Abstract:Emotion understanding is a critical yet challenging task. Recent advances in Multimodal Large Language Models (MLLMs) have significantly enhanced their capabilities in this area. However, MLLMs often suffer from hallucinations, generating irrelevant or nonsensical content. To the best of our knowledge, despite the importance of this issue, there has been no dedicated effort to evaluate emotion-related hallucinations in MLLMs. In this work, we introduce EmotionHallucer, the first benchmark for detecting and analyzing emotion hallucinations in MLLMs. Unlike humans, whose emotion understanding stems from the interplay of biology and social learning, MLLMs rely solely on data-driven learning and lack innate emotional instincts. Fortunately, emotion psychology provides a solid foundation of knowledge about human emotions. Building on this, we assess emotion hallucinations from two dimensions: emotion psychology knowledge and real-world multimodal perception. To support robust evaluation, we utilize an adversarial binary question-answer (QA) framework, which employs carefully crafted basic and hallucinated pairs to assess the emotion hallucination tendencies of MLLMs. By evaluating 38 LLMs and MLLMs on EmotionHallucer, we reveal that: i) most current models exhibit substantial issues with emotion hallucinations; ii) closed-source models outperform open-source ones in detecting emotion hallucinations, and reasoning capability provides additional advantages; iii) existing models perform better in emotion psychology knowledge than in multimodal emotion perception. As a byproduct, these findings inspire us to propose the PEP-MEK framework, which yields an average improvement of 9.90% in emotion hallucination detection across selected models. Resources will be available at https://github.com/xxtars/EmotionHallucer.
Abstract:In this paper, we propose a method for video face reenactment that integrates a 3D face parametric model into a latent diffusion framework, aiming to improve shape consistency and motion control in existing video-based face generation approaches. Our approach employs the FLAME (Faces Learned with an Articulated Model and Expressions) model as the 3D face parametric representation, providing a unified framework for modeling face expressions and head pose. This enables precise extraction of detailed face geometry and motion features from driving videos. Specifically, we enhance the latent diffusion model with rich 3D expression and detailed pose information by incorporating depth maps, normal maps, and rendering maps derived from FLAME sequences. A multi-layer face movements fusion module with integrated self-attention mechanisms is used to combine identity and motion latent features within the spatial domain. By utilizing the 3D face parametric model as motion guidance, our method enables parametric alignment of face identity between the reference image and the motion captured from the driving video. Experimental results on benchmark datasets show that our method excels at generating high-quality face animations with precise expression and head pose variation modeling. In addition, it demonstrates strong generalization performance on out-of-domain images. Code is publicly available at https://github.com/weimengting/MagicPortrait.
Abstract:In this paper, we introduce AffectVLM, a vision-language model designed to integrate multiviews for a semantically rich and visually comprehensive understanding of facial emotions from 3D/4D data. To effectively capture visual features, we propose a joint representation learning framework paired with a novel gradient-friendly loss function that accelerates model convergence towards optimal feature representation. Additionally, we introduce augmented textual prompts to enhance the model's linguistic capabilities and employ mixed view augmentation to expand the visual dataset. We also develop a Streamlit app for a real-time interactive inference and enable the model for distributed learning. Extensive experiments validate the superior performance of AffectVLM across multiple benchmarks.
Abstract:Facial micro-expressions are spontaneous, brief and subtle facial motions that unveil the underlying, suppressed emotions. Detecting Action Units (AUs) in micro-expressions is crucial because it yields a finer representation of facial motions than categorical emotions, effectively resolving the ambiguity among different expressions. One of the difficulties in micro-expression analysis is that facial motions are subtle and brief, thereby increasing the difficulty in correlating facial motion features to AU occurrence. To bridge the subtlety issue, flow-related features and motion magnification are a few common approaches as they can yield descriptive motion changes and increased motion amplitude respectively. While motion magnification can amplify the motion changes, it also accounts for illumination changes and projection errors during the amplification process, thereby creating motion artefacts that confuse the model to learn inauthentic magnified motion features. The problem is further aggravated in the context of a more complicated task where more AU classes are analyzed in cross-database settings. To address this issue, we propose InfuseNet, a layer-wise unitary feature infusion framework that leverages motion context to constrain the Action Unit (AU) learning within an informative facial movement region, thereby alleviating the influence of magnification artefacts. On top of that, we propose leveraging magnified latent features instead of reconstructing magnified samples to limit the distortion and artefacts caused by the projection inaccuracy in the motion reconstruction process. Via alleviating the magnification artefacts, InfuseNet has surpassed the state-of-the-art results in the CD6ME protocol. Further quantitative studies have also demonstrated the efficacy of motion artefacts alleviation.
Abstract:Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.
Abstract:The rapid growth of social media has led to the widespread sharing of individual portrait images, which pose serious privacy risks due to the capabilities of automatic face recognition (AFR) systems for mass surveillance. Hence, protecting facial privacy against unauthorized AFR systems is essential. Inspired by the generation capability of the emerging diffusion models, recent methods employ diffusion models to generate adversarial face images for privacy protection. However, they suffer from the diffusion purification effect, leading to a low protection success rate (PSR). In this paper, we first propose learning unconditional embeddings to increase the learning capacity for adversarial modifications and then use them to guide the modification of the adversarial latent code to weaken the diffusion purification effect. Moreover, we integrate an identity-preserving structure to maintain structural consistency between the original and generated images, allowing human observers to recognize the generated image as having the same identity as the original. Extensive experiments conducted on two public datasets, i.e., CelebA-HQ and LADN, demonstrate the superiority of our approach. The protected faces generated by our method outperform those produced by existing facial privacy protection approaches in terms of transferability and natural appearance.
Abstract:Remote photoplethysmography (rPPG) aims to measure non-contact physiological signals from facial videos, which has shown great potential in many applications. Most existing methods directly extract video-based rPPG features by designing neural networks for heart rate estimation. Although they can achieve acceptable results, the recovery of rPPG signal faces intractable challenges when interference from real-world scenarios takes place on facial video. Specifically, facial videos are inevitably affected by non-physiological factors (e.g., camera device noise, defocus, and motion blur), leading to the distortion of extracted rPPG signals. Recent rPPG extraction methods are easily affected by interference and degradation, resulting in noisy rPPG signals. In this paper, we propose a novel method named CodePhys, which innovatively treats rPPG measurement as a code query task in a noise-free proxy space (i.e., codebook) constructed by ground-truth PPG signals. We consider noisy rPPG features as queries and generate high-fidelity rPPG features by matching them with noise-free PPG features from the codebook. Our approach also incorporates a spatial-aware encoder network with a spatial attention mechanism to highlight physiologically active areas and uses a distillation loss to reduce the influence of non-periodic visual interference. Experimental results on four benchmark datasets demonstrate that CodePhys outperforms state-of-the-art methods in both intra-dataset and cross-dataset settings.
Abstract:Current face editing methods mainly rely on GAN-based techniques, but recent focus has shifted to diffusion-based models due to their success in image reconstruction. However, diffusion models still face challenges in manipulating fine-grained attributes and preserving consistency of attributes that should remain unchanged. To address these issues and facilitate more convenient editing of face images, we propose a novel approach that leverages the power of Stable-Diffusion models and crude 3D face models to control the lighting, facial expression and head pose of a portrait photo. We observe that this task essentially involve combinations of target background, identity and different face attributes. We aim to sufficiently disentangle the control of these factors to enable high-quality of face editing. Specifically, our method, coined as RigFace, contains: 1) A Spatial Arrtibute Encoder that provides presise and decoupled conditions of background, pose, expression and lighting; 2) An Identity Encoder that transfers identity features to the denoising UNet of a pre-trained Stable-Diffusion model; 3) An Attribute Rigger that injects those conditions into the denoising UNet. Our model achieves comparable or even superior performance in both identity preservation and photorealism compared to existing face editing models.
Abstract:Adversarial attacks have proven effective in deceiving machine learning models by subtly altering input images, motivating extensive research in recent years. Traditional methods constrain perturbations within $l_p$-norm bounds, but advancements in Unrestricted Adversarial Examples (UAEs) allow for more complex, generative-model-based manipulations. Diffusion models now lead UAE generation due to superior stability and image quality over GANs. However, existing diffusion-based UAE methods are limited to using reference images and face challenges in generating Natural Adversarial Examples (NAEs) directly from random noise, often producing uncontrolled or distorted outputs. In this work, we introduce VENOM, the first text-driven framework for high-quality unrestricted adversarial examples generation through diffusion models. VENOM unifies image content generation and adversarial synthesis into a single reverse diffusion process, enabling high-fidelity adversarial examples without sacrificing attack success rate (ASR). To stabilize this process, we incorporate an adaptive adversarial guidance strategy with momentum, ensuring that the generated adversarial examples $x^*$ align with the distribution $p(x)$ of natural images. Extensive experiments demonstrate that VENOM achieves superior ASR and image quality compared to prior methods, marking a significant advancement in adversarial example generation and providing insights into model vulnerabilities for improved defense development.
Abstract:We address the problem of facial expression editing by controling the relative variation of facial action-unit (AU) from the same person. This enables us to edit this specific person's expression in a fine-grained, continuous and interpretable manner, while preserving their identity, pose, background and detailed facial attributes. Key to our model, which we dub MagicFace, is a diffusion model conditioned on AU variations and an ID encoder to preserve facial details of high consistency. Specifically, to preserve the facial details with the input identity, we leverage the power of pretrained Stable-Diffusion models and design an ID encoder to merge appearance features through self-attention. To keep background and pose consistency, we introduce an efficient Attribute Controller by explicitly informing the model of current background and pose of the target. By injecting AU variations into a denoising UNet, our model can animate arbitrary identities with various AU combinations, yielding superior results in high-fidelity expression editing compared to other facial expression editing works. Code is publicly available at https://github.com/weimengting/MagicFace.