This paper presents a novel paradigm for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike images, texts, or videos, 3D data are not readily accessible and are difficult to acquire. This results in a significant disparity in scale compared to the vast quantities of other types of data. To address this issue, we propose using a video diffusion model, trained with extensive volumes of text, images, and videos, as a knowledge source for 3D data. By unlocking its multi-view generative capabilities through fine-tuning, we generate a large-scale synthetic multi-view dataset to train a feed-forward 3D generative model. The proposed model, VFusion3D, trained on nearly 3M synthetic multi-view data, can generate a 3D asset from a single image in seconds and achieves superior performance when compared to current SOTA feed-forward 3D generative models, with users preferring our results over 70% of the time.
Blind image decomposition aims to decompose all components present in an image, typically used to restore a multi-degraded input image. While fully recovering the clean image is appealing, in some scenarios, users might want to retain certain degradations, such as watermarks, for copyright protection. To address this need, we add controllability to the blind image decomposition process, allowing users to enter which types of degradation to remove or retain. We design an architecture named controllable blind image decomposition network. Inserted in the middle of U-Net structure, our method first decomposes the input feature maps and then recombines them according to user instructions. Advantageously, this functionality is implemented at minimal computational cost: decomposition and recombination are all parameter-free. Experimentally, our system excels in blind image decomposition tasks and can outputs partially or fully restored images that well reflect user intentions. Furthermore, we evaluate and configure different options for the network structure and loss functions. This, combined with the proposed decomposition-and-recombination method, yields an efficient and competitive system for blind image decomposition, compared with current state-of-the-art methods.
This work focuses on the potential of Vision LLMs (VLLMs) in visual reasoning. Different from prior studies, we shift our focus from evaluating standard performance to introducing a comprehensive safety evaluation suite, covering both out-of-distribution (OOD) generalization and adversarial robustness. For the OOD evaluation, we present two novel VQA datasets, each with one variant, designed to test model performance under challenging conditions. In exploring adversarial robustness, we propose a straightforward attack strategy for misleading VLLMs to produce visual-unrelated responses. Moreover, we assess the efficacy of two jailbreaking strategies, targeting either the vision or language component of VLLMs. Our evaluation of 21 diverse models, ranging from open-source VLLMs to GPT-4V, yields interesting observations: 1) Current VLLMs struggle with OOD texts but not images, unless the visual information is limited; and 2) These VLLMs can be easily misled by deceiving vision encoders only, and their vision-language training often compromise safety protocols. We release this safety evaluation suite at https://github.com/UCSC-VLAA/vllm-safety-benchmark.
In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate nature necessitating a deep understanding of rules, algorithms, and parameters. To reduce workload, we introduce 3D-GPT, a framework utilizing large language models~(LLMs) for instruction-driven 3D modeling. 3D-GPT positions LLMs as proficient problem solvers, dissecting the procedural 3D modeling tasks into accessible segments and appointing the apt agent for each task. 3D-GPT integrates three core agents: the task dispatch agent, the conceptualization agent, and the modeling agent. They collaboratively achieve two objectives. First, it enhances concise initial scene descriptions, evolving them into detailed forms while dynamically adapting the text based on subsequent instructions. Second, it integrates procedural generation, extracting parameter values from enriched text to effortlessly interface with 3D software for asset creation. Our empirical investigations confirm that 3D-GPT not only interprets and executes instructions, delivering reliable results but also collaborates effectively with human designers. Furthermore, it seamlessly integrates with Blender, unlocking expanded manipulation possibilities. Our work highlights the potential of LLMs in 3D modeling, offering a basic framework for future advancements in scene generation and animation.
Audio-visual zero-shot learning aims to classify samples consisting of a pair of corresponding audio and video sequences from classes that are not present during training. An analysis of the audio-visual data reveals a large degree of hyperbolicity, indicating the potential benefit of using a hyperbolic transformation to achieve curvature-aware geometric learning, with the aim of exploring more complex hierarchical data structures for this task. The proposed approach employs a novel loss function that incorporates cross-modality alignment between video and audio features in the hyperbolic space. Additionally, we explore the use of multiple adaptive curvatures for hyperbolic projections. The experimental results on this very challenging task demonstrate that our proposed hyperbolic approach for zero-shot learning outperforms the SOTA method on three datasets: VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL achieving a harmonic mean (HM) improvement of around 3.0%, 7.0%, and 5.3%, respectively.
We present NeRFEditor, an efficient learning framework for 3D scene editing, which takes a video captured over 360{\deg} as input and outputs a high-quality, identity-preserving stylized 3D scene. Our method supports diverse types of editing such as guided by reference images, text prompts, and user interactions. We achieve this by encouraging a pre-trained StyleGAN model and a NeRF model to learn from each other mutually. Specifically, we use a NeRF model to generate numerous image-angle pairs to train an adjustor, which can adjust the StyleGAN latent code to generate high-fidelity stylized images for any given angle. To extrapolate editing to GAN out-of-domain views, we devise another module that is trained in a self-supervised learning manner. This module maps novel-view images to the hidden space of StyleGAN that allows StyleGAN to generate stylized images on novel views. These two modules together produce guided images in 360{\deg}views to finetune a NeRF to make stylization effects, where a stable fine-tuning strategy is proposed to achieve this. Experiments show that NeRFEditor outperforms prior work on benchmark and real-world scenes with better editability, fidelity, and identity preservation.
This paper studies the problem of measuring and predicting how memorable an image is to pattern recognition machines, as a path to explore machine intelligence. Firstly, we propose a self-supervised machine memory quantification pipeline, dubbed ``MachineMem measurer'', to collect machine memorability scores of images. Similar to humans, machines also tend to memorize certain kinds of images, whereas the types of images that machines and humans memorialize are different. Through in-depth analysis and comprehensive visualizations, we gradually unveil that "complex" images are usually more memorable to machines. We further conduct extensive experiments across 11 different machines (from linear classifiers to modern ViTs) and 9 pre-training methods to analyze and understand machine memory. This work proposes the concept of machine memorability and opens a new research direction at the interface between machine memory and visual data.
Learning a latent embedding to understand the underlying nature of data distribution is often formulated in Euclidean spaces with zero curvature. However, the success of the geometry constraints, posed in the embedding space, indicates that curved spaces might encode more structural information, leading to better discriminative power and hence richer representations. In this work, we investigate benefits of the curved space for analyzing anomalies or out-of-distribution objects in data. This is achieved by considering embeddings via three geometry constraints, namely, spherical geometry (with positive curvature), hyperbolic geometry (with negative curvature) or mixed geometry (with both positive and negative curvatures). Three geometric constraints can be chosen interchangeably in a unified design given the task at hand. Tailored for the embeddings in the curved space, we also formulate functions to compute the anomaly score. Two types of geometric modules (i.e., Geometric-in-One and Geometric-in-Two models) are proposed to plug in the original Euclidean classifier, and anomaly scores are computed from the curved embeddings. We evaluate the resulting designs under a diverse set of visual recognition scenarios, including image detection (multi-class OOD detection and one-class anomaly detection) and segmentation (multi-class anomaly segmentation and one-class anomaly segmentation). The empirical results show the effectiveness of our proposal through the consistent improvement over various scenarios.
We present a simple method, CropMix, for the purpose of producing a rich input distribution from the original dataset distribution. Unlike single random cropping, which may inadvertently capture only limited information, or irrelevant information, like pure background, unrelated objects, etc, we crop an image multiple times using distinct crop scales, thereby ensuring that multi-scale information is captured. The new input distribution, serving as training data, useful for a number of vision tasks, is then formed by simply mixing multiple cropped views. We first demonstrate that CropMix can be seamlessly applied to virtually any training recipe and neural network architecture performing classification tasks. CropMix is shown to improve the performance of image classifiers on several benchmark tasks across-the-board without sacrificing computational simplicity and efficiency. Moreover, we show that CropMix is of benefit to both contrastive learning and masked image modeling towards more powerful representations, where preferable results are achieved when learned representations are transferred to downstream tasks. Code is available at GitHub.
In this paper, we present and study a new image segmentation task, called Generalized Open-set Semantic Segmentation (GOSS). Previously, with the well-known open-set semantic segmentation (OSS), the intelligent agent only detects the unknown regions without further processing, limiting their perception of the environment. It stands to reason that a further analysis of the detected unknown pixels would be beneficial. Therefore, we propose GOSS, which unifies the abilities of two well-defined segmentation tasks, OSS and generic segmentation (GS), in a holistic way. Specifically, GOSS classifies pixels as belonging to known classes, and clusters (or groups) of pixels of unknown class are labelled as such. To evaluate this new expanded task, we further propose a metric which balances the pixel classification and clustering aspects. Moreover, we build benchmark tests on top of existing datasets and propose a simple neural architecture as a baseline, which jointly predicts pixel classification and clustering under open-set settings. Our experiments on multiple benchmarks demonstrate the effectiveness of our baseline. We believe our new GOSS task can produce an expressive image understanding for future research. Code will be made available.