Communication-sensing integration represents an up-and-coming area of research, enabling wireless networks to simultaneously perform communication and sensing tasks. However, in urban cellular networks, the blockage of buildings results in a complex signal propagation environment, affecting the performance analysis of integrated sensing and communication (ISAC) networks. To overcome this obstacle, this paper constructs a comprehensive framework considering building blockage and employs a distance-correlated blockage model to analyze interference from line of sight (LoS), non-line of sight (NLoS), and target reflection cascading (TRC) links. Using stochastic geometric theory, expressions for signal-to-interference-plus-noise ratio (SINR) and coverage probability for communication and sensing in the presence of blockage are derived, allowing for a comprehensive comparison under the same parameters. The research findings indicate that blockage can positively impact coverage, especially in enhancing communication performance. The analysis also suggests that there exists an optimal base station (BS) density when blockage is of the same order of magnitude as the BS density, maximizing communication or sensing coverage probability.
We have built a custom mobile multi-camera large-space dense light field capture system, which provides a series of high-quality and sufficiently dense light field images for various scenarios. Our aim is to contribute to the development of popular 3D scene reconstruction algorithms such as IBRnet, NeRF, and 3D Gaussian splitting. More importantly, the collected dataset, which is much denser than existing datasets, may also inspire space-oriented light field reconstruction, which is potentially different from object-centric 3D reconstruction, for immersive VR/AR experiences. We utilized a total of 40 GoPro 10 cameras, capturing images of 5k resolution. The number of photos captured for each scene is no less than 1000, and the average density (view number within a unit sphere) is 134.68. It is also worth noting that our system is capable of efficiently capturing large outdoor scenes. Addressing the current lack of large-space and dense light field datasets, we made efforts to include elements such as sky, reflections, lights and shadows that are of interest to researchers in the field of 3D reconstruction during the data capture process. Finally, we validated the effectiveness of our provided dataset on three popular algorithms and also integrated the reconstructed 3DGS results into the Unity engine, demonstrating the potential of utilizing our datasets to enhance the realism of virtual reality (VR) and create feasible interactive spaces. The dataset is available at our project website.
The optimality of Bayesian filtering relies on the completeness of prior models, while deep learning holds a distinct advantage in learning models from offline data. Nevertheless, the current fusion of these two methodologies remains largely ad hoc, lacking a theoretical foundation. This paper presents a novel solution, namely a multi-level gated Bayesian recurrent neural network specifically designed to state estimation under model mismatches. Firstly, we transform the non-Markov state-space model into an equivalent first-order Markov model with memory. It is a generalized transformation that overcomes the limitations of the first-order Markov property and enables recursive filtering. Secondly, by deriving a data-assisted joint state-memory-mismatch Bayesian filtering, we design a Bayesian multi-level gated framework that includes a memory update gate for capturing the temporal regularities in state evolution, a state prediction gate with the evolution mismatch compensation, and a state update gate with the observation mismatch compensation. The Gaussian approximation implementation of the filtering process within the gated framework is derived, taking into account the computational efficiency. Finally, the corresponding internal neural network structures and end-to-end training methods are designed. The Bayesian filtering theory enhances the interpretability of the proposed gated network, enabling the effective integration of offline data and prior models within functionally explicit gated units. In comprehensive experiments, including simulations and real-world datasets, the proposed gated network demonstrates superior estimation performance compared to benchmark filters and state-of-the-art deep learning filtering methods.
Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack precise lighting control. We introduce LightPainter, a scribble-based relighting system that allows users to interactively manipulate portrait lighting effect with ease. This is achieved by two conditional neural networks, a delighting module that recovers geometry and albedo optionally conditioned on skin tone, and a scribble-based module for relighting. To train the relighting module, we propose a novel scribble simulation procedure to mimic real user scribbles, which allows our pipeline to be trained without any human annotations. We demonstrate high-quality and flexible portrait lighting editing capability with both quantitative and qualitative experiments. User study comparisons with commercial lighting editing tools also demonstrate consistent user preference for our method.
Knee pain is undoubtedly the most common musculoskeletal symptom that impairs quality of life, confines mobility and functionality across all ages. Knee pain is clinically evaluated by routine radiographs, where the widespread adoption of radiographic images and their availability at low cost, make them the principle component in the assessment of knee pain and knee pathologies, such as arthritis, trauma, and sport injuries. However, interpretation of the knee radiographs is still highly subjective, and overlapping structures within the radiographs and the large volume of images needing to be analyzed on a daily basis, make interpretation challenging for both naive and experienced practitioners. There is thus a need to implement an artificial intelligence strategy to objectively and automatically interpret knee radiographs, facilitating triage of abnormal radiographs in a timely fashion. The current work proposes an accurate and effective pipeline for autonomous detection, localization, and classification of knee joint area in plain radiographs combining the You Only Look Once (YOLO v3) deep convolutional neural network with a large and fully-annotated knee radiographs dataset. The present work is expected to stimulate more interest from the deep learning computer vision community to this pragmatic and clinical application.
In this paper, we propose a fast method for simultaneous reconstruction and segmentation (SRS) in X-ray computed tomography (CT). Our work is based on the SRS model where Bayes' rule and the maximum a posteriori (MAP) are used on hidden Markov measure field model (HMMFM). The original method leads to a logarithmic-summation (log-sum) term, which is non-separable to the classification index. The minimization problem in the model was solved by using constrained gradient descend method, Frank-Wolfe algorithm, which is very time-consuming especially when dealing with large-scale CT problems. The starting point of this paper is the commutativity of log-sum operations, where the log-sum problem could be transformed into a sum-log problem by introducing an auxiliary variable. The corresponding sum-log problem for the SRS model is separable. After applying alternating minimization method, this problem turns into several easy-to-solve convex sub-problems. In the paper, we also study an improved model by adding Tikhonov regularization, and give some convergence results. Experimental results demonstrate that the proposed algorithms could produce comparable results with the original SRS method with much less CPU time.
We propose a geometric convexity shape prior preservation method for variational level set based image segmentation methods. Our method is built upon the fact that the level set of a convex signed distanced function must be convex. This property enables us to transfer a complicated geometrical convexity prior into a simple inequality constraint on the function. An active set based Gauss-Seidel iteration is used to handle this constrained minimization problem to get an efficient algorithm. We apply our method to region and edge based level set segmentation models including Chan-Vese (CV) model with guarantee that the segmented region will be convex. Experimental results show the effectiveness and quality of the proposed model and algorithm.
Incidental scene text spotting is considered one of the most difficult and valuable challenges in the document analysis community. Most existing methods treat text detection and recognition as separate tasks. In this work, we propose a unified end-to-end trainable Fast Oriented Text Spotting (FOTS) network for simultaneous detection and recognition, sharing computation and visual information among the two complementary tasks. Specially, RoIRotate is introduced to share convolutional features between detection and recognition. Benefiting from convolution sharing strategy, our FOTS has little computation overhead compared to baseline text detection network, and the joint training method learns more generic features to make our method perform better than these two-stage methods. Experiments on ICDAR 2015, ICDAR 2017 MLT, and ICDAR 2013 datasets demonstrate that the proposed method outperforms state-of-the-art methods significantly, which further allows us to develop the first real-time oriented text spotting system which surpasses all previous state-of-the-art results by more than 5% on ICDAR 2015 text spotting task while keeping 22.6 fps.