Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space

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Jul 11, 2024
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USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation

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Dec 12, 2024
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Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition

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Nov 08, 2024
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STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences

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Jul 15, 2024
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An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition

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Jun 02, 2024
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HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition

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Apr 25, 2024
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Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognition

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Dec 16, 2024
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Choose Your Explanation: A Comparison of SHAP and GradCAM in Human Activity Recognition

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Dec 20, 2024
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Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition

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Jun 19, 2024
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MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition

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Apr 16, 2024
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