As the utilization of large language models (LLMs) has proliferated worldwide, it is crucial for them to have adequate knowledge and fair representation for diverse global cultures. In this work, we uncover culture perceptions of three SOTA models on 110 countries and regions on 8 culture-related topics through culture-conditioned generations, and extract symbols from these generations that are associated to each culture by the LLM. We discover that culture-conditioned generation consist of linguistic "markers" that distinguish marginalized cultures apart from default cultures. We also discover that LLMs have an uneven degree of diversity in the culture symbols, and that cultures from different geographic regions have different presence in LLMs' culture-agnostic generation. Our findings promote further research in studying the knowledge and fairness of global culture perception in LLMs. Code and Data can be found in: https://github.com/huihanlhh/Culture-Gen/
This work identifies 18 foundational challenges in assuring the alignment and safety of large language models (LLMs). These challenges are organized into three different categories: scientific understanding of LLMs, development and deployment methods, and sociotechnical challenges. Based on the identified challenges, we pose $200+$ concrete research questions.
Frontier large language models (LLMs) are developed by researchers and practitioners with skewed cultural backgrounds and on datasets with skewed sources. However, LLMs' (lack of) multicultural knowledge cannot be effectively assessed with current methods for developing benchmarks. Existing multicultural evaluations primarily rely on expensive and restricted human annotations or potentially outdated internet resources. Thus, they struggle to capture the intricacy, dynamics, and diversity of cultural norms. LLM-generated benchmarks are promising, yet risk propagating the same biases they are meant to measure. To synergize the creativity and expert cultural knowledge of human annotators and the scalability and standardizability of LLM-based automation, we introduce CulturalTeaming, an interactive red-teaming system that leverages human-AI collaboration to build truly challenging evaluation dataset for assessing the multicultural knowledge of LLMs, while improving annotators' capabilities and experiences. Our study reveals that CulturalTeaming's various modes of AI assistance support annotators in creating cultural questions, that modern LLMs fail at, in a gamified manner. Importantly, the increased level of AI assistance (e.g., LLM-generated revision hints) empowers users to create more difficult questions with enhanced perceived creativity of themselves, shedding light on the promises of involving heavier AI assistance in modern evaluation dataset creation procedures. Through a series of 1-hour workshop sessions, we gather CULTURALBENCH-V0.1, a compact yet high-quality evaluation dataset with users' red-teaming attempts, that different families of modern LLMs perform with accuracy ranging from 37.7% to 72.2%, revealing a notable gap in LLMs' multicultural proficiency.
General purpose AI, such as ChatGPT, seems to have lowered the barriers for the public to use AI and harness its power. However, the governance and development of AI still remain in the hands of a few, and the pace of development is accelerating without proper assessment of risks. As a first step towards democratic governance and risk assessment of AI, we introduce Particip-AI, a framework to gather current and future AI use cases and their harms and benefits from non-expert public. Our framework allows us to study more nuanced and detailed public opinions on AI through collecting use cases, surfacing diverse harms through risk assessment under alternate scenarios (i.e., developing and not developing a use case), and illuminating tensions over AI development through making a concluding choice on its development. To showcase the promise of our framework towards guiding democratic AI, we gather responses from 295 demographically diverse participants. We find that participants' responses emphasize applications for personal life and society, contrasting with most current AI development's business focus. This shows the value of surfacing diverse harms that are complementary to expert assessments. Furthermore, we found that perceived impact of not developing use cases predicted participants' judgements of whether AI use cases should be developed, and highlighted lay users' concerns of techno-solutionism. We conclude with a discussion on how frameworks like Particip-AI can further guide democratic AI governance and regulation.
Reward models (RMs) are at the crux of successful RLHF to align pretrained models to human preferences, yet there has been relatively little study that focuses on evaluation of those reward models. Evaluating reward models presents an opportunity to understand the opaque technologies used for alignment of language models and which values are embedded in them. To date, very few descriptors of capabilities, training methods, or open-source reward models exist. In this paper, we present RewardBench, a benchmark dataset and code-base for evaluation, to enhance scientific understanding of reward models. The RewardBench dataset is a collection of prompt-win-lose trios spanning chat, reasoning, and safety, to benchmark how reward models perform on challenging, structured and out-of-distribution queries. We created specific comparison datasets for RMs that have subtle, but verifiable reasons (e.g. bugs, incorrect facts) why one answer should be preferred to another. On the RewardBench leaderboard, we evaluate reward models trained with a variety of methods, such as the direct MLE training of classifiers and the implicit reward modeling of Direct Preference Optimization (DPO), and on a spectrum of datasets. We present many findings on propensity for refusals, reasoning limitations, and instruction following shortcomings of various reward models towards a better understanding of the RLHF process.
The current winning recipe for automatic summarization is using proprietary large-scale language models (LLMs) such as ChatGPT as is, or imitation learning from them as teacher models. While increasingly ubiquitous dependence on such large-scale language models is convenient, there remains an important question of whether small-scale models could have achieved competitive results, if we were to seek an alternative learning method -- that allows for a more cost-efficient, controllable, yet powerful summarizer. We present InfoSumm, a novel framework to distill a powerful summarizer based on the information-theoretic objective for summarization, without relying on either the LLM's capability or human-written references. To achieve this, we first propose a novel formulation of the desiderata of summarization (saliency, faithfulness and brevity) through the lens of mutual information between the original document and the summary. Based on this formulation, we start off from Pythia-2.8B as the teacher model, which is not yet capable of summarization, then self-train the model to optimize for the information-centric measures of ideal summaries. Distilling from the improved teacher, we arrive at a compact but powerful summarizer with only 568M parameters that performs competitively against ChatGPT, without ever relying on ChatGPT's capabilities. Extensive analysis demonstrates that our approach outperforms in-domain supervised models in human evaluation, let alone state-of-the-art unsupervised methods, and wins over ChatGPT in controllable summarization.
In this paper, we introduce a black-box prompt optimization method that uses an attacker LLM agent to uncover higher levels of memorization in a victim agent, compared to what is revealed by prompting the target model with the training data directly, which is the dominant approach of quantifying memorization in LLMs. We use an iterative rejection-sampling optimization process to find instruction-based prompts with two main characteristics: (1) minimal overlap with the training data to avoid presenting the solution directly to the model, and (2) maximal overlap between the victim model's output and the training data, aiming to induce the victim to spit out training data. We observe that our instruction-based prompts generate outputs with 23.7% higher overlap with training data compared to the baseline prefix-suffix measurements. Our findings show that (1) instruction-tuned models can expose pre-training data as much as their base-models, if not more so, (2) contexts other than the original training data can lead to leakage, and (3) using instructions proposed by other LLMs can open a new avenue of automated attacks that we should further study and explore. The code can be found at https://github.com/Alymostafa/Instruction_based_attack .
Prior work on selective prediction minimizes incorrect predictions from vision-language models (VLMs) by allowing them to abstain from answering when uncertain. However, when deploying a vision-language system with low tolerance for inaccurate predictions, selective prediction may be over-cautious and abstain too frequently, even on many correct predictions. We introduce ReCoVERR, an inference-time algorithm to reduce the over-abstention of a selective vision-language system without decreasing prediction accuracy. When the VLM makes a low-confidence prediction, instead of abstaining ReCoVERR tries to find relevant clues in the image that provide additional evidence for the prediction. ReCoVERR uses an LLM to pose related questions to the VLM, collects high-confidence evidences, and if enough evidence confirms the prediction the system makes a prediction instead of abstaining. ReCoVERR enables two VLMs, BLIP2 and InstructBLIP, to answer up to 20% more questions on the A-OKVQA task than vanilla selective prediction without decreasing system accuracy, thus improving overall system reliability.
Large language models (LLMs) have achieved impressive human-like performance across various reasoning tasks. However, their mastery of underlying inferential rules still falls short of human capabilities. To investigate this, we propose a logic scaffolding inferential rule generation framework, to construct an inferential rule base, ULogic, comprising both primitive and compositional rules across five domains. Our analysis of GPT-series models over a rule subset reveals significant gaps in LLMs' logic understanding compared to human performance, especially in compositional and structural complex rules with certain bias patterns. We further distill these rules into a smaller-scale inference engine for flexible rule generation and enhancing downstream reasoning. Through a multi-judger evaluation, our inference engine proves effective in generating accurate, complex and abstract conclusions and premises, and improve various commonsense reasoning tasks. Overall, our work sheds light on LLMs' limitations in grasping inferential rule and suggests ways to enhance their logical reasoning abilities~\footnote{Code and data are available at \url{https://github.com/SiyuanWangw/ULogic}.}.
Diffusion-based image generation models such as DALL-E 3 and Stable Diffusion-XL demonstrate remarkable capabilities in generating images with realistic and unique compositions. Yet, these models are not robust in precisely reasoning about physical and spatial configurations of objects, especially when instructed with unconventional, thereby out-of-distribution descriptions, such as "a chair with five legs". In this paper, we propose a language agent with chain-of-3D-thoughts (L3GO), an inference-time approach that can reason about part-based 3D mesh generation of unconventional objects that current data-driven diffusion models struggle with. More concretely, we use large language models as agents to compose a desired object via trial-and-error within the 3D simulation environment. To facilitate our investigation, we develop a new benchmark, Unconventionally Feasible Objects (UFO), as well as SimpleBlenv, a wrapper environment built on top of Blender where language agents can build and compose atomic building blocks via API calls. Human and automatic GPT-4V evaluations show that our approach surpasses the standard GPT-4 and other language agents (e.g., ReAct and Reflexion) for 3D mesh generation on ShapeNet. Moreover, when tested on our UFO benchmark, our approach outperforms other state-of-the-art text-to-2D image and text-to-3D models based on human evaluation.