Abstract:Operating rooms (ORs) demand precise coordination among surgeons, nurses, and equipment in a fast-paced, occlusion-heavy environment, necessitating advanced perception models to enhance safety and efficiency. Existing datasets either provide partial egocentric views or sparse exocentric multi-view context, but do not explore the comprehensive combination of both. We introduce EgoExOR, the first OR dataset and accompanying benchmark to fuse first-person and third-person perspectives. Spanning 94 minutes (84,553 frames at 15 FPS) of two emulated spine procedures, Ultrasound-Guided Needle Insertion and Minimally Invasive Spine Surgery, EgoExOR integrates egocentric data (RGB, gaze, hand tracking, audio) from wearable glasses, exocentric RGB and depth from RGB-D cameras, and ultrasound imagery. Its detailed scene graph annotations, covering 36 entities and 22 relations (568,235 triplets), enable robust modeling of clinical interactions, supporting tasks like action recognition and human-centric perception. We evaluate the surgical scene graph generation performance of two adapted state-of-the-art models and offer a new baseline that explicitly leverages EgoExOR's multimodal and multi-perspective signals. This new dataset and benchmark set a new foundation for OR perception, offering a rich, multimodal resource for next-generation clinical perception.
Abstract:Data augmentation is widely used to train deep learning models to address data scarcity. However, traditional data augmentation (TDA) typically relies on simple geometric transformation, such as random rotation and rescaling, resulting in minimal data diversity enrichment and limited model performance improvement. State-of-the-art generative models for 3D shape generation rely on the denoising diffusion probabilistic models and manage to generate realistic novel point clouds for 3D content creation and manipulation. Nevertheless, the generated 3D shapes lack associated point-wise semantic labels, restricting their usage in enlarging the training data for point cloud segmentation tasks. To bridge the gap between data augmentation techniques and the advanced diffusion models, we extend the state-of-the-art 3D diffusion model, Lion, to a part-aware generative model that can generate high-quality point clouds conditioned on given segmentation masks. Leveraging the novel generative model, we introduce a 3-step generative data augmentation (GDA) pipeline for point cloud segmentation training. Our GDA approach requires only a small amount of labeled samples but enriches the training data with generated variants and pseudo-labeled samples, which are validated by a novel diffusion-based pseudo-label filtering method. Extensive experiments on two large-scale synthetic datasets and a real-world medical dataset demonstrate that our GDA method outperforms TDA approach and related semi-supervised and self-supervised methods.
Abstract:Tissue tracking plays a critical role in various surgical navigation and extended reality (XR) applications. While current methods trained on large synthetic datasets achieve high tracking accuracy and generalize well to endoscopic scenes, their runtime performances fail to meet the low-latency requirements necessary for real-time surgical applications. To address this limitation, we propose LiteTracker, a low-latency method for tissue tracking in endoscopic video streams. LiteTracker builds on a state-of-the-art long-term point tracking method, and introduces a set of training-free runtime optimizations. These optimizations enable online, frame-by-frame tracking by leveraging a temporal memory buffer for efficient feature reuse and utilizing prior motion for accurate track initialization. LiteTracker demonstrates significant runtime improvements being around 7x faster than its predecessor and 2x than the state-of-the-art. Beyond its primary focus on efficiency, LiteTracker delivers high-accuracy tracking and occlusion prediction, performing competitively on both the STIR and SuPer datasets. We believe LiteTracker is an important step toward low-latency tissue tracking for real-time surgical applications in the operating room.
Abstract:In Scene Graphs Generation (SGG) one extracts structured representation from visual inputs in the form of objects nodes and predicates connecting them. This facilitates image-based understanding and reasoning for various downstream tasks. Although fully supervised SGG approaches showed steady performance improvements, they suffer from a severe training bias. This is caused by the availability of only small subsets of curated data and exhibits long-tail predicate distribution issues with a lack of predicate diversity adversely affecting downstream tasks. To overcome this, we introduce PRISM-0, a framework for zero-shot open-vocabulary SGG that bootstraps foundation models in a bottom-up approach to capture the whole spectrum of diverse, open-vocabulary predicate prediction. Detected object pairs are filtered and passed to a Vision Language Model (VLM) that generates descriptive captions. These are used to prompt an LLM to generate fine-andcoarse-grained predicates for the pair. The predicates are then validated using a VQA model to provide a final SGG. With the modular and dataset-independent PRISM-0, we can enrich existing SG datasets such as Visual Genome (VG). Experiments illustrate that PRIMS-0 generates semantically meaningful graphs that improve downstream tasks such as Image Captioning and Sentence-to-Graph Retrieval with a performance on par to the best fully supervised methods.
Abstract:Neural Radiance Fields (NeRF) have exhibited highly effective performance for photorealistic novel view synthesis recently. However, the key limitation it meets is the reliance on a hand-crafted frequency annealing strategy to recover 3D scenes with imperfect camera poses. The strategy exploits a temporal low-pass filter to guarantee convergence while decelerating the joint optimization of implicit scene reconstruction and camera registration. In this work, we introduce the Frequency Adapted Bundle Adjusting Radiance Field (FA-BARF), substituting the temporal low-pass filter for a frequency-adapted spatial low-pass filter to address the decelerating problem. We establish a theoretical framework to interpret the relationship between position encoding of NeRF and camera registration and show that our frequency-adapted filter can mitigate frequency fluctuation caused by the temporal filter. Furthermore, we show that applying a spatial low-pass filter in NeRF can optimize camera poses productively through radial uncertainty overlaps among various views. Extensive experiments show that FA-BARF can accelerate the joint optimization process under little perturbations in object-centric scenes and recover real-world scenes with unknown camera poses. This implies wider possibilities for NeRF applied in dense 3D mapping and reconstruction under real-time requirements. The code will be released upon paper acceptance.
Abstract:Operating rooms (ORs) are complex, high-stakes environments requiring precise understanding of interactions among medical staff, tools, and equipment for enhancing surgical assistance, situational awareness, and patient safety. Current datasets fall short in scale, realism and do not capture the multimodal nature of OR scenes, limiting progress in OR modeling. To this end, we introduce MM-OR, a realistic and large-scale multimodal spatiotemporal OR dataset, and the first dataset to enable multimodal scene graph generation. MM-OR captures comprehensive OR scenes containing RGB-D data, detail views, audio, speech transcripts, robotic logs, and tracking data and is annotated with panoptic segmentations, semantic scene graphs, and downstream task labels. Further, we propose MM2SG, the first multimodal large vision-language model for scene graph generation, and through extensive experiments, demonstrate its ability to effectively leverage multimodal inputs. Together, MM-OR and MM2SG establish a new benchmark for holistic OR understanding, and open the path towards multimodal scene analysis in complex, high-stakes environments. Our code, and data is available at https://github.com/egeozsoy/MM-OR.
Abstract:A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We further introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275. Our project page is available at https://colin-de.github.io/GCE-Pose/.
Abstract:Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details. In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks. We show the details of the dataset annotation pipeline and showcase four possible variants of datasets that can be obtained from our framework with example scenes, such as indoor reconstruction and SLAM, scene editing & object removal, human reconstruction and 6d pose estimation. Recent pipelines for indoor reconstruction and SLAM serve as new benchmarks. In contrast to previous indoor dataset, our design allows to evaluate dense geometry tasks on eleven sample scenes against accurately rendered ground truth depth maps.
Abstract:Object pose distribution estimation is crucial in robotics for better path planning and handling of symmetric objects. Recent distribution estimation approaches employ contrastive learning-based approaches by maximizing the likelihood of a single pose estimate in the absence of a CAD model. We propose a pose distribution estimation method leveraging symmetry respecting correspondence distributions and shape information obtained using a CAD model. Contrastive learning-based approaches require an exhaustive amount of training images from different viewpoints to learn the distribution properly, which is not possible in realistic scenarios. Instead, we propose a pipeline that can leverage correspondence distributions and shape information from the CAD model, which are later used to learn pose distributions. Besides, having access to pose distribution based on correspondences before learning pose distributions conditioned on images, can help formulate the loss between distributions. The prior knowledge of distribution also helps the network to focus on getting sharper modes instead. With the CAD prior, our approach converges much faster and learns distribution better by focusing on learning sharper distribution near all the valid modes, unlike contrastive approaches, which focus on a single mode at a time. We achieve benchmark results on SYMSOL-I and T-Less datasets.
Abstract:In this paper, we propose a novel encoder-decoder architecture, named SABER, to learn the 6D pose of the object in the embedding space by learning shape representation at a given pose. This model enables us to learn pose by performing shape representation at a target pose from RGB image input. We perform shape representation as an auxiliary task which helps us in learning rotations space for an object based on 2D images. An image encoder predicts the rotation in the embedding space and the DeepSDF based decoder learns to represent the object's shape at the given pose. As our approach is shape based, the pipeline is suitable for any type of object irrespective of the symmetry. Moreover, we need only a CAD model of the objects to train SABER. Our pipeline is synthetic data based and can also handle symmetric objects without symmetry labels and, thus, no additional labeled training data is needed. The experimental evaluation shows that our method achieves close to benchmark results for both symmetric objects and asymmetric objects on Occlusion-LineMOD, and T-LESS datasets.