Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

Online hand gesture recognition using Continual Graph Transformers

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Feb 20, 2025
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CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition

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Oct 09, 2024
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Human Action Recognition (HAR) Using Skeleton-based Quantum Spatial Temporal Relative Transformer Network: ST-RTR

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Oct 31, 2024
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MV-GMN: State Space Model for Multi-View Action Recognition

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Jan 23, 2025
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Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition

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Jul 25, 2024
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Deep Learning For Time Series Analysis With Application On Human Motion

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Feb 26, 2025
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LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition

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Jul 19, 2024
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Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

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Jun 26, 2024
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SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders

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Jul 18, 2024
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ToddlerAct: A Toddler Action Recognition Dataset for Gross Motor Development Assessment

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Aug 31, 2024
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