Aalto University, Espoo, Finland
Abstract:We introduce enhanced Constitutional Classifiers that deliver production-grade jailbreak robustness with dramatically reduced computational costs and refusal rates compared to previous-generation defenses. Our system combines several key insights. First, we develop exchange classifiers that evaluate model responses in their full conversational context, which addresses vulnerabilities in last-generation systems that examine outputs in isolation. Second, we implement a two-stage classifier cascade where lightweight classifiers screen all traffic and escalate only suspicious exchanges to more expensive classifiers. Third, we train efficient linear probe classifiers and ensemble them with external classifiers to simultaneously improve robustness and reduce computational costs. Together, these techniques yield a production-grade system achieving a 40x computational cost reduction compared to our baseline exchange classifier, while maintaining a 0.05% refusal rate on production traffic. Through extensive red-teaming comprising over 1,700 hours, we demonstrate strong protection against universal jailbreaks -- no attack on this system successfully elicited responses to all eight target queries comparable in detail to an undefended model. Our work establishes Constitutional Classifiers as practical and efficient safeguards for large language models.
Abstract:TeleChat3-MoE is the latest series of TeleChat large language models, featuring a Mixture-of-Experts (MoE) architecture with parameter counts ranging from 105 billion to over one trillion,trained end-to-end on Ascend NPU cluster. This technical report mainly presents the underlying training infrastructure that enables reliable and efficient scaling to frontier model sizes. We detail systematic methodologies for operator-level and end-to-end numerical accuracy verification, ensuring consistency across hardware platforms and distributed parallelism strategies. Furthermore, we introduce a suite of performance optimizations, including interleaved pipeline scheduling, attention-aware data scheduling for long-sequence training,hierarchical and overlapped communication for expert parallelism, and DVM-based operator fusion. A systematic parallelization framework, leveraging analytical estimation and integer linear programming, is also proposed to optimize multi-dimensional parallelism configurations. Additionally, we present methodological approaches to cluster-level optimizations, addressing host- and device-bound bottlenecks during large-scale training tasks. These infrastructure advancements yield significant throughput improvements and near-linear scaling on clusters comprising thousands of devices, providing a robust foundation for large-scale language model development on hardware ecosystems.
Abstract:We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering a 43\% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.
Abstract:Recent advances in coding agents suggest rapid progress toward autonomous software development, yet existing benchmarks fail to rigorously evaluate the long-horizon capabilities required to build complete software systems. Most prior evaluations focus on localized code generation, scaffolded completion, or short-term repair tasks, leaving open the question of whether agents can sustain coherent reasoning, planning, and execution over the extended horizons demanded by real-world repository construction. To address this gap, we present NL2Repo Bench, a benchmark explicitly designed to evaluate the long-horizon repository generation ability of coding agents. Given only a single natural-language requirements document and an empty workspace, agents must autonomously design the architecture, manage dependencies, implement multi-module logic, and produce a fully installable Python library. Our experiments across state-of-the-art open- and closed-source models reveal that long-horizon repository generation remains largely unsolved: even the strongest agents achieve below 40% average test pass rates and rarely complete an entire repository correctly. Detailed analysis uncovers fundamental long-horizon failure modes, including premature termination, loss of global coherence, fragile cross-file dependencies, and inadequate planning over hundreds of interaction steps. NL2Repo Bench establishes a rigorous, verifiable testbed for measuring sustained agentic competence and highlights long-horizon reasoning as a central bottleneck for the next generation of autonomous coding agents.
Abstract:Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning, while modular systems ignore cross-component interdependencies and synergies. To bridge this gap, we propose the Dynamic 3D Vision-Language-Planning Model (D3D-VLP). Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data. This allows different CoT components to mutually reinforce and implicitly supervise each other. To this end, we construct a large-scale dataset with 10M hybrid samples from 5K real scans and 20K synthetic scenes that are compatible with online learning methods such as RL and DAgger. Our D3D-VLP achieves state-of-the-art results on multiple benchmarks, including Vision-and-Language Navigation (R2R-CE, REVERIE-CE, NavRAG-CE), Object-goal Navigation (HM3D-OVON), and Task-oriented Sequential Grounding and Navigation (SG3D). Real-world mobile manipulation experiments further validate the effectiveness.
Abstract:The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose TiViBench, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) Structural Reasoning & Search, ii) Spatial & Visual Pattern Reasoning, iii) Symbolic & Logical Reasoning, and iv) Action Planning & Task Execution, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (e.g., Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce VideoTPO, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.
Abstract:Multimodal large language models (LLMs) have made rapid progress in visual understanding, yet their extension from images to videos often reduces to a naive concatenation of frame tokens. In this work, we investigate what video finetuning brings to multimodal LLMs. We propose Visual Chain-of-Thought (vCoT), an explicit reasoning process that generates transitional event descriptions between consecutive frames. Using vCoT, we systematically compare image-only LVLMs with their video-finetuned counterparts, both with and without access to these transitional cues. Our experiments show that vCoT significantly improves the performance of image-only models on long-form video question answering, while yielding only marginal gains for video-finetuned models. This suggests that the latter already capture frame-to-frame transitions implicitly. Moreover, we find that video models transfer this temporal reasoning ability to purely static settings, outperforming image models' baselines on relational visual reasoning tasks.
Abstract:The rapid proliferation of multimodal social media content has driven research in Multimodal Conversational Stance Detection (MCSD), which aims to interpret users' attitudes toward specific targets within complex discussions. However, existing studies remain limited by: **1) pseudo-multimodality**, where visual cues appear only in source posts while comments are treated as text-only, misaligning with real-world multimodal interactions; and **2) user homogeneity**, where diverse users are treated uniformly, neglecting personal traits that shape stance expression. To address these issues, we introduce **U-MStance**, the first user-centric MCSD dataset, containing over 40k annotated comments across six real-world targets. We further propose **PRISM**, a **P**ersona-**R**easoned mult**I**modal **S**tance **M**odel for MCSD. PRISM first derives longitudinal user personas from historical posts and comments to capture individual traits, then aligns textual and visual cues within conversational context via Chain-of-Thought to bridge semantic and pragmatic gaps across modalities. Finally, a mutual task reinforcement mechanism is employed to jointly optimize stance detection and stance-aware response generation for bidirectional knowledge transfer. Experiments on U-MStance demonstrate that PRISM yields significant gains over strong baselines, underscoring the effectiveness of user-centric and context-grounded multimodal reasoning for realistic stance understanding.




Abstract:The integration of graphs with Goal-conditioned Hierarchical Reinforcement Learning (GCHRL) has recently gained attention, as intermediate goals (subgoals) can be effectively sampled from graphs that naturally represent the overall task structure in most RL tasks. However, existing approaches typically rely on domain-specific knowledge to construct these graphs, limiting their applicability to new tasks. Other graph-based approaches create graphs dynamically during exploration but struggle to fully utilize them, because they have problems passing the information in the graphs to newly visited states. Additionally, current GCHRL methods face challenges such as sample inefficiency and poor subgoal representation. This paper proposes a solution to these issues by developing a graph encoder-decoder to evaluate unseen states. Our proposed method, Graph-Guided sub-Goal representation Generation RL (G4RL), can be incorporated into any existing GCHRL method when operating in environments with primarily symmetric and reversible transitions to enhance performance across this class of problems. We show that the graph encoder-decoder can be effectively implemented using a network trained on the state graph generated during exploration. Empirical results indicate that leveraging high and low-level intrinsic rewards from the graph encoder-decoder significantly enhances the performance of state-of-the-art GCHRL approaches with an extra small computational cost in dense and sparse reward environments.




Abstract:Recent advances in Large Visual Language Models (LVLMs) have demonstrated impressive performance across various vision-language tasks by leveraging large-scale image-text pretraining and instruction tuning. However, the security vulnerabilities of LVLMs have become increasingly concerning, particularly their susceptibility to backdoor attacks. Existing backdoor attacks focus on single-target attacks, i.e., targeting a single malicious output associated with a specific trigger. In this work, we uncover multi-target backdoor attacks, where multiple independent triggers corresponding to different attack targets are added in a single pass of training, posing a greater threat to LVLMs in real-world applications. Executing such attacks in LVLMs is challenging since there can be many incorrect trigger-target mappings due to severe feature interference among different triggers. To address this challenge, we propose MTAttack, the first multi-target backdoor attack framework for enforcing accurate multiple trigger-target mappings in LVLMs. The core of MTAttack is a novel optimization method with two constraints, namely Proxy Space Partitioning constraint and Trigger Prototype Anchoring constraint. It jointly optimizes multiple triggers in the latent space, with each trigger independently mapping clean images to a unique proxy class while at the same time guaranteeing their separability. Experiments on popular benchmarks demonstrate a high success rate of MTAttack for multi-target attacks, substantially outperforming existing attack methods. Furthermore, our attack exhibits strong generalizability across datasets and robustness against backdoor defense strategies. These findings highlight the vulnerability of LVLMs to multi-target backdoor attacks and underscore the urgent need for mitigating such threats. Code is available at https://github.com/mala-lab/MTAttack.