Constrained Reinforcement Learning has been employed to enforce safety constraints on policy through the use of expected cost constraints. The key challenge is in handling expected cost accumulated using the policy and not just in a single step. Existing methods have developed innovative ways of converting this cost constraint over entire policy to constraints over local decisions (at each time step). While such approaches have provided good solutions with regards to objective, they can either be overly aggressive or conservative with respect to costs. This is owing to use of estimates for "future" or "backward" costs in local cost constraints. To that end, we provide an equivalent unconstrained formulation to constrained RL that has an augmented state space and reward penalties. This intuitive formulation is general and has interesting theoretical properties. More importantly, this provides a new paradigm for solving constrained RL problems effectively. As we show in our experimental results, we are able to outperform leading approaches on multiple benchmark problems from literature.
Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.
AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based on single and independent visual or textual information. However, in reality, humans usually make creations according to their experiences, which may involve different modalities and be sequentially correlated. To model such human capabilities, in this paper, we define and solve a novel AI creation problem based on human experiences. More specifically, we study how to generate texts based on sequential multi-modal information. Compared with the previous works, this task is much more difficult because the designed model has to well understand and adapt the semantics among different modalities and effectively convert them into the output in a sequential manner. To alleviate these difficulties, we firstly design a multi-channel sequence-to-sequence architecture equipped with a multi-modal attention network. For more effective optimization, we then propose a curriculum negative sampling strategy tailored for the sequential inputs. To benchmark this problem and demonstrate the effectiveness of our model, we manually labeled a new multi-modal experience dataset. With this dataset, we conduct extensive experiments by comparing our model with a series of representative baselines, where we can demonstrate significant improvements in our model based on both automatic and human-centered metrics. The code and data are available at: \url{https://github.com/Aman-4-Real/MMTG}.
Beyond topical relevance, passage ranking for open-domain factoid question answering also requires a passage to contain an answer (answerability). While a few recent studies have incorporated some reading capability into a ranker to account for answerability, the ranker is still hindered by the noisy nature of the training data typically available in this area, which considers any passage containing an answer entity as a positive sample. However, the answer entity in a passage is not necessarily mentioned in relation with the given question. To address the problem, we propose an approach called \ttt{PReGAN} for Passage Reranking based on Generative Adversarial Neural networks, which incorporates a discriminator on answerability, in addition to a discriminator on topical relevance. The goal is to force the generator to rank higher a passage that is topically relevant and contains an answer. Experiments on five public datasets show that \ttt{PReGAN} can better rank appropriate passages, which in turn, boosts the effectiveness of QA systems, and outperforms the existing approaches without using external data.
This article focuses on the application of artificial intelligence (AI) in non-orthogonal multiple-access (NOMA), which aims to achieve automated, adaptive, and high-efficiency multi-user communications towards next generation multiple access (NGMA). First, the limitations of current scenario-specific multi-antenna NOMA schemes are discussed, and the importance of AI for NGMA is highlighted. Then, to achieve the vision of NGMA, a novel cluster-free NOMA framework is proposed for providing scenario-adaptive NOMA communications, and several promising machine learning solutions are identified. To elaborate further, novel centralized and distributed machine learning paradigms are conceived for efficiently employing the proposed cluster-free NOMA framework in single-cell and multi-cell networks, where numerical results are provided to demonstrate the effectiveness. Furthermore, the interplays between the proposed cluster-free NOMA and emerging wireless techniques are presented. Finally, several open research issues of AI enabled NGMA are discussed.
Most obstacle avoidance algorithms are only effective in specific environments, and they have low adaptability to some new environments. In this paper, we propose a trajectory learning (TL)-based obstacle avoidance algorithm, which can learn implicit obstacle avoidance mechanism from trajectories generated by general obstacle avoidance algorithms and achieves better adaptability. Specifically, we define a general data structure to describe the obstacle avoidance mechanism. Based on this structure, we transform the learning of the obstacle avoidance algorithm into a multiclass classification problem about the direction selection. Then, we design an artificial neural network (ANN) to fit multiclass classification function through supervised learning and finally obtain the obstacle avoidance mechanism that generates the observed trajectories. Our algorithm can obtain the obstacle avoidance mechanism similar to that demonstrated in the trajectories, and are adaptable to unseen environments. The automatic learning mechanism simplifies modification and debugging of obstacle avoidance algorithms in applications. Simulation results demonstrate that the proposed algorithm can learn obstacle avoidance strategy from trajectories and achieve better adaptability.
To alleviate the data scarcity problem in training question answering systems, recent works propose additional intermediate pre-training for dense passage retrieval (DPR). However, there still remains a large discrepancy between the provided upstream signals and the downstream question-passage relevance, which leads to less improvement. To bridge this gap, we propose the HyperLink-induced Pre-training (HLP), a method to pre-train the dense retriever with the text relevance induced by hyperlink-based topology within Web documents. We demonstrate that the hyperlink-based structures of dual-link and co-mention can provide effective relevance signals for large-scale pre-training that better facilitate downstream passage retrieval. We investigate the effectiveness of our approach across a wide range of open-domain QA datasets under zero-shot, few-shot, multi-hop, and out-of-domain scenarios. The experiments show our HLP outperforms the BM25 by up to 7 points as well as other pre-training methods by more than 10 points in terms of top-20 retrieval accuracy under the zero-shot scenario. Furthermore, HLP significantly outperforms other pre-training methods under the other scenarios.
Few-Shot Learning (FSL) is a challenging task, which aims to recognize novel classes with few examples. Recently, lots of methods have been proposed from the perspective of meta-learning and representation learning for improving FSL performance. However, few works focus on the interpretability of FSL decision process. In this paper, we take a step towards the interpretable FSL by proposing a novel decision tree-based meta-learning framework, namely, MetaDT. Our insight is replacing the last black-box FSL classifier of the existing representation learning methods by an interpretable decision tree with meta-learning. The key challenge is how to effectively learn the decision tree (i.e., the tree structure and the parameters of each node) in the FSL setting. To address the challenge, we introduce a tree-like class hierarchy as our prior: 1) the hierarchy is directly employed as the tree structure; 2) by regarding the class hierarchy as an undirected graph, a graph convolution-based decision tree inference network is designed as our meta-learner to learn to infer the parameters of each node. At last, a two-loop optimization mechanism is incorporated into our framework for a fast adaptation of the decision tree with few examples. Extensive experiments on performance comparison and interpretability analysis show the effectiveness and superiority of our MetaDT. Our code will be publicly available upon acceptance.
Previous works show the great potential of pre-trained language models (PLMs) for storing a large amount of factual knowledge. However, to figure out whether PLMs can be reliable knowledge sources and used as alternative knowledge bases (KBs), we need to further explore some critical features of PLMs. Firstly, knowledge memorization and identification abilities: traditional KBs can store various types of entities and relationships; do PLMs have a high knowledge capacity to store different types of knowledge? Secondly, reasoning ability: a qualified knowledge source should not only provide a collection of facts, but support a symbolic reasoner. Can PLMs derive new knowledge based on the correlations between facts? To evaluate these features of PLMs, we propose a benchmark, named Knowledge Memorization, Identification, and Reasoning test (KMIR). KMIR covers 3 types of knowledge, including general knowledge, domain-specific knowledge, and commonsense, and provides 184,348 well-designed questions. Preliminary experiments with various representative pre-training language models on KMIR reveal many interesting phenomenons: 1) The memorization ability of PLMs depends more on the number of parameters than training schemes. 2) Current PLMs are struggling to robustly remember the facts. 3) Model compression technology retains the amount of knowledge well, but hurts the identification and reasoning abilities. We hope KMIR can facilitate the design of PLMs as better knowledge sources.