Abstract:Balancing convergence speed, generalization capability, and computational efficiency remains a core challenge in deep learning optimization. First-order gradient descent methods, epitomized by stochastic gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines. However, large-scale model training, stringent differential privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency. To mitigate these bottlenecks, researchers explore second-order optimization techniques to surpass first-order performance ceilings, while zeroth-order methods reemerge to alleviate memory constraints inherent to large-scale training. Despite this proliferation of methodologies, the field lacks a cohesive framework that unifies underlying principles and delineates application scenarios for these disparate approaches. In this work, we retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstream optimizers across diverse model architectures and training scenarios. We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research. By synthesizing theoretical insights with extensive empirical evidence, we provide actionable guidance for designing next-generation highly efficient, robust, and trustworthy optimization methods. The code is available at https://github.com/APRIL-AIGC/Awesome-Optimizer.
Abstract:The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.
Abstract:In-context Learning enables training-free adaptation via demonstrations but remains highly sensitive to example selection and formatting. In unified multimodal models spanning understanding and generation, this sensitivity is exacerbated by cross-modal interference and varying cognitive demands. Consequently, In-context Learning efficacy is often non-monotonic and highly task-dependent. To diagnose these behaviors, we introduce a six-level capability-oriented taxonomy that categorizes the functional role of demonstrations from basic perception to high-order discernment. Guided by this cognitive framework, we construct UniICL-760K, a large-scale corpus featuring curated 8-shot In-context Learning episodes across 15 subtasks, alongside UniICL-Bench for rigorous, controlled evaluation. As an architectural intervention to stabilize few-shot adaptation, we propose the Context-Adaptive Prototype Modulator, a lightweight, plug-and-play module. Evaluations on UniICL-Bench show that our approach yields highly competitive unified results, outperforming larger-parameter multimodal large language model baselines on most understanding In-context Learning tasks. Data and code will be available soon at https://github.com/xuyicheng-zju/UniICL.
Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
Abstract:The rapid expansion of research across machine learning, vision, and language has produced a volume of publications that is increasingly difficult to synthesize. Traditional bibliometric tools rely mainly on metadata and offer limited visibility into the semantic content of papers, making it hard to track how research themes evolve over time or how different areas influence one another. To obtain a clearer picture of recent developments, we compile a unified corpus of more than 100,000 papers from 22 major conferences between 2020 and 2025 and construct a multidimensional profiling pipeline to organize and analyze their textual content. By combining topic clustering, LLM-assisted parsing, and structured retrieval, we derive a comprehensive representation of research activity that supports the study of topic lifecycles, methodological transitions, dataset and model usage patterns, and institutional research directions. Our analysis highlights several notable shifts, including the growth of safety, multimodal reasoning, and agent-oriented studies, as well as the gradual stabilization of areas such as neural machine translation and graph-based methods. These findings provide an evidence-based view of how AI research is evolving and offer a resource for understanding broader trends and identifying emerging directions. Code and dataset: https://github.com/xzc-zju/Profiling_Scientific_Literature
Abstract:Native 4K (2160$\times$3840) video generation remains a critical challenge due to the quadratic computational explosion of full-attention as spatiotemporal resolution increases, making it difficult for models to strike a balance between efficiency and quality. This paper proposes a novel Transformer retrofit strategy termed $\textbf{T3}$ ($\textbf{T}$ransform $\textbf{T}$rained $\textbf{T}$ransformer) that, without altering the core architecture of full-attention pretrained models, significantly reduces compute requirements by optimizing their forward logic. Specifically, $\textbf{T3-Video}$ introduces a multi-scale weight-sharing window attention mechanism and, via hierarchical blocking together with an axis-preserving full-attention design, can effect an "attention pattern" transformation of a pretrained model using only modest compute and data. Results on 4K-VBench show that $\textbf{T3-Video}$ substantially outperforms existing approaches: while delivering performance improvements (+4.29$\uparrow$ VQA and +0.08$\uparrow$ VTC), it accelerates native 4K video generation by more than 10$\times$. Project page at https://zhangzjn.github.io/projects/T3-Video
Abstract:Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current pose-guided video generation methods are limited to accepting only human poses as input, thus generalizing poorly to pose of other subjects. To address this issue, we propose PoseAnything, the first universal pose-guided video generation framework capable of handling both human and non-human characters, supporting arbitrary skeletal inputs. To enhance consistency preservation during motion, we introduce Part-aware Temporal Coherence Module, which divides the subject into different parts, establishes part correspondences, and computes cross-attention between corresponding parts across frames to achieve fine-grained part-level consistency. Additionally, we propose Subject and Camera Motion Decoupled CFG, a novel guidance strategy that, for the first time, enables independent camera movement control in pose-guided video generation, by separately injecting subject and camera motion control information into the positive and negative anchors of CFG. Furthermore, we present XPose, a high-quality public dataset containing 50,000 non-human pose-video pairs, along with an automated pipeline for annotation and filtering. Extensive experiments demonstrate that Pose-Anything significantly outperforms state-of-the-art methods in both effectiveness and generalization.
Abstract:Autoregressive models have emerged as a powerful paradigm for visual content creation, but often overlook the intrinsic structural properties of visual data. Our prior work, IAR, initiated a direction to address this by reorganizing the visual codebook based on embedding similarity, thereby improving generation robustness. However, it is constrained by the rigidity of pre-trained codebooks and the inaccuracies of hard, uniform clustering. To overcome these limitations, we propose IAR2, an advanced autoregressive framework that enables a hierarchical semantic-detail synthesis process. At the core of IAR2 is a novel Semantic-Detail Associated Dual Codebook, which decouples image representations into a semantic codebook for global semantic information and a detail codebook for fine-grained refinements. It expands the quantization capacity from a linear to a polynomial scale, significantly enhancing expressiveness. To accommodate this dual representation, we propose a Semantic-Detail Autoregressive Prediction scheme coupled with a Local-Context Enhanced Autoregressive Head, which performs hierarchical prediction-first the semantic token, then the detail token-while leveraging a local context window to enhance spatial coherence. Furthermore, for conditional generation, we introduce a Progressive Attention-Guided Adaptive CFG mechanism that dynamically modulates the guidance scale for each token based on its relevance to the condition and its temporal position in the generation sequence, improving conditional alignment without sacrificing realism. Extensive experiments demonstrate that IAR2 sets a new state-of-the-art for autoregressive image generation, achieving a FID of 1.50 on ImageNet. Our model not only surpasses previous methods in performance but also demonstrates superior computational efficiency, highlighting the effectiveness of our structured, coarse-to-fine generation strategy.
Abstract:The quality of the video dataset (image quality, resolution, and fine-grained caption) greatly influences the performance of the video generation model. The growing demand for video applications sets higher requirements for high-quality video generation models. For example, the generation of movie-level Ultra-High Definition (UHD) videos and the creation of 4K short video content. However, the existing public datasets cannot support related research and applications. In this paper, we first propose a high-quality open-sourced UHD-4K (22.4\% of which are 8K) text-to-video dataset named UltraVideo, which contains a wide range of topics (more than 100 kinds), and each video has 9 structured captions with one summarized caption (average of 824 words). Specifically, we carefully design a highly automated curation process with four stages to obtain the final high-quality dataset: \textit{i)} collection of diverse and high-quality video clips. \textit{ii)} statistical data filtering. \textit{iii)} model-based data purification. \textit{iv)} generation of comprehensive, structured captions. In addition, we expand Wan to UltraWan-1K/-4K, which can natively generate high-quality 1K/4K videos with more consistent text controllability, demonstrating the effectiveness of our data curation.We believe that this work can make a significant contribution to future research on UHD video generation. UltraVideo dataset and UltraWan models are available at https://xzc-zju.github.io/projects/UltraVideo.