Abstract:High dynamic range (HDR) video rendering from low dynamic range (LDR) videos where frames are of alternate exposure encounters significant challenges, due to the exposure change and absence at each time stamp. The exposure change and absence make existing methods generate flickering HDR results. In this paper, we propose a novel paradigm to render HDR frames via completing the absent exposure information, hence the exposure information is complete and consistent. Our approach involves interpolating neighbor LDR frames in the time dimension to reconstruct LDR frames for the absent exposures. Combining the interpolated and given LDR frames, the complete set of exposure information is available at each time stamp. This benefits the fusing process for HDR results, reducing noise and ghosting artifacts therefore improving temporal consistency. Extensive experimental evaluations on standard benchmarks demonstrate that our method achieves state-of-the-art performance, highlighting the importance of absent exposure completing in HDR video rendering. The code is available at https://github.com/cuijiahao666/NECHDR.
Abstract:The goal of this work is to develop a task-agnostic feature upsampling operator for dense prediction where the operator is required to facilitate not only region-sensitive tasks like semantic segmentation but also detail-sensitive tasks such as image matting. Prior upsampling operators often can work well in either type of the tasks, but not both. We argue that task-agnostic upsampling should dynamically trade off between semantic preservation and detail delineation, instead of having a bias between the two properties. In this paper, we present FADE, a novel, plug-and-play, lightweight, and task-agnostic upsampling operator by fusing the assets of decoder and encoder features at three levels: i) considering both the encoder and decoder feature in upsampling kernel generation; ii) controlling the per-point contribution of the encoder/decoder feature in upsampling kernels with an efficient semi-shift convolutional operator; and iii) enabling the selective pass of encoder features with a decoder-dependent gating mechanism for compensating details. To improve the practicality of FADE, we additionally study parameter- and memory-efficient implementations of semi-shift convolution. We analyze the upsampling behavior of FADE on toy data and show through large-scale experiments that FADE is task-agnostic with consistent performance improvement on a number of dense prediction tasks with little extra cost. For the first time, we demonstrate robust feature upsampling on both region- and detail-sensitive tasks successfully. Code is made available at: https://github.com/poppinace/fade
Abstract:Dynamic Neural Radiance Field (NeRF) from monocular videos has recently been explored for space-time novel view synthesis and achieved excellent results. However, defocus blur caused by depth variation often occurs in video capture, compromising the quality of dynamic reconstruction because the lack of sharp details interferes with modeling temporal consistency between input views. To tackle this issue, we propose D2RF, the first dynamic NeRF method designed to restore sharp novel views from defocused monocular videos. We introduce layered Depth-of-Field (DoF) volume rendering to model the defocus blur and reconstruct a sharp NeRF supervised by defocused views. The blur model is inspired by the connection between DoF rendering and volume rendering. The opacity in volume rendering aligns with the layer visibility in DoF rendering.To execute the blurring, we modify the layered blur kernel to the ray-based kernel and employ an optimized sparse kernel to gather the input rays efficiently and render the optimized rays with our layered DoF volume rendering. We synthesize a dataset with defocused dynamic scenes for our task, and extensive experiments on our dataset show that our method outperforms existing approaches in synthesizing all-in-focus novel views from defocus blur while maintaining spatial-temporal consistency in the scene.
Abstract:Existing human datasets for avatar creation are typically limited to laboratory environments, wherein high-quality annotations (e.g., SMPL estimation from 3D scans or multi-view images) can be ideally provided. However, their annotating requirements are impractical for real-world images or videos, posing challenges toward real-world applications on current avatar creation methods. To this end, we propose the WildAvatar dataset, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10,000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation. We evaluate several state-of-the-art avatar creation methods on our dataset, highlighting the unexplored challenges in real-world applications on avatar creation. We also demonstrate the potential for generalizability of avatar creation methods, when provided with data at scale. We will publicly release our data source links and annotations, to push forward 3D human avatar creation and other related fields for real-world applications.
Abstract:Automatic image cropping models predict reframing boxes to enhance image aesthetics. Yet, the scarcity of labeled data hinders the progress of this task. To overcome this limitation, we explore the possibility of utilizing both labeled and unlabeled data together to expand the scale of training data for image cropping models. This idea can be implemented in a pseudo-labeling way: producing pseudo labels for unlabeled data by a teacher model and training a student model with these pseudo labels. However, the student may learn from teacher's mistakes. To address this issue, we propose the multi-policy viewfinder network (MPV-Net) that offers diverse refining policies to rectify the mistakes in original pseudo labels from the teacher. The most reliable policy is selected to generate trusted pseudo labels. The reliability of policies is evaluated via the robustness against box jittering. The efficacy of our method can be evaluated by the improvement compared to the supervised baseline which only uses labeled data. Notably, our MPV-Net outperforms off-the-shelf pseudo-labeling methods, yielding the most substantial improvement over the supervised baseline. Furthermore, our approach achieves state-of-the-art results on both the FCDB and FLMS datasets, signifying the superiority of our approach.
Abstract:Large-scale datasets with point-wise semantic and instance labels are crucial to 3D instance segmentation but also expensive. To leverage unlabeled data, previous semi-supervised 3D instance segmentation approaches have explored self-training frameworks, which rely on high-quality pseudo labels for consistency regularization. They intuitively utilize both instance and semantic pseudo labels in a joint learning manner. However, semantic pseudo labels contain numerous noise derived from the imbalanced category distribution and natural confusion of similar but distinct categories, which leads to severe collapses in self-training. Motivated by the observation that 3D instances are non-overlapping and spatially separable, we ask whether we can solely rely on instance consistency regularization for improved semi-supervised segmentation. To this end, we propose a novel self-training network InsTeacher3D to explore and exploit pure instance knowledge from unlabeled data. We first build a parallel base 3D instance segmentation model DKNet, which distinguishes each instance from the others via discriminative instance kernels without reliance on semantic segmentation. Based on DKNet, we further design a novel instance consistency regularization framework to generate and leverage high-quality instance pseudo labels. Experimental results on multiple large-scale datasets show that the InsTeacher3D significantly outperforms prior state-of-the-art semi-supervised approaches. Code is available: https://github.com/W1zheng/InsTeacher3D.
Abstract:We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering with better synthesis quality for each scene. Compared with the vanilla 3D-GS, MVSGaussian achieves better view synthesis with less training computational cost. Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian attains state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.
Abstract:Generalizable NeRF aims to synthesize novel views for unseen scenes. Common practices involve constructing variance-based cost volumes for geometry reconstruction and encoding 3D descriptors for decoding novel views. However, existing methods show limited generalization ability in challenging conditions due to inaccurate geometry, sub-optimal descriptors, and decoding strategies. We address these issues point by point. First, we find the variance-based cost volume exhibits failure patterns as the features of pixels corresponding to the same point can be inconsistent across different views due to occlusions or reflections. We introduce an Adaptive Cost Aggregation (ACA) approach to amplify the contribution of consistent pixel pairs and suppress inconsistent ones. Unlike previous methods that solely fuse 2D features into descriptors, our approach introduces a Spatial-View Aggregator (SVA) to incorporate 3D context into descriptors through spatial and inter-view interaction. When decoding the descriptors, we observe the two existing decoding strategies excel in different areas, which are complementary. A Consistency-Aware Fusion (CAF) strategy is proposed to leverage the advantages of both. We incorporate the above ACA, SVA, and CAF into a coarse-to-fine framework, termed Geometry-aware Reconstruction and Fusion-refined Rendering (GeFu). GeFu attains state-of-the-art performance across multiple datasets. Code is available at https://github.com/TQTQliu/GeFu .
Abstract:In this paper, we present RStab, a novel framework for video stabilization that integrates 3D multi-frame fusion through volume rendering. Departing from conventional methods, we introduce a 3D multi-frame perspective to generate stabilized images, addressing the challenge of full-frame generation while preserving structure. The core of our approach lies in Stabilized Rendering (SR), a volume rendering module, which extends beyond the image fusion by incorporating feature fusion. The core of our RStab framework lies in Stabilized Rendering (SR), a volume rendering module, fusing multi-frame information in 3D space. Specifically, SR involves warping features and colors from multiple frames by projection, fusing them into descriptors to render the stabilized image. However, the precision of warped information depends on the projection accuracy, a factor significantly influenced by dynamic regions. In response, we introduce the Adaptive Ray Range (ARR) module to integrate depth priors, adaptively defining the sampling range for the projection process. Additionally, we propose Color Correction (CC) assisting geometric constraints with optical flow for accurate color aggregation. Thanks to the three modules, our RStab demonstrates superior performance compared with previous stabilizers in the field of view (FOV), image quality, and video stability across various datasets.
Abstract:We introduce in-context matting, a novel task setting of image matting. Given a reference image of a certain foreground and guided priors such as points, scribbles, and masks, in-context matting enables automatic alpha estimation on a batch of target images of the same foreground category, without additional auxiliary input. This setting marries good performance in auxiliary input-based matting and ease of use in automatic matting, which finds a good trade-off between customization and automation. To overcome the key challenge of accurate foreground matching, we introduce IconMatting, an in-context matting model built upon a pre-trained text-to-image diffusion model. Conditioned on inter- and intra-similarity matching, IconMatting can make full use of reference context to generate accurate target alpha mattes. To benchmark the task, we also introduce a novel testing dataset ICM-$57$, covering 57 groups of real-world images. Quantitative and qualitative results on the ICM-57 testing set show that IconMatting rivals the accuracy of trimap-based matting while retaining the automation level akin to automatic matting. Code is available at https://github.com/tiny-smart/in-context-matting