Abstract:Can multi-modal large models (MLMs) that can ``see'' an image be said to ``understand'' it? Drawing inspiration from Searle's Chinese Room, we propose the \textbf{Visual Room} argument: a system may process and describe every detail of visual inputs by following algorithmic rules, without genuinely comprehending the underlying intention. This dilemma challenges the prevailing assumption that perceptual mastery implies genuine understanding. In implementation, we introduce a two-tier evaluation framework spanning perception and cognition. The perception component evaluates whether MLMs can accurately capture the surface-level details of visual contents, where the cognitive component examines their ability to infer sarcasm polarity. To support this framework, We further introduce a high-quality multi-modal sarcasm dataset comprising both 924 static images and 100 dynamic videos. All sarcasm labels are annotated by the original authors and verified by independent reviewers to ensure clarity and consistency. We evaluate eight state-of-the-art (SoTA) MLMs. Our results highlight three key findings: (1) MLMs perform well on perception tasks; (2) even with correct perception, models exhibit an average error rate of ~16.1\% in sarcasm understanding, revealing a significant gap between seeing and understanding; (3) error analysis attributes this gap to deficiencies in emotional reasoning, commonsense inference, and context alignment. This work provides empirical grounding for the proposed Visual Room argument and offers a new evaluation paradigm for MLMs.
Abstract:We introduce MMAR, a new benchmark designed to evaluate the deep reasoning capabilities of Audio-Language Models (ALMs) across massive multi-disciplinary tasks. MMAR comprises 1,000 meticulously curated audio-question-answer triplets, collected from real-world internet videos and refined through iterative error corrections and quality checks to ensure high quality. Unlike existing benchmarks that are limited to specific domains of sound, music, or speech, MMAR extends them to a broad spectrum of real-world audio scenarios, including mixed-modality combinations of sound, music, and speech. Each question in MMAR is hierarchically categorized across four reasoning layers: Signal, Perception, Semantic, and Cultural, with additional sub-categories within each layer to reflect task diversity and complexity. To further foster research in this area, we annotate every question with a Chain-of-Thought (CoT) rationale to promote future advancements in audio reasoning. Each item in the benchmark demands multi-step deep reasoning beyond surface-level understanding. Moreover, a part of the questions requires graduate-level perceptual and domain-specific knowledge, elevating the benchmark's difficulty and depth. We evaluate MMAR using a broad set of models, including Large Audio-Language Models (LALMs), Large Audio Reasoning Models (LARMs), Omni Language Models (OLMs), Large Language Models (LLMs), and Large Reasoning Models (LRMs), with audio caption inputs. The performance of these models on MMAR highlights the benchmark's challenging nature, and our analysis further reveals critical limitations of understanding and reasoning capabilities among current models. We hope MMAR will serve as a catalyst for future advances in this important but little-explored area.
Abstract:Audio deepfake detection (ADD) has grown increasingly important due to the rise of high-fidelity audio generative models and their potential for misuse. Given that audio large language models (ALLMs) have made significant progress in various audio processing tasks, a heuristic question arises: Can ALLMs be leveraged to solve ADD?. In this paper, we first conduct a comprehensive zero-shot evaluation of ALLMs on ADD, revealing their ineffectiveness in detecting fake audio. To enhance their performance, we propose $\mathcal{A}LLM4ADD$, an ALLM-driven framework for ADD. Specifically, we reformulate ADD task as an audio question answering problem, prompting the model with the question: "Is this audio fake or real?". We then perform supervised fine-tuning to enable the ALLM to assess the authenticity of query audio. Extensive experiments are conducted to demonstrate that our ALLM-based method can achieve superior performance in fake audio detection, particularly in data-scarce scenarios. As a pioneering study, we anticipate that this work will inspire the research community to leverage ALLMs to develop more effective ADD systems.
Abstract:Emotion understanding in videos aims to accurately recognize and interpret individuals' emotional states by integrating contextual, visual, textual, and auditory cues. While Large Multimodal Models (LMMs) have demonstrated significant progress in general vision-language (VL) tasks, their performance in emotion-specific scenarios remains limited. Moreover, fine-tuning LMMs on emotion-related tasks often leads to catastrophic forgetting, hindering their ability to generalize across diverse tasks. To address these challenges, we present Emotion-Qwen, a tailored multimodal framework designed to enhance both emotion understanding and general VL reasoning. Emotion-Qwen incorporates a sophisticated Hybrid Compressor based on the Mixture of Experts (MoE) paradigm, which dynamically routes inputs to balance emotion-specific and general-purpose processing. The model is pre-trained in a three-stage pipeline on large-scale general and emotional image datasets to support robust multimodal representations. Furthermore, we construct the Video Emotion Reasoning (VER) dataset, comprising more than 40K bilingual video clips with fine-grained descriptive annotations, to further enrich Emotion-Qwen's emotional reasoning capability. Experimental results demonstrate that Emotion-Qwen achieves state-of-the-art performance on multiple emotion recognition benchmarks, while maintaining competitive results on general VL tasks. Code and models are available at https://anonymous.4open.science/r/Emotion-Qwen-Anonymous.
Abstract:With the integration of Multimodal large language models (MLLMs) into robotic systems and various AI applications, embedding emotional intelligence (EI) capabilities into these models is essential for enabling robots to effectively address human emotional needs and interact seamlessly in real-world scenarios. Existing static, text-based, or text-image benchmarks overlook the multimodal complexities of real-world interactions and fail to capture the dynamic, multimodal nature of emotional expressions, making them inadequate for evaluating MLLMs' EI. Based on established psychological theories of EI, we build EmoBench-M, a novel benchmark designed to evaluate the EI capability of MLLMs across 13 valuation scenarios from three key dimensions: foundational emotion recognition, conversational emotion understanding, and socially complex emotion analysis. Evaluations of both open-source and closed-source MLLMs on EmoBench-M reveal a significant performance gap between them and humans, highlighting the need to further advance their EI capabilities. All benchmark resources, including code and datasets, are publicly available at https://emo-gml.github.io/.
Abstract:In the era of large language models (LLMs), the task of ``System I''~-~the fast, unconscious, and intuitive tasks, e.g., sentiment analysis, text classification, etc., have been argued to be successfully solved. However, sarcasm, as a subtle linguistic phenomenon, often employs rhetorical devices like hyperbole and figuration to convey true sentiments and intentions, involving a higher level of abstraction than sentiment analysis. There is growing concern that the argument about LLMs' success may not be fully tenable when considering sarcasm understanding. To address this question, we select eleven SOTA LLMs and eight SOTA pre-trained language models (PLMs) and present comprehensive evaluations on six widely used benchmark datasets through different prompting approaches, i.e., zero-shot input/output (IO) prompting, few-shot IO prompting, chain of thought (CoT) prompting. Our results highlight three key findings: (1) current LLMs underperform supervised PLMs based sarcasm detection baselines across six sarcasm benchmarks. This suggests that significant efforts are still required to improve LLMs' understanding of human sarcasm. (2) GPT-4 consistently and significantly outperforms other LLMs across various prompting methods, with an average improvement of 14.0\%$\uparrow$. Claude 3 and ChatGPT demonstrate the next best performance after GPT-4. (3) Few-shot IO prompting method outperforms the other two methods: zero-shot IO and few-shot CoT. The reason is that sarcasm detection, being a holistic, intuitive, and non-rational cognitive process, is argued not to adhere to step-by-step logical reasoning, making CoT less effective in understanding sarcasm compared to its effectiveness in mathematical reasoning tasks.
Abstract:In the era of large language models (LLMs), the task of ``System I''~-~the fast, unconscious, and intuitive tasks, e.g., sentiment analysis, text classification, etc., have been argued to be successfully solved. However, sarcasm, as a subtle linguistic phenomenon, often employs rhetorical devices like hyperbole and figuration to convey true sentiments and intentions, involving a higher level of abstraction than sentiment analysis. There is growing concern that the argument about LLMs' success may not be fully tenable when considering sarcasm understanding. To address this question, we select eleven SOTA LLMs and eight SOTA pre-trained language models (PLMs) and present comprehensive evaluations on six widely used benchmark datasets through different prompting approaches, i.e., zero-shot input/output (IO) prompting, few-shot IO prompting, chain of thought (CoT) prompting. Our results highlight three key findings: (1) current LLMs underperform supervised PLMs based sarcasm detection baselines across six sarcasm benchmarks. This suggests that significant efforts are still required to improve LLMs' understanding of human sarcasm. (2) GPT-4 consistently and significantly outperforms other LLMs across various prompting methods, with an average improvement of 14.0\%$\uparrow$. Claude 3 and ChatGPT demonstrate the next best performance after GPT-4. (3) Few-shot IO prompting method outperforms the other two methods: zero-shot IO and few-shot CoT. The reason is that sarcasm detection, being a holistic, intuitive, and non-rational cognitive process, is argued not to adhere to step-by-step logical reasoning, making CoT less effective in understanding sarcasm compared to its effectiveness in mathematical reasoning tasks.
Abstract:Emotion and Intent Joint Understanding in Multimodal Conversation (MC-EIU) aims to decode the semantic information manifested in a multimodal conversational history, while inferring the emotions and intents simultaneously for the current utterance. MC-EIU is enabling technology for many human-computer interfaces. However, there is a lack of available datasets in terms of annotation, modality, language diversity, and accessibility. In this work, we propose an MC-EIU dataset, which features 7 emotion categories, 9 intent categories, 3 modalities, i.e., textual, acoustic, and visual content, and two languages, i.e., English and Mandarin. Furthermore, it is completely open-source for free access. To our knowledge, MC-EIU is the first comprehensive and rich emotion and intent joint understanding dataset for multimodal conversation. Together with the release of the dataset, we also develop an Emotion and Intent Interaction (EI$^2$) network as a reference system by modeling the deep correlation between emotion and intent in the multimodal conversation. With comparative experiments and ablation studies, we demonstrate the effectiveness of the proposed EI$^2$ method on the MC-EIU dataset. The dataset and codes will be made available at: https://github.com/MC-EIU/MC-EIU.
Abstract:Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023 challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.
Abstract:Multimodal emotion recognition is an important research topic in artificial intelligence. Over the past few decades, researchers have made remarkable progress by increasing dataset size and building more effective architectures. However, due to various reasons (such as complex environments and inaccurate labels), current systems still cannot meet the demands of practical applications. Therefore, we plan to organize a series of challenges around emotion recognition to further promote the development of this field. Last year, we launched MER2023, focusing on three topics: multi-label learning, noise robustness, and semi-supervised learning. This year, we continue to organize MER2024. In addition to expanding the dataset size, we introduce a new track around open-vocabulary emotion recognition. The main consideration for this track is that existing datasets often fix the label space and use majority voting to enhance annotator consistency, but this process may limit the model's ability to describe subtle emotions. In this track, we encourage participants to generate any number of labels in any category, aiming to describe the emotional state as accurately as possible. Our baseline is based on MERTools and the code is available at: https://github.com/zeroQiaoba/MERTools/tree/master/MER2024.