Abstract:Realizing low-cost communication in robotic mixed reality (RoboMR) systems presents a challenge, due to the necessity of uploading high-resolution images through wireless channels. This paper proposes Gaussian splatting (GS) RoboMR (GSMR), which enables the simulator to opportunistically render a photo-realistic view from the robot's pose by calling ``memory'' from a GS model, thus reducing the need for excessive image uploads. However, the GS model may involve discrepancies compared to the actual environments. To this end, a GS cross-layer optimization (GSCLO) framework is further proposed, which jointly optimizes content switching (i.e., deciding whether to upload image or not) and power allocation (i.e., adjusting to content profiles) across different frames by minimizing a newly derived GSMR loss function. The GSCLO problem is addressed by an accelerated penalty optimization (APO) algorithm that reduces computational complexity by over $10$x compared to traditional branch-and-bound and search algorithms. Moreover, variants of GSCLO are presented to achieve robust, low-power, and multi-robot GSMR. Extensive experiments demonstrate that the proposed GSMR paradigm and GSCLO method achieve significant improvements over existing benchmarks on both wheeled and legged robots in terms of diverse metrics in various scenarios. For the first time, it is found that RoboMR can be achieved with ultra-low communication costs, and mixture of data is useful for enhancing GS performance in dynamic scenarios.
Abstract:Humanoid robots have the potential capability to perform a diverse range of manipulation tasks, but this is based on a robust and precise standing controller. Existing methods are either ill-suited to precisely control high-dimensional upper-body joints, or difficult to ensure both robustness and accuracy, especially when upper-body motions are fast. This paper proposes a novel time optimization policy (TOP), to train a standing manipulation control model that ensures balance, precision, and time efficiency simultaneously, with the idea of adjusting the time trajectory of upper-body motions but not only strengthening the disturbance resistance of the lower-body. Our approach consists of three parts. Firstly, we utilize motion prior to represent upper-body motions to enhance the coordination ability between the upper and lower-body by training a variational autoencoder (VAE). Then we decouple the whole-body control into an upper-body PD controller for precision and a lower-body RL controller to enhance robust stability. Finally, we train TOP method in conjunction with the decoupled controller and VAE to reduce the balance burden resulting from fast upper-body motions that would destabilize the robot and exceed the capabilities of the lower-body RL policy. The effectiveness of the proposed approach is evaluated via both simulation and real world experiments, which demonstrate the superiority on standing manipulation tasks stably and accurately. The project page can be found at https://anonymous.4open.science/w/top-258F/.
Abstract:Federated Graph Learning (FGL) combines the privacy-preserving capabilities of federated learning (FL) with the strong graph modeling capability of Graph Neural Networks (GNNs). Current research addresses subgraph-FL only from the structural perspective, neglecting the propagation of graph signals on spatial and spectral domains of the structure. From a spatial perspective, subgraph-FL introduces edge disconnections between clients, leading to disruptions in label signals and a degradation in the class knowledge of the global GNN. From a spectral perspective, spectral heterogeneity causes inconsistencies in signal frequencies across subgraphs, which makes local GNNs overfit the local signal propagation schemes. As a result, spectral client drifts occur, undermining global generalizability. To tackle the challenges, we propose a global knowledge repository to mitigate label signal disruption and a frequency alignment to address spectral client drifts. The combination of spatial and spectral strategies forms our framework S2FGL. Extensive experiments on multiple datasets demonstrate the superiority of S2FGL. The code is available at https://github.com/Wonder7racer/S2FGL.git.
Abstract:The application of AI in psychiatric diagnosis faces significant challenges, including the subjective nature of mental health assessments, symptom overlap across disorders, and privacy constraints limiting data availability. To address these issues, we present MoodAngels, the first specialized multi-agent framework for mood disorder diagnosis. Our approach combines granular-scale analysis of clinical assessments with a structured verification process, enabling more accurate interpretation of complex psychiatric data. Complementing this framework, we introduce MoodSyn, an open-source dataset of 1,173 synthetic psychiatric cases that preserves clinical validity while ensuring patient privacy. Experimental results demonstrate that MoodAngels outperforms conventional methods, with our baseline agent achieving 12.3% higher accuracy than GPT-4o on real-world cases, and our full multi-agent system delivering further improvements. Evaluation in the MoodSyn dataset demonstrates exceptional fidelity, accurately reproducing both the core statistical patterns and complex relationships present in the original data while maintaining strong utility for machine learning applications. Together, these contributions provide both an advanced diagnostic tool and a critical research resource for computational psychiatry, bridging important gaps in AI-assisted mental health assessment.
Abstract:Humans ponder before articulating complex sentence elements, enabling deeper cognitive processing through focused effort. In this work, we introduce this pondering process into language models by repeatedly invoking the forward process within a single token generation step. During pondering, instead of generating an actual token sampled from the prediction distribution, the model ponders by yielding a weighted sum of all token embeddings according to the predicted token distribution. The generated embedding is then fed back as input for another forward pass. We show that the model can learn to ponder in this way through self-supervised learning, without any human annotations. Our method is straightforward and can be seamlessly integrated with various existing language models. Experiments across three widely used open-source architectures-GPT-2, Pythia, and LLaMA-and extensive downstream task evaluations demonstrate the effectiveness and generality of our method. For language modeling tasks, pondering language models achieve performance comparable to vanilla models with twice the number of parameters. On 9 downstream benchmarks, our pondering-enhanced Pythia models significantly outperform the official Pythia models. Notably, pondering-enhanced Pythia-1B is comparable to TinyLlama-1.1B, which is trained on 10 times more data. The code is available at https://github.com/LUMIA-Group/PonderingLM.
Abstract:Hallucinations -- plausible yet erroneous outputs -- remain a critical barrier to reliable deployment of large language models (LLMs). We present the first systematic study linking hallucination incidence to internal-state drift induced by incremental context injection. Using TruthfulQA, we construct two 16-round "titration" tracks per question: one appends relevant but partially flawed snippets, the other injects deliberately misleading content. Across six open-source LLMs, we track overt hallucination rates with a tri-perspective detector and covert dynamics via cosine, entropy, JS and Spearman drifts of hidden states and attention maps. Results reveal (1) monotonic growth of hallucination frequency and representation drift that plateaus after 5--7 rounds; (2) relevant context drives deeper semantic assimilation, producing high-confidence "self-consistent" hallucinations, whereas irrelevant context induces topic-drift errors anchored by attention re-routing; and (3) convergence of JS-Drift ($\sim0.69$) and Spearman-Drift ($\sim0$) marks an "attention-locking" threshold beyond which hallucinations solidify and become resistant to correction. Correlation analyses expose a seesaw between assimilation capacity and attention diffusion, clarifying size-dependent error modes. These findings supply empirical foundations for intrinsic hallucination prediction and context-aware mitigation mechanisms.
Abstract:Realizing green communication in robotic mixed reality (RoboMR) systems presents a challenge, due to the necessity of uploading high-resolution images at high frequencies through wireless channels. This paper proposes Gaussian splatting (GS) RoboMR (GSRMR), which achieves a lower energy consumption and makes a concrete step towards green RoboMR. The crux to GSRMR is to build a GS model which enables the simulator to opportunistically render a photo-realistic view from the robot's pose, thereby reducing the need for excessive image uploads. Since the GS model may involve discrepancies compared to the actual environments, a GS cross-layer optimization (GSCLO) framework is further proposed, which jointly optimizes content switching (i.e., deciding whether to upload image or not) and power allocation across different frames. The GSCLO problem is solved by an accelerated penalty optimization (APO) algorithm. Experiments demonstrate that the proposed GSRMR reduces the communication energy by over 10x compared with RoboMR. Furthermore, the proposed GSRMR with APO outperforms extensive baseline schemes, in terms of peak signal-to-noise ratio (PSNR) and structural similarity index measure (SSIM).
Abstract:Visual Place Recognition (VPR) is a crucial capability for long-term autonomous robots, enabling them to identify previously visited locations using visual information. However, existing methods remain limited in indoor settings due to the highly repetitive structures inherent in such environments. We observe that scene text typically appears in indoor spaces, serving to distinguish visually similar but different places. This inspires us to propose TextInPlace, a simple yet effective VPR framework that integrates Scene Text Spotting (STS) to mitigate visual perceptual ambiguity in repetitive indoor environments. Specifically, TextInPlace adopts a dual-branch architecture within a local parameter sharing network. The VPR branch employs attention-based aggregation to extract global descriptors for coarse-grained retrieval, while the STS branch utilizes a bridging text spotter to detect and recognize scene text. Finally, the discriminative text is filtered to compute text similarity and re-rank the top-K retrieved images. To bridge the gap between current text-based repetitive indoor scene datasets and the typical scenarios encountered in robot navigation, we establish an indoor VPR benchmark dataset, called Maze-with-Text. Extensive experiments on both custom and public datasets demonstrate that TextInPlace achieves superior performance over existing methods that rely solely on appearance information. The dataset, code, and trained models are publicly available at https://github.com/HqiTao/TextInPlace.
Abstract:Multi-modal Large Language Models (MLLMs) integrate visual and linguistic reasoning to address complex tasks such as image captioning and visual question answering. While MLLMs demonstrate remarkable versatility, MLLMs appears limited performance on special applications. But tuning MLLMs for downstream tasks encounters two key challenges: Task-Expert Specialization, where distribution shifts between pre-training and target datasets constrain target performance, and Open-World Stabilization, where catastrophic forgetting erases the model general knowledge. In this work, we systematically review recent advancements in MLLM tuning methodologies, classifying them into three paradigms: (I) Selective Tuning, (II) Additive Tuning, and (III) Reparameterization Tuning. Furthermore, we benchmark these tuning strategies across popular MLLM architectures and diverse downstream tasks to establish standardized evaluation analysis and systematic tuning principles. Finally, we highlight several open challenges in this domain and propose future research directions. To facilitate ongoing progress in this rapidly evolving field, we provide a public repository that continuously tracks developments: https://github.com/WenkeHuang/Awesome-MLLM-Tuning.
Abstract:The rapid advancement of large multi-modality models (LMMs) has significantly propelled the integration of artificial intelligence into practical applications. Visual Question Answering (VQA) systems, which can process multi-modal data including vision, text, and audio, hold great potential for assisting the Visual Impairment (VI) community in navigating complex and dynamic real-world environments. However, existing VI assistive LMMs overlook the emotional needs of VI individuals, and current benchmarks lack emotional evaluation of these LMMs. To address these gaps, this paper introduces the EmoAssist Benchmark, a comprehensive benchmark designed to evaluate the assistive performance of LMMs for the VI community. To the best of our knowledge, this is the first benchmark that incorporates emotional intelligence as a key consideration. Furthermore, we propose the EmoAssist Model, an Emotion-Assistive LMM specifically designed for the VI community. The EmoAssist Model utilizes Direct Preference Optimization (DPO) to align outputs with human emotional preferences. Experiment results demonstrate that the EmoAssist Model significantly enhances the recognition of implicit emotions and intentions of VI users, delivers empathetic responses, and provides actionable guidance. Specifically, it shows respective improvements of 147.8% and 89.7% in the Empathy and Suggestion metrics on the EmoAssist Benchmark, compared to the pre-tuning LMM, and even outperforms state-of-the-art LLMs such as GPT-4o.