Abstract:Outcome-based reinforcement learning provides a stable optimization backbone for language agents, but its sparse trajectory-level rewards provide little guidance on which intermediate decisions should be reinforced or suppressed. On-policy self-distillation offers dense token-level supervision, yet existing skill-conditioned variants often rely on external skill memories or retrieved privileged context, which are costly to maintain and can be mismatched with the state distribution induced by the current policy in multi-turn interaction. We propose \textbf{OPID} (\textbf{O}n-\textbf{P}olicy Sk\textbf{i}ll \textbf{D}istillation), a framework that extracts skill supervision directly from completed on-policy trajectories. OPID represents trajectory hindsight as hierarchical skills: episode-level skills capture global workflows or failure-avoidance rules, while step-level skills capture local decision knowledge at critical timesteps. A critical-first routing mechanism uses step-level skills when critical decisions are identified and falls back to episode-level skills as default guidance otherwise. The selected skill is injected into the interaction history, allowing the old policy to re-score the same sampled response under both original and skill-augmented contexts. The resulting log-probability shift yields a token-level self-distillation advantage, which is combined with the outcome advantage for policy optimization. OPID thus preserves RL as the primary training objective while introducing dense, distribution-matched hindsight supervision. Experiments on ALFWorld, WebShop and Search-based QA demonstrate that OPID generally improves agent performance, sample efficiency, and robustness over outcome-only RL and existing skill-distillation baselines. Our code is available at https://github.com/jinyangwu/OPID/tree/main.
Abstract:Reinforcement learning for multimodal large language models (MLLMs) is often hindered by severe reward sparsity in complex reasoning tasks. This challenge is particularly pronounced in human-centered scenarios involving states, emotions, intentions, and behaviors, where heterogeneous multimodal signals and subjective human factors make high-quality chain-of-thought (CoT) annotations expensive and difficult to obtain. Although many multimodal datasets provide expert-annotated ground-truth labels, directly using these labels for supervised fine-tuning may encourage shortcut learning in multimodal perception and provides limited transparency for safety-critical human--AI interaction. To address these limitations, we propose OmniOPSD, a Rationale-Privileged On-Policy Self-Distillation framework that uses frontier-generated rationales as teacher-side privileged evidence rather than student imitation targets. OmniOPSD uses frontier-generated evidence-aware rationales only as training-time privileged evidence context for a local teacher. The student samples its own rollout from the original multimodal input, while the rationale-privileged teacher scores the same tokens and provides dense token-level supervision. Thus, the student learns on its own trajectory distribution without directly imitating frontier-model completions, and inference requires no labels, rationales, CoT annotations, or closed-source model access. Experiments on MER-UniBench show that OmniOPSD achieves state-of-the-art performance with an average score of $84.19$, and ablations further support the value of rationale-privileged teacher guidance.
Abstract:The recent success of agent swarms has shifted the paradigm of large language model (LLM)-based agents from single-agent workflows to multi-agent systems, highlighting the importance of agent orchestration for task decomposition and collaboration. However, existing orchestration frameworks are limited to a narrow set of modalities and struggle to generalize to more complex settings where heterogeneous modalities coexist and interact. This limitation becomes particularly pronounced in omnimodal scenarios, where tasks require the unified understanding and coordination of diverse inputs such as text, image, audio, and video. In this work, we propose Orchestra-o1, an omnimodal agent orchestration framework designed to support efficient agent collaboration across multiple modalities. Orchestra-o1 introduces a unified orchestration mechanism that enables modality-aware task decomposition, online sub-agent specialization, and parallel sub-task execution. This scalable design allows agent systems to effectively tackle complex real-world tasks involving heterogeneous information sources, surpassing the second-best approach by 10.3% accuracy on the OmniGAIA benchmark. Furthermore, we introduce decision-aligned group relative policy optimization (DA-GRPO), an efficient agentic reinforcement learning approach for training Orchestra-o1-8B, which also achieves state-of-the-art performance against all existing open-source omnimodal agents.
Abstract:Deep research agents have attracted increasing attention for their ability to collect large-scale online information to acquire target knowledge, with recent efforts shifting from purely text-based information seeking to multimodal settings. However, existing agentic workflows are largely aligned with evidence accumulation models, which linearly aggregate evidence and lack principled mechanisms for handling contradictory information across heterogeneous modalities. Towards this end, we propose Struct-Searcher, a structural agentic workflow grounded in belief revision theory that explicitly maintains an evolving multimodal structural graph throughout the reasoning process, enabling effective conflict-aware multimodal deep information seeking. Extensive experiments across multiple benchmark datasets and backbone models demonstrate that Struct-Searcher is (1) plug-and-play and model-agnostic, yielding an average relative accuracy improvement of 17.2% on BrowseComp-VL across five different backbones. (2) top-performing, consistently outperforming state-of-the-art vision-language models (VLMs) and deep research agents, with relative accuracy improvements of 3.7% on MM-BrowseComp, 1.5% on HLE-VL, and 0.7% on BrowseComp-VL over the second-best competing approach.
Abstract:The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.
Abstract:Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,900 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 5,353 action judgment questions and 1,286 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results show that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, we observe that leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Abstract:Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully reflect real-world scenarios, in which users often interact with long videos and express their needs through natural-language queries. In this paper, we study \textbf{Vague-Query-driven video Affective Understanding (VQAU)}, a new task that requires models to localize affective moments in long videos, predict their emotion categories, and generate evidence-grounded rationales under vague user queries. To support this task, we construct \textbf{VQAU-Bench}, a benchmark that integrates long videos, vague affective queries, temporal clip annotations, emotion labels, and rationale explanations into a unified evaluation framework. VQAU-Bench enables systematic assessment of semantic-temporal-affective alignment, affective moment localization, emotion classification, and rationale generation. To address the multi-step reasoning challenges of VQAU, we further propose \textbf{AffectSeek}, an agentic framework that actively seeks, verifies, and explains affective moments in long videos. AffectSeek decomposes VQAU into intent interpretation, candidate localization, clip verification, emotion reasoning, and rationale generation, and progressively aligns vague user intent with long-video evidence through role-specialized reasoning and cross-stage verification. Experiments show that VQAU remains challenging for existing affective recognition models and single-step vision-language models, while AffectSeek provides a simple yet effective framework for agentic long-video affective understanding.
Abstract:Recent multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and generation, and are increasingly used in applications such as social robots and human-computer interaction, where understanding human emotions is essential. However, existing benchmarks mainly formulate emotion understanding as a static recognition problem, leaving it largely unclear whether current MLLMs can understand emotion as a dynamic process that evolves, shifts between states, and unfolds across diverse social contexts. To bridge this gap, we present EmoTrans, a benchmark for evaluating emotion dynamics understanding in multimodal videos. EmoTrans contains 1,000 carefully collected and manually annotated video clips, covering 12 real-world scenarios, and further provides over 3,000 task-specific question-answer (QA) pairs for fine-grained evaluation. The benchmark introduces four tasks, namely Emotion Change Detection (ECD), Emotion State Identification (ESI), Emotion Transition Reasoning (ETR), and Next Emotion Prediction (NEP), forming a progressive evaluation framework from coarse-grained detection to deeper reasoning and prediction. We conduct a comprehensive evaluation of 18 state-of-the-art MLLMs on EmoTrans and obtain two main findings. First, although current MLLMs show relatively stronger performance on coarse-grained emotion change detection, they still struggle with fine-grained emotion dynamics modeling. Second, socially complex settings, especially multi-person scenarios, remain substantially challenging, while reasoning-oriented variants do not consistently yield clear improvements. To facilitate future research, we publicly release the benchmark, evaluation protocol, and code at https://github.com/Emo-gml/EmoTrans.
Abstract:We explore the use of large language models (LLMs) for next-utterance prediction in human dialogue. Despite recent advances in LLMs demonstrating their ability to engage in natural conversations with users, we show that even leading models surprisingly struggle to predict a human speaker's next utterance. Instead, humans can readily anticipate forthcoming utterances based on multimodal cues, such as gestures, gaze, and emotional tone, from the context. To systematically examine whether LLMs can reproduce this ability, we propose SayNext-Bench, a benchmark that evaluates LLMs and Multimodal LLMs (MLLMs) on anticipating context-conditioned responses from multimodal cues spanning a variety of real-world scenarios. To support this benchmark, we build SayNext-PC, a novel large-scale dataset containing dialogues with rich multimodal cues. Building on this, we further develop a dual-route prediction MLLM, SayNext-Chat, that incorporates cognitively inspired design to emulate predictive processing in conversation. Experimental results demonstrate that our model outperforms state-of-the-art MLLMs in terms of lexical overlap, semantic similarity, and emotion consistency. Our results prove the feasibility of next-utterance prediction with LLMs from multimodal cues and emphasize the (i) indispensable role of multimodal cues and (ii) actively predictive processing as the foundation of natural human interaction, which is missing in current MLLMs. We hope that this exploration offers a new research entry toward more human-like, context-sensitive AI interaction for human-centered AI. Our benchmark and model can be accessed at https://saynext.github.io/.
Abstract:Understanding human emotions from multimodal signals poses a significant challenge in affective computing and human-robot interaction. While multimodal large language models (MLLMs) have excelled in general vision-language tasks, their capabilities in emotional reasoning remain limited. The field currently suffers from a scarcity of large-scale datasets with high-quality, descriptive emotion annotations and lacks standardized benchmarks for evaluation. Our preliminary framework, Emotion-LLaMA, pioneered instruction-tuned multimodal learning for emotion reasoning but was restricted by explicit face detectors, implicit fusion strategies, and low-quality training data with limited scale. To address these limitations, we present Emotion-LLaMAv2 and the MMEVerse benchmark, establishing an end-to-end pipeline together with a standardized evaluation setting for emotion recognition and reasoning. Emotion-LLaMAv2 introduces three key advances. First, an end-to-end multiview encoder eliminates external face detection and captures nuanced emotional cues via richer spatial and temporal multiview tokens. Second, a Conv Attention pre-fusion module is designed to enable simultaneous local and global multimodal feature interactions external to the LLM backbone. Third, a perception-to-cognition curriculum instruction tuning scheme within the LLaMA2 backbone unifies emotion recognition and free-form emotion reasoning. To support large-scale training and reproducible evaluation, MMEVerse aggregates twelve publicly available emotion datasets, including IEMOCAP, MELD, DFEW, and MAFW, into a unified multimodal instruction format. The data are re-annotated via a multi-agent pipeline involving Qwen2 Audio, Qwen2.5 VL, and GPT 4o, producing 130k training clips and 36k testing clips across 18 evaluation benchmarks.