Abstract:The fidelity and structural diversity of training datasets fundamentally determine the capabilities of video generation models. While commercial systems showremarkableabilitytogeneratecinematicnarratives, the progress of open-source models remains limited by the scarcity of high-quality training data. To bridge this gap, we introduce CineDance-1M, a large-scale, open research Text-to-Audio-Video (T2AV) dataset designed specifically for multi-shot, long-form joint audio-video generation. Averaging 92.8 seconds and 24.2 continuous shots per video, it provides configurable, structured annotations for both audio and video modalities. This exceptional quality is achieved through a rigorous three-stage curation pipeline: i) diverse sourcing and comprehensive cleansing, ii) film-theory-inspired narrative parsing, and iii) hierarchical dual-modal captioning. For a comprehensive assessment, we propose CineBench, featuring a diverse prompt suite and a six-dimensional, human-aligned metric system tailored for complex narrative audio-video evaluation. Furthermore, we adapt LTX-2.3 into CineDance, which demonstrates exceptional single-modality quality alongside precise audio-video alignment and robust subject and environment consistency, effectively validating our curation strategy and the high quality of CineDance-1M. We anticipate that this work will serve as a solid foundation for accelerating future research in multi-shot, long-form joint audio-video generation. Our project page is available at https://aliothchen.github.io/projects/CineDance/.
Abstract:Identity-preserving video generation (IPVG) aims to synthesize high-fidelity videos that follow text prompts while faithfully preserving a reference identity. Despite recent progress, existing IPVG methods still struggle to balance high-level semantic control and low-level identity fidelity. To bridge this gap, we propose ST-DRC, an effective Spatial-Temporal Decoupled Reference Conditioning framework for identity-preserving text-to-video generation. At the framework level, ST-DRC performs latent in-context feature injection by encoding the reference image with the video VAE and concatenating it with noisy video latents, enabling rich low-level identity details to be accessed without additional adapters. To separate identity-aware reference retrieval from appearance copying, we introduce TASS-RoPE, a Temporal-Adjacent Spatial-Shifted RoPE scheme that places reference tokens near the video sequence in time but shifts them in space, allowing reference information to flow through spatio-temporal attention while suppressing pixel-level copy-paste shortcuts. To further prevent shortcut learning and strengthen the otherwise diluted identity supervision in the diffusion objective, we combine appearance-invariant reference augmentation with face-guided identity objectives, encouraging the model to preserve identity under variations in color, pose, and layout. At inference time, we introduce a three-stream reference classifier-free guidance strategy that independently controls text adherence and reference fidelity. Experiments demonstrate that ST-DRC achieves strong identity preservation, prompt alignment, temporal consistency, and video quality with a lightweight design built on LTX-2.3. Our method ranks among the top submissions in the facial identity-preserving video generation track, validating the effectiveness of spatial-temporal decoupled reference conditioning.
Abstract:Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Abstract:Balancing convergence speed, generalization capability, and computational efficiency remains a core challenge in deep learning optimization. First-order gradient descent methods, epitomized by stochastic gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines. However, large-scale model training, stringent differential privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency. To mitigate these bottlenecks, researchers explore second-order optimization techniques to surpass first-order performance ceilings, while zeroth-order methods reemerge to alleviate memory constraints inherent to large-scale training. Despite this proliferation of methodologies, the field lacks a cohesive framework that unifies underlying principles and delineates application scenarios for these disparate approaches. In this work, we retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstream optimizers across diverse model architectures and training scenarios. We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research. By synthesizing theoretical insights with extensive empirical evidence, we provide actionable guidance for designing next-generation highly efficient, robust, and trustworthy optimization methods. The code is available at https://github.com/APRIL-AIGC/Awesome-Optimizer.
Abstract:The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.
Abstract:In-context Learning enables training-free adaptation via demonstrations but remains highly sensitive to example selection and formatting. In unified multimodal models spanning understanding and generation, this sensitivity is exacerbated by cross-modal interference and varying cognitive demands. Consequently, In-context Learning efficacy is often non-monotonic and highly task-dependent. To diagnose these behaviors, we introduce a six-level capability-oriented taxonomy that categorizes the functional role of demonstrations from basic perception to high-order discernment. Guided by this cognitive framework, we construct UniICL-760K, a large-scale corpus featuring curated 8-shot In-context Learning episodes across 15 subtasks, alongside UniICL-Bench for rigorous, controlled evaluation. As an architectural intervention to stabilize few-shot adaptation, we propose the Context-Adaptive Prototype Modulator, a lightweight, plug-and-play module. Evaluations on UniICL-Bench show that our approach yields highly competitive unified results, outperforming larger-parameter multimodal large language model baselines on most understanding In-context Learning tasks. Data and code will be available soon at https://github.com/xuyicheng-zju/UniICL.
Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
Abstract:The rapid expansion of research across machine learning, vision, and language has produced a volume of publications that is increasingly difficult to synthesize. Traditional bibliometric tools rely mainly on metadata and offer limited visibility into the semantic content of papers, making it hard to track how research themes evolve over time or how different areas influence one another. To obtain a clearer picture of recent developments, we compile a unified corpus of more than 100,000 papers from 22 major conferences between 2020 and 2025 and construct a multidimensional profiling pipeline to organize and analyze their textual content. By combining topic clustering, LLM-assisted parsing, and structured retrieval, we derive a comprehensive representation of research activity that supports the study of topic lifecycles, methodological transitions, dataset and model usage patterns, and institutional research directions. Our analysis highlights several notable shifts, including the growth of safety, multimodal reasoning, and agent-oriented studies, as well as the gradual stabilization of areas such as neural machine translation and graph-based methods. These findings provide an evidence-based view of how AI research is evolving and offer a resource for understanding broader trends and identifying emerging directions. Code and dataset: https://github.com/xzc-zju/Profiling_Scientific_Literature
Abstract:Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current pose-guided video generation methods are limited to accepting only human poses as input, thus generalizing poorly to pose of other subjects. To address this issue, we propose PoseAnything, the first universal pose-guided video generation framework capable of handling both human and non-human characters, supporting arbitrary skeletal inputs. To enhance consistency preservation during motion, we introduce Part-aware Temporal Coherence Module, which divides the subject into different parts, establishes part correspondences, and computes cross-attention between corresponding parts across frames to achieve fine-grained part-level consistency. Additionally, we propose Subject and Camera Motion Decoupled CFG, a novel guidance strategy that, for the first time, enables independent camera movement control in pose-guided video generation, by separately injecting subject and camera motion control information into the positive and negative anchors of CFG. Furthermore, we present XPose, a high-quality public dataset containing 50,000 non-human pose-video pairs, along with an automated pipeline for annotation and filtering. Extensive experiments demonstrate that Pose-Anything significantly outperforms state-of-the-art methods in both effectiveness and generalization.