Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.




We firstly present a diffusion-based action recognition with zero-shot learning for skeleton inputs. In zero-shot skeleton-based action recognition, aligning skeleton features with the text features of action labels is essential for accurately predicting unseen actions. Previous methods focus on direct alignment between skeleton and text latent spaces, but the modality gaps between these spaces hinder robust generalization learning. Motivated from the remarkable performance of text-to-image diffusion models, we leverage their alignment capabilities between different modalities mostly by focusing on the training process during reverse diffusion rather than using their generative power. Based on this, our framework is designed as a Triplet Diffusion for Skeleton-Text Matching (TDSM) method which aligns skeleton features with text prompts through reverse diffusion, embedding the prompts into the unified skeleton-text latent space to achieve robust matching. To enhance discriminative power, we introduce a novel triplet diffusion (TD) loss that encourages our TDSM to correct skeleton-text matches while pushing apart incorrect ones. Our TDSM significantly outperforms the very recent state-of-the-art methods with large margins of 2.36%-point to 13.05%-point, demonstrating superior accuracy and scalability in zero-shot settings through effective skeleton-text matching.




The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, the existing GCNs rely on the binary connection of two neighbouring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. In this paper we address this oversight and explore the merits of a hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises multi-scale hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets, demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. Specifically, we outperform the existing solutions on NTU-120, achieving 90.2\% and 91.4\% in terms of the top-1 recognition accuracy on X-Sub and X-Set.




In self-supervised skeleton-based action recognition, the mask reconstruction paradigm is gaining interest in enhancing model refinement and robustness through effective masking. However, previous works primarily relied on a single masking criterion, resulting in the model overfitting specific features and overlooking other effective information. In this paper, we introduce a hierarchy and attention guided cross-masking framework (HA-CM) that applies masking to skeleton sequences from both spatial and temporal perspectives. Specifically, in spatial graphs, we utilize hyperbolic space to maintain joint distinctions and effectively preserve the hierarchical structure of high-dimensional skeletons, employing joint hierarchy as the masking criterion. In temporal flows, we substitute traditional distance metrics with the global attention of joints for masking, addressing the convergence of distances in high-dimensional space and the lack of a global perspective. Additionally, we incorporate cross-contrast loss based on the cross-masking framework into the loss function to enhance the model's learning of instance-level features. HA-CM shows efficiency and universality on three public large-scale datasets, NTU-60, NTU-120, and PKU-MMD. The source code of our HA-CM is available at https://github.com/YinxPeng/HA-CM-main.




We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to $3.2\%$ with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.




In skeleton-based human action recognition, temporal pooling is a critical step for capturing spatiotemporal relationship of joint dynamics. Conventional pooling methods overlook the preservation of motion information and treat each frame equally. However, in an action sequence, only a few segments of frames carry discriminative information related to the action. This paper presents a novel Joint Motion Adaptive Temporal Pooling (JMAP) method for improving skeleton-based action recognition. Two variants of JMAP, frame-wise pooling and joint-wise pooling, are introduced. The efficacy of JMAP has been validated through experiments on the popular NTU RGB+D 120 and PKU-MMD datasets.




Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample augmentation framework based on a novel complete action prior. We observe that human daily actions are confronted with temporal mismatch across different datasets, as they are usually partial observations of their complete action sequences. By recovering complete actions and resampling from these full sequences, we can generate strong augmentations for unseen domains. At the same time, we discover the nature of general action completeness within large datasets, indicated by the per-frame diversity over time. This allows us to exploit two assets of transferable knowledge that can be shared across action samples and be helpful for action completion: boundary poses for determining the action start, and linear temporal transforms for capturing global action patterns. Therefore, we formulate the recovering stage as a two-step stochastic action completion with boundary pose-conditioned extrapolation followed by smooth linear transforms. Both the boundary poses and linear transforms can be efficiently learned from the whole dataset via clustering. We validate our approach on a cross-dataset setting with three skeleton action datasets, outperforming other domain generalization approaches by a considerable margin.




Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the inherent distribution discrepancies among entity skeletons, leading to suboptimal backbone optimization. To this end, we introduce a Convex Hull Adaptive Shift based multi-Entity action recognition method (CHASE), which mitigates inter-entity distribution gaps and unbiases subsequent backbones. Specifically, CHASE comprises a learnable parameterized network and an auxiliary objective. The parameterized network achieves plausible, sample-adaptive repositioning of skeleton sequences through two key components. First, the Implicit Convex Hull Constrained Adaptive Shift ensures that the new origin of the coordinate system is within the skeleton convex hull. Second, the Coefficient Learning Block provides a lightweight parameterization of the mapping from skeleton sequences to their specific coefficients in convex combinations. Moreover, to guide the optimization of this network for discrepancy minimization, we propose the Mini-batch Pair-wise Maximum Mean Discrepancy as the additional objective. CHASE operates as a sample-adaptive normalization method to mitigate inter-entity distribution discrepancies, thereby reducing data bias and improving the subsequent classifier's multi-entity action recognition performance. Extensive experiments on six datasets, including NTU Mutual 11/26, H2O, Assembly101, Collective Activity and Volleyball, consistently verify our approach by seamlessly adapting to single-entity backbones and boosting their performance in multi-entity scenarios. Our code is publicly available at https://github.com/Necolizer/CHASE .




Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities, skeleton-based approaches have gained significant popularity, demonstrating their effectiveness in capturing 3D temporal data while ensuring robustness to environmental variations. However, most existing works focus on segment-based recognition, making them unsuitable for real-time, continuous recognition scenarios. In this paper, we propose a novel online recognition system designed for real-time skeleton sequence streaming. Our approach leverages a hybrid architecture combining Spatial Graph Convolutional Networks (S-GCN) for spatial feature extraction and a Transformer-based Graph Encoder (TGE) for capturing temporal dependencies across frames. Additionally, we introduce a continual learning mechanism to enhance model adaptability to evolving data distributions, ensuring robust recognition in dynamic environments. We evaluate our method on the SHREC'21 benchmark dataset, demonstrating its superior performance in online hand gesture recognition. Our approach not only achieves state-of-the-art accuracy but also significantly reduces false positive rates, making it a compelling solution for real-time applications. The proposed system can be seamlessly integrated into various domains, including human-robot collaboration and assistive technologies, where natural and intuitive interaction is crucial.




Quantum Human Action Recognition (HAR) is an interesting research area in human-computer interaction used to monitor the activities of elderly and disabled individuals affected by physical and mental health. In the recent era, skeleton-based HAR has received much attention because skeleton data has shown that it can handle changes in striking, body size, camera views, and complex backgrounds. One key characteristic of ST-GCN is automatically learning spatial and temporal patterns from skeleton sequences. It has some limitations, as this method only works for short-range correlation due to its limited receptive field. Consequently, understanding human action requires long-range interconnection. To address this issue, we developed a quantum spatial-temporal relative transformer ST-RTR model. The ST-RTR includes joint and relay nodes, which allow efficient communication and data transmission within the network. These nodes help to break the inherent spatial and temporal skeleton topologies, which enables the model to understand long-range human action better. Furthermore, we combine quantum ST-RTR with a fusion model for further performance improvements. To assess the performance of the quantum ST-RTR method, we conducted experiments on three skeleton-based HAR benchmarks: NTU RGB+D 60, NTU RGB+D 120, and UAV-Human. It boosted CS and CV by 2.11 % and 1.45% on NTU RGB+D 60, 1.25% and 1.05% on NTU RGB+D 120. On UAV-Human datasets, accuracy improved by 2.54%. The experimental outcomes explain that the proposed ST-RTR model significantly improves action recognition associated with the standard ST-GCN method.




Skeleton-based action recognition has garnered significant attention due to the utilization of concise and resilient skeletons. Nevertheless, the absence of detailed body information in skeletons restricts performance, while other multimodal methods require substantial inference resources and are inefficient when using multimodal data during both training and inference stages. To address this and fully harness the complementary multimodal features, we propose a novel multi-modality co-learning (MMCL) framework by leveraging the multimodal large language models (LLMs) as auxiliary networks for efficient skeleton-based action recognition, which engages in multi-modality co-learning during the training stage and keeps efficiency by employing only concise skeletons in inference. Our MMCL framework primarily consists of two modules. First, the Feature Alignment Module (FAM) extracts rich RGB features from video frames and aligns them with global skeleton features via contrastive learning. Second, the Feature Refinement Module (FRM) uses RGB images with temporal information and text instruction to generate instructive features based on the powerful generalization of multimodal LLMs. These instructive text features will further refine the classification scores and the refined scores will enhance the model's robustness and generalization in a manner similar to soft labels. Extensive experiments on NTU RGB+D, NTU RGB+D 120 and Northwestern-UCLA benchmarks consistently verify the effectiveness of our MMCL, which outperforms the existing skeleton-based action recognition methods. Meanwhile, experiments on UTD-MHAD and SYSU-Action datasets demonstrate the commendable generalization of our MMCL in zero-shot and domain-adaptive action recognition. Our code is publicly available at: https://github.com/liujf69/MMCL-Action.