Abstract:We present AnchorDP3, a diffusion policy framework for dual-arm robotic manipulation that achieves state-of-the-art performance in highly randomized environments. AnchorDP3 integrates three key innovations: (1) Simulator-Supervised Semantic Segmentation, using rendered ground truth to explicitly segment task-critical objects within the point cloud, which provides strong affordance priors; (2) Task-Conditioned Feature Encoders, lightweight modules processing augmented point clouds per task, enabling efficient multi-task learning through a shared diffusion-based action expert; (3) Affordance-Anchored Keypose Diffusion with Full State Supervision, replacing dense trajectory prediction with sparse, geometrically meaningful action anchors, i.e., keyposes such as pre-grasp pose, grasp pose directly anchored to affordances, drastically simplifying the prediction space; the action expert is forced to predict both robot joint angles and end-effector poses simultaneously, which exploits geometric consistency to accelerate convergence and boost accuracy. Trained on large-scale, procedurally generated simulation data, AnchorDP3 achieves a 98.7% average success rate in the RoboTwin benchmark across diverse tasks under extreme randomization of objects, clutter, table height, lighting, and backgrounds. This framework, when integrated with the RoboTwin real-to-sim pipeline, has the potential to enable fully autonomous generation of deployable visuomotor policies from only scene and instruction, totally eliminating human demonstrations from learning manipulation skills.
Abstract:Prototype-based reconstruction methods for unsupervised anomaly detection utilize a limited set of learnable prototypes which only aggregates insufficient normal information, resulting in undesirable reconstruction. However, increasing the number of prototypes may lead to anomalies being well reconstructed through the attention mechanism, which we refer to as the "Soft Identity Mapping" problem. In this paper, we propose Pro-AD to address these issues and fully utilize the prototypes to boost the performance of anomaly detection. Specifically, we first introduce an expanded set of learnable prototypes to provide sufficient capacity for semantic information. Then we employ a Dynamic Bidirectional Decoder which integrates the process of the normal information aggregation and the target feature reconstruction via prototypes, with the aim of allowing the prototypes to aggregate more comprehensive normal semantic information from different levels of the image features and the target feature reconstruction to not only utilize its contextual information but also dynamically leverage the learned comprehensive prototypes. Additionally, to prevent the anomalies from being well reconstructed using sufficient semantic information through the attention mechanism, Pro-AD introduces a Prototype-based Constraint that applied within the target feature reconstruction process of the decoder, which further improves the performance of our approach. Extensive experiments on multiple challenging benchmarks demonstrate that our Pro-AD achieve state-of-the-art performance, highlighting its superior robustness and practical effectiveness for Multi-class Unsupervised Anomaly Detection task.
Abstract:Achieving better alignment between vision embeddings and Large Language Models (LLMs) is crucial for enhancing the abilities of Multimodal LLMs (MLLMs), particularly for recent models that rely on powerful pretrained vision encoders and LLMs. A common approach to connect the pretrained vision encoder and LLM is through a projector applied after the vision encoder. However, the projector is often trained to enable the LLM to generate captions, and hence the mechanism by which LLMs understand each vision token remains unclear. In this work, we first investigate the role of the projector in compressing vision embeddings and aligning them with word embeddings. We show that the projector significantly compresses visual information, removing redundant details while preserving essential elements necessary for the LLM to understand visual content. We then examine patch-level alignment -- the alignment between each vision patch and its corresponding semantic words -- and propose a *multi-semantic alignment hypothesis*. Our analysis indicates that the projector trained by caption loss improves patch-level alignment but only to a limited extent, resulting in weak and coarse alignment. To address this issue, we propose *patch-aligned training* to efficiently enhance patch-level alignment. Our experiments show that patch-aligned training (1) achieves stronger compression capability and improved patch-level alignment, enabling the MLLM to generate higher-quality captions, (2) improves the MLLM's performance by 16% on referring expression grounding tasks, 4% on question-answering tasks, and 3% on modern instruction-following benchmarks when using the same supervised fine-tuning (SFT) setting. The proposed method can be easily extended to other multimodal models.
Abstract:This paper reports on the NTIRE 2025 challenge on Text to Image (T2I) generation model quality assessment, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. The aim of this challenge is to address the fine-grained quality assessment of text-to-image generation models. This challenge evaluates text-to-image models from two aspects: image-text alignment and image structural distortion detection, and is divided into the alignment track and the structural track. The alignment track uses the EvalMuse-40K, which contains around 40K AI-Generated Images (AIGIs) generated by 20 popular generative models. The alignment track has a total of 371 registered participants. A total of 1,883 submissions are received in the development phase, and 507 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. The structure track uses the EvalMuse-Structure, which contains 10,000 AI-Generated Images (AIGIs) with corresponding structural distortion mask. A total of 211 participants have registered in the structure track. A total of 1155 submissions are received in the development phase, and 487 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Almost all methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on T2I model quality assessment.
Abstract:Target-Oriented Dialogue (TOD) remains a significant challenge in the LLM era, where strategic dialogue planning is crucial for directing conversations toward specific targets. However, existing dialogue planning methods generate dialogue plans in a step-by-step sequential manner, and may suffer from compounding errors and myopic actions. To address these limitations, we introduce a novel dialogue planning framework, DiffTOD, which leverages diffusion models to enable non-sequential dialogue planning. DiffTOD formulates dialogue planning as a trajectory generation problem with conditional guidance, and leverages a diffusion language model to estimate the likelihood of the dialogue trajectory. To optimize the dialogue action strategies, DiffTOD introduces three tailored guidance mechanisms for different target types, offering flexible guidance towards diverse TOD targets at test time. Extensive experiments across three diverse TOD settings show that DiffTOD can effectively perform non-myopic lookahead exploration and optimize action strategies over a long horizon through non-sequential dialogue planning, and demonstrates strong flexibility across complex and diverse dialogue scenarios. Our code and data are accessible through https://anonymous.4open.science/r/DiffTOD.
Abstract:Compared to single-target adversarial attacks, multi-target attacks have garnered significant attention due to their ability to generate adversarial images for multiple target classes simultaneously. Existing generative approaches for multi-target attacks mainly analyze the effect of the use of target labels on noise generation from a theoretical perspective, lacking practical validation and comprehensive summarization. To address this gap, we first identify and validate that the semantic feature quality and quantity are critical factors affecting the transferability of targeted attacks: 1) Feature quality refers to the structural and detailed completeness of the implanted target features, as deficiencies may result in the loss of key discriminative information; 2) Feature quantity refers to the spatial sufficiency of the implanted target features, as inadequacy limits the victim model's attention to this feature. Based on these findings, we propose the 2D Tensor-Guided Adversarial Fusion (2D-TGAF) framework, which leverages the powerful generative capabilities of diffusion models to encode target labels into two-dimensional semantic tensors for guiding adversarial noise generation. Additionally, we design a novel masking strategy tailored for the training process, ensuring that parts of the generated noise retain complete semantic information about the target class. Extensive experiments on the standard ImageNet dataset demonstrate that 2D-TGAF consistently surpasses state-of-the-art methods in attack success rates, both on normally trained models and across various defense mechanisms.
Abstract:The increasing complexity of industrial anomaly detection (IAD) has positioned multimodal detection methods as a focal area of machine vision research. However, dedicated multimodal datasets specifically tailored for IAD remain limited. Pioneering datasets like MVTec 3D have laid essential groundwork in multimodal IAD by incorporating RGB+3D data, but still face challenges in bridging the gap with real industrial environments due to limitations in scale and resolution. To address these challenges, we introduce Real-IAD D3, a high-precision multimodal dataset that uniquely incorporates an additional pseudo3D modality generated through photometric stereo, alongside high-resolution RGB images and micrometer-level 3D point clouds. Real-IAD D3 features finer defects, diverse anomalies, and greater scale across 20 categories, providing a challenging benchmark for multimodal IAD Additionally, we introduce an effective approach that integrates RGB, point cloud, and pseudo-3D depth information to leverage the complementary strengths of each modality, enhancing detection performance. Our experiments highlight the importance of these modalities in boosting detection robustness and overall IAD performance. The dataset and code are publicly accessible for research purposes at https://realiad4ad.github.io/Real-IAD D3
Abstract:Learning-based Multi-View Stereo (MVS) methods have made remarkable progress in recent years. However, how to effectively train the network without using real-world labels remains a challenging problem. In this paper, driven by the recent advancements of vision foundation models, a novel method termed DFM-MVS, is proposed to leverage the depth foundation model to generate the effective depth prior, so as to boost MVS in the absence of real-world labels. Specifically, a depth prior-based pseudo-supervised training mechanism is developed to simulate realistic stereo correspondences using the generated depth prior, thereby constructing effective supervision for the MVS network. Besides, a depth prior-guided error correction strategy is presented to leverage the depth prior as guidance to mitigate the error propagation problem inherent in the widely-used coarse-to-fine network structure. Experimental results on DTU and Tanks & Temples datasets demonstrate that the proposed DFM-MVS significantly outperforms existing MVS methods without using real-world labels.
Abstract:Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional neural networks (CNNs). However, modeling non-local context relations through visual primitives remains challenging due to the variability and randomness of texture primitives in spatial distributions. In this paper, we propose a graph-enhanced texture encoding network (GraphTEN) designed to capture both local and global features of texture primitives. GraphTEN models global associations through fully connected graphs and captures cross-scale dependencies of texture primitives via bipartite graphs. Additionally, we introduce a patch encoding module that utilizes a codebook to achieve an orderless representation of texture by encoding multi-scale patch features into a unified feature space. The proposed GraphTEN achieves superior performance compared to state-of-the-art methods across five publicly available datasets.
Abstract:We present RWKV-7 "Goose", a new sequence modeling architecture, along with pre-trained language models that establish a new state-of-the-art in downstream performance at the 3 billion parameter scale on multilingual tasks, and match current SoTA English language performance despite being trained on dramatically fewer tokens than other top 3B models. Nevertheless, RWKV-7 models require only constant memory usage and constant inference time per token. RWKV-7 introduces a newly generalized formulation of the delta rule with vector-valued gating and in-context learning rates, as well as a relaxed value replacement rule. We show that RWKV-7 can perform state tracking and recognize all regular languages, while retaining parallelizability of training. This exceeds the capabilities of Transformers under standard complexity conjectures, which are limited to $\mathsf{TC}^0$. To demonstrate RWKV-7's language modeling capability, we also present an extended open source 3.1 trillion token multilingual corpus, and train four RWKV-7 models ranging from 0.19 billion to 2.9 billion parameters on this dataset. To foster openness, reproduction, and adoption, we release our models and dataset component listing at https://huggingface.co/RWKV, and our training and inference code at https://github.com/RWKV/RWKV-LM all under the Apache 2.0 License.