Victor
Abstract:Diffusion-based real-world image super-resolution (Real-ISR) has achieved remarkable perceptual quality; however, directly super-resolving images to 4K remains limited by extreme memory consumption. Consequently, prior methods adopt patch-based inference, sacrificing global context and introducing semantic confusion, spatial inconsistency, and severe latency. We propose OP4KSR, a one-step patch-free 4K SR approach built upon the powerful Flux backbone. By leveraging the extreme-compression F16 VAE, OP4KSR makes 4K SR inference tractable under practical GPU budgets, preserving global spatial-semantic coherence while enabling highly efficient inference. However, adapting this one-step architecture intrinsically triggers severe periodic artifacts. We trace this to a RoPE base frequency allocation mismatch and intra-token spatial ambiguity, both exacerbated by the lack of iterative refinement. To suppress these artifacts, we couple RoPE base frequency rescaling (RFR) with an autocorrelation-based periodicity loss ($\mathcal{L}_\text{AP}$). Furthermore, we curate a dedicated training dataset alongside three benchmarks (one synthetic and two real-world) to advance 4K SR research. Extensive experiments demonstrate that OP4KSR achieves competitive perceptual quality with efficient inference, generating a $4096\times4096$ output in only 5.75 seconds on a single NVIDIA H20 GPU.
Abstract:Pre-trained text-to-image (T2I) diffusion models have shown strong potential for real-world image super-resolution (Real-ISR), owing to their noise-started generation process that enables realistic texture synthesis and captures the one-to-many nature of super-resolution. However, diffusion-based Real-ISR methods still face a fundamental efficiency-quality trade-off. Multi-step methods generate high-quality results by iteratively denoising random Gaussian noise under LR conditioning, but suffer from slow sampling. Recent one-step methods greatly improve efficiency, yet they typically replace noise-started generation with direct LR-to-HR restoration, which weakens stochasticity and limits realistic detail synthesis. To address this issue, we propose SMFSR, a noise-started one-step Real-ISR framework via LR-conditioned SplitMeanFlow and GAN refinement. SMFSR preserves the random-noise starting point of diffusion models and learns a direct noise-to-HR mapping conditioned on the LR image. To this end, Interval Splitting Consistency distills the multi-step generative trajectory into a single average-velocity prediction, enabling efficient one-step generation. To compensate for the reduced opportunity for progressive refinement, we further introduce a GAN refinement stage, where a DINOv3-based discriminator enhances realistic texture synthesis and variational score distillation aligns the generated outputs with the natural image distribution under a frozen diffusion teacher. Extensive experiments demonstrate that SMFSR achieves state-of-the-art perceptual quality among one-step diffusion-based Real-ISR methods while retaining fast single-step inference.
Abstract:Toward the goal of using Scientific Machine Learning (SciML) emulators to improve the numerical representation of aerosol processes in global atmospheric models, we explore the emulation of aerosol microphysics processes under cloud-free conditions in the 4-mode Modal Aerosol Module (MAM4) within the Energy Exascale Earth System Model version 2 (E3SMv2). To develop an in-depth understanding of the challenges and opportunities in applying SciML to aerosol processes, we begin with a simple feedforward neural network architecture that has been used in earlier studies, but we systematically examine key emulator design choices, including architecture complexity and variable normalization, while closely monitoring training convergence behavior. Our results show that optimization convergence, scaling strategy, and network complexity strongly influence emulation accuracy. When effective scaling is applied and convergence is achieved, the relatively simple architecture, used together with a moderate network size, can reproduce key features of the microphysics-induced aerosol concentration changes with promising accuracy. These findings provide practical clues for the next stages of emulator development; they also provide general insights that are likely applicable to the emulation of other aerosol processes, as well as other atmospheric physics involving multi-scale variability.
Abstract:Protein-ligand bioactivity data published in the literature are essential for drug discovery, yet manual curation struggles to keep pace with rapidly growing literature. Automated bioactivity extraction remains challenging because it requires not only interpreting biochemical semantics distributed across text, tables, and figures, but also reconstructing chemically exact ligand structures (e.g., Markush structures). To address this bottleneck, we introduce BioMiner, a multi-modal extraction framework that explicitly separates bioactivity semantic interpretation from ligand structure construction. Within BioMiner, bioactivity semantics are inferred through direct reasoning, while chemical structures are resolved via a chemical-structure-grounded visual semantic reasoning paradigm, in which multi-modal large language models operate on chemically grounded visual representations to infer inter-structure relationships, and exact molecular construction is delegated to domain chemistry tools. For rigorous evaluation and method development, we further establish BioVista, a comprehensive benchmark comprising 16,457 bioactivity entries curated from 500 publications. BioMiner validates its extraction ability and provides a quantitative baseline, achieving an F1 score of 0.32 for bioactivity triplets. BioMiner's practical utility is demonstrated via three applications: (1) extracting 82,262 data from 11,683 papers to build a pre-training database that improves downstream models performance by 3.9%; (2) enabling a human-in-the-loop workflow that doubles the number of high-quality NLRP3 bioactivity data, helping 38.6% improvement over 28 QSAR models and identification of 16 hit candidates with novel scaffolds; and (3) accelerating protein-ligand complex bioactivity annotation, achieving a 5.59-fold speed increase and 5.75% accuracy improvement over manual workflows in PoseBusters dataset.
Abstract:Large Language Models (LLMs) internalize vast world knowledge as parametric memory, yet inevitably inherit the staleness and errors of their source corpora. Consequently, ensuring the reliability and malleability of these internal representations is imperative for trustworthy real-world deployment. Knowledge editing offers a pivotal paradigm for surgically modifying memory without retraining. However, while recent editors demonstrate high success rates on standard benchmarks, it remains questionable whether current evaluation frameworks that rely on assessing output under specific prompting conditions can reliably authenticate genuine memory modification. In this work, we introduce a simple diagnostic framework that subjects models to discriminative self-assessment under in-context learning (ICL) settings that better reflect real-world application environments, specifically designed to scrutinize the subtle behavioral nuances induced by memory modifications. This probing reveals a pervasive phenomenon of Surface Compliance, where editors achieve high benchmark scores by merely mimicking target outputs without structurally overwriting internal beliefs. Moreover, we find that recursive modifications accumulate representational residues, triggering cognitive instability and permanently diminishing the reversibility of the model's memory state. These insights underscore the risks of current editing paradigms and highlight the pivotal role of robust memory modification in building trustworthy, long-term sustainable LLM systems. Code is available at https://github.com/XiaojieGu/SA-MCQ.
Abstract:Diffusion models produce high-quality text-to-image results, but their iterative denoising is computationally expensive.Distribution Matching Distillation (DMD) emerges as a promising path to few-step distillation, but suffers from diversity collapse and fidelity degradation when reduced to two steps or fewer. We present 1.x-Distill, the first fractional-step distillation framework that breaks the integer-step constraint of prior few-step methods and establishes 1.x-step generation as a practical regime for distilled diffusion models.Specifically, we first analyze the overlooked role of teacher CFG in DMD and introduce a simple yet effective modification to suppress mode collapse. Then, to improve performance under extreme steps, we introduce Stagewise Focused Distillation, a two-stage strategy that learns coarse structure through diversity-preserving distribution matching and refines details with inference-consistent adversarial distillation. Furthermore, we design a lightweight compensation module for Distill--Cache co-Training, which naturally incorporates block-level caching into our distillation pipeline.Experiments on SD3-Medium and SD3.5-Large show that 1.x-Distill surpasses prior few-step methods, achieving better quality and diversity at 1.67 and 1.74 effective NFEs, respectively, with up to 33x speedup over original 28x2 NFE sampling.
Abstract:Generative Engine Optimization (GEO) is rapidly reshaping digital marketing paradigms in the era of Large Language Models (LLMs). However, current GEO strategies predominantly rely on Retrieval-Augmented Generation (RAG), which inherently suffers from probabilistic hallucinations and the "zero-click" paradox, failing to establish sustainable commercial trust. In this paper, we systematically deconstruct the probabilistic flaws of existing RAG-based GEO and propose a paradigm shift towards deterministic multi-agent intent routing. First, we mathematically formulate Semantic Entropy Drift (SED) to model the dynamic decay of confidence curves in LLMs over continuous temporal and contextual perturbations. To rigorously quantify optimization value in black-box commercial engines, we introduce the Isomorphic Attribution Regression (IAR) model, leveraging a Multi-Agent System (MAS) probe with strict human-in-the-loop physical isolation to enforce hallucination penalties. Furthermore, we architect the Deterministic Agent Handoff (DAH) protocol, conceptualizing an Agentic Trust Brokerage (ATB) ecosystem where LLMs function solely as intent routers rather than final answer generators. We empirically validate this architecture using EasyNote, an industrial AI meeting minutes product by Yishu Technology. By routing the intent of "knowledge graph mapping on an infinite canvas" directly to its specialized proprietary agent via DAH, we demonstrate the reduction of vertical task hallucination rates to near zero. This work establishes a foundational theoretical framework for next-generation GEO and paves the way for a well-ordered, deterministic human-AI collaboration ecosystem.
Abstract:Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving low-latency and robust onboard egocentric perception under fast robot motion, and obtaining sufficiently diverse task-aligned strike motions for learning precise yet natural whole-body behaviors. In this work, we present \methodname, a modular system for agile humanoid table tennis that unifies scalable whole-body skill learning with onboard egocentric perception, eliminating the need for external cameras during deployment. Our work advances prior humanoid table-tennis systems in three key aspects. First, we achieve agile and precise ball interaction with tightly coordinated whole-body control, rather than relying on decoupled upper- and lower-body behaviors. This enables the system to exhibit diverse strike motions, including explosive whole-body smashes and low crouching shots. Second, by augmenting and diversifying strike motions with a generative model, our framework benefits from scalable motion priors and produces natural, robust striking behaviors across a wide workspace. Third, to the best of our knowledge, we demonstrate the first humanoid table-tennis system capable of consecutive strikes using onboard sensing alone, despite the challenges of low-latency perception, ego-motion-induced instability, and limited field of view. Extensive real-world experiments demonstrate stable and precise ball exchanges under high-speed conditions, validating scalable, perception-driven whole-body skill learning for dynamic humanoid interaction tasks.
Abstract:Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.
Abstract:Recent diffusion models have achieved remarkable success in image relighting, and this success has quickly been extended to video relighting. However, existing methods offer limited explicit control over illumination in the relighted output. We present LightCtrl, the first controllable video relighting method that enables explicit control of video illumination through a user-supplied light trajectory in a training-free manner. Our approach combines pre-trained diffusion models: an image relighting model processes each frame individually, followed by a video diffusion prior to enhance temporal consistency. To achieve explicit control over dynamically varying lighting, we introduce two key components. First, a Light Map Injection module samples light trajectory-specific noise and injects it into the latent representation of the source video, improving illumination coherence with the conditional light trajectory. Second, a Geometry-Aware Relighting module dynamically combines RGB and normal map latents in the frequency domain to suppress the influence of the original lighting, further enhancing adherence to the input light trajectory. Experiments show that LightCtrl produces high-quality videos with diverse illumination changes that closely follow the specified light trajectory, demonstrating improved controllability over baseline methods. Code is available at: https://github.com/GVCLab/LightCtrl.