Panoptic segmentation is a computer vision task that combines semantic segmentation and instance segmentation to provide a comprehensive understanding of the scene. The goal of panoptic segmentation is to segment the image into semantically meaningful parts or regions, while also detecting and distinguishing individual instances of objects within those regions. In a given image, every pixel is assigned a semantic label, and pixels belonging to things classes (countable objects with instances, like cars and people) are assigned unique instance IDs.




Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/




Merging parameters of multiple models has resurfaced as an effective strategy to enhance task performance and robustness, but prior work is limited by the high costs of ensemble creation and inference. In this paper, we leverage the abundance of freely accessible trained models to introduce a cost-free approach to model merging. It focuses on a layer-wise integration of merged models, aiming to maintain the distinctiveness of the task-specific final layers while unifying the initial layers, which are primarily associated with feature extraction. This approach ensures parameter consistency across all layers, essential for boosting performance. Moreover, it facilitates seamless integration of knowledge, enabling effective merging of models from different datasets and tasks. Specifically, we investigate its applicability in Unsupervised Domain Adaptation (UDA), an unexplored area for model merging, for Semantic and Panoptic Segmentation. Experimental results demonstrate substantial UDA improvements without additional costs for merging same-architecture models from distinct datasets ($\uparrow 2.6\%$ mIoU) and different-architecture models with a shared backbone ($\uparrow 6.8\%$ mIoU). Furthermore, merging Semantic and Panoptic Segmentation models increases mPQ by $\uparrow 7\%$. These findings are validated across a wide variety of UDA strategies, architectures, and datasets.




Generalist vision models aim for one and the same architecture for a variety of vision tasks. While such shared architecture may seem attractive, generalist models tend to be outperformed by their bespoken counterparts, especially in the case of panoptic segmentation. We address this problem by introducing two key contributions, without compromising the desirable properties of generalist models. These contributions are: (i) a positional-embedding (PE) based loss for improved centroid regressions; (ii) Edge Distance Sampling (EDS) for the better separation of instance boundaries. The PE-based loss facilitates a better per-pixel regression of the associated instance's centroid, whereas EDS contributes by carefully handling the void regions (caused by missing labels) and smaller instances. These two simple yet effective modifications significantly improve established baselines, while achieving state-of-the-art results among all generalist solutions. More specifically, our method achieves a panoptic quality(PQ) of 52.5 on the COCO dataset, which is an improvement of 10 points over the best model with similar approach (Painter), and is superior by 2 to the best performing diffusion-based method Pix2Seq-$\mathcal{D}$. Furthermore, we provide insights into and an in-depth analysis of our contributions through exhaustive experiments. Our source code and model weights will be made publicly available.
Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid training and rendering speed. However, unlike NeRF, the conventional 3DGS may not satisfy the basic smoothness assumption as it does not rely on any parameterized structures to render (e.g., MLPs). Consequently, the conventional 3DGS is, in nature, more susceptible to noisy 2D mask supervision. In this paper, we propose a new method called PLGS that enables 3DGS to generate consistent panoptic segmentation masks from noisy 2D segmentation masks while maintaining superior efficiency compared to NeRF-based methods. Specifically, we build a panoptic-aware structured 3D Gaussian model to introduce smoothness and design effective noise reduction strategies. For the semantic field, instead of initialization with structure from motion, we construct reliable semantic anchor points to initialize the 3D Gaussians. We then use these anchor points as smooth regularization during training. Additionally, we present a self-training approach using pseudo labels generated by merging the rendered masks with the noisy masks to enhance the robustness of PLGS. For the instance field, we project the 2D instance masks into 3D space and match them with oriented bounding boxes to generate cross-view consistent instance masks for supervision. Experiments on various benchmarks demonstrate that our method outperforms previous state-of-the-art methods in terms of both segmentation quality and speed.




Leveraging multiple sensors is crucial for robust semantic perception in autonomous driving, as each sensor type has complementary strengths and weaknesses. However, existing sensor fusion methods often treat sensors uniformly across all conditions, leading to suboptimal performance. By contrast, we propose a novel, condition-aware multimodal fusion approach for robust semantic perception of driving scenes. Our method, CAFuser uses an RGB camera input to classify environmental conditions and generate a Condition Token that guides the fusion of multiple sensor modalities. We further newly introduce modality-specific feature adapters to align diverse sensor inputs into a shared latent space, enabling efficient integration with a single and shared pre-trained backbone. By dynamically adapting sensor fusion based on the actual condition, our model significantly improves robustness and accuracy, especially in adverse-condition scenarios. We set the new state of the art with CAFuser on the MUSES dataset with 59.7 PQ for multimodal panoptic segmentation and 78.2 mIoU for semantic segmentation, ranking first on the public benchmarks.




This paper presents a method for generating large-scale datasets to improve class-agnostic video segmentation across robots with different form factors. Specifically, we consider the question of whether video segmentation models trained on generic segmentation data could be more effective for particular robot platforms if robot embodiment is factored into the data generation process. To answer this question, a pipeline is formulated for using 3D reconstructions (e.g. from HM3DSem) to generate segmented videos that are configurable based on a robot's embodiment (e.g. sensor type, sensor placement, and illumination source). A resulting massive RGB-D video panoptic segmentation dataset (MVPd) is introduced for extensive benchmarking with foundation and video segmentation models, as well as to support embodiment-focused research in video segmentation. Our experimental findings demonstrate that using MVPd for finetuning can lead to performance improvements when transferring foundation models to certain robot embodiments, such as specific camera placements. These experiments also show that using 3D modalities (depth images and camera pose) can lead to improvements in video segmentation accuracy and consistency. The project webpage is available at https://topipari.com/projects/MVPd




Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping (SLAM) methods generally focus on either geometric or semantic reconstruction. In this paper, we introduce PanoSLAM, the first SLAM system to integrate geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation within a unified framework. Our approach builds upon 3D Gaussian Splatting, modified with several critical components to enable efficient rendering of depth, color, semantic, and instance information from arbitrary viewpoints. To achieve panoptic 3D scene reconstruction from sequential RGB-D videos, we propose an online Spatial-Temporal Lifting (STL) module that transfers 2D panoptic predictions from vision models into 3D Gaussian representations. This STL module addresses the challenges of label noise and inconsistencies in 2D predictions by refining the pseudo labels across multi-view inputs, creating a coherent 3D representation that enhances segmentation accuracy. Our experiments show that PanoSLAM outperforms recent semantic SLAM methods in both mapping and tracking accuracy. For the first time, it achieves panoptic 3D reconstruction of open-world environments directly from the RGB-D video. (https://github.com/runnanchen/PanoSLAM)




Panoptic narrative grounding (PNG), whose core target is fine-grained image-text alignment, requires a panoptic segmentation of referred objects given a narrative caption. Previous discriminative methods achieve only weak or coarse-grained alignment by panoptic segmentation pretraining or CLIP model adaptation. Given the recent progress of text-to-image Diffusion models, several works have shown their capability to achieve fine-grained image-text alignment through cross-attention maps and improved general segmentation performance. However, the direct use of phrase features as static prompts to apply frozen Diffusion models to the PNG task still suffers from a large task gap and insufficient vision-language interaction, yielding inferior performance. Therefore, we propose an Extractive-Injective Phrase Adapter (EIPA) bypass within the Diffusion UNet to dynamically update phrase prompts with image features and inject the multimodal cues back, which leverages the fine-grained image-text alignment capability of Diffusion models more sufficiently. In addition, we also design a Multi-Level Mutual Aggregation (MLMA) module to reciprocally fuse multi-level image and phrase features for segmentation refinement. Extensive experiments on the PNG benchmark show that our method achieves new state-of-the-art performance.




Video panoptic segmentation is an advanced task that extends panoptic segmentation by applying its concept to video sequences. In the hope of addressing the challenge of video panoptic segmentation in diverse conditions, We utilize DVIS++ as our baseline model and enhance it by introducing a comprehensive approach centered on the query-wise ensemble, supplemented by additional techniques. Our proposed approach achieved a VPQ score of 57.01 on the VIPSeg test set, and ranked 3rd in the VPS track of the 3rd Pixel-level Video Understanding in the Wild Challenge.




As Vision-Language Models (VLMs) advance, human-centered Assistive Technologies (ATs) for helping People with Visual Impairments (PVIs) are evolving into generalists, capable of performing multiple tasks simultaneously. However, benchmarking VLMs for ATs remains under-explored. To bridge this gap, we first create a novel AT benchmark (@Bench). Guided by a pre-design user study with PVIs, our benchmark includes the five most crucial vision-language tasks: Panoptic Segmentation, Depth Estimation, Optical Character Recognition (OCR), Image Captioning, and Visual Question Answering (VQA). Besides, we propose a novel AT model (@Model) that addresses all tasks simultaneously and can be expanded to more assistive functions for helping PVIs. Our framework exhibits outstanding performance across tasks by integrating multi-modal information, and it offers PVIs a more comprehensive assistance. Extensive experiments prove the effectiveness and generalizability of our framework.