Southern University of Science and Technology
Abstract:We introduce Kwai Keye-VL-2.0-30B-A3B, an open-source Mixture-of-Experts (MoE) multimodal foundation model designed to advance long-video understanding and agentic intelligence. To address the challenges of ultra-long contexts, information redundancy, and prohibitive computational costs inherent in hour-level videos, Keye-VL-2.0 is the first to adapt DeepSeek Sparse Attention (DSA) to GQA-based multimodal architectures, enabling lossless 256K context processing while capturing critical frames and long-range temporal dependencies. This architecture is underpinned by a highly optimized training and inference infrastructure, including scalable video I/O, heterogeneous ViT-LM parallelism, and custom DSA kernels that significantly maximize throughput and minimize computational overhead. Furthermore, to overcome the algorithmic dilemma of catastrophic forgetting during multi-task alignment, we introduce Cross-Modal Multi-Teacher On-Policy Distillation (MOPD) paired with Context-RL and Video-RL. By distilling dense token-level teacher feedback from on-policy rollouts back into the MoE backbone, which activates only 3B parameters, Keye-VL-2.0 natively empowers advanced agent collaboration across Code, Tool, and Search scenarios with multimodal self-correction. Extensive evaluations across video understanding, temporal grounding, reasoning, STEM, and agent benchmarks demonstrate that Keye-VL-2.0-30B-A3B achieves state-of-the-art performance among models of similar scale, particularly excelling in fine-grained temporal localization on TimeLens and long-video comprehension on Video-MME-v2 and LongVideoBench. We release our model checkpoints to accelerate community progress toward scalable and robust multimodal agentic applications.
Abstract:Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.
Abstract:Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.
Abstract:Visual captioning requires models to capture visual content faithfully while minimizing both omission and hallucination. As the dominant paradigm for captioning, MLLMs have achieved strong performance through scaling and high-quality data. Recently, RL has emerged as a key route to driving MLLMs toward higher precision and broader coverage, however, existing reward designs for captioning fail to provide fine-grained and reliable signals for factual verification, limiting their effectiveness. To address this, we propose VCap, a Witness-Adjudicator reward that pairs the reference caption (a witness) with the visual signal (an adjudicator). By explicitly verifying factual consistency between the reference and policy-generated captions grounded in the visual signal, VCap delivers a reward signal with hypergeometric-distribution-level precision for caption quality verification. This design enables effective learning even from imperfect references, facilitating weak-to-strong generalization in RL training. In our experiments, an 8B model trained with VCap outperforms open- and closed-source SOTA models on multiple image and video captioning benchmarks. Human evaluation further confirms its strong alignment with factual correctness. Additionally, VCap improves MLLM perceptual capability, generalizes across tasks, and surpasses best-of-N distillation, challenging prior assumptions about RLVR.
Abstract:Domain specialization can improve LLM behavior in vertical domains, but often weakens the general capabilities inherited from the original model. Recent Multi-Teacher On-Policy Distillation (MOPD) pipelines recover model capabilities by supervising student-generated trajectories with teacher feedback, but typically assume teacher-aligned prompt coverage, requiring prompts to match the teachers' training distributions. This assumption is difficult to satisfy when the general teacher is an open-source model whose post-training data are unknown. Instead of attempting to reconstruct this hidden distribution, we study general capability recovery with readily available proxy general prompts. We identify two failure modes of vanilla MOPD in this incomplete-coverage situation: recovery-preservation counteraction from mixing conflicting recovery and preservation gradients, and weak-signal flattening from uniformly averaging samples with unequal correction demand. We propose Counteraction-Aware Multi-Teacher On-Policy Distillation (CaMOPD), which addresses these issues with decoupled alternating training and gap-based sample selection. CaMOPD gives general recovery dedicated updates, periodically reviews domain prompts for preservation, and selects samples with larger averaged token-level teacher-student log-probability gaps to concentrate correction signals. Across role-play dialogue and medical reasoning QA scenarios, CaMOPD performs best in general recovery over baselines while maintaining domain-specific behavior. Gradient coherence analyses further support the intended effect of CaMOPD in producing more coherent correction signals.
Abstract:Metaphorical videos are prevalent across various real-world scenarios to convey complex ideas, and understanding them typically requires high-order cognitive capabilities. The lack of systematic studies on metaphorical video understanding not only constrains the real-world applicability of MLLMs but also impedes the thorough assessment of their high-order cognitive capabilities. To bridge this gap, we propose MetaphorVU-Bench, the first systematic and comprehensive benchmark dedicated to metaphorical video understanding. Through experiments, we find current MLLMs struggle with accurate metaphorical video understanding, lagging far behind human level, primarily due to defective cross-domain mapping. Motivated by this finding, we construct a metaphor knowledge graph as mapping augmentation and propose MetaphorBoost, an inference-time enhancement framework achieving consistent performance improvement. Our benchmark, analysis, and method provide useful insights and a foundation for future research on advancing MLLMs.
Abstract:We introduce TerminalWorld, a scalable data engine that automatically reverse-engineers high-fidelity evaluation tasks from "in-the-wild" terminal recordings. Processing 80,870 terminal recordings, the engine yields a full benchmark of 1,530 validated tasks, spanning 18 real-world categories, ranging from short everyday operations to workflows exceeding 50 steps, and covering 1,280 unique commands. From these, we curate a Verified subset of 200 representative, manually reviewed tasks. Comprehensive benchmarking on TerminalWorld-Verified across eight frontier models and six agents reveals that current systems still struggle with authentic terminal workflows, achieving a maximum pass rate of only 62.5%. Moreover, TerminalWorld captures real-world terminal capabilities distinct from existing expert-curated benchmarks (e.g., Terminal-Bench), with only a weak correlation to their scores (Pearson r=0.20). The automated engine makes TerminalWorld authentic and scalable by construction, enabling it to evaluate agents in real-world terminal environments as developer practices evolve. Data and code are available at https://github.com/EuniAI/TerminalWorld.
Abstract:We present GoLongRL, a fully open-source, capability-oriented post-training recipe for long-context reinforcement learning with verifiable rewards (RLVR). Existing long-context RL methods often treat data construction as a matter of designing increasingly complex retrieval paths, leading to homogeneous task coverage and reward formulations that inadequately reflect practical long-context requirements. Our work offers two contributions. (1) Capability-oriented data construction with full open release. We openly release a dataset of 23K RLVR samples, the complete construction pipeline, and all training code. Guided by a taxonomy of long-context capabilities, the dataset spans 9 task types, each paired with its natural evaluation metric. It comprises curated open-source samples from established corpora and synthetic samples whose QA pairs are generated from real source documents such as books, academic papers, and multi-turn dialogues. Under the same vanilla GRPO setup, our dataset alone outperforms the closed-source QwenLong-L1.5 dataset. Moreover, our Qwen3-30B-A3B model trained on this data delivers long-context performance comparable to DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507, suggesting that broader coverage and greater reward diversity substantially benefit long-context capability improvement. (2) TMN-Reweight for heterogeneous multitask optimization. To address optimization challenges from heterogeneous rewards, we propose TMN-Reweight, which combines task-level mean normalization for cross-task reward scale alignment with difficulty-adaptive weighting for more reliable advantage estimation. TMN-Reweight further improves average performance over vanilla GRPO, with general capabilities preserved or improved across reported evaluations.
Abstract:A/B testing remains the gold standard for evaluating modifications to e-commerce storefronts, yet it diverts traffic, requires weeks to reach statistical significance, and risks degrading user experience. We present SimGym, a framework for simulating A/B tests on e-commerce storefronts using vision-language model (VLM) agents operating in a live browser. The framework comprises three key components: (a) a traffic-grounded persona generation pipeline that derives per-shop buyer archetypes and intents from production clickstream data; (b) a live-browser agent architecture that combines multimodal perception over visual and browser-structured observations with episodic memory and guardrails to conduct coherent shopping sessions across control and treatment storefronts; and (c) an evaluation protocol that compares simulated outcome shifts with observed shifts in real buyer behavior. We validate SimGym on A/B tests of visually driven UI theme changes from a major e-commerce platform across diverse storefronts and product categories. Empirical results show that SimGym agents achieve strong agreement with observed outcome shifts, attaining 77% directional alignment with add-to-cart shifts observed across interface variants in real-buyer traffic. It reduces experimental cycles from weeks to under an hour, enabling rapid experimentation without exposing real buyers to candidate variants.
Abstract:LLM-based web agents can navigate live storefronts, yet they often collapse to a single "average buyer" policy, failing to capture the heterogeneous and distributional nature of real buyer populations. Existing personalization methods rely on hand-crafted prompt-based personas that are brittle, difficult to scale, context-inefficient, and unable to faithfully represent population-level behavior. We introduce SimPersona, a novel framework that learns discrete buyer types from historical traffic and exposes them to LLM-based web agents as compact persona tokens. Given raw clickstreams, a behavior-aware VQ-VAE induces a discrete buyer-type space that captures the statistical structure of real buyer behavior and merchant-specific buyer population distributions. To provide behavior-specific guidance to LLM-based web agents, SimPersona maps each learned buyer type to a dedicated persona token in the LLM agent vocabulary and fine-tunes the agent with these tokens on real browsing traces. At inference, each synthetic buyer is assigned to a learned buyer type with a single encoder forward pass, requiring no retraining or store-specific prompt engineering. For population-level simulation, SimPersona samples buyer types from each merchant's empirical distribution over the learned VQ-VAE codebook and instantiates agents with the corresponding persona tokens, preserving merchant-specific buyer population distributions. Evaluated on $8.37$M buyers across $42$ held-out live storefronts, SimPersona achieves $78\%$ conversion-rate alignment with real buyers, exhibits interpretable behavioral variation across buyer types, and outperforms a baseline with $8\times$ more parameters on goal-oriented shopping tasks. We further release an open-source data pipeline that converts raw e-commerce event logs into buyer representations and agent-training traces.