The stability and generalization of stochastic gradient-based methods provide valuable insights into understanding the algorithmic performance of machine learning models. As the main workhorse for deep learning, stochastic gradient descent has received a considerable amount of studies. Nevertheless, the community paid little attention to its decentralized variants. In this paper, we provide a novel formulation of the decentralized stochastic gradient descent. Leveraging this formulation together with (non)convex optimization theory, we establish the first stability and generalization guarantees for the decentralized stochastic gradient descent. Our theoretical results are built on top of a few common and mild assumptions and reveal that the decentralization deteriorates the stability of SGD for the first time. We verify our theoretical findings by using a variety of decentralized settings and benchmark machine learning models.
In recent years, the Deep Learning Alternating Minimization (DLAM), which is actually the alternating minimization applied to the penalty form of the deep neutral networks training, has been developed as an alternative algorithm to overcome several drawbacks of Stochastic Gradient Descent (SGD) algorithms. This work develops an improved DLAM by the well-known inertial technique, namely iPDLAM, which predicts a point by linearization of current and last iterates. To obtain further training speed, we apply a warm-up technique to the penalty parameter, that is, starting with a small initial one and increasing it in the iterations. Numerical results on real-world datasets are reported to demonstrate the efficiency of our proposed algorithm.
Many ecological studies and conservation policies are based on field observations of species, which can be affected by systematic variability introduced by the observation process. A recently introduced causal modeling technique called 'half-sibling regression' can detect and correct for systematic errors in measurements of multiple independent random variables. However, it will remove intrinsic variability if the variables are dependent, and therefore does not apply to many situations, including modeling of species counts that are controlled by common causes. We present a technique called 'three-quarter sibling regression' to partially overcome this limitation. It can filter the effect of systematic noise when the latent variables have observed common causes. We provide theoretical justification of this approach, demonstrate its effectiveness on synthetic data, and show that it reduces systematic detection variability due to moon brightness in moth surveys.
Accelerating the learning processes for complex tasks by leveraging previously learned tasks has been one of the most challenging problems in reinforcement learning, especially when the similarity between source and target tasks is low or unknown. In this work, we propose a REPresentation-And-INstance Transfer algorithm (REPAINT) for deep actor-critic reinforcement learning paradigm. In representation transfer, we adopt a kickstarted training method using a pre-trained teacher policy by introducing an auxiliary cross-entropy loss. In instance transfer, we develop a sampling approach, i.e., advantage-based experience replay, on transitions collected following the teacher policy, where only the samples with high advantage estimates are retained for policy update. We consider both learning an unseen target task by transferring from previously learned teacher tasks and learning a partially unseen task composed of multiple sub-tasks by transferring from a pre-learned teacher sub-task. In several benchmark experiments, REPAINT significantly reduces the total training time and improves the asymptotic performance compared to training with no prior knowledge and other baselines.
Full projector compensation aims to modify a projector input image to compensate for both geometric and photometric disturbance of the projection surface. Traditional methods usually solve the two parts separately and may suffer from suboptimal solutions. In this paper, we propose the first end-to-end differentiable solution, named CompenNeSt++, to solve the two problems jointly. First, we propose a novel geometric correction subnet, named WarpingNet, which is designed with a cascaded coarse-to-fine structure to learn the sampling grid directly from sampling images. Second, we propose a novel photometric compensation subnet, named CompenNeSt, which is designed with a siamese architecture to capture the photometric interactions between the projection surface and the projected images, and to use such information to compensate the geometrically corrected images. By concatenating WarpingNet with CompenNeSt, CompenNeSt++ accomplishes full projector compensation and is end-to-end trainable. Third, to improve practicability, we propose a novel synthetic data-based pre-training strategy to significantly reduce the number of training images and training time. Moreover, we construct the first setup-independent full compensation benchmark to facilitate future studies. In thorough experiments, our method shows clear advantages over prior art with promising compensation quality and meanwhile being practically convenient.
We propose Federated Generative Adversarial Network (FedGAN) for training a GAN across distributed sources of non-independent-and-identically-distributed data sources subject to communication and privacy constraints. Our algorithm uses local generators and discriminators which are periodically synced via an intermediary that averages and broadcasts the generator and discriminator parameters. We theoretically prove the convergence of FedGAN with both equal and two time-scale updates of generator and discriminator, under standard assumptions, using stochastic approximations and communication efficient stochastic gradient descents. We experiment FedGAN on toy examples (2D system, mixed Gaussian, and Swiss role), image datasets (MNIST, CIFAR-10, and CelebA), and time series datasets (household electricity consumption and electric vehicle charging sessions). We show FedGAN converges and has similar performance to general distributed GAN, while reduces communication complexity. We also show its robustness to reduced communications.
We propose Federated Generative Adversarial Network (FedGAN) for training a GAN across distributed sources of non-independent-and-identically-distributed data sources subject to communication and privacy constraints. Our algorithm uses local generators and discriminators which are periodically synced via an intermediary that averages and broadcasts the generator and discriminator parameters. We theoretically prove the convergence of FedGAN with both equal and two time-scale updates of generator and discriminator, under standard assumptions, using stochastic approximations and communication efficient stochastic gradient descents. We experiment FedGAN on toy examples (2D system, mixed Gaussian, and Swiss role), image datasets (MNIST, CIFAR-10, and CelebA), and time series datasets (household electricity consumption and electric vehicle charging sessions). We show FedGAN converges and has similar performance to general distributed GAN, while reduces communication complexity. We also show its robustness to reduced communications.