Sichuan University
Abstract:Reward modeling (a.k.a., preference modeling) is instrumental for aligning large language models with human preferences, particularly within the context of reinforcement learning from human feedback (RLHF). While conventional reward models (RMs) have exhibited remarkable scalability, they oft struggle with fundamental functionality such as arithmetic computation, code execution, and factual lookup. In this paper, we propose a tool-augmented preference modeling approach, named \name, to address these limitations by empowering RMs with access to external environments, including calculators and search engines. This approach not only fosters synergy between tool utilization and reward grading but also enhances interpretive capacity and scoring reliability. Our study delves into the integration of external tools into RMs, enabling them to interact with diverse external sources and construct task-specific tool engagement and reasoning traces in an autoregressive manner. We validate our approach across a wide range of domains, incorporating seven distinct external tools. Our experimental results demonstrate a noteworthy overall improvement of 17.7% across eight tasks in preference ranking. Furthermore, our approach outperforms Gopher 280B by 7.3% on TruthfulQA task in zero-shot evaluation. In human evaluations, RLHF trained with Themis attains an average win rate of 32% when compared to baselines across four distinct tasks. Additionally, we provide a comprehensive collection of tool-related RM datasets, incorporating data from seven distinct tool APIs, totaling 15,000 instances. We anticipate that this publicly available dataset will facilitate and inspire further research advancements in the field.
Abstract:Mapping from functional connectivity (FC) to structural connectivity (SC) can facilitate multimodal brain network fusion and discover potential biomarkers for clinical implications. However, it is challenging to directly bridge the reliable non-linear mapping relations between SC and functional magnetic resonance imaging (fMRI). In this paper, a novel diffusision generative adversarial network-based fMRI-to-SC (DiffGAN-F2S) model is proposed to predict SC from brain fMRI in an end-to-end manner. To be specific, the proposed DiffGAN-F2S leverages denoising diffusion probabilistic models (DDPMs) and adversarial learning to efficiently generate high-fidelity SC through a few steps from fMRI. By designing the dual-channel multi-head spatial attention (DMSA) and graph convolutional modules, the symmetric graph generator first captures global relations among direct and indirect connected brain regions, then models the local brain region interactions. It can uncover the complex mapping relations between fMRI and structural connectivity. Furthermore, the spatially connected consistency loss is devised to constrain the generator to preserve global-local topological information for accurate intrinsic SC prediction. Testing on the public Alzheimer's Disease Neuroimaging Initiative (ADNI) dataset, the proposed model can effectively generate empirical SC-preserved connectivity from four-dimensional imaging data and shows superior performance in SC prediction compared with other related models. Furthermore, the proposed model can identify the vast majority of important brain regions and connections derived from the empirical method, providing an alternative way to fuse multimodal brain networks and analyze clinical disease.
Abstract:Knowledge-intensive tasks (e.g., open-domain question answering (QA)) require a substantial amount of factual knowledge and often rely on external information for assistance. Recently, large language models (LLMs) (e.g., ChatGPT), have demonstrated impressive prowess in solving a wide range of tasks with world knowledge, including knowledge-intensive tasks. However, it remains unclear how well LLMs are able to perceive their factual knowledge boundaries, particularly how they behave when incorporating retrieval augmentation. In this study, we present an initial analysis of the factual knowledge boundaries of LLMs and how retrieval augmentation affects LLMs on open-domain QA. Specially, we focus on three primary research questions and analyze them by examining QA performance, priori judgement and posteriori judgement of LLMs. We show evidence that LLMs possess unwavering confidence in their capabilities to respond to questions and the accuracy of their responses. Furthermore, retrieval augmentation proves to be an effective approach in enhancing LLMs' awareness of knowledge boundaries, thereby improving their judgemental abilities. Additionally, we also find that LLMs have a propensity to rely on the provided retrieval results when formulating answers, while the quality of these results significantly impacts their reliance. The code to reproduce this work is available at https://github.com/RUCAIBox/LLM-Knowledge-Boundary.
Abstract:The bokeh effect is an artistic technique that blurs out-of-focus areas in a photograph and has gained interest due to recent developments in text-to-image synthesis and the ubiquity of smart-phone cameras and photo-sharing apps. Prior work on rendering bokeh effects have focused on post hoc image manipulation to produce similar blurring effects in existing photographs using classical computer graphics or neural rendering techniques, but have either depth discontinuity artifacts or are restricted to reproducing bokeh effects that are present in the training data. More recent diffusion based models can synthesize images with an artistic style, but either require the generation of high-dimensional masks, expensive fine-tuning, or affect global image characteristics. In this paper, we present GBSD, the first generative text-to-image model that synthesizes photorealistic images with a bokeh style. Motivated by how image synthesis occurs progressively in diffusion models, our approach combines latent diffusion models with a 2-stage conditioning algorithm to render bokeh effects on semantically defined objects. Since we can focus the effect on objects, this semantic bokeh effect is more versatile than classical rendering techniques. We evaluate GBSD both quantitatively and qualitatively and demonstrate its ability to be applied in both text-to-image and image-to-image settings.
Abstract:Much research has been done on user-generated textual passwords. Surprisingly, semantic information in such passwords remain underinvestigated, with passwords created by English- and/or Chinese-speaking users being more studied with limited semantics. This paper fills this gap by proposing a general framework based on semantically enhanced PCFG (probabilistic context-free grammars) named SE#PCFG. It allowed us to consider 43 types of semantic information, the richest set considered so far, for semantic password analysis. Applying SE#PCFG to 17 large leaked password databases of user speaking four languages (English, Chinese, German and French), we demonstrate its usefulness and report a wide range of new insights about password semantics at different levels such as cross-website password correlations. Furthermore, based on SE#PCFG and a new systematic smoothing method, we proposed the Semantically Enhanced Password Cracking Architecture (SEPCA). To compare the performance of SEPCA against three state-of-the-art (SOTA) benchmarks in terms of the password coverage rate: two other PCFG variants and FLA. Our experimental results showed that SEPCA outperformed all the three benchmarks consistently and significantly across 52 test cases, by up to 21.53%, 52.55% and 7.86%, respectively, at the user level (with duplicate passwords). At the level of unique passwords, SEPCA also beats the three benchmarks by up to 33.32%, 86.19% and 10.46%, respectively. The results demonstrated the power of SEPCA as a new password cracking framework.
Abstract:The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.
Abstract:Clothing segmentation and fine-grained attribute recognition are challenging tasks at the crossing of computer vision and fashion, which segment the entire ensemble clothing instances as well as recognize detailed attributes of the clothing products from any input human images. Many new models have been developed for the tasks in recent years, nevertheless the segmentation accuracy is less than satisfactory in case of layered clothing or fashion products in different scales. In this paper, a new DEtection TRansformer (DETR) based method is proposed to segment and recognize fine-grained attributes of ensemble clothing instances with high accuracy. In this model, we propose a \textbf{multi-layered attention module} by aggregating features of different scales, determining the various scale components of a single instance, and merging them together. We train our model on the Fashionpedia dataset and demonstrate our method surpasses SOTA models in tasks of layered clothing segmentation and fine-grained attribute recognition.
Abstract:Distilling the structured information captured in feature maps has contributed to improved results for object detection tasks, but requires careful selection of baseline architectures and substantial pre-training. Self-distillation addresses these limitations and has recently achieved state-of-the-art performance for object detection despite making several simplifying architectural assumptions. Building on this work, we propose Smooth and Stepwise Self-Distillation (SSSD) for object detection. Our SSSD architecture forms an implicit teacher from object labels and a feature pyramid network backbone to distill label-annotated feature maps using Jensen-Shannon distance, which is smoother than distillation losses used in prior work. We additionally add a distillation coefficient that is adaptively configured based on the learning rate. We extensively benchmark SSSD against a baseline and two state-of-the-art object detector architectures on the COCO dataset by varying the coefficients and backbone and detector networks. We demonstrate that SSSD achieves higher average precision in most experimental settings, is robust to a wide range of coefficients, and benefits from our stepwise distillation procedure.
Abstract:In recent years, there has been an increased popularity in image and speech generation using diffusion models. However, directly generating music waveforms from free-form text prompts is still under-explored. In this paper, we propose the first text-to-waveform music generation model that can receive arbitrary texts using diffusion models. We incorporate the free-form textual prompt as the condition to guide the waveform generation process of diffusion models. To solve the problem of lacking such text-music parallel data, we collect a dataset of text-music pairs from the Internet with weak supervision. Besides, we compare the effect of two prompt formats of conditioning texts (music tags and free-form texts) and prove the superior performance of our method in terms of text-music relevance. We further demonstrate that our generated music in the waveform domain outperforms previous works by a large margin in terms of diversity, quality, and text-music relevance.
Abstract:Task-agnostic knowledge distillation attempts to address the problem of deploying large pretrained language model in resource-constrained scenarios by compressing a large pretrained model called teacher into a smaller one called student such that the student can be directly finetuned on downstream tasks and retains comparable performance. However, we empirically find that there is a generalization gap between the student and the teacher in existing methods. In this work, we show that we can leverage multi-task learning in task-agnostic distillation to advance the generalization of the resulted student. In particular, we propose Multi-task Infused Task-agnostic Knowledge Distillation (MITKD). We first enhance the teacher by multi-task training it on multiple downstream tasks and then perform distillation to produce the student. Experimental results demonstrate that our method yields a student with much better generalization, significantly outperforms existing baselines, and establishes a new state-of-the-art result on in-domain, out-domain, and low-resource datasets in the setting of task-agnostic distillation. Moreover, our method even exceeds an 8x larger BERT$_{\text{Base}}$ on SQuAD and four GLUE tasks. In addition, by combining ERNIE 3.0, our method achieves state-of-the-art results on 10 Chinese datasets.