Picture for Sagnik Majumder

Sagnik Majumder

ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

Add code
Apr 24, 2024
Figure 1 for ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Figure 2 for ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Figure 3 for ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Figure 4 for ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Viaarxiv icon

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Add code
Nov 30, 2023
Figure 1 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 2 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 3 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 4 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Viaarxiv icon

Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos

Add code
Jul 10, 2023
Figure 1 for Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos
Figure 2 for Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos
Figure 3 for Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos
Figure 4 for Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos
Viaarxiv icon

Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations

Add code
Jan 04, 2023
Figure 1 for Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations
Figure 2 for Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations
Figure 3 for Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations
Figure 4 for Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations
Viaarxiv icon

Retrospectives on the Embodied AI Workshop

Add code
Oct 17, 2022
Figure 1 for Retrospectives on the Embodied AI Workshop
Figure 2 for Retrospectives on the Embodied AI Workshop
Figure 3 for Retrospectives on the Embodied AI Workshop
Figure 4 for Retrospectives on the Embodied AI Workshop
Viaarxiv icon

Few-Shot Audio-Visual Learning of Environment Acoustics

Add code
Jun 08, 2022
Figure 1 for Few-Shot Audio-Visual Learning of Environment Acoustics
Figure 2 for Few-Shot Audio-Visual Learning of Environment Acoustics
Figure 3 for Few-Shot Audio-Visual Learning of Environment Acoustics
Figure 4 for Few-Shot Audio-Visual Learning of Environment Acoustics
Viaarxiv icon

Active Audio-Visual Separation of Dynamic Sound Sources

Add code
Feb 02, 2022
Figure 1 for Active Audio-Visual Separation of Dynamic Sound Sources
Figure 2 for Active Audio-Visual Separation of Dynamic Sound Sources
Figure 3 for Active Audio-Visual Separation of Dynamic Sound Sources
Figure 4 for Active Audio-Visual Separation of Dynamic Sound Sources
Viaarxiv icon

Move2Hear: Active Audio-Visual Source Separation

Add code
May 15, 2021
Figure 1 for Move2Hear: Active Audio-Visual Source Separation
Figure 2 for Move2Hear: Active Audio-Visual Source Separation
Figure 3 for Move2Hear: Active Audio-Visual Source Separation
Figure 4 for Move2Hear: Active Audio-Visual Source Separation
Viaarxiv icon

Model Agnostic Answer Reranking System for Adversarial Question Answering

Add code
Feb 05, 2021
Figure 1 for Model Agnostic Answer Reranking System for Adversarial Question Answering
Figure 2 for Model Agnostic Answer Reranking System for Adversarial Question Answering
Figure 3 for Model Agnostic Answer Reranking System for Adversarial Question Answering
Figure 4 for Model Agnostic Answer Reranking System for Adversarial Question Answering
Viaarxiv icon

Audio-Visual Waypoints for Navigation

Add code
Aug 21, 2020
Figure 1 for Audio-Visual Waypoints for Navigation
Figure 2 for Audio-Visual Waypoints for Navigation
Figure 3 for Audio-Visual Waypoints for Navigation
Figure 4 for Audio-Visual Waypoints for Navigation
Viaarxiv icon