Modeling a generalized visuomotor policy has been a longstanding challenge for both computer vision and robotics communities. Existing approaches often fail to efficiently leverage cross-dataset resources or rely on heavy Vision-Language models, which require substantial computational resources, thereby limiting their multi-task performance and application potential. In this paper, we introduce a novel paradigm that effectively utilizes latent modeling of manipulation skills and an efficient visuomotor latent diffusion policy, which enhances the utilizing of existing cross-embodiment and cross-environment datasets, thereby improving multi-task capabilities. Our methodology consists of two decoupled phases: action modeling and policy modeling. Firstly, we introduce a task-agnostic, embodiment-aware trajectory latent autoencoder for unified action skills modeling. This step condenses action data and observation into a condensed latent space, effectively benefiting from large-scale cross-datasets. Secondly, we propose to use a visuomotor latent diffusion policy that recovers target skill latent from noises for effective task execution. We conducted extensive experiments on two widely used benchmarks, and the results demonstrate the effectiveness of our proposed paradigms on multi-tasking and pre-training. Code is available at https://github.com/AlbertTan404/RoLD.
Recent advancements in language models have significantly enhanced performance in multiple speech-related tasks. Existing speech language models typically utilize task-dependent prompt tokens to unify various speech tasks in a single model. However, this design omits the intrinsic connections between different speech tasks, which can potentially boost the performance of each task. In this work, we propose a novel decoder-only speech language model, SpeechComposer, that can unify common speech tasks by composing a fixed set of prompt tokens. Built upon four primary tasks -- speech synthesis, speech recognition, speech language modeling, and text language modeling -- SpeechComposer can easily extend to more speech tasks via compositions of well-designed prompt tokens, like voice conversion and speech enhancement. The unification of prompt tokens also makes it possible for knowledge sharing among different speech tasks in a more structured manner. Experimental results demonstrate that our proposed SpeechComposer can improve the performance of both primary tasks and composite tasks, showing the effectiveness of the shared prompt tokens. Remarkably, the unified decoder-only model achieves a comparable and even better performance than the baselines which are expert models designed for single tasks.
Visual instruction tuning is an essential approach to improving the zero-shot generalization capability of Multi-modal Large Language Models (MLLMs). A surge of visual instruction datasets with various focuses and characteristics have been proposed recently, enabling MLLMs to achieve surprising results on evaluation benchmarks. To develop more capable MLLMs, in this paper, we aim to investigate a more fundamental question: ``what makes for good visual instructions?''. By conducting a comprehensive empirical study, we find that instructions focused on complex visual reasoning tasks are particularly effective in improving the performance of MLLMs on evaluation benchmarks. Building upon this finding, we design a systematic approach to automatically creating high-quality complex visual reasoning instructions. Our approach employs a synthesis-complication-reformulation paradigm, leveraging multiple stages to gradually increase the complexity of the instructions while guaranteeing quality. Based on this approach, we create the synthetic visual reasoning instruction dataset consisting of 32K examples, namely ComVint, and fine-tune four MLLMs on it. Experimental results demonstrate that our dataset consistently enhances the performance of all the compared MLLMs, e.g., improving the performance of MiniGPT-4 and BLIP-2 on MME-Cognition by 32.6% and 28.8%, respectively. Our code and data are publicly available at the link: https://github.com/RUCAIBox/ComVint.
Impressive progress has been made on chat models based on Large Language Models (LLMs) recently; however, there is a noticeable lag in multi-turn conversations between open-source chat models (e.g., Alpaca and Vicuna) and the leading chat models (e.g., ChatGPT and GPT-4). Through a series of analyses, we attribute the lag to the lack of enough high-quality multi-turn instruction-tuning data. The available instruction-tuning data for the community are either single-turn conversations or multi-turn ones with certain issues, such as non-human-like instructions, less detailed responses, or rare topic shifts. In this paper, we address these challenges by introducing Parrot, a highly scalable solution designed to automatically generate high-quality instruction-tuning data, which are then used to enhance the effectiveness of chat models in multi-turn conversations. Specifically, we start by training the Parrot-Ask model, which is designed to emulate real users in generating instructions. We then utilize Parrot-Ask to engage in multi-turn conversations with ChatGPT across a diverse range of topics, resulting in a collection of 40K high-quality multi-turn dialogues (Parrot-40K). These data are subsequently employed to train a chat model that we have named Parrot-Chat. We demonstrate that the dialogues gathered from Parrot-Ask markedly outperform existing multi-turn instruction-following datasets in critical metrics, including topic diversity, number of turns, and resemblance to human conversation. With only 40K training examples, Parrot-Chat achieves strong performance against other 13B open-source models across a range of instruction-following benchmarks, and particularly excels in evaluations of multi-turn capabilities. We make all codes, datasets, and two versions of the Parrot-Ask model based on LLaMA2-13B and KuaiYii-13B available at https://github.com/kwai/KwaiYii/Parrot.
Engaging video comments play an important role in video social media, as they are the carrier of feelings, thoughts, or humor of the audience. Preliminary works have made initial exploration for video comment generation by adopting caption-style encoder-decoder models. However, comment generation presents some unique challenges distinct from caption generation, which makes these methods somewhat less effective at generating engaging comments. In contrast to the objective and descriptive nature of captions, comments tend to be inherently subjective, making it hard to quantify and evaluate the engagement of comments. Furthermore, the scarcity of truly engaging comments brings difficulty to collecting enough high-quality training examples. In this paper, we propose ViCo with three novel designs to tackle the above challenges for generating engaging Video Comments. Firstly, to quantify the engagement of comments, we utilize the number of "likes" each comment receives as a proxy of human preference after an appropriate debiasing procedure. Secondly, to automatically evaluate the engagement of comments, we train a reward model to align its judgment to the above proxy. Our user studies indicate that this reward model effectively aligns with human judgments. Lastly, to alleviate the scarcity of high-quality comments, an initial generator is trained on readily available but noisy data to generate comments. Then the reward model is employed to offer feedback on the generated comments, thus optimizing the initial generator. To facilitate the research of video commenting, we collect a large video comment-dataset (ViCo-20k) with rich metadata from a popular video website. Experiments on ViCo-20k show that the comments generated by our ViCo model exhibit the best performance in terms of both quantitative and qualitative results, particularly when engagement is considered.
Improving the generalization capabilities of general-purpose robotic agents has long been a significant challenge actively pursued by research communities. Existing approaches often rely on collecting large-scale real-world robotic data, such as the RT-1 dataset. However, these approaches typically suffer from low efficiency, limiting their capability in open-domain scenarios with new objects, and diverse backgrounds. In this paper, we propose a novel paradigm that effectively leverages language-grounded segmentation masks generated by state-of-the-art foundation models, to address a wide range of pick-and-place robot manipulation tasks in everyday scenarios. By integrating precise semantics and geometries conveyed from masks into our multi-view policy model, our approach can perceive accurate object poses and enable sample-efficient learning. Besides, such design facilitates effective generalization for grasping new objects with similar shapes observed during training. Our approach consists of two distinct steps. First, we introduce a series of foundation models to accurately ground natural language demands across multiple tasks. Second, we develop a Multi-modal Multi-view Policy Model that incorporates inputs such as RGB images, semantic masks, and robot proprioception states to jointly predict precise and executable robot actions. Extensive real-world experiments conducted on a Franka Emika robot arm validate the effectiveness of our proposed paradigm. Real-world demos are shown in YouTube (https://www.youtube.com/watch?v=1m9wNzfp_4E ) and Bilibili (https://www.bilibili.com/video/BV178411Z7H2/ ).
Recommender system has deeply revolutionized people's daily life and production, bringing a large amount of business value. In the recommendation domain, simulation and real data-based studies are two typical research paradigms, with each having different advantages. Previously, real data-based studies occupy more important positions, since accurately simulating the user preference is quite difficult. Recently, large language models (LLM) have shown great potential to achieve human-like intelligence, which provides new opportunities to overcome the shortcomings of simulation-based studies and thus highlight their advantages, such as much more application scenarios and cheaper data acquisition strategies. To shed lights on this direction, in this paper, we introduce an LLM-based recommender simulator called RecAgent. Our simulator is composed of two modules: (1) the user module and (2) the recommender module. The user module can browse the recommendation website, communicate with other users and broadcast messages on the social media. The recommender module is designed to provide search or recommendation lists to the users, and one can design different models to implement the recommender. All the users take actions based on LLMs, and can freely evolve like in the real world. We present several case studies to demonstrate that the users in our simulator can indeed behave in a reasonable manner as expected. Our project has been released at https://github.com/RUC-GSAI/YuLan-Rec.
We propose a novel framework for learning high-level cognitive capabilities in robot manipulation tasks, such as making a smiley face using building blocks. These tasks often involve complex multi-step reasoning, presenting significant challenges due to the limited paired data connecting human instructions (e.g., making a smiley face) and robot actions (e.g., end-effector movement). Existing approaches relieve this challenge by adopting an open-loop paradigm decomposing high-level instructions into simple sub-task plans, and executing them step-by-step using low-level control models. However, these approaches are short of instant observations in multi-step reasoning, leading to sub-optimal results. To address this issue, we propose to automatically collect a cognitive robot dataset by Large Language Models (LLMs). The resulting dataset AlphaBlock consists of 35 comprehensive high-level tasks of multi-step text plans and paired observation sequences. To enable efficient data acquisition, we employ elaborated multi-round prompt designs that effectively reduce the burden of extensive human involvement. We further propose a closed-loop multi-modal embodied planning model that autoregressively generates plans by taking image observations as input. To facilitate effective learning, we leverage MiniGPT-4 with a frozen visual encoder and LLM, and finetune additional vision adapter and Q-former to enable fine-grained spatial perception for manipulation tasks. We conduct experiments to verify the superiority over existing open and closed-loop methods, and achieve a significant increase in success rate by 21.4% and 14.5% over ChatGPT and GPT-4 based robot tasks. Real-world demos are shown in https://www.youtube.com/watch?v=ayAzID1_qQk .
Text to Speech (TTS) models can generate natural and high-quality speech, but it is not expressive enough when synthesizing speech with dramatic expressiveness, such as stand-up comedies. Considering comedians have diverse personal speech styles, including personal prosody, rhythm, and fillers, it requires real-world datasets and strong speech style modeling capabilities, which brings challenges. In this paper, we construct a new dataset and develop ComedicSpeech, a TTS system tailored for the stand-up comedy synthesis in low-resource scenarios. First, we extract prosody representation by the prosody encoder and condition it to the TTS model in a flexible way. Second, we enhance the personal rhythm modeling by a conditional duration predictor. Third, we model the personal fillers by introducing comedian-related special tokens. Experiments show that ComedicSpeech achieves better expressiveness than baselines with only ten-minute training data for each comedian. The audio samples are available at https://xh621.github.io/stand-up-comedy-demo/