Abstract:Large Language Models (LLMs) have achieved substantial progress in artificial intelligence, particularly in reasoning tasks. However, their reliance on static prompt structures, coupled with limited dynamic reasoning capabilities, often constrains their adaptability to complex and evolving problem spaces. In this paper, we propose the Deductive and InDuctive(DID) method, which enhances LLM reasoning by dynamically integrating both deductive and inductive reasoning within the prompt construction process. Drawing inspiration from cognitive science, the DID approach mirrors human adaptive reasoning mechanisms, offering a flexible framework that allows the model to adjust its reasoning pathways based on task context and performance. We empirically validate the efficacy of DID on established datasets such as AIW and MR-GSM8K, as well as on our custom dataset, Holiday Puzzle, which presents tasks about different holiday date calculating challenges. By leveraging DID's hybrid prompt strategy, we demonstrate significant improvements in both solution accuracy and reasoning quality, achieved without imposing substantial computational overhead. Our findings suggest that DID provides a more robust and cognitively aligned framework for reasoning in LLMs, contributing to the development of advanced LLM-driven problem-solving strategies informed by cognitive science models.
Abstract:Assessing gross motor development in toddlers is crucial for understanding their physical development and identifying potential developmental delays or disorders. However, existing datasets for action recognition primarily focus on adults, lacking the diversity and specificity required for accurate assessment in toddlers. In this paper, we present ToddlerAct, a toddler gross motor action recognition dataset, aiming to facilitate research in early childhood development. The dataset consists of video recordings capturing a variety of gross motor activities commonly observed in toddlers aged under three years old. We describe the data collection process, annotation methodology, and dataset characteristics. Furthermore, we benchmarked multiple state-of-the-art methods including image-based and skeleton-based action recognition methods on our datasets. Our findings highlight the importance of domain-specific datasets for accurate assessment of gross motor development in toddlers and lay the foundation for future research in this critical area. Our dataset will be available at https://github.com/ipl-uw/ToddlerAct.
Abstract:The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling, texturing, and rendering of 3D objects. However, the rising demand for 3D assets in gaming and virtual reality (VR) has led to the creation of accessible image-to-3D technologies, allowing non-professionals to produce 3D content and decreasing dependence on expert input. Existing methods for 3D content generation struggle to simultaneously achieve detailed textures and strong geometric consistency. We introduce a novel 3D content creation framework, ScalingGaussian, which combines 3D and 2D diffusion models to achieve detailed textures and geometric consistency in generated 3D assets. Initially, a 3D diffusion model generates point clouds, which are then densified through a process of selecting local regions, introducing Gaussian noise, followed by using local density-weighted selection. To refine the 3D gaussians, we utilize a 2D diffusion model with Score Distillation Sampling (SDS) loss, guiding the 3D Gaussians to clone and split. Finally, the 3D Gaussians are converted into meshes, and the surface textures are optimized using Mean Square Error(MSE) and Gradient Profile Prior(GPP) losses. Our method addresses the common issue of sparse point clouds in 3D diffusion, resulting in improved geometric structure and detailed textures. Experiments on image-to-3D tasks demonstrate that our approach efficiently generates high-quality 3D assets.
Abstract:Traditional methods for human localization and pose estimation (HPE), which mainly rely on RGB images as an input modality, confront substantial limitations in real-world applications due to privacy concerns. In contrast, radar-based HPE methods emerge as a promising alternative, characterized by distinctive attributes such as through-wall recognition and privacy-preserving, rendering the method more conducive to practical deployments. This paper presents a Radar Tensor-based human pose (RT-Pose) dataset and an open-source benchmarking framework. The RT-Pose dataset comprises 4D radar tensors, LiDAR point clouds, and RGB images, and is collected for a total of 72k frames across 240 sequences with six different complexity-level actions. The 4D radar tensor provides raw spatio-temporal information, differentiating it from other radar point cloud-based datasets. We develop an annotation process using RGB images and LiDAR point clouds to accurately label 3D human skeletons. In addition, we propose HRRadarPose, the first single-stage architecture that extracts the high-resolution representation of 4D radar tensors in 3D space to aid human keypoint estimation. HRRadarPose outperforms previous radar-based HPE work on the RT-Pose benchmark. The overall HRRadarPose performance on the RT-Pose dataset, as reflected in a mean per joint position error (MPJPE) of 9.91cm, indicates the persistent challenges in achieving accurate HPE in complex real-world scenarios. RT-Pose is available at https://huggingface.co/datasets/uwipl/RT-Pose.
Abstract:In the field of multi-object tracking (MOT), traditional methods often rely on the Kalman Filter for motion prediction, leveraging its strengths in linear motion scenarios. However, the inherent limitations of these methods become evident when confronted with complex, nonlinear motions and occlusions prevalent in dynamic environments like sports and dance. This paper explores the possibilities of replacing the Kalman Filter with various learning-based motion model that effectively enhances tracking accuracy and adaptability beyond the constraints of Kalman Filter-based systems. In this paper, we proposed MambaTrack, an online motion-based tracker that outperforms all existing motion-based trackers on the challenging DanceTrack and SportsMOT datasets. Moreover, we further exploit the potential of the state-space-model in trajectory feature extraction to boost the tracking performance and proposed MambaTrack+, which achieves the state-of-the-art performance on DanceTrack dataset with 56.1 HOTA and 54.9 IDF1.
Abstract:Accurate and consistent methods for counting trees based on remote sensing data are needed to support sustainable forest management, assess climate change mitigation strategies, and build trust in tree carbon credits. Two-dimensional remote sensing imagery primarily shows overstory canopy, and it does not facilitate easy differentiation of individual trees in areas with a dense canopy and does not allow for easy separation of trees when the canopy is dense. We leverage the fusion of three-dimensional LiDAR measurements and 2D imagery to facilitate the accurate counting of trees. We compare a deep learning approach to counting trees in forests using 3D airborne LiDAR data and 2D imagery. The approach is compared with state-of-the-art algorithms, like operating on 3D point cloud and 2D imagery. We empirically evaluate the different methods on the NeonTreeCount data set, which we use to define a tree-counting benchmark. The experiments show that FuseCountNet yields more accurate tree counts.
Abstract:Dense object counting or crowd counting has come a long way thanks to the recent development in the vision community. However, indiscernible object counting, which aims to count the number of targets that are blended with respect to their surroundings, has been a challenge. Image-based object counting datasets have been the mainstream of the current publicly available datasets. Therefore, we propose a large-scale dataset called YoutubeFish-35, which contains a total of 35 sequences of high-definition videos with high frame-per-second and more than 150,000 annotated center points across a selected variety of scenes. For benchmarking purposes, we select three mainstream methods for dense object counting and carefully evaluate them on the newly collected dataset. We propose TransVidCount, a new strong baseline that combines density and regression branches along the temporal domain in a unified framework and can effectively tackle indiscernible object counting with state-of-the-art performance on YoutubeFish-35 dataset.
Abstract:In recent times, there has been a growing interest in developing effective perception techniques for combining information from multiple modalities. This involves aligning features obtained from diverse sources to enable more efficient training with larger datasets and constraints, as well as leveraging the wealth of information contained in each modality. 2D and 3D Human Pose Estimation (HPE) are two critical perceptual tasks in computer vision, which have numerous downstream applications, such as Action Recognition, Human-Computer Interaction, Object tracking, etc. Yet, there are limited instances where the correlation between Image and 2D/3D human pose has been clearly researched using a contrastive paradigm. In this paper, we propose UniHPE, a unified Human Pose Estimation pipeline, which aligns features from all three modalities, i.e., 2D human pose estimation, lifting-based and image-based 3D human pose estimation, in the same pipeline. To align more than two modalities at the same time, we propose a novel singular value based contrastive learning loss, which better aligns different modalities and further boosts the performance. In our evaluation, UniHPE achieves remarkable performance metrics: MPJPE $50.5$mm on the Human3.6M dataset and PAMPJPE $51.6$mm on the 3DPW dataset. Our proposed method holds immense potential to advance the field of computer vision and contribute to various applications.
Abstract:The 2nd Workshop on Maritime Computer Vision (MaCVi) 2024 addresses maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicles (USV). Three challenges categories are considered: (i) UAV-based Maritime Object Tracking with Re-identification, (ii) USV-based Maritime Obstacle Segmentation and Detection, (iii) USV-based Maritime Boat Tracking. The USV-based Maritime Obstacle Segmentation and Detection features three sub-challenges, including a new embedded challenge addressing efficicent inference on real-world embedded devices. This report offers a comprehensive overview of the findings from the challenges. We provide both statistical and qualitative analyses, evaluating trends from over 195 submissions. All datasets, evaluation code, and the leaderboard are available to the public at https://macvi.org/workshop/macvi24.
Abstract:Although 3D human pose estimation has gained impressive development in recent years, only a few works focus on infants, that have different bone lengths and also have limited data. Directly applying adult pose estimation models typically achieves low performance in the infant domain and suffers from out-of-distribution issues. Moreover, the limitation of infant pose data collection also heavily constrains the efficiency of learning-based models to lift 2D poses to 3D. To deal with the issues of small datasets, domain adaptation and data augmentation are commonly used techniques. Following this paradigm, we take advantage of an optimization-based method that utilizes generative priors to predict 3D infant keypoints from 2D keypoints without the need of large training data. We further apply a guided diffusion model to domain adapt 3D adult pose to infant pose to supplement small datasets. Besides, we also prove that our method, ZeDO-i, could attain efficient domain adaptation, even if only a small number of data is given. Quantitatively, we claim that our model attains state-of-the-art MPJPE performance of 43.6 mm on the SyRIP dataset and 21.2 mm on the MINI-RGBD dataset.