatial consistency. Numerical consistency ensures gameplay mechanics correctly reflect score changes and other quantitative elements, while spatial consistency prevents jarring scene transitions, providing seamless player experiences. In this paper, we revisit the paradigm of generative games to explore what truly constitutes a Model as a Game (MaaG) with a well-developed mechanism. We begin with an empirical study on ``Traveler'', a 2D game created by an LLM featuring minimalist rules yet challenging generative models in maintaining consistency. Based on the DiT architecture, we design two specialized modules: (1) a numerical module that integrates a LogicNet to determine event triggers, with calculations processed externally as conditions for image generation; and (2) a spatial module that maintains a map of explored areas, retrieving location-specific information during generation and linking new observations to ensure continuity. Experiments across three games demonstrate that our integrated modules significantly enhance performance on consistency metrics compared to baselines, while incurring minimal time overhead during inference.




Abstract:Geologic map, as a fundamental diagram in geology science, provides critical insights into the structure and composition of Earth's subsurface and surface. These maps are indispensable in various fields, including disaster detection, resource exploration, and civil engineering. Despite their significance, current Multimodal Large Language Models (MLLMs) often fall short in geologic map understanding. This gap is primarily due to the challenging nature of cartographic generalization, which involves handling high-resolution map, managing multiple associated components, and requiring domain-specific knowledge. To quantify this gap, we construct GeoMap-Bench, the first-ever benchmark for evaluating MLLMs in geologic map understanding, which assesses the full-scale abilities in extracting, referring, grounding, reasoning, and analyzing. To bridge this gap, we introduce GeoMap-Agent, the inaugural agent designed for geologic map understanding, which features three modules: Hierarchical Information Extraction (HIE), Domain Knowledge Injection (DKI), and Prompt-enhanced Question Answering (PEQA). Inspired by the interdisciplinary collaboration among human scientists, an AI expert group acts as consultants, utilizing a diverse tool pool to comprehensively analyze questions. Through comprehensive experiments, GeoMap-Agent achieves an overall score of 0.811 on GeoMap-Bench, significantly outperforming 0.369 of GPT-4o. Our work, emPowering gEologic mAp holistiC undErstanding (PEACE) with MLLMs, paves the way for advanced AI applications in geology, enhancing the efficiency and accuracy of geological investigations.




Abstract:Multiple-choice question (MCQ) datasets like Massive Multitask Language Understanding (MMLU) are widely used to evaluate the commonsense, understanding, and problem-solving abilities of large language models (LLMs). However, the open-source nature of these benchmarks and the broad sources of training data for LLMs have inevitably led to benchmark contamination, resulting in unreliable evaluation results. To alleviate this issue, we propose a contamination-free and more challenging MCQ benchmark called MMLU-CF. This benchmark reassesses LLMs' understanding of world knowledge by averting both unintentional and malicious data leakage. To avoid unintentional data leakage, we source data from a broader domain and design three decontamination rules. To prevent malicious data leakage, we divide the benchmark into validation and test sets with similar difficulty and subject distributions. The test set remains closed-source to ensure reliable results, while the validation set is publicly available to promote transparency and facilitate independent verification. Our evaluation of mainstream LLMs reveals that the powerful GPT-4o achieves merely a 5-shot score of 73.4% and a 0-shot score of 71.9% on the test set, which indicates the effectiveness of our approach in creating a more rigorous and contamination-free evaluation standard. The GitHub repository is available at https://github.com/microsoft/MMLU-CF and the dataset refers to https://huggingface.co/datasets/microsoft/MMLU-CF.