Uniformity plays a crucial role in the assessment of learned representations, contributing to a deeper comprehension of self-supervised learning. The seminal work by \citet{Wang2020UnderstandingCR} introduced a uniformity metric that quantitatively measures the collapse degree of learned representations. Directly optimizing this metric together with alignment proves to be effective in preventing constant collapse. However, we present both theoretical and empirical evidence revealing that this metric lacks sensitivity to dimensional collapse, highlighting its limitations. To address this limitation and design a more effective uniformity metric, this paper identifies five fundamental properties, some of which the existing uniformity metric fails to meet. We subsequently introduce a novel uniformity metric that satisfies all of these desiderata and exhibits sensitivity to dimensional collapse. When applied as an auxiliary loss in various established self-supervised methods, our proposed uniformity metric consistently enhances their performance in downstream tasks.Our code was released at https://github.com/sunset-clouds/WassersteinUniformityMetric.
Interpolators are unstable. For example, the mininum $\ell_2$ norm least square interpolator exhibits unbounded test errors when dealing with noisy data. In this paper, we study how ensemble stabilizes and thus improves the generalization performance, measured by the out-of-sample prediction risk, of an individual interpolator. We focus on bagged linear interpolators, as bagging is a popular randomization-based ensemble method that can be implemented in parallel. We introduce the multiplier-bootstrap-based bagged least square estimator, which can then be formulated as an average of the sketched least square estimators. The proposed multiplier bootstrap encompasses the classical bootstrap with replacement as a special case, along with a more intriguing variant which we call the Bernoulli bootstrap. Focusing on the proportional regime where the sample size scales proportionally with the feature dimensionality, we investigate the out-of-sample prediction risks of the sketched and bagged least square estimators in both underparametrized and overparameterized regimes. Our results reveal the statistical roles of sketching and bagging. In particular, sketching modifies the aspect ratio and shifts the interpolation threshold of the minimum $\ell_2$ norm estimator. However, the risk of the sketched estimator continues to be unbounded around the interpolation threshold due to excessive variance. In stark contrast, bagging effectively mitigates this variance, leading to a bounded limiting out-of-sample prediction risk. To further understand this stability improvement property, we establish that bagging acts as a form of implicit regularization, substantiated by the equivalence of the bagged estimator with its explicitly regularized counterpart. We also discuss several extensions.
In recent years, diffusion models have achieved remarkable success in various domains of artificial intelligence, such as image synthesis, super-resolution, and 3D molecule generation. However, the application of diffusion models in graph learning has received relatively little attention. In this paper, we address this gap by investigating the use of diffusion models for unsupervised graph representation learning. We begin by identifying the anisotropic structures of graphs and a crucial limitation of the vanilla forward diffusion process in learning anisotropic structures. This process relies on continuously adding an isotropic Gaussian noise to the data, which may convert the anisotropic signals to noise too quickly. This rapid conversion hampers the training of denoising neural networks and impedes the acquisition of semantically meaningful representations in the reverse process. To address this challenge, we propose a new class of models called {\it directional diffusion models}. These models incorporate data-dependent, anisotropic, and directional noises in the forward diffusion process. To assess the efficacy of our proposed models, we conduct extensive experiments on 12 publicly available datasets, focusing on two distinct graph representation learning tasks. The experimental results demonstrate the superiority of our models over state-of-the-art baselines, indicating their effectiveness in capturing meaningful graph representations. Our studies not only provide valuable insights into the forward process of diffusion models but also highlight the wide-ranging potential of these models for various graph-related tasks.
This paper investigates gradient descent for solving low-rank matrix approximation problems. We begin by establishing the local linear convergence of gradient descent for symmetric matrix approximation. Building on this result, we prove the rapid global convergence of gradient descent, particularly when initialized with small random values. Remarkably, we show that even with moderate random initialization, which includes small random initialization as a special case, gradient descent achieves fast global convergence in scenarios where the top eigenvalues are identical. Furthermore, we extend our analysis to address asymmetric matrix approximation problems and investigate the effectiveness of a retraction-free eigenspace computation method. Numerical experiments strongly support our theory. In particular, the retraction-free algorithm outperforms the corresponding Riemannian gradient descent method, resulting in a significant 29\% reduction in runtime.
Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains complex semantic information thus its correlations with visual inputs are hard to model merely with cross attention. In this paper, we propose GeoVLN, which learns Geometry-enhanced visual representation based on slot attention for robust Visual-and-Language Navigation. The RGB images are compensated with the corresponding depth maps and normal maps predicted by Omnidata as visual inputs. Technically, we introduce a two-stage module that combine local slot attention and CLIP model to produce geometry-enhanced representation from such input. We employ V&L BERT to learn a cross-modal representation that incorporate both language and vision informations. Additionally, a novel multiway attention module is designed, encouraging different phrases of input instruction to exploit the most related features from visual input. Extensive experiments demonstrate the effectiveness of our newly designed modules and show the compelling performance of the proposed method.
Community detection is an important problem in unsupervised learning. This paper proposes to solve a projection matrix approximation problem with an additional entrywise bounded constraint. Algorithmically, we introduce a new differentiable convex penalty and derive an alternating direction method of multipliers (ADMM) algorithm. Theoretically, we establish the convergence properties of the proposed algorithm. Numerical experiments demonstrate the superiority of our algorithm over its competitors, such as the semi-definite relaxation method and spectral clustering.
Non-asymptotic statistical analysis is often missing for modern geometry-aware machine learning algorithms due to the possibly intricate non-linear manifold structure. This paper studies an intrinsic mean model on the manifold of restricted positive semi-definite matrices and provides a non-asymptotic statistical analysis of the Karcher mean. We also consider a general extrinsic signal-plus-noise model, under which a deterministic error bound of the Karcher mean is provided. As an application, we show that the distributed principal component analysis algorithm, LRC-dPCA, achieves the same performance as the full sample PCA algorithm. Numerical experiments lend strong support to our theories.
This paper presents two algorithms, AdaOFUL and VARA, for online sequential decision-making in the presence of heavy-tailed rewards with only finite variances. For linear stochastic bandits, we address the issue of heavy-tailed rewards by modifying the adaptive Huber regression and proposing AdaOFUL. AdaOFUL achieves a state-of-the-art regret bound of $\widetilde{O}\big(d\big(\sum_{t=1}^T \nu_{t}^2\big)^{1/2}+d\big)$ as if the rewards were uniformly bounded, where $\nu_{t}^2$ is the observed conditional variance of the reward at round $t$, $d$ is the feature dimension, and $\widetilde{O}(\cdot)$ hides logarithmic dependence. Building upon AdaOFUL, we propose VARA for linear MDPs, which achieves a tighter variance-aware regret bound of $\widetilde{O}(d\sqrt{HG^*K})$. Here, $H$ is the length of episodes, $K$ is the number of episodes, and $G^*$ is a smaller instance-dependent quantity that can be bounded by other instance-dependent quantities when additional structural conditions on the MDP are satisfied. Our regret bound is superior to the current state-of-the-art bounds in three ways: (1) it depends on a tighter instance-dependent quantity and has optimal dependence on $d$ and $H$, (2) we can obtain further instance-dependent bounds of $G^*$ under additional structural conditions on the MDP, and (3) our regret bound is valid even when rewards have only finite variances, achieving a level of generality unmatched by previous works. Overall, our modified adaptive Huber regression algorithm may serve as a useful building block in the design of algorithms for online problems with heavy-tailed rewards.