Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

Adversarial Robustness in RGB-Skeleton Action Recognition: Leveraging Attention Modality Reweighter

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Jul 29, 2024
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Skeleton-Based Human Action Recognition with Noisy Labels

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Mar 15, 2024
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LLMs are Good Action Recognizers

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Mar 31, 2024
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SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition

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Mar 14, 2024
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CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner

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Mar 15, 2024
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Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition

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Feb 03, 2024
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Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition

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Jan 25, 2024
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Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition

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Jan 31, 2024
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RT-Pose: A 4D Radar Tensor-based 3D Human Pose Estimation and Localization Benchmark

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Jul 18, 2024
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Spatial-Temporal Decoupling Contrastive Learning for Skeleton-based Human Action Recognition

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Jan 09, 2024
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