Decoding natural visual scenes from brain activity has flourished, with extensive research in single-subject tasks and, however, less in cross-subject tasks. Reconstructing high-quality images in cross-subject tasks is a challenging problem due to profound individual differences between subjects and the scarcity of data annotation. In this work, we proposed MindTuner for cross-subject visual decoding, which achieves high-quality and rich-semantic reconstructions using only 1 hour of fMRI training data benefiting from the phenomena of visual fingerprint in the human visual system and a novel fMRI-to-text alignment paradigm. Firstly, we pre-train a multi-subject model among 7 subjects and fine-tune it with scarce data on new subjects, where LoRAs with Skip-LoRAs are utilized to learn the visual fingerprint. Then, we take the image modality as the intermediate pivot modality to achieve fMRI-to-text alignment, which achieves impressive fMRI-to-text retrieval performance and corrects fMRI-to-image reconstruction with fine-tuned semantics. The results of both qualitative and quantitative analyses demonstrate that MindTuner surpasses state-of-the-art cross-subject visual decoding models on the Natural Scenes Dataset (NSD), whether using training data of 1 hour or 40 hours.
The evaluation and training of autonomous driving systems require diverse and scalable corner cases. However, most existing scene generation methods lack controllability, accuracy, and versatility, resulting in unsatisfactory generation results. To address this problem, we propose Dragtraffic, a generalized, point-based, and controllable traffic scene generation framework based on conditional diffusion. Dragtraffic enables non-experts to generate a variety of realistic driving scenarios for different types of traffic agents through an adaptive mixture expert architecture. We use a regression model to provide a general initial solution and a refinement process based on the conditional diffusion model to ensure diversity. User-customized context is introduced through cross-attention to ensure high controllability. Experiments on a real-world driving dataset show that Dragtraffic outperforms existing methods in terms of authenticity, diversity, and freedom.
Multi-behavioral recommender systems have emerged as a solution to address data sparsity and cold-start issues by incorporating auxiliary behaviors alongside target behaviors. However, existing models struggle to accurately capture varying user preferences across different behaviors and fail to account for diverse item preferences within behaviors. Various user preference factors (such as price or quality) entangled in the behavior may lead to sub-optimization problems. Furthermore, these models overlook the personalized nature of user behavioral preferences by employing uniform transformation networks for all users and items. To tackle these challenges, we propose the Disentangled Cascaded Graph Convolutional Network (Disen-CGCN), a novel multi-behavior recommendation model. Disen-CGCN employs disentangled representation techniques to effectively separate factors within user and item representations, ensuring their independence. In addition, it incorporates a multi-behavioral meta-network, enabling personalized feature transformation across user and item behaviors. Furthermore, an attention mechanism captures user preferences for different item factors within each behavior. By leveraging attention weights, we aggregate user and item embeddings separately for each behavior, computing preference scores that predict overall user preferences for items. Our evaluation on benchmark datasets demonstrates the superiority of Disen-CGCN over state-of-the-art models, showcasing an average performance improvement of 7.07% and 9.00% on respective datasets. These results highlight Disen-CGCN's ability to effectively leverage multi-behavioral data, leading to more accurate recommendations.
Generative Flow Networks (GFlowNets) are probabilistic models predicated on Markov flows, employing specific amortization algorithms to learn stochastic policies that generate compositional substances including biomolecules, chemical materials, and more. Demonstrating formidable prowess in generating high-performance biochemical molecules, GFlowNets accelerate the discovery of scientific substances, effectively circumventing the time-consuming, labor-intensive, and costly shortcomings intrinsic to conventional material discovery. However, previous work often struggles to accumulate exploratory experience and is prone to becoming disoriented within expansive sampling spaces. Attempts to address this issue, such as LS-GFN, are limited to local greedy searches and lack broader global adjustments. This paper introduces a novel GFlowNets variant, the Dynamic Backtracking GFN (DB-GFN), which enhances the adaptability of decision-making steps through a reward-based dynamic backtracking mechanism. DB-GFN permits backtracking during the network construction process according to the current state's reward value, thus correcting disadvantageous decisions and exploring alternative pathways during the exploration process. Applied to generative tasks of biochemical molecules and genetic material sequences, DB-GFN surpasses existing GFlowNets models and traditional reinforcement learning methods in terms of sample quality, exploration sample quantity, and training convergence speed. Furthermore, the orthogonal nature of DB-GFN suggests its potential as a powerful tool for future improvements in GFlowNets, with the promise of integrating with other strategies to achieve more efficient search performance.
Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neural radiance fields (NeRFs). On the other hand, existing NeRF-based inverse rendering methods cannot handle glossy objects with local light interactions well, as they typically oversimplify the illumination as a 2D environmental map, which assumes infinite lights only. Observing the superiority of NeRFs in recovering radiance fields, we propose a novel 5D Neural Plenoptic Function (NeP) based on NeRFs and ray tracing, such that more accurate lighting-object interactions can be formulated via the rendering equation. We also design a material-aware cone sampling strategy to efficiently integrate lights inside the BRDF lobes with the help of pre-filtered radiance fields. Our method has two stages: the geometry of the target object and the pre-filtered environmental radiance fields are reconstructed in the first stage, and materials of the target object are estimated in the second stage with the proposed NeP and material-aware cone sampling strategy. Extensive experiments on the proposed real-world and synthetic datasets demonstrate that our method can reconstruct high-fidelity geometry/materials of challenging glossy objects with complex lighting interactions from nearby objects. Project webpage: https://whyy.site/paper/nep
The management of mixed traffic that consists of robot vehicles (RVs) and human-driven vehicles (HVs) at complex intersections presents a multifaceted challenge. Traditional signal controls often struggle to adapt to dynamic traffic conditions and heterogeneous vehicle types. Recent advancements have turned to strategies based on reinforcement learning (RL), leveraging its model-free nature, real-time operation, and generalizability over different scenarios. We introduce a hierarchical RL framework to manage mixed traffic through precise longitudinal and lateral control of RVs. Our proposed hierarchical framework combines the state-of-the-art mixed traffic control algorithm as a high level decision maker to improve the performance and robustness of the whole system. Our experiments demonstrate that the framework can reduce the average waiting time by up to 54% compared to the state-of-the-art mixed traffic control method. When the RV penetration rate exceeds 60%, our technique consistently outperforms conventional traffic signal control programs in terms of the average waiting time for all vehicles at the intersection.
This paper presents a novel reactive motion planning framework for navigating robots in unknown and cluttered 2D workspace. Typical existing methods are developed by enforcing the robot staying in free regions represented by the locally extracted ellipse or polygon. Instead, we navigate the robot in free space with an alternate starshaped decomposition, which is calculated directly from real-time sensor data. Additionally, a roadmap is constructed incrementally to maintain the connectivity information of the starshaped regions. Compared to the roadmap built upon connected polygons or ellipses in the conventional approaches, the concave starshaped region is better suited to capture the natural distribution of sensor data, so that the perception information can be fully exploited for robot navigation. In this sense, conservative and myopic behaviors are avoided with the proposed approach, and intricate obstacle configurations can be suitably accommodated in unknown and cluttered environments. Then, we design a heuristic exploration algorithm on the roadmap to determine the frontier points of the starshaped regions, from which short-term goals are selected to attract the robot towards the goal configuration. It is noteworthy that, a recovery mechanism is developed on the roadmap that is triggered once a non-extendable short-term goal is reached. This mechanism renders it possible to deal with dead-end situations that can be typically encountered in unknown and cluttered environments. Furthermore, safe and smooth motion within the starshaped regions is generated by employing the Dynamical System Modulation (DSM) approach on the constructed roadmap. Through comprehensive evaluation in both simulations and real-world experiments, the proposed method outperforms the benchmark methods in terms of success rate and traveling time.
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.
In this work, we investigate the potential of a large language model (LLM) to directly comprehend visual signals without the necessity of fine-tuning on multi-modal datasets. The foundational concept of our method views an image as a linguistic entity, and translates it to a set of discrete words derived from the LLM's vocabulary. To achieve this, we present the Vision-to-Language Tokenizer, abbreviated as V2T Tokenizer, which transforms an image into a ``foreign language'' with the combined aid of an encoder-decoder, the LLM vocabulary, and a CLIP model. With this innovative image encoding, the LLM gains the ability not only for visual comprehension but also for image denoising and restoration in an auto-regressive fashion-crucially, without any fine-tuning. We undertake rigorous experiments to validate our method, encompassing understanding tasks like image recognition, image captioning, and visual question answering, as well as image denoising tasks like inpainting, outpainting, deblurring, and shift restoration. Code and models are available at https://github.com/zh460045050/V2L-Tokenizer.
Real-world vision tasks frequently suffer from the appearance of unexpected adverse weather conditions, including rain, haze, snow, and raindrops. In the last decade, convolutional neural networks and vision transformers have yielded outstanding results in single-weather video removal. However, due to the absence of appropriate adaptation, most of them fail to generalize to other weather conditions. Although ViWS-Net is proposed to remove adverse weather conditions in videos with a single set of pre-trained weights, it is seriously blinded by seen weather at train-time and degenerates when coming to unseen weather during test-time. In this work, we introduce test-time adaptation into adverse weather removal in videos, and propose the first framework that integrates test-time adaptation into the iterative diffusion reverse process. Specifically, we devise a diffusion-based network with a novel temporal noise model to efficiently explore frame-correlated information in degraded video clips at training stage. During inference stage, we introduce a proxy task named Diffusion Tubelet Self-Calibration to learn the primer distribution of test video stream and optimize the model by approximating the temporal noise model for online adaptation. Experimental results, on benchmark datasets, demonstrate that our Test-Time Adaptation method with Diffusion-based network(Diff-TTA) outperforms state-of-the-art methods in terms of restoring videos degraded by seen weather conditions. Its generalizable capability is also validated with unseen weather conditions in both synthesized and real-world videos.