Abstract:While text-to-image models like DALLE-3 and Stable Diffusion are rapidly proliferating, they often encounter challenges such as hallucination, bias, and the production of unsafe, low-quality output. To effectively address these issues, it is crucial to align these models with desired behaviors based on feedback from a multimodal judge. Despite their significance, current multimodal judges frequently undergo inadequate evaluation of their capabilities and limitations, potentially leading to misalignment and unsafe fine-tuning outcomes. To address this issue, we introduce MJ-Bench, a novel benchmark which incorporates a comprehensive preference dataset to evaluate multimodal judges in providing feedback for image generation models across four key perspectives: alignment, safety, image quality, and bias. Specifically, we evaluate a large variety of multimodal judges including smaller-sized CLIP-based scoring models, open-source VLMs (e.g. LLaVA family), and close-source VLMs (e.g. GPT-4o, Claude 3) on each decomposed subcategory of our preference dataset. Experiments reveal that close-source VLMs generally provide better feedback, with GPT-4o outperforming other judges in average. Compared with open-source VLMs, smaller-sized scoring models can provide better feedback regarding text-image alignment and image quality, while VLMs provide more accurate feedback regarding safety and generation bias due to their stronger reasoning capabilities. Further studies in feedback scale reveal that VLM judges can generally provide more accurate and stable feedback in natural language (Likert-scale) than numerical scales. Notably, human evaluations on end-to-end fine-tuned models using separate feedback from these multimodal judges provide similar conclusions, further confirming the effectiveness of MJ-Bench. All data, code, models are available at https://huggingface.co/MJ-Bench.
Abstract:Recently, the field of few-shot detection within remote sensing imagery has witnessed significant advancements. Despite these progresses, the capacity for continuous conceptual learning still poses a significant challenge to existing methodologies. In this paper, we explore the intricate task of incremental few-shot object detection in remote sensing images. We introduce a pioneering fine-tuningbased technique, termed InfRS, designed to facilitate the incremental learning of novel classes using a restricted set of examples, while concurrently preserving the performance on established base classes without the need to revisit previous datasets. Specifically, we pretrain the model using abundant data from base classes and then generate a set of class-wise prototypes that represent the intrinsic characteristics of the data. In the incremental learning stage, we introduce a Hybrid Prototypical Contrastive (HPC) encoding module for learning discriminative representations. Furthermore, we develop a prototypical calibration strategy based on the Wasserstein distance to mitigate the catastrophic forgetting problem. Comprehensive evaluations on the NWPU VHR-10 and DIOR datasets demonstrate that our model can effectively solve the iFSOD problem in remote sensing images. Code will be released.
Abstract:The landscape of information retrieval has broadened from search services to a critical component in various advanced applications, where indexing efficiency, cost-effectiveness, and freshness are increasingly important yet remain less explored. To address these demands, we introduce Semi-parametric Vocabulary Disentangled Retrieval (SVDR). SVDR is a novel semi-parametric retrieval framework that supports two types of indexes: an embedding-based index for high effectiveness, akin to existing neural retrieval methods; and a binary token index that allows for quick and cost-effective setup, resembling traditional term-based retrieval. In our evaluation on three open-domain question answering benchmarks with the entire Wikipedia as the retrieval corpus, SVDR consistently demonstrates superiority. It achieves a 3% higher top-1 retrieval accuracy compared to the dense retriever DPR when using an embedding-based index and an 9% higher top-1 accuracy compared to BM25 when using a binary token index. Specifically, the adoption of a binary token index reduces index preparation time from 30 GPU hours to just 2 CPU hours and storage size from 31 GB to 2 GB, achieving a 90% reduction compared to an embedding-based index.
Abstract:Few-shot object detection (FSOD) has garnered significant research attention in the field of remote sensing due to its ability to reduce the dependency on large amounts of annotated data. However, two challenges persist in this area: (1) axis-aligned proposals, which can result in misalignment for arbitrarily oriented objects, and (2) the scarcity of annotated data still limits the performance for unseen object categories. To address these issues, we propose a novel FSOD method for remote sensing images called Few-shot Oriented object detection with Memorable Contrastive learning (FOMC). Specifically, we employ oriented bounding boxes instead of traditional horizontal bounding boxes to learn a better feature representation for arbitrary-oriented aerial objects, leading to enhanced detection performance. To the best of our knowledge, we are the first to address oriented object detection in the few-shot setting for remote sensing images. To address the challenging issue of object misclassification, we introduce a supervised contrastive learning module with a dynamically updated memory bank. This module enables the use of large batches of negative samples and enhances the model's capability to learn discriminative features for unseen classes. We conduct comprehensive experiments on the DOTA and HRSC2016 datasets, and our model achieves state-of-the-art performance on the few-shot oriented object detection task. Code and pretrained models will be released.
Abstract:While large vision-language models (LVLMs) have demonstrated impressive capabilities in interpreting multi-modal contexts, they invariably suffer from object hallucinations (OH). We introduce HALC, a novel decoding algorithm designed to mitigate OH in LVLMs. HALC leverages distinct fine-grained optimal visual information in vision-language tasks and operates on both local and global contexts simultaneously. Specifically, HALC integrates a robust auto-focal grounding mechanism (locally) to correct hallucinated tokens on the fly, and a specialized beam search algorithm (globally) to significantly reduce OH while preserving text generation quality. Additionally, HALC can be integrated into any LVLMs as a plug-and-play module without extra training. Extensive experimental studies demonstrate the effectiveness of HALC in reducing OH, outperforming state-of-the-arts across four benchmarks.
Abstract:Adversarial camouflage is a widely used physical attack against vehicle detectors for its superiority in multi-view attack performance. One promising approach involves using differentiable neural renderers to facilitate adversarial camouflage optimization through gradient back-propagation. However, existing methods often struggle to capture environmental characteristics during the rendering process or produce adversarial textures that can precisely map to the target vehicle, resulting in suboptimal attack performance. Moreover, these approaches neglect diverse weather conditions, reducing the efficacy of generated camouflage across varying weather scenarios. To tackle these challenges, we propose a robust and accurate camouflage generation method, namely RAUCA. The core of RAUCA is a novel neural rendering component, Neural Renderer Plus (NRP), which can accurately project vehicle textures and render images with environmental characteristics such as lighting and weather. In addition, we integrate a multi-weather dataset for camouflage generation, leveraging the NRP to enhance the attack robustness. Experimental results on six popular object detectors show that RAUCA consistently outperforms existing methods in both simulation and real-world settings.
Abstract:Human lives in a 3D world and commonly uses natural language to interact with a 3D scene. Modeling a 3D language field to support open-ended language queries in 3D has gained increasing attention recently. This paper introduces LangSplat, which constructs a 3D language field that enables precise and efficient open-vocabulary querying within 3D spaces. Unlike existing methods that ground CLIP language embeddings in a NeRF model, LangSplat advances the field by utilizing a collection of 3D Gaussians, each encoding language features distilled from CLIP, to represent the language field. By employing a tile-based splatting technique for rendering language features, we circumvent the costly rendering process inherent in NeRF. Instead of directly learning CLIP embeddings, LangSplat first trains a scene-wise language autoencoder and then learns language features on the scene-specific latent space, thereby alleviating substantial memory demands imposed by explicit modeling. Existing methods struggle with imprecise and vague 3D language fields, which fail to discern clear boundaries between objects. We delve into this issue and propose to learn hierarchical semantics using SAM, thereby eliminating the need for extensively querying the language field across various scales and the regularization of DINO features. Extensive experiments on open-vocabulary 3D object localization and semantic segmentation demonstrate that LangSplat significantly outperforms the previous state-of-the-art method LERF by a large margin. Notably, LangSplat is extremely efficient, achieving a {\speed} $\times$ speedup compared to LERF at the resolution of 1440 $\times$ 1080. We strongly recommend readers to check out our video results at https://langsplat.github.io
Abstract:The field of unsupervised machine translation has seen significant advancement from the marriage of the Transformer and the back-translation algorithm. The Transformer is a powerful generative model, and back-translation leverages Transformer's high-quality translations for iterative self-improvement. However, the Transformer is encumbered by the run-time of autoregressive inference during back-translation, and back-translation is limited by a lack of synthetic data efficiency. We propose a two-for-one improvement to Transformer back-translation: Quick Back-Translation (QBT). QBT re-purposes the encoder as a generative model, and uses encoder-generated sequences to train the decoder in conjunction with the original autoregressive back-translation step, improving data throughput and utilization. Experiments on various WMT benchmarks demonstrate that a relatively small number of refining steps of QBT improve current unsupervised machine translation models, and that QBT dramatically outperforms standard back-translation only method in terms of training efficiency for comparable translation qualities.
Abstract:There has been a growing interest in developing multimodal machine translation (MMT) systems that enhance neural machine translation (NMT) with visual knowledge. This problem setup involves using images as auxiliary information during training, and more recently, eliminating their use during inference. Towards this end, previous works face a challenge in training powerful MMT models from scratch due to the scarcity of annotated multilingual vision-language data, especially for low-resource languages. Simultaneously, there has been an influx of multilingual pre-trained models for NMT and multimodal pre-trained models for vision-language tasks, primarily in English, which have shown exceptional generalisation ability. However, these are not directly applicable to MMT since they do not provide aligned multimodal multilingual features for generative tasks. To alleviate this issue, instead of designing complex modules for MMT, we propose CLIPTrans, which simply adapts the independently pre-trained multimodal M-CLIP and the multilingual mBART. In order to align their embedding spaces, mBART is conditioned on the M-CLIP features by a prefix sequence generated through a lightweight mapping network. We train this in a two-stage pipeline which warms up the model with image captioning before the actual translation task. Through experiments, we demonstrate the merits of this framework and consequently push forward the state-of-the-art across standard benchmarks by an average of +2.67 BLEU. The code can be found at www.github.com/devaansh100/CLIPTrans.
Abstract:Style transfer of 3D faces has gained more and more attention. However, previous methods mainly use images of artistic faces for style transfer while ignoring arbitrary style images such as abstract paintings. To solve this problem, we propose a novel method, namely Face-guided Dual Style Transfer (FDST). To begin with, FDST employs a 3D decoupling module to separate facial geometry and texture. Then we propose a style fusion strategy for facial geometry. Subsequently, we design an optimization-based DDSG mechanism for textures that can guide the style transfer by two style images. Besides the normal style image input, DDSG can utilize the original face input as another style input as the face prior. By this means, high-quality face arbitrary style transfer results can be obtained. Furthermore, FDST can be applied in many downstream tasks, including region-controllable style transfer, high-fidelity face texture reconstruction, large-pose face reconstruction, and artistic face reconstruction. Comprehensive quantitative and qualitative results show that our method can achieve comparable performance. All source codes and pre-trained weights will be released to the public.