Animal visual perception is an important technique for automatically monitoring animal health, understanding animal behaviors, and assisting animal-related research. However, it is challenging to design a deep learning-based perception model that can freely adapt to different animals across various perception tasks, due to the varying poses of a large diversity of animals, lacking data on rare species, and the semantic inconsistency of different tasks. We introduce UniAP, a novel Universal Animal Perception model that leverages few-shot learning to enable cross-species perception among various visual tasks. Our proposed model takes support images and labels as prompt guidance for a query image. Images and labels are processed through a Transformer-based encoder and a lightweight label encoder, respectively. Then a matching module is designed for aggregating information between prompt guidance and the query image, followed by a multi-head label decoder to generate outputs for various tasks. By capitalizing on the shared visual characteristics among different animals and tasks, UniAP enables the transfer of knowledge from well-studied species to those with limited labeled data or even unseen species. We demonstrate the effectiveness of UniAP through comprehensive experiments in pose estimation, segmentation, and classification tasks on diverse animal species, showcasing its ability to generalize and adapt to new classes with minimal labeled examples.
Recently, integrating video foundation models and large language models to build a video understanding system overcoming the limitations of specific pre-defined vision tasks. Yet, existing systems can only handle videos with very few frames. For long videos, the computation complexity, memory cost, and long-term temporal connection are the remaining challenges. Inspired by Atkinson-Shiffrin memory model, we develop an memory mechanism including a rapidly updated short-term memory and a compact thus sustained long-term memory. We employ tokens in Transformers as the carriers of memory. MovieChat achieves state-of-the-art performace in long video understanding.
Learning-based methods have dominated the 3D human pose estimation (HPE) tasks with significantly better performance in most benchmarks than traditional optimization-based methods. Nonetheless, 3D HPE in the wild is still the biggest challenge of learning-based models, whether with 2D-3D lifting, image-to-3D, or diffusion-based methods, since the trained networks implicitly learn camera intrinsic parameters and domain-based 3D human pose distributions and estimate poses by statistical average. On the other hand, the optimization-based methods estimate results case-by-case, which can predict more diverse and sophisticated human poses in the wild. By combining the advantages of optimization-based and learning-based methods, we propose the Zero-shot Diffusion-based Optimization (ZeDO) pipeline for 3D HPE to solve the problem of cross-domain and in-the-wild 3D HPE. Our multi-hypothesis ZeDO achieves state-of-the-art (SOTA) performance on Human3.6M as minMPJPE $51.4$mm without training with any 2D-3D or image-3D pairs. Moreover, our single-hypothesis ZeDO achieves SOTA performance on 3DPW dataset with PA-MPJPE $42.6$mm on cross-dataset evaluation, which even outperforms learning-based methods trained on 3DPW.
Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. Firstly, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Secondly, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications.
Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose MPM, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply three pretext tasks, which are masked 2D pose modeling, masked 3D pose modeling, and masked 2D pose lifting to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of 72.5% in total with a spatio-temporal mask sampling strategy leading to better relation modeling both in spatial and temporal domains. MPM can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a single framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on Human3.6M and MPI-INF-3DHP. Codes and model checkpoints are available at https://github.com/vvirgooo2/MPM
Multi-object tracking algorithms have made significant advancements due to the recent developments in object detection. However, most existing methods primarily focus on tracking pedestrians or vehicles, which exhibit relatively simple and regular motion patterns. Consequently, there is a scarcity of algorithms that address the tracking of targets with irregular or non-linear motion, such as multi-athlete tracking. Furthermore, popular tracking algorithms often rely on the Kalman filter for object motion modeling, which fails to track objects when their motion contradicts the linear motion assumption of the Kalman filter. Due to this reason, we proposed a novel online and robust multi-object tracking approach, named Iterative Scale-Up ExpansionIoU and Deep Features for multi-object tracking. Unlike conventional methods, we abandon the use of the Kalman filter and propose utilizing the iterative scale-up expansion IoU. This approach achieves superior tracking performance without requiring additional training data or adopting a more robust detector, all while maintaining a lower computational cost compared to other appearance-based methods. Our proposed method demonstrates remarkable effectiveness in tracking irregular motion objects, achieving a score of 75.3% in HOTA. It outperforms all state-of-the-art online tracking algorithms on the SportsMOT dataset, covering various kinds of sport scenarios.
3D dynamic point cloud (DPC) compression relies on mining its temporal context, which faces significant challenges due to DPC's sparsity and non-uniform structure. Existing methods are limited in capturing sufficient temporal dependencies. Therefore, this paper proposes a learning-based DPC compression framework via hierarchical block-matching-based inter-prediction module to compensate and compress the DPC geometry in latent space. Specifically, we propose a hierarchical motion estimation and motion compensation (Hie-ME/MC) framework for flexible inter-prediction, which dynamically selects the granularity of optical flow to encapsulate the motion information accurately. To improve the motion estimation efficiency of the proposed inter-prediction module, we further design a KNN-attention block matching (KABM) network that determines the impact of potential corresponding points based on the geometry and feature correlation. Finally, we compress the residual and the multi-scale optical flow with a fully-factorized deep entropy model. The experiment result on the MPEG-specified Owlii Dynamic Human Dynamic Point Cloud (Owlii) dataset shows that our framework outperforms the previous state-of-the-art methods and the MPEG standard V-PCC v18 in inter-frame low-delay mode.
Multi-camera multiple people tracking has become an increasingly important area of research due to the growing demand for accurate and efficient indoor people tracking systems, particularly in settings such as retail, healthcare centers, and transit hubs. We proposed a novel multi-camera multiple people tracking method that uses anchor-guided clustering for cross-camera re-identification and spatio-temporal consistency for geometry-based cross-camera ID reassigning. Our approach aims to improve the accuracy of tracking by identifying key features that are unique to every individual and utilizing the overlap of views between cameras to predict accurate trajectories without needing the actual camera parameters. The method has demonstrated robustness and effectiveness in handling both synthetic and real-world data. The proposed method is evaluated on CVPR AI City Challenge 2023 dataset, achieving IDF1 of 95.36% with the first-place ranking in the challenge. The code is available at: https://github.com/ipl-uw/AIC23_Track1_UWIPL_ETRI.
The aim of in-trawl catch monitoring for use in fishing operations is to detect, track and classify fish targets in real-time from video footage. Information gathered could be used to release unwanted bycatch in real-time. However, traditional multi-object tracking (MOT) methods have limitations, as they are developed for tracking vehicles or pedestrians with linear motions and diverse appearances, which are different from the scenarios such as livestock monitoring. Therefore, we propose a novel MOT method, built upon an existing observation-centric tracking algorithm, by adopting a new iterative association step to significantly boost the performance of tracking targets with a uniform appearance. The iterative association module is designed as an extendable component that can be merged into most existing tracking methods. Our method offers improved performance in tracking targets with uniform appearance and outperforms state-of-the-art techniques on our underwater fish datasets as well as the MOT17 dataset, without increasing latency nor sacrificing accuracy as measured by HOTA, MOTA, and IDF1 performance metrics.