Panoptic segmentation is a computer vision task that combines semantic segmentation and instance segmentation to provide a comprehensive understanding of the scene. The goal of panoptic segmentation is to segment the image into semantically meaningful parts or regions, while also detecting and distinguishing individual instances of objects within those regions. In a given image, every pixel is assigned a semantic label, and pixels belonging to things classes (countable objects with instances, like cars and people) are assigned unique instance IDs.




In this paper, we introduce the Context-Aware Video Instance Segmentation (CAVIS), a novel framework designed to enhance instance association by integrating contextual information adjacent to each object. To efficiently extract and leverage this information, we propose the Context-Aware Instance Tracker (CAIT), which merges contextual data surrounding the instances with the core instance features to improve tracking accuracy. Additionally, we introduce the Prototypical Cross-frame Contrastive (PCC) loss, which ensures consistency in object-level features across frames, thereby significantly enhancing instance matching accuracy. CAVIS demonstrates superior performance over state-of-the-art methods on all benchmark datasets in video instance segmentation (VIS) and video panoptic segmentation (VPS). Notably, our method excels on the OVIS dataset, which is known for its particularly challenging videos.




The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. This paper presents SAM-CP, a simple approach that establishes two types of composable prompts beyond SAM and composes them for versatile segmentation. Specifically, given a set of classes (in texts) and a set of SAM patches, the Type-I prompt judges whether a SAM patch aligns with a text label, and the Type-II prompt judges whether two SAM patches with the same text label also belong to the same instance. To decrease the complexity in dealing with a large number of semantic classes and patches, we establish a unified framework that calculates the affinity between (semantic and instance) queries and SAM patches and merges patches with high affinity to the query. Experiments show that SAM-CP achieves semantic, instance, and panoptic segmentation in both open and closed domains. In particular, it achieves state-of-the-art performance in open-vocabulary segmentation. Our research offers a novel and generalized methodology for equipping vision foundation models like SAM with multi-grained semantic perception abilities.
A key challenge for the widespread application of learning-based models for robotic perception is to significantly reduce the required amount of annotated training data while achieving accurate predictions. This is essential not only to decrease operating costs but also to speed up deployment time. In this work, we address this challenge for PAnoptic SegmenTation with fEw Labels (PASTEL) by exploiting the groundwork paved by visual foundation models. We leverage descriptive image features from such a model to train two lightweight network heads for semantic segmentation and object boundary detection, using very few annotated training samples. We then merge their predictions via a novel fusion module that yields panoptic maps based on normalized cut. To further enhance the performance, we utilize self-training on unlabeled images selected by a feature-driven similarity scheme. We underline the relevance of our approach by employing PASTEL to important robot perception use cases from autonomous driving and agricultural robotics. In extensive experiments, we demonstrate that PASTEL significantly outperforms previous methods for label-efficient segmentation even when using fewer annotations. The code of our work is publicly available at http://pastel.cs.uni-freiburg.de.




In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 mR@50 for all two-stage methods, while dropping by up to 19.3 mR@50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 mR@50 and +10 mNgR@50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space.




Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.




In unsupervised domain adaptation (UDA), where models are trained on source data (e.g., synthetic) and adapted to target data (e.g., real-world) without target annotations, addressing the challenge of significant class imbalance remains an open issue. Despite considerable progress in bridging the domain gap, existing methods often experience performance degradation when confronted with highly imbalanced dense prediction visual tasks like semantic and panoptic segmentation. This discrepancy becomes especially pronounced due to the lack of equivalent priors between the source and target domains, turning class imbalanced techniques used for other areas (e.g., image classification) ineffective in UDA scenarios. This paper proposes a class-imbalance mitigation strategy that incorporates class-weights into the UDA learning losses, but with the novelty of estimating these weights dynamically through the loss gradient, defining a Gradient-based class weighting (GBW) learning. GBW naturally increases the contribution of classes whose learning is hindered by large-represented classes, and has the advantage of being able to automatically and quickly adapt to the iteration training outcomes, avoiding explicitly curricular learning patterns common in loss-weighing strategies. Extensive experimentation validates the effectiveness of GBW across architectures (convolutional and transformer), UDA strategies (adversarial, self-training and entropy minimization), tasks (semantic and panoptic segmentation), and datasets (GTA and Synthia). Analysing the source of advantage, GBW consistently increases the recall of low represented classes.




Panoptic Scene Graph Generation (PSG) aims to segment objects and recognize their relations, enabling the structured understanding of an image. Previous methods focus on predicting predefined object and relation categories, hence limiting their applications in the open world scenarios. With the rapid development of large multimodal models (LMMs), significant progress has been made in open-set object detection and segmentation, yet open-set relation prediction in PSG remains unexplored. In this paper, we focus on the task of open-set relation prediction integrated with a pretrained open-set panoptic segmentation model to achieve true open-set panoptic scene graph generation (OpenPSG). Our OpenPSG leverages LMMs to achieve open-set relation prediction in an autoregressive manner. We introduce a relation query transformer to efficiently extract visual features of object pairs and estimate the existence of relations between them. The latter can enhance the prediction efficiency by filtering irrelevant pairs. Finally, we design the generation and judgement instructions to perform open-set relation prediction in PSG autoregressively. To our knowledge, we are the first to propose the open-set PSG task. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-set relation prediction and panoptic scene graph generation. Code is available at \url{https://github.com/franciszzj/OpenPSG}.




Segmentation and labeling of vertebrae in MRI images of the spine are critical for the diagnosis of illnesses and abnormalities. These steps are indispensable as MRI technology provides detailed information about the tissue structure of the spine. Both supervised and unsupervised segmentation methods exist, yet acquiring sufficient data remains challenging for achieving high accuracy. In this study, we propose an enhancing approach based on modified attention U-Net architecture for panoptic segmentation of 3D sliced MRI data of the lumbar spine. Our method achieves an impressive accuracy of 99.5\% by incorporating novel masking logic, thus significantly advancing the state-of-the-art in vertebral segmentation and labeling. This contributes to more precise and reliable diagnosis and treatment planning.
Panoptic Scene Graph Generation (PSG) aims to generate a comprehensive graph-structure representation based on panoptic segmentation masks. Despite remarkable progress in PSG, almost all existing methods neglect the importance of shape-aware features, which inherently focus on the contours and boundaries of objects. To bridge this gap, we propose a model-agnostic Curricular shApe-aware FEature (CAFE) learning strategy for PSG. Specifically, we incorporate shape-aware features (i.e., mask features and boundary features) into PSG, moving beyond reliance solely on bbox features. Furthermore, drawing inspiration from human cognition, we propose to integrate shape-aware features in an easy-to-hard manner. To achieve this, we categorize the predicates into three groups based on cognition learning difficulty and correspondingly divide the training process into three stages. Each stage utilizes a specialized relation classifier to distinguish specific groups of predicates. As the learning difficulty of predicates increases, these classifiers are equipped with features of ascending complexity. We also incorporate knowledge distillation to retain knowledge acquired in earlier stages. Due to its model-agnostic nature, CAFE can be seamlessly incorporated into any PSG model. Extensive experiments and ablations on two PSG tasks under both robust and zero-shot PSG have attested to the superiority and robustness of our proposed CAFE, which outperforms existing state-of-the-art methods by a large margin.
The majority of visual SLAM systems are not robust in dynamic scenarios. The ones that deal with dynamic objects in the scenes usually rely on deep-learning-based methods to detect and filter these objects. However, these methods cannot deal with unknown moving objects. This work presents Panoptic-SLAM, an open-source visual SLAM system robust to dynamic environments, even in the presence of unknown objects. It uses panoptic segmentation to filter dynamic objects from the scene during the state estimation process. Panoptic-SLAM is based on ORB-SLAM3, a state-of-the-art SLAM system for static environments. The implementation was tested using real-world datasets and compared with several state-of-the-art systems from the literature, including DynaSLAM, DS-SLAM, SaD-SLAM, PVO and FusingPanoptic. For example, Panoptic-SLAM is on average four times more accurate than PVO, the most recent panoptic-based approach for visual SLAM. Also, experiments were performed using a quadruped robot with an RGB-D camera to test the applicability of our method in real-world scenarios. The tests were validated by a ground-truth created with a motion capture system.