We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outperforms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations.
Many top-down architectures for instance segmentation achieve significant success when trained and tested on pre-defined closed-world taxonomy. However, when deployed in the open world, they exhibit notable bias towards seen classes and suffer from significant performance drop. In this work, we propose a novel approach for open world instance segmentation called bottom-Up and top-Down Open-world Segmentation (UDOS) that combines classical bottom-up segmentation algorithms within a top-down learning framework. UDOS first predicts parts of objects using a top-down network trained with weak supervision from bottom-up segmentations. The bottom-up segmentations are class-agnostic and do not overfit to specific taxonomies. The part-masks are then fed into affinity-based grouping and refinement modules to predict robust instance-level segmentations. UDOS enjoys both the speed and efficiency from the top-down architectures and the generalization ability to unseen categories from bottom-up supervision. We validate the strengths of UDOS on multiple cross-category as well as cross-dataset transfer tasks from 5 challenging datasets including MS-COCO, LVIS, ADE20k, UVO and OpenImages, achieving significant improvements over state-of-the-art across the board. Our code and models are available on our project page.
Video-Language Pre-training models have recently significantly improved various multi-modal downstream tasks. Previous dominant works mainly adopt contrastive learning to achieve global feature alignment across modalities. However, the local associations between videos and texts are not modeled, restricting the pre-training models' generality, especially for tasks requiring the temporal video boundary for certain query texts. This work introduces a novel text-video localization pre-text task to enable fine-grained temporal and semantic alignment such that the trained model can accurately perceive temporal boundaries in videos given the text description. Specifically, text-video localization consists of moment retrieval, which predicts start and end boundaries in videos given the text description, and text localization which matches the subset of texts with the video features. To produce temporal boundaries, frame features in several videos are manually merged into a long video sequence that interacts with a text sequence. With the localization task, our method connects the fine-grained frame representations with the word representations and implicitly distinguishes representations of different instances in the single modality. Notably, comprehensive experimental results show that our method significantly improves the state-of-the-art performance on various benchmarks, covering text-to-video retrieval, video question answering, video captioning, temporal action localization and temporal moment retrieval. The code will be released soon.
Neural Radiance Fields (NeRF) methods have proved effective as compact, high-quality and versatile representations for 3D scenes, and enable downstream tasks such as editing, retrieval, navigation, etc. Various neural architectures are vying for the core structure of NeRF, including the plain Multi-Layer Perceptron (MLP), sparse tensors, low-rank tensors, hashtables and their compositions. Each of these representations has its particular set of trade-offs. For example, the hashtable-based representations admit faster training and rendering but their lack of clear geometric meaning hampers downstream tasks like spatial-relation-aware editing. In this paper, we propose Progressive Volume Distillation (PVD), a systematic distillation method that allows any-to-any conversions between different architectures, including MLP, sparse or low-rank tensors, hashtables and their compositions. PVD consequently empowers downstream applications to optimally adapt the neural representations for the task at hand in a post hoc fashion. The conversions are fast, as distillation is progressively performed on different levels of volume representations, from shallower to deeper. We also employ special treatment of density to deal with its specific numerical instability problem. Empirical evidence is presented to validate our method on the NeRF-Synthetic, LLFF and TanksAndTemples datasets. For example, with PVD, an MLP-based NeRF model can be distilled from a hashtable-based Instant-NGP model at a 10X~20X faster speed than being trained the original NeRF from scratch, while achieving a superior level of synthesis quality. Code is available at https://github.com/megvii-research/AAAI2023-PVD.
Digital neuron reconstruction from 3D microscopy images is an essential technique for investigating brain connectomics and neuron morphology. Existing reconstruction frameworks use convolution-based segmentation networks to partition the neuron from noisy backgrounds before applying the tracing algorithm. The tracing results are sensitive to the raw image quality and segmentation accuracy. In this paper, we propose a novel framework for 3D neuron reconstruction. Our key idea is to use the geometric representation power of the point cloud to better explore the intrinsic structural information of neurons. Our proposed framework adopts one graph convolutional network to predict the neural skeleton points and another one to produce the connectivity of these points. We finally generate the target SWC file through the interpretation of the predicted point coordinates, radius, and connections. Evaluated on the Janelia-Fly dataset from the BigNeuron project, we show that our framework achieves competitive neuron reconstruction performance. Our geometry and topology learning of point clouds could further benefit 3D medical image analysis, such as cardiac surface reconstruction. Our code is available at https://github.com/RunkaiZhao/PointNeuron.
Twitter bot detection has become an increasingly important task to combat misinformation, facilitate social media moderation, and preserve the integrity of the online discourse. State-of-the-art bot detection methods generally leverage the graph structure of the Twitter network, and they exhibit promising performance when confronting novel Twitter bots that traditional methods fail to detect. However, very few of the existing Twitter bot detection datasets are graph-based, and even these few graph-based datasets suffer from limited dataset scale, incomplete graph structure, as well as low annotation quality. In fact, the lack of a large-scale graph-based Twitter bot detection benchmark that addresses these issues has seriously hindered the development and evaluation of novel graph-based bot detection approaches. In this paper, we propose TwiBot-22, a comprehensive graph-based Twitter bot detection benchmark that presents the largest dataset to date, provides diversified entities and relations on the Twitter network, and has considerably better annotation quality than existing datasets. In addition, we re-implement 35 representative Twitter bot detection baselines and evaluate them on 9 datasets, including TwiBot-22, to promote a fair comparison of model performance and a holistic understanding of research progress. To facilitate further research, we consolidate all implemented codes and datasets into the TwiBot-22 evaluation framework, where researchers could consistently evaluate new models and datasets. The TwiBot-22 Twitter bot detection benchmark and evaluation framework are publicly available at https://twibot22.github.io/
In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation performance with preciously designed path planning or intricate task settings, none has improved the model generalisation on unheard sounds with task settings unchanged. We thus propose a contrastive learning-based method to tackle this challenge by regularising the audio encoder, where the sound-agnostic goal-driven latent representations can be learnt from various audio signals of different classes. In addition, we consider two data augmentation strategies to enrich the training sounds. We demonstrate that our designs can be easily equipped to existing AVN frameworks to obtain an immediate performance gain (13.4%$\uparrow$ in SPL on Replica and 12.2%$\uparrow$ in SPL on MP3D). Our project is available at https://AV-GeN.github.io/.
Dense captioning in 3D point clouds is an emerging vision-and-language task involving object-level 3D scene understanding. Apart from coarse semantic class prediction and bounding box regression as in traditional 3D object detection, 3D dense captioning aims at producing a further and finer instance-level label of natural language description on visual appearance and spatial relations for each scene object of interest. To detect and describe objects in a scene, following the spirit of neural machine translation, we propose a transformer-based encoder-decoder architecture, namely SpaCap3D, to transform objects into descriptions, where we especially investigate the relative spatiality of objects in 3D scenes and design a spatiality-guided encoder via a token-to-token spatial relation learning objective and an object-centric decoder for precise and spatiality-enhanced object caption generation. Evaluated on two benchmark datasets, ScanRefer and ReferIt3D, our proposed SpaCap3D outperforms the baseline method Scan2Cap by 4.94% and 9.61% in CIDEr@0.5IoU, respectively. Our project page with source code and supplementary files is available at https://SpaCap3D.github.io/ .
Open-world instance segmentation is the task of grouping pixels into object instances without any pre-determined taxonomy. This is challenging, as state-of-the-art methods rely on explicit class semantics obtained from large labeled datasets, and out-of-domain evaluation performance drops significantly. Here we propose a novel approach for mask proposals, Generic Grouping Networks (GGNs), constructed without semantic supervision. Our approach combines a local measure of pixel affinity with instance-level mask supervision, producing a training regimen designed to make the model as generic as the data diversity allows. We introduce a method for predicting Pairwise Affinities (PA), a learned local relationship between pairs of pixels. PA generalizes very well to unseen categories. From PA we construct a large set of pseudo-ground-truth instance masks; combined with human-annotated instance masks we train GGNs and significantly outperform the SOTA on open-world instance segmentation on various benchmarks including COCO, LVIS, ADE20K, and UVO. Code is available on project website: https://sites.google.com/view/generic-grouping/.