Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

MV-GMN: State Space Model for Multi-View Action Recognition

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Jan 23, 2025
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Deep Learning For Time Series Analysis With Application On Human Motion

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Feb 26, 2025
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Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition

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Jul 25, 2024
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LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition

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Jul 19, 2024
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Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

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Jun 26, 2024
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SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders

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Jul 18, 2024
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ToddlerAct: A Toddler Action Recognition Dataset for Gross Motor Development Assessment

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Aug 31, 2024
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Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning

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Jul 01, 2024
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IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare

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Jan 13, 2025
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Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

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Jul 17, 2024
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