Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

Add code
Jun 26, 2024
Figure 1 for Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Figure 2 for Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Figure 3 for Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Figure 4 for Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Viaarxiv icon

SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders

Add code
Jul 18, 2024
Figure 1 for SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders
Figure 2 for SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders
Figure 3 for SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders
Figure 4 for SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders
Viaarxiv icon

IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare

Add code
Jan 13, 2025
Viaarxiv icon

ToddlerAct: A Toddler Action Recognition Dataset for Gross Motor Development Assessment

Add code
Aug 31, 2024
Viaarxiv icon

Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning

Add code
Jul 01, 2024
Figure 1 for Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning
Figure 2 for Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning
Figure 3 for Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning
Figure 4 for Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning
Viaarxiv icon

Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

Add code
Jul 17, 2024
Figure 1 for Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Figure 2 for Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Figure 3 for Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Figure 4 for Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Viaarxiv icon

Language Supervised Human Action Recognition with Salient Fusion: Construction Worker Action Recognition as a Use Case

Add code
Oct 02, 2024
Figure 1 for Language Supervised Human Action Recognition with Salient Fusion: Construction Worker Action Recognition as a Use Case
Figure 2 for Language Supervised Human Action Recognition with Salient Fusion: Construction Worker Action Recognition as a Use Case
Figure 3 for Language Supervised Human Action Recognition with Salient Fusion: Construction Worker Action Recognition as a Use Case
Figure 4 for Language Supervised Human Action Recognition with Salient Fusion: Construction Worker Action Recognition as a Use Case
Viaarxiv icon

Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space

Add code
Jul 11, 2024
Figure 1 for Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space
Figure 2 for Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space
Figure 3 for Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space
Figure 4 for Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space
Viaarxiv icon

Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition

Add code
Nov 08, 2024
Figure 1 for Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition
Viaarxiv icon

USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation

Add code
Dec 12, 2024
Figure 1 for USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
Figure 2 for USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
Figure 3 for USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
Figure 4 for USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
Viaarxiv icon