Multimodal Large Language Model (MLLM) relies on the powerful LLM to perform multimodal tasks, showing amazing emergent abilities in recent studies, such as writing poems based on an image. However, it is difficult for these case studies to fully reflect the performance of MLLM, lacking a comprehensive evaluation. In this paper, we fill in this blank, presenting the first MLLM Evaluation benchmark MME. It measures both perception and cognition abilities on a total of 14 subtasks. In order to avoid data leakage that may arise from direct use of public datasets for evaluation, the annotations of instruction-answer pairs are all manually designed. The concise instruction design allows us to fairly compare MLLMs, instead of struggling in prompt engineering. Besides, with such an instruction, we can also easily carry out quantitative statistics. A total of 10 advanced MLLMs are comprehensively evaluated on our MME, which not only suggests that existing MLLMs still have a large room for improvement, but also reveals the potential directions for the subsequent model optimization.
This paper presents a Spatial Re-parameterization (SpRe) method for the N:M sparsity in CNNs. SpRe is stemmed from an observation regarding the restricted variety in spatial sparsity present in N:M sparsity compared with unstructured sparsity. Particularly, N:M sparsity exhibits a fixed sparsity rate within the spatial domains due to its distinctive pattern that mandates N non-zero components among M successive weights in the input channel dimension of convolution filters. On the contrary, we observe that unstructured sparsity displays a substantial divergence in sparsity across the spatial domains, which we experimentally verified to be very crucial for its robust performance retention compared with N:M sparsity. Therefore, SpRe employs the spatial-sparsity distribution of unstructured sparsity to assign an extra branch in conjunction with the original N:M branch at training time, which allows the N:M sparse network to sustain a similar distribution of spatial sparsity with unstructured sparsity. During inference, the extra branch can be further re-parameterized into the main N:M branch, without exerting any distortion on the sparse pattern or additional computation costs. SpRe has achieved a commendable feat by matching the performance of N:M sparsity methods with state-of-the-art unstructured sparsity methods across various benchmarks. Code and models are anonymously available at \url{https://github.com/zyxxmu/SpRe}.
Recently, deep learning-based facial landmark detection has achieved significant improvement. However, the semantic ambiguity problem degrades detection performance. Specifically, the semantic ambiguity causes inconsistent annotation and negatively affects the model's convergence, leading to worse accuracy and instability prediction. To solve this problem, we propose a Self-adapTive Ambiguity Reduction (STAR) loss by exploiting the properties of semantic ambiguity. We find that semantic ambiguity results in the anisotropic predicted distribution, which inspires us to use predicted distribution to represent semantic ambiguity. Based on this, we design the STAR loss that measures the anisotropism of the predicted distribution. Compared with the standard regression loss, STAR loss is encouraged to be small when the predicted distribution is anisotropic and thus adaptively mitigates the impact of semantic ambiguity. Moreover, we propose two kinds of eigenvalue restriction methods that could avoid both distribution's abnormal change and the model's premature convergence. Finally, the comprehensive experiments demonstrate that STAR loss outperforms the state-of-the-art methods on three benchmarks, i.e., COFW, 300W, and WFLW, with negligible computation overhead. Code is at https://github.com/ZhenglinZhou/STAR.
Pre-trained language models (PLMs) have played an increasing role in multimedia research. In terms of vision-language (VL) tasks, they often serve as a language encoder and still require an additional fusion network for VL reasoning, resulting in excessive memory overhead. In this paper, we focus on exploring PLMs as a stand-alone model for VL reasoning tasks. Inspired by the recently popular prompt tuning, we first prove that the processed visual features can be also projected onto the semantic space of PLMs and act as prompt tokens to bridge the gap between single- and multi-modal learning. However, this solution exhibits obvious redundancy in visual information and model inference, and the placement of prompt tokens also greatly affects the final performance. Based on these observations, we further propose a novel transfer learning approach for PLMs, termed Dynamic Visual Prompting (DVP). Concretely, DVP first deploys a cross-attention module to obtain text-related and compact visual prompt tokens, thereby greatly reducing the input length of PLMs. To obtain the optimal placement, we also equip DVP with a reinforcement-learning based search algorithm, which can automatically merge DVP with PLMs for different VL tasks via a very short search process. In addition, we also experiment DVP with the recently popular adapter approach to keep the most parameters of PLMs intact when adapting to VL tasks, helping PLMs achieve a quick shift between single- and multi-modal tasks. We apply DVP to two representative PLMs, namely BERT and T5, and conduct extensive experiments on a set of VL reasoning benchmarks including VQA2.0, GQA and SNLIVE. The experimental results not only show the advantage of DVP on efficiency and performance, but also confirm its superiority in adapting pre-trained language models to VL tasks.
Token compression aims to speed up large-scale vision transformers (e.g. ViTs) by pruning (dropping) or merging tokens. It is an important but challenging task. Although recent advanced approaches achieved great success, they need to carefully handcraft a compression rate (i.e. number of tokens to remove), which is tedious and leads to sub-optimal performance. To tackle this problem, we propose Differentiable Compression Rate (DiffRate), a novel token compression method that has several appealing properties prior arts do not have. First, DiffRate enables propagating the loss function's gradient onto the compression ratio, which is considered as a non-differentiable hyperparameter in previous work. In this case, different layers can automatically learn different compression rates layer-wisely without extra overhead. Second, token pruning and merging can be naturally performed simultaneously in DiffRate, while they were isolated in previous works. Third, extensive experiments demonstrate that DiffRate achieves state-of-the-art performance. For example, by applying the learned layer-wise compression rates to an off-the-shelf ViT-H (MAE) model, we achieve a 40% FLOPs reduction and a 1.5x throughput improvement, with a minor accuracy drop of 0.16% on ImageNet without fine-tuning, even outperforming previous methods with fine-tuning. Codes and models are available at https://github.com/OpenGVLab/DiffRate.
Camouflaged Object Detection (COD) is a challenging task in computer vision due to the high similarity between camouflaged objects and their surroundings. Existing COD methods primarily employ semantic segmentation, which suffers from overconfident incorrect predictions. In this paper, we propose a new paradigm that treats COD as a conditional mask-generation task leveraging diffusion models. Our method, dubbed CamoDiffusion, employs the denoising process of diffusion models to iteratively reduce the noise of the mask. Due to the stochastic sampling process of diffusion, our model is capable of sampling multiple possible predictions from the mask distribution, avoiding the problem of overconfident point estimation. Moreover, we develop specialized learning strategies that include an innovative ensemble approach for generating robust predictions and tailored forward diffusion methods for efficient training, specifically for the COD task. Extensive experiments on three COD datasets attest the superior performance of our model compared to existing state-of-the-art methods, particularly on the most challenging COD10K dataset, where our approach achieves 0.019 in terms of MAE.
Recently, growing interest has been aroused in extending the multimodal capability of large language models (LLMs), e.g., vision-language (VL) learning, which is regarded as the next milestone of artificial general intelligence. However, existing solutions are prohibitively expensive, which not only need to optimize excessive parameters, but also require another large-scale pre-training before VL instruction tuning. In this paper, we propose a novel and affordable solution for the effective VL adaption of LLMs, called Mixture-of-Modality Adaptation (MMA). Instead of using large neural networks to connect the image encoder and LLM, MMA adopts lightweight modules, i.e., adapters, to bridge the gap between LLMs and VL tasks, which also enables the joint optimization of the image and language models. Meanwhile, MMA is also equipped with a routing algorithm to help LLMs achieve an automatic shift between single- and multi-modal instructions without compromising their ability of natural language understanding. To validate MMA, we apply it to a recent LLM called LLaMA and term this formed large vision-language instructed model as LaVIN. To validate MMA and LaVIN, we conduct extensive experiments under two setups, namely multimodal science question answering and multimodal dialogue. The experimental results not only demonstrate the competitive performance and the superior training efficiency of LaVIN than existing multimodal LLMs, but also confirm its great potential as a general-purpose chatbot. More importantly, the actual expenditure of LaVIN is extremely cheap, e.g., only 1.4 training hours with 3.8M trainable parameters, greatly confirming the effectiveness of MMA. Our project is released at https://luogen1996.github.io/lavin.
Arbitrary bit-width network quantization has received significant attention due to its high adaptability to various bit-width requirements during runtime. However, in this paper, we investigate existing methods and observe a significant accumulation of quantization errors caused by frequent bit-width switching of weights and activations, leading to limited performance. To address this issue, we propose MultiQuant, a novel method that utilizes a multi-branch topology for arbitrary bit-width quantization. MultiQuant duplicates the network body into multiple independent branches and quantizes the weights of each branch to a fixed 2-bit while retaining the input activations in the expected bit-width. This approach maintains the computational cost as the same while avoiding the switching of weight bit-widths, thereby substantially reducing errors in weight quantization. Additionally, we introduce an amortization branch selection strategy to distribute quantization errors caused by activation bit-width switching among branches to enhance performance. Finally, we design an in-place distillation strategy that facilitates guidance between branches to further enhance MultiQuant's performance. Extensive experiments demonstrate that MultiQuant achieves significant performance gains compared to existing arbitrary bit-width quantization methods. Code is at \url{https://github.com/zysxmu/MultiQuant}.
This paper introduces Distribution-Flexible Subset Quantization (DFSQ), a post-training quantization method for super-resolution networks. Our motivation for developing DFSQ is based on the distinctive activation distributions of current super-resolution models, which exhibit significant variance across samples and channels. To address this issue, DFSQ conducts channel-wise normalization of the activations and applies distribution-flexible subset quantization (SQ), wherein the quantization points are selected from a universal set consisting of multi-word additive log-scale values. To expedite the selection of quantization points in SQ, we propose a fast quantization points selection strategy that uses K-means clustering to select the quantization points closest to the centroids. Compared to the common iterative exhaustive search algorithm, our strategy avoids the enumeration of all possible combinations in the universal set, reducing the time complexity from exponential to linear. Consequently, the constraint of time costs on the size of the universal set is greatly relaxed. Extensive evaluations of various super-resolution models show that DFSQ effectively retains performance even without fine-tuning. For example, when quantizing EDSRx2 on the Urban benchmark, DFSQ achieves comparable performance to full-precision counterparts on 6- and 8-bit quantization, and incurs only a 0.1 dB PSNR drop on 4-bit quantization. Code is at \url{https://github.com/zysxmu/DFSQ}
Interactive image segmentation enables annotators to efficiently perform pixel-level annotation for segmentation tasks. However, the existing interactive segmentation pipeline suffers from inefficient computations of interactive models because of the following two issues. First, annotators' later click is based on models' feedback of annotators' former click. This serial interaction is unable to utilize model's parallelism capabilities. Second, the model has to repeatedly process the image, the annotator's current click, and the model's feedback of the annotator's former clicks at each step of interaction, resulting in redundant computations. For efficient computation, we propose a method named InterFormer that follows a new pipeline to address these issues. InterFormer extracts and preprocesses the computationally time-consuming part i.e. image processing from the existing process. Specifically, InterFormer employs a large vision transformer (ViT) on high-performance devices to preprocess images in parallel, and then uses a lightweight module called interactive multi-head self attention (I-MSA) for interactive segmentation. Furthermore, the I-MSA module's deployment on low-power devices extends the practical application of interactive segmentation. The I-MSA module utilizes the preprocessed features to efficiently response to the annotator inputs in real-time. The experiments on several datasets demonstrate the effectiveness of InterFormer, which outperforms previous interactive segmentation models in terms of computational efficiency and segmentation quality, achieve real-time high-quality interactive segmentation on CPU-only devices.