Video localization tasks aim to temporally locate specific instances in videos, including temporal action localization (TAL), sound event detection (SED) and audio-visual event localization (AVEL). Existing methods over-specialize on each task, overlooking the fact that these instances often occur in the same video to form the complete video content. In this work, we present UniAV, a Unified Audio-Visual perception network, to achieve joint learning of TAL, SED and AVEL tasks for the first time. UniAV can leverage diverse data available in task-specific datasets, allowing the model to learn and share mutually beneficial knowledge across tasks and modalities. To tackle the challenges posed by substantial variations in datasets (size/domain/duration) and distinct task characteristics, we propose to uniformly encode visual and audio modalities of all videos to derive generic representations, while also designing task-specific experts to capture unique knowledge for each task. Besides, we develop a unified language-aware classifier by utilizing a pre-trained text encoder, enabling the model to flexibly detect various types of instances and previously unseen ones by simply changing prompts during inference. UniAV outperforms its single-task counterparts by a large margin with fewer parameters, achieving on-par or superior performances compared to state-of-the-art task-specific methods across ActivityNet 1.3, DESED and UnAV-100 benchmarks.
With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of Large Language Models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of the recent advancements in video understanding harnessing the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended spatial-temporal reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into four main types: LLM-based Video Agents, Vid-LLMs Pretraining, Vid-LLMs Instruction Tuning, and Hybrid Methods. Furthermore, this survey presents a comprehensive study of the tasks, datasets, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.
In recent years, learning-based approaches have demonstrated significant promise in addressing intricate navigation tasks. Traditional methods for training deep neural network navigation policies rely on meticulously designed reward functions or extensive teleoperation datasets as navigation demonstrations. However, the former is often confined to simulated environments, and the latter demands substantial human labor, making it a time-consuming process. Our vision is for robots to autonomously learn navigation skills and adapt their behaviors to environmental changes without any human intervention. In this work, we discuss the self-supervised navigation problem and present Dynamic Graph Memory (DGMem), which facilitates training only with on-board observations. With the help of DGMem, agents can actively explore their surroundings, autonomously acquiring a comprehensive navigation policy in a data-efficient manner without external feedback. Our method is evaluated in photorealistic 3D indoor scenes, and empirical studies demonstrate the effectiveness of DGMem.
Pre-trained vision-language models, e.g., CLIP, working with manually designed prompts have demonstrated great capacity of transfer learning. Recently, learnable prompts achieve state-of-the-art performance, which however are prone to overfit to seen classes, failing to generalize to unseen classes. In this paper, we propose a Knowledge-Aware Prompt Tuning (KAPT) framework for vision-language models. Our approach takes inspiration from human intelligence in which external knowledge is usually incorporated into recognizing novel categories of objects. Specifically, we design two complementary types of knowledge-aware prompts for the text encoder to leverage the distinctive characteristics of category-related external knowledge. The discrete prompt extracts the key information from descriptions of an object category, and the learned continuous prompt captures overall contexts. We further design an adaptation head for the visual encoder to aggregate salient attentive visual cues, which establishes discriminative and task-aware visual representations. We conduct extensive experiments on 11 widely-used benchmark datasets and the results verify the effectiveness in few-shot image classification, especially in generalizing to unseen categories. Compared with the state-of-the-art CoCoOp method, KAPT exhibits favorable performance and achieves an absolute gain of 3.22% on new classes and 2.57% in terms of harmonic mean.
Image-to-text generation aims to describe images using natural language. Recently, zero-shot image captioning based on pre-trained vision-language models (VLMs) and large language models (LLMs) has made significant progress. However, we have observed and empirically demonstrated that these methods are susceptible to modality bias induced by LLMs and tend to generate descriptions containing objects (entities) that do not actually exist in the image but frequently appear during training (i.e., object hallucination). In this paper, we propose ViECap, a transferable decoding model that leverages entity-aware decoding to generate descriptions in both seen and unseen scenarios. ViECap incorporates entity-aware hard prompts to guide LLMs' attention toward the visual entities present in the image, enabling coherent caption generation across diverse scenes. With entity-aware hard prompts, ViECap is capable of maintaining performance when transferring from in-domain to out-of-domain scenarios. Extensive experiments demonstrate that ViECap sets a new state-of-the-art cross-domain (transferable) captioning and performs competitively in-domain captioning compared to previous VLMs-based zero-shot methods. Our code is available at: https://github.com/FeiElysia/ViECap
Vision-language pre-training (VLP) models have shown vulnerability to adversarial examples in multimodal tasks. Furthermore, malicious adversaries can be deliberately transferred to attack other black-box models. However, existing work has mainly focused on investigating white-box attacks. In this paper, we present the first study to investigate the adversarial transferability of recent VLP models. We observe that existing methods exhibit much lower transferability, compared to the strong attack performance in white-box settings. The transferability degradation is partly caused by the under-utilization of cross-modal interactions. Particularly, unlike unimodal learning, VLP models rely heavily on cross-modal interactions and the multimodal alignments are many-to-many, e.g., an image can be described in various natural languages. To this end, we propose a highly transferable Set-level Guidance Attack (SGA) that thoroughly leverages modality interactions and incorporates alignment-preserving augmentation with cross-modal guidance. Experimental results demonstrate that SGA could generate adversarial examples that can strongly transfer across different VLP models on multiple downstream vision-language tasks. On image-text retrieval, SGA significantly enhances the attack success rate for transfer attacks from ALBEF to TCL by a large margin (at least 9.78% and up to 30.21%), compared to the state-of-the-art.
Art forms such as movies and television (TV) dramas are reflections of the real world, which have attracted much attention from the multimodal learning community recently. However, existing corpora in this domain share three limitations: (1) annotated in a scene-oriented fashion, they ignore the coherence within plots; (2) their text lacks empathy and seldom mentions situational context; (3) their video clips fail to cover long-form relationship due to short duration. To address these fundamental issues, using 1,106 TV drama episodes and 24,875 informative plot-focused sentences written by professionals, with the help of 449 human annotators, we constructed PTVD, the first plot-oriented multimodal dataset in the TV domain. It is also the first non-English dataset of its kind. Additionally, PTVD contains more than 26 million bullet screen comments (BSCs), powering large-scale pre-training. Next, aiming to open-source a strong baseline for follow-up works, we developed the multimodal algorithm that attacks different cinema/TV modelling problems with a unified architecture. Extensive experiments on three cognitive-inspired tasks yielded a number of novel observations (some of them being quite counter-intuition), further validating the value of PTVD in promoting multimodal research. The dataset and codes are released at \url{https://ptvd.github.io/}.
Our winning entry for the CVPR 2023 Generic Event Boundary Captioning (GEBC) competition is detailed in this paper. Unlike conventional video captioning tasks, GEBC demands that the captioning model possess an understanding of immediate changes in status around the designated video boundary, making it a difficult task. This paper proposes an effective model LLMVA-GEBC (Large Language Model with Video Adapter for Generic Event Boundary Captioning): (1) We utilize a pretrained LLM for generating human-like captions with high quality. (2) To adapt the model to the GEBC task, we take the video Q-former as an adapter and train it with the frozen visual feature extractors and LLM. Our proposed method achieved a 76.14 score on the test set and won the first place in the challenge. Our code is available at https://github.com/zjr2000/LLMVA-GEBC .
Controllable image captioning is an emerging multimodal topic that aims to describe the image with natural language following human purpose, $\textit{e.g.}$, looking at the specified regions or telling in a particular text style. State-of-the-art methods are trained on annotated pairs of input controls and output captions. However, the scarcity of such well-annotated multimodal data largely limits their usability and scalability for interactive AI systems. Leveraging unimodal instruction-following foundation models is a promising alternative that benefits from broader sources of data. In this paper, we present Caption AnyThing (CAT), a foundation model augmented image captioning framework supporting a wide range of multimodel controls: 1) visual controls, including points, boxes, and trajectories; 2) language controls, such as sentiment, length, language, and factuality. Powered by Segment Anything Model (SAM) and ChatGPT, we unify the visual and language prompts into a modularized framework, enabling the flexible combination between different controls. Extensive case studies demonstrate the user intention alignment capabilities of our framework, shedding light on effective user interaction modeling in vision-language applications. Our code is publicly available at https://github.com/ttengwang/Caption-Anything.