Offline Reinforcement Learning (RL) faces distributional shift and unreliable value estimation, especially for out-of-distribution (OOD) actions. To address this, existing uncertainty-based methods penalize the value function with uncertainty quantification and demand numerous ensemble networks, posing computational challenges and suboptimal outcomes. In this paper, we introduce a novel strategy employing diverse randomized value functions to estimate the posterior distribution of $Q$-values. It provides robust uncertainty quantification and estimates lower confidence bounds (LCB) of $Q$-values. By applying moderate value penalties for OOD actions, our method fosters a provably pessimistic approach. We also emphasize on diversity within randomized value functions and enhance efficiency by introducing a diversity regularization method, reducing the requisite number of networks. These modules lead to reliable value estimation and efficient policy learning from offline data. Theoretical analysis shows that our method recovers the provably efficient LCB-penalty under linear MDP assumptions. Extensive empirical results also demonstrate that our proposed method significantly outperforms baseline methods in terms of performance and parametric efficiency.
Sequential decision-making is desired to align with human intents and exhibit versatility across various tasks. Previous methods formulate it as a conditional generation process, utilizing return-conditioned diffusion models to directly model trajectory distributions. Nevertheless, the return-conditioned paradigm relies on pre-defined reward functions, facing challenges when applied in multi-task settings characterized by varying reward functions (versatility) and showing limited controllability concerning human preferences (alignment). In this work, we adopt multi-task preferences as a unified condition for both single- and multi-task decision-making, and propose preference representations aligned with preference labels. The learned representations are used to guide the conditional generation process of diffusion models, and we introduce an auxiliary objective to maximize the mutual information between representations and corresponding generated trajectories, improving alignment between trajectories and preferences. Extensive experiments in D4RL and Meta-World demonstrate that our method presents favorable performance in single- and multi-task scenarios, and exhibits superior alignment with preferences.
Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. In this paper, we introduce a novel framework that leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning trained on a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior generalization ability. Our project website is available at https://video-diff.github.io/.
In reinforcement learning, the optimism in the face of uncertainty (OFU) is a mainstream principle for directing exploration towards less explored areas, characterized by higher uncertainty. However, in the presence of environmental stochasticity (noise), purely optimistic exploration may lead to excessive probing of high-noise areas, consequently impeding exploration efficiency. Hence, in exploring noisy environments, while optimism-driven exploration serves as a foundation, prudent attention to alleviating unnecessary over-exploration in high-noise areas becomes beneficial. In this work, we propose Optimistic Value Distribution Explorer (OVD-Explorer) to achieve a noise-aware optimistic exploration for continuous control. OVD-Explorer proposes a new measurement of the policy's exploration ability considering noise in optimistic perspectives, and leverages gradient ascent to drive exploration. Practically, OVD-Explorer can be easily integrated with continuous control RL algorithms. Extensive evaluations on the MuJoCo and GridChaos tasks demonstrate the superiority of OVD-Explorer in achieving noise-aware optimistic exploration.
To obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online (O2O) RL provides a paradigm for improving an offline trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in O2O adaptation. To address this problem, we propose the Robust Offline-to-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to a tighter optimality bound in O2O against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions.
The robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion. Videos are available at https://risk-averse-locomotion.github.io/.
Reinforcement Learning (RL) has recently achieved remarkable success in robotic control. However, most RL methods operate in simulated environments where privileged knowledge (e.g., dynamics, surroundings, terrains) is readily available. Conversely, in real-world scenarios, robot agents usually rely solely on local states (e.g., proprioceptive feedback of robot joints) to select actions, leading to a significant sim-to-real gap. Existing methods address this gap by either gradually reducing the reliance on privileged knowledge or performing a two-stage policy imitation. However, we argue that these methods are limited in their ability to fully leverage the privileged knowledge, resulting in suboptimal performance. In this paper, we propose a novel single-stage privileged knowledge distillation method called the Historical Information Bottleneck (HIB) to narrow the sim-to-real gap. In particular, HIB learns a privileged knowledge representation from historical trajectories by capturing the underlying changeable dynamic information. Theoretical analysis shows that the learned privileged knowledge representation helps reduce the value discrepancy between the oracle and learned policies. Empirical experiments on both simulated and real-world tasks demonstrate that HIB yields improved generalizability compared to previous methods.
Diffusion models have demonstrated highly-expressive generative capabilities in vision and NLP. Recent studies in reinforcement learning (RL) have shown that diffusion models are also powerful in modeling complex policies or trajectories in offline datasets. However, these works have been limited to single-task settings where a generalist agent capable of addressing multi-task predicaments is absent. In this paper, we aim to investigate the effectiveness of a single diffusion model in modeling large-scale multi-task offline data, which can be challenging due to diverse and multimodal data distribution. Specifically, we propose Multi-Task Diffusion Model (\textsc{MTDiff}), a diffusion-based method that incorporates Transformer backbones and prompt learning for generative planning and data synthesis in multi-task offline settings. \textsc{MTDiff} leverages vast amounts of knowledge available in multi-task data and performs implicit knowledge sharing among tasks. For generative planning, we find \textsc{MTDiff} outperforms state-of-the-art algorithms across 50 tasks on Meta-World and 8 maps on Maze2D. For data synthesis, \textsc{MTDiff} generates high-quality data for testing tasks given a single demonstration as a prompt, which enhances the low-quality datasets for even unseen tasks.
Generalizing policies across different domains with dynamics mismatch poses a significant challenge in reinforcement learning. For example, a robot learns the policy in a simulator, but when it is deployed in the real world, the dynamics of the environment may be different. Given the source and target domain with dynamics mismatch, we consider the online dynamics adaptation problem, in which case the agent can access sufficient source domain data while online interactions with the target domain are limited. Existing research has attempted to solve the problem from the dynamics discrepancy perspective. In this work, we reveal the limitations of these methods and explore the problem from the value difference perspective via a novel insight on the value consistency across domains. Specifically, we present the Value-Guided Data Filtering (VGDF) algorithm, which selectively shares transitions from the source domain based on the proximity of paired value targets across the two domains. Empirical results on various environments with kinematic and morphology shifts demonstrate that our method achieves superior performance compared to prior approaches.