Abstract:We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to existing methods that rely on task-specific designs and exhibit limited generalization, Uni-Inter introduces the Unified Interactive Volume (UIV), a volumetric representation that encodes heterogeneous interactive entities into a shared spatial field. This enables consistent relational reasoning and compound interaction modeling. Motion generation is formulated as joint-wise probabilistic prediction over the UIV, allowing the model to capture fine-grained spatial dependencies and produce coherent, context-aware behaviors. Experiments across three representative interaction tasks demonstrate that Uni-Inter achieves competitive performance and generalizes well to novel combinations of entities. These results suggest that unified modeling of compound interactions offers a promising direction for scalable motion synthesis in complex environments.
Abstract:Recent 3D human motion generation models demonstrate remarkable reconstruction accuracy yet struggle to generalize beyond training distributions. This limitation arises partly from the use of precise 3D supervision, which encourages models to fit fixed coordinate patterns instead of learning the essential 3D structure and motion semantic cues required for robust generalization.To overcome this limitation, we propose Free3D, a framework that synthesizes realistic 3D motions without any 3D motion annotations. Free3D introduces a Motion-Lifting Residual Quantized VAE (ML-RQ) that maps 2D motion sequences into 3D-consistent latent spaces, and a suite of 3D-free regularization objectives enforcing view consistency, orientation coherence, and physical plausibility. Trained entirely on 2D motion data, Free3D generates diverse, temporally coherent, and semantically aligned 3D motions, achieving performance comparable to or even surpassing fully 3D-supervised counterparts. These results suggest that relaxing explicit 3D supervision encourages stronger structural reasoning and generalization, offering a scalable and data-efficient paradigm for 3D motion generation.
Abstract:Text-to-Image (T2I) synthesis has made significant advancements in recent years, driving applications such as generating datasets automatically. However, precise control over object localization in generated images remains a challenge. Existing methods fail to fully utilize positional information, leading to an inadequate understanding of object spatial layouts. To address this issue, we propose SpatialLock, a novel framework that leverages perception signals and grounding information to jointly control the generation of spatial locations. SpatialLock incorporates two components: Position-Engaged Injection (PoI) and Position-Guided Learning (PoG). PoI directly integrates spatial information through an attention layer, encouraging the model to learn the grounding information effectively. PoG employs perception-based supervision to further refine object localization. Together, these components enable the model to generate objects with precise spatial arrangements and improve the visual quality of the generated images. Experiments show that SpatialLock sets a new state-of-the-art for precise object positioning, achieving IOU scores above 0.9 across multiple datasets.
Abstract:We present Interleaved Learning for Motion Synthesis (InterSyn), a novel framework that targets the generation of realistic interaction motions by learning from integrated motions that consider both solo and multi-person dynamics. Unlike previous methods that treat these components separately, InterSyn employs an interleaved learning strategy to capture the natural, dynamic interactions and nuanced coordination inherent in real-world scenarios. Our framework comprises two key modules: the Interleaved Interaction Synthesis (INS) module, which jointly models solo and interactive behaviors in a unified paradigm from a first-person perspective to support multiple character interactions, and the Relative Coordination Refinement (REC) module, which refines mutual dynamics and ensures synchronized motions among characters. Experimental results show that the motion sequences generated by InterSyn exhibit higher text-to-motion alignment and improved diversity compared with recent methods, setting a new benchmark for robust and natural motion synthesis. Additionally, our code will be open-sourced in the future to promote further research and development in this area.
Abstract:Pioneered by the foundational information theory by Claude Shannon and the visionary framework of machine intelligence by Alan Turing, the convergent evolution of information and communication technologies (IT/CT) has created an unbroken wave of connectivity and computation. This synergy has sparked a technological revolution, now reaching its peak with large artificial intelligence (AI) models that are reshaping industries and redefining human-machine collaboration. However, the realization of ubiquitous intelligence faces considerable challenges due to substantial resource consumption in large models and high communication bandwidth demands. To address these challenges, AI Flow has been introduced as a multidisciplinary framework that integrates cutting-edge IT and CT advancements, with a particular emphasis on the following three key points. First, device-edge-cloud framework serves as the foundation, which integrates end devices, edge servers, and cloud clusters to optimize scalability and efficiency for low-latency model inference. Second, we introduce the concept of familial models, which refers to a series of different-sized models with aligned hidden features, enabling effective collaboration and the flexibility to adapt to varying resource constraints and dynamic scenarios. Third, connectivity- and interaction-based intelligence emergence is a novel paradigm of AI Flow. By leveraging communication networks to enhance connectivity, the collaboration among AI models across heterogeneous nodes achieves emergent intelligence that surpasses the capability of any single model. The innovations of AI Flow provide enhanced intelligence, timely responsiveness, and ubiquitous accessibility to AI services, paving the way for the tighter fusion of AI techniques and communication systems.




Abstract:In this paper, we propose a novel framework for controllable video diffusion, OmniVDiff, aiming to synthesize and comprehend multiple video visual content in a single diffusion model. To achieve this, OmniVDiff treats all video visual modalities in the color space to learn a joint distribution, while employing an adaptive control strategy that dynamically adjusts the role of each visual modality during the diffusion process, either as a generation modality or a conditioning modality. This allows flexible manipulation of each modality's role, enabling support for a wide range of tasks. Consequently, our model supports three key functionalities: (1) Text-conditioned video generation: multi-modal visual video sequences (i.e., rgb, depth, canny, segmentaion) are generated based on the text conditions in one diffusion process; (2) Video understanding: OmniVDiff can estimate the depth, canny map, and semantic segmentation across the input rgb frames while ensuring coherence with the rgb input; and (3) X-conditioned video generation: OmniVDiff generates videos conditioned on fine-grained attributes (e.g., depth maps or segmentation maps). By integrating these diverse tasks into a unified video diffusion framework, OmniVDiff enhances the flexibility and scalability for controllable video diffusion, making it an effective tool for a variety of downstream applications, such as video-to-video translation. Extensive experiments demonstrate the effectiveness of our approach, highlighting its potential for various video-related applications.




Abstract:Generating high-quality videos from textual descriptions poses challenges in maintaining temporal coherence and control over subject motion. We propose VAST (Video As Storyboard from Text), a two-stage framework to address these challenges and enable high-quality video generation. In the first stage, StoryForge transforms textual descriptions into detailed storyboards, capturing human poses and object layouts to represent the structural essence of the scene. In the second stage, VisionForge generates videos from these storyboards, producing high-quality videos with smooth motion, temporal consistency, and spatial coherence. By decoupling text understanding from video generation, VAST enables precise control over subject dynamics and scene composition. Experiments on the VBench benchmark demonstrate that VAST outperforms existing methods in both visual quality and semantic expression, setting a new standard for dynamic and coherent video generation.
Abstract:Video diffusion models have made substantial progress in various video generation applications. However, training models for long video generation tasks require significant computational and data resources, posing a challenge to developing long video diffusion models. This paper investigates a straightforward and training-free approach to extend an existing short video diffusion model (e.g. pre-trained on 16-frame videos) for consistent long video generation (e.g. 128 frames). Our preliminary observation has found that directly applying the short video diffusion model to generate long videos can lead to severe video quality degradation. Further investigation reveals that this degradation is primarily due to the distortion of high-frequency components in long videos, characterized by a decrease in spatial high-frequency components and an increase in temporal high-frequency components. Motivated by this, we propose a novel solution named FreeLong to balance the frequency distribution of long video features during the denoising process. FreeLong blends the low-frequency components of global video features, which encapsulate the entire video sequence, with the high-frequency components of local video features that focus on shorter subsequences of frames. This approach maintains global consistency while incorporating diverse and high-quality spatiotemporal details from local videos, enhancing both the consistency and fidelity of long video generation. We evaluated FreeLong on multiple base video diffusion models and observed significant improvements. Additionally, our method supports coherent multi-prompt generation, ensuring both visual coherence and seamless transitions between scenes.
Abstract:While Large Language Models (LLMs) based agents have successfully mimicked human behaviors in various scenarios, the realm of complex, multi-character social interactions within extended contexts remains underexplored. The challenge is compounded by privacy concerns, making it difficult to capture and utilize intricate real-life interactions. More importantly, the absence of quantitative evaluation methods hampers the pursuit of high-quality agent interactions, often leading to interactions that are limited in informativeness and expressiveness, characterized by superficial small talk without clear intentions. In this work, we leverage the rules of Tabletop Role-Playing Games (TRPG) to create an environment conducive to complex, context-rich interactions, emphasizing informativeness and expressiveness. This virtual setting alleviates privacy concerns and motivates agents to engage in meaningful, high-quality interactions as part of their in-game objectives. To assess these interactions, we introduce the Agent interaction Evaluation framework (AntEval), targeting the qualitative evaluation of interaction informativeness and expressiveness. Specifically, we propose two novel evaluation metrics: Information Exchanging Precision (IEP) and Interaction Expressiveness Gap (IEG). These metrics are designed to assess interactions in scenarios focused on information exchange and intention expression, respectively. Our experimental results demonstrate the effectiveness of these metrics in evaluating interaction quality. Notably, we identify significant areas for improvement in LLMs regarding social interactions, as highlighted by our metrics. We believe AntEval will guide further exploration in complex agent interactions, bringing them closer to emulating real human behavior and enhancing their integration and utility in real-world applications.




Abstract:Recent advancements in natural language and Large Language Models (LLMs) have enabled AI agents to simulate human-like interactions within virtual worlds. However, these interactions still face limitations in complexity and flexibility, particularly in scenarios involving multiple characters and novel objects. Pre-defining all interactable objects in the agent's world model presents challenges, and conveying implicit intentions to multiple characters through complex interactions remains difficult. To address these issues, we propose integrating virtual Game Masters (GMs) into the agent's world model, drawing inspiration from Tabletop Role-Playing Games (TRPGs). GMs play a crucial role in overseeing information, estimating players' intentions, providing environment descriptions, and offering feedback, compensating for current world model deficiencies. To facilitate future explorations for complex interactions, we introduce a benchmark named Tachikuma, comprising a Multiple character and novel Object based interaction Estimation (MOE) task and a supporting dataset. MOE challenges models to understand characters' intentions and accurately determine their actions within intricate contexts involving multi-character and novel object interactions. Besides, the dataset captures log data from real-time communications during gameplay, providing diverse, grounded, and complex interactions for further explorations. Finally, we present a simple prompting baseline and evaluate its performance, demonstrating its effectiveness in enhancing interaction understanding. We hope that our dataset and task will inspire further research in complex interactions with natural language, fostering the development of more advanced AI agents.