Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.




Recent advancements in multi-view action recognition have largely relied on Transformer-based models. While effective and adaptable, these models often require substantial computational resources, especially in scenarios with multiple views and multiple temporal sequences. Addressing this limitation, this paper introduces the MV-GMN model, a state-space model specifically designed to efficiently aggregate multi-modal data (RGB and skeleton), multi-view perspectives, and multi-temporal information for action recognition with reduced computational complexity. The MV-GMN model employs an innovative Multi-View Graph Mamba network comprising a series of MV-GMN blocks. Each block includes a proposed Bidirectional State Space Block and a GCN module. The Bidirectional State Space Block introduces four scanning strategies, including view-prioritized and time-prioritized approaches. The GCN module leverages rule-based and KNN-based methods to construct the graph network, effectively integrating features from different viewpoints and temporal instances. Demonstrating its efficacy, MV-GMN outperforms the state-of-the-arts on several datasets, achieving notable accuracies of 97.3\% and 96.7\% on the NTU RGB+D 120 dataset in cross-subject and cross-view scenarios, respectively. MV-GMN also surpasses Transformer-based baselines while requiring only linear inference complexity, underscoring the model's ability to reduce computational load and enhance the scalability and applicability of multi-view action recognition technologies.




Time series data, defined by equally spaced points over time, is essential in fields like medicine, telecommunications, and energy. Analyzing it involves tasks such as classification, clustering, prototyping, and regression. Classification identifies normal vs. abnormal movements in skeleton-based motion sequences, clustering detects stock market behavior patterns, prototyping expands physical therapy datasets, and regression predicts patient recovery. Deep learning has recently gained traction in time series analysis due to its success in other domains. This thesis leverages deep learning to enhance classification with feature engineering, introduce foundation models, and develop a compact yet state-of-the-art architecture. We also address limited labeled data with self-supervised learning. Our contributions apply to real-world tasks, including human motion analysis for action recognition and rehabilitation. We introduce a generative model for human motion data, valuable for cinematic production and gaming. For prototyping, we propose a shape-based synthetic sample generation method to support regression models when data is scarce. Lastly, we critically evaluate discriminative and generative models, identifying limitations in current methodologies and advocating for a robust, standardized evaluation framework. Our experiments on public datasets provide novel insights and methodologies, advancing time series analysis with practical applications.




Skeleton-based action recognition has garnered significant attention due to the utilization of concise and resilient skeletons. Nevertheless, the absence of detailed body information in skeletons restricts performance, while other multimodal methods require substantial inference resources and are inefficient when using multimodal data during both training and inference stages. To address this and fully harness the complementary multimodal features, we propose a novel multi-modality co-learning (MMCL) framework by leveraging the multimodal large language models (LLMs) as auxiliary networks for efficient skeleton-based action recognition, which engages in multi-modality co-learning during the training stage and keeps efficiency by employing only concise skeletons in inference. Our MMCL framework primarily consists of two modules. First, the Feature Alignment Module (FAM) extracts rich RGB features from video frames and aligns them with global skeleton features via contrastive learning. Second, the Feature Refinement Module (FRM) uses RGB images with temporal information and text instruction to generate instructive features based on the powerful generalization of multimodal LLMs. These instructive text features will further refine the classification scores and the refined scores will enhance the model's robustness and generalization in a manner similar to soft labels. Extensive experiments on NTU RGB+D, NTU RGB+D 120 and Northwestern-UCLA benchmarks consistently verify the effectiveness of our MMCL, which outperforms the existing skeleton-based action recognition methods. Meanwhile, experiments on UTD-MHAD and SYSU-Action datasets demonstrate the commendable generalization of our MMCL in zero-shot and domain-adaptive action recognition. Our code is publicly available at: https://github.com/liujf69/MMCL-Action.



The complexity of state-of-the-art Transformer-based models for skeleton-based action recognition poses significant challenges in terms of computational efficiency and resource utilization. In this paper, we explore the application of Singular Value Decomposition (SVD) to effectively reduce the model sizes of these pre-trained models, aiming to minimize their resource consumption while preserving accuracy. Our method, LORTSAR (LOw-Rank Transformer for Skeleton-based Action Recognition), also includes a fine-tuning step to compensate for any potential accuracy degradation caused by model compression, and is applied to two leading Transformer-based models, "Hyperformer" and "STEP-CATFormer". Experimental results on the "NTU RGB+D" and "NTU RGB+D 120" datasets show that our method can reduce the number of model parameters substantially with negligible degradation or even performance increase in recognition accuracy. This confirms that SVD combined with post-compression fine-tuning can boost model efficiency, paving the way for more sustainable, lightweight, and high-performance technologies in human action recognition.




In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample the keypoints and prioritize prominent joints by allocating the importance weights. Additionally, a plug-and-play Instance Pooling module is exploited to extend our approach to multi-person scenarios without surging computation costs. Extensive experimental results over seven datasets present the superiority of our method compared to the state-of-the-art for skeleton-based human action recognition. Code is available at https://github.com/YijieYang23/SkeleT-GCN.




Existing zero-shot skeleton-based action recognition methods utilize projection networks to learn a shared latent space of skeleton features and semantic embeddings. The inherent imbalance in action recognition datasets, characterized by variable skeleton sequences yet constant class labels, presents significant challenges for alignment. To address the imbalance, we propose SA-DVAE -- Semantic Alignment via Disentangled Variational Autoencoders, a method that first adopts feature disentanglement to separate skeleton features into two independent parts -- one is semantic-related and another is irrelevant -- to better align skeleton and semantic features. We implement this idea via a pair of modality-specific variational autoencoders coupled with a total correction penalty. We conduct experiments on three benchmark datasets: NTU RGB+D, NTU RGB+D 120 and PKU-MMD, and our experimental results show that SA-DAVE produces improved performance over existing methods. The code is available at https://github.com/pha123661/SA-DVAE.
Assessing gross motor development in toddlers is crucial for understanding their physical development and identifying potential developmental delays or disorders. However, existing datasets for action recognition primarily focus on adults, lacking the diversity and specificity required for accurate assessment in toddlers. In this paper, we present ToddlerAct, a toddler gross motor action recognition dataset, aiming to facilitate research in early childhood development. The dataset consists of video recordings capturing a variety of gross motor activities commonly observed in toddlers aged under three years old. We describe the data collection process, annotation methodology, and dataset characteristics. Furthermore, we benchmarked multiple state-of-the-art methods including image-based and skeleton-based action recognition methods on our datasets. Our findings highlight the importance of domain-specific datasets for accurate assessment of gross motor development in toddlers and lay the foundation for future research in this critical area. Our dataset will be available at https://github.com/ipl-uw/ToddlerAct.




The use of skeletal data allows deep learning models to perform action recognition efficiently and effectively. Herein, we believe that exploring this problem within the context of Continual Learning is crucial. While numerous studies focus on skeleton-based action recognition from a traditional offline perspective, only a handful venture into online approaches. In this respect, we introduce CHARON (Continual Human Action Recognition On skeletoNs), which maintains consistent performance while operating within an efficient framework. Through techniques like uniform sampling, interpolation, and a memory-efficient training stage based on masking, we achieve improved recognition accuracy while minimizing computational overhead. Our experiments on Split NTU-60 and the proposed Split NTU-120 datasets demonstrate that CHARON sets a new benchmark in this domain. The code is available at https://github.com/Sperimental3/CHARON.
The Internet of Things (IoT) and mobile technology have significantly transformed healthcare by enabling real-time monitoring and diagnosis of patients. Recognizing medical-related human activities (MRHA) is pivotal for healthcare systems, particularly for identifying actions that are critical to patient well-being. However, challenges such as high computational demands, low accuracy, and limited adaptability persist in Human Motion Recognition (HMR). While some studies have integrated HMR with IoT for real-time healthcare applications, limited research has focused on recognizing MRHA as essential for effective patient monitoring. This study proposes a novel HMR method for MRHA detection, leveraging multi-stage deep learning techniques integrated with IoT. The approach employs EfficientNet to extract optimized spatial features from skeleton frame sequences using seven Mobile Inverted Bottleneck Convolutions (MBConv) blocks, followed by ConvLSTM to capture spatio-temporal patterns. A classification module with global average pooling, a fully connected layer, and a dropout layer generates the final predictions. The model is evaluated on the NTU RGB+D 120 and HMDB51 datasets, focusing on MRHA, such as sneezing, falling, walking, sitting, etc. It achieves 94.85% accuracy for cross-subject evaluations and 96.45% for cross-view evaluations on NTU RGB+D 120, along with 89.00% accuracy on HMDB51. Additionally, the system integrates IoT capabilities using a Raspberry Pi and GSM module, delivering real-time alerts via Twilios SMS service to caregivers and patients. This scalable and efficient solution bridges the gap between HMR and IoT, advancing patient monitoring, improving healthcare outcomes, and reducing costs.




In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.