Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition

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Jun 02, 2024
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HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition

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Apr 25, 2024
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ARN-LSTM: A Multi-Stream Attention-Based Model for Action Recognition with Temporal Dynamics

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Nov 04, 2024
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Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition

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Jun 19, 2024
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MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition

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Apr 16, 2024
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GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition

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Mar 22, 2024
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An Improved Graph Pooling Network for Skeleton-Based Action Recognition

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Apr 25, 2024
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Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition

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Apr 03, 2024
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Explaining Human Activity Recognition with SHAP: Validating Insights with Perturbation and Quantitative Measures

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Nov 06, 2024
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Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation

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Apr 28, 2024
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