Abstract:We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to rasterization-based engines, while skeletal methods demand significant manual effort and lack cross-category generalization. Animating existing 3D assets, instead of creating 4D assets from scratch, demands a deep understanding of the input's 3D structure. To tackle these challenges, we present a 4D diffusion model that denoises sequences of latent sets, which are then decoded to produce mesh animations from point cloud trajectory sequences. These latent sets leverage a transformer-based variational autoencoder, simultaneously capturing 3D shape and motion information. By employing a spatiotemporal, transformer-based diffusion model, information is exchanged across multiple latent frames, enhancing the efficiency and generalization of the generated results. Our experimental results demonstrate that DriveAnyMesh can rapidly produce high-quality animations for complex motions and is compatible with modern rendering engines. This method holds potential for applications in both the gaming and filming industries.
Abstract:This paper introduces GEX, an innovative low-cost dexterous manipulation system that combines the GX11 tri-finger anthropomorphic hand (11 DoF) with the EX12 tri-finger exoskeleton glove (12 DoF), forming a closed-loop teleoperation framework through kinematic retargeting for high-fidelity control. Both components employ modular 3D-printed finger designs, achieving ultra-low manufacturing costs while maintaining full actuation capabilities. Departing from conventional tendon-driven or underactuated approaches, our electromechanical system integrates independent joint motors across all 23 DoF, ensuring complete state observability and accurate kinematic modeling. This full-actuation architecture enables precise bidirectional kinematic calculations, substantially enhancing kinematic retargeting fidelity between the exoskeleton and robotic hand. The proposed system bridges the cost-performance gap in dexterous manipulation research, providing an accessible platform for acquiring high-quality demonstration data to advance embodied AI and dexterous robotic skill transfer learning.
Abstract:Human-centered images often suffer from severe generic degradation during transmission and are prone to human motion blur (HMB), making restoration challenging. Existing research lacks sufficient focus on these issues, as both problems often coexist in practice. To address this, we design a degradation pipeline that simulates the coexistence of HMB and generic noise, generating synthetic degraded data to train our proposed HAODiff, a human-aware one-step diffusion. Specifically, we propose a triple-branch dual-prompt guidance (DPG), which leverages high-quality images, residual noise (LQ minus HQ), and HMB segmentation masks as training targets. It produces a positive-negative prompt pair for classifier-free guidance (CFG) in a single diffusion step. The resulting adaptive dual prompts let HAODiff exploit CFG more effectively, boosting robustness against diverse degradations. For fair evaluation, we introduce MPII-Test, a benchmark rich in combined noise and HMB cases. Extensive experiments show that our HAODiff surpasses existing state-of-the-art (SOTA) methods in terms of both quantitative metrics and visual quality on synthetic and real-world datasets, including our introduced MPII-Test. Code is available at: https://github.com/gobunu/HAODiff.
Abstract:Face restoration has achieved remarkable advancements through the years of development. However, ensuring that restored facial images exhibit high fidelity, preserve authentic features, and avoid introducing artifacts or biases remains a significant challenge. This highlights the need for models that are more "honest" in their reconstruction from low-quality inputs, accurately reflecting original characteristics. In this work, we propose HonestFace, a novel approach designed to restore faces with a strong emphasis on such honesty, particularly concerning identity consistency and texture realism. To achieve this, HonestFace incorporates several key components. First, we propose an identity embedder to effectively capture and preserve crucial identity features from both the low-quality input and multiple reference faces. Second, a masked face alignment method is presented to enhance fine-grained details and textural authenticity, thereby preventing the generation of patterned or overly synthetic textures and improving overall clarity. Furthermore, we present a new landmark-based evaluation metric. Based on affine transformation principles, this metric improves the accuracy compared to conventional L2 distance calculations for facial feature alignment. Leveraging these contributions within a one-step diffusion model framework, HonestFace delivers exceptional restoration results in terms of facial fidelity and realism. Extensive experiments demonstrate that our approach surpasses existing state-of-the-art methods, achieving superior performance in both visual quality and quantitative assessments. The code and pre-trained models will be made publicly available at https://github.com/jkwang28/HonestFace .
Abstract:Deep neural networks (DNNs) are vulnerable to backdoor attacks, where an attacker manipulates a small portion of the training data to implant hidden backdoors into the model. The compromised model behaves normally on clean samples but misclassifies backdoored samples into the attacker-specified target class, posing a significant threat to real-world DNN applications. Currently, several empirical defense methods have been proposed to mitigate backdoor attacks, but they are often bypassed by more advanced backdoor techniques. In contrast, certified defenses based on randomized smoothing have shown promise by adding random noise to training and testing samples to counteract backdoor attacks. In this paper, we reveal that existing randomized smoothing defenses implicitly assume that all samples are equidistant from the decision boundary. However, it may not hold in practice, leading to suboptimal certification performance. To address this issue, we propose a sample-specific certified backdoor defense method, termed Cert-SSB. Cert-SSB first employs stochastic gradient ascent to optimize the noise magnitude for each sample, ensuring a sample-specific noise level that is then applied to multiple poisoned training sets to retrain several smoothed models. After that, Cert-SSB aggregates the predictions of multiple smoothed models to generate the final robust prediction. In particular, in this case, existing certification methods become inapplicable since the optimized noise varies across different samples. To conquer this challenge, we introduce a storage-update-based certification method, which dynamically adjusts each sample's certification region to improve certification performance. We conduct extensive experiments on multiple benchmark datasets, demonstrating the effectiveness of our proposed method. Our code is available at https://github.com/NcepuQiaoTing/Cert-SSB.
Abstract:One of the bottlenecks in robotic intelligence is the instability of neural network models, which, unlike control models, lack a well-defined convergence domain and stability. This leads to risks when applying intelligence in the physical world. Specifically, imitation policy based on neural network may generate hallucinations, leading to inaccurate behaviors that impact the safety of real-world applications. To address this issue, this paper proposes the Curiosity-Diffuser, aimed at guiding the conditional diffusion model to generate trajectories with lower curiosity, thereby improving the reliability of policy. The core idea is to use a Random Network Distillation (RND) curiosity module to assess whether the model's behavior aligns with the training data, and then minimize curiosity by classifier guidance diffusion to reduce overgeneralization during inference. Additionally, we propose a computationally efficient metric for evaluating the reliability of the policy, measuring the similarity between the generated behaviors and the training dataset, to facilitate research about reliability learning. Finally, simulation verify the effectiveness and applicability of the proposed method to a variety of scenarios, showing that Curiosity-Diffuser significantly improves task performance and produces behaviors that are more similar to the training data. The code for this work is available at: github.com/CarlDegio/Curiosity-Diffuser
Abstract:Human body restoration, as a specific application of image restoration, is widely applied in practice and plays a vital role across diverse fields. However, thorough research remains difficult, particularly due to the lack of benchmark datasets. In this study, we propose a high-quality dataset automated cropping and filtering (HQ-ACF) pipeline. This pipeline leverages existing object detection datasets and other unlabeled images to automatically crop and filter high-quality human images. Using this pipeline, we constructed a person-based restoration with sophisticated objects and natural activities (\emph{PERSONA}) dataset, which includes training, validation, and test sets. The dataset significantly surpasses other human-related datasets in both quality and content richness. Finally, we propose \emph{OSDHuman}, a novel one-step diffusion model for human body restoration. Specifically, we propose a high-fidelity image embedder (HFIE) as the prompt generator to better guide the model with low-quality human image information, effectively avoiding misleading prompts. Experimental results show that OSDHuman outperforms existing methods in both visual quality and quantitative metrics. The dataset and code will at https://github.com/gobunu/OSDHuman.
Abstract:The rapid development of large language models (LLMs) and large vision models (LVMs) have propelled the evolution of multi-modal AI systems, which have demonstrated the remarkable potential for industrial applications by emulating human-like cognition. However, they also pose significant ethical challenges, including amplifying harmful content and reinforcing societal biases. For instance, biases in some industrial image generation models highlighted the urgent need for robust fairness assessments. Most existing evaluation frameworks focus on the comprehensiveness of various aspects of the models, but they exhibit critical limitations, including insufficient attention to content generation alignment and social bias-sensitive domains. More importantly, their reliance on pixel-detection techniques is prone to inaccuracies. To address these issues, this paper presents INFELM, an in-depth fairness evaluation on widely-used text-to-image models. Our key contributions are: (1) an advanced skintone classifier incorporating facial topology and refined skin pixel representation to enhance classification precision by at least 16.04%, (2) a bias-sensitive content alignment measurement for understanding societal impacts, (3) a generalizable representation bias evaluation for diverse demographic groups, and (4) extensive experiments analyzing large-scale text-to-image model outputs across six social-bias-sensitive domains. We find that existing models in the study generally do not meet the empirical fairness criteria, and representation bias is generally more pronounced than alignment errors. INFELM establishes a robust benchmark for fairness assessment, supporting the development of multi-modal AI systems that align with ethical and human-centric principles.
Abstract:It is significantly challenging to recognize daily human actions in homes due to the diversity and dynamic changes in unconstrained home environments. It spurs the need to continually adapt to various users and scenes. Fine-tuning current video understanding models on newly encountered domains often leads to catastrophic forgetting, where the models lose their ability to perform well on previously learned scenarios. To address this issue, we formalize the problem of Video Domain Incremental Learning (VDIL), which enables models to learn continually from different domains while maintaining a fixed set of action classes. Existing continual learning research primarily focuses on class-incremental learning, while the domain incremental learning has been largely overlooked in video understanding. In this work, we introduce a novel benchmark of domain incremental human action recognition for unconstrained home environments. We design three domain split types (user, scene, hybrid) to systematically assess the challenges posed by domain shifts in real-world home settings. Furthermore, we propose a baseline learning strategy based on replay and reservoir sampling techniques without domain labels to handle scenarios with limited memory and task agnosticism. Extensive experimental results demonstrate that our simple sampling and replay strategy outperforms most existing continual learning methods across the three proposed benchmarks.
Abstract:Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multiview images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, which exhibit better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.