Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation

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Jan 21, 2025
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DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling

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Jan 21, 2025
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Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition

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Oct 27, 2024
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TDSM: Triplet Diffusion for Skeleton-Text Matching in Zero-Shot Action Recognition

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Nov 22, 2024
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Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections

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Nov 22, 2024
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Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition

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Sep 26, 2024
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SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders

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Nov 29, 2024
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Joint Temporal Pooling for Improving Skeleton-based Action Recognition

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Aug 18, 2024
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Recovering Complete Actions for Cross-dataset Skeleton Action Recognition

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Oct 31, 2024
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CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition

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Oct 09, 2024
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