Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.
Surgical video understanding is essential for computer-assisted interventions, yet existing surgical foundation models remain constrained by limited data scale, procedural diversity, and inconsistent evaluation, often lacking a reproducible training pipeline. We propose SurgRec, a scalable and reproducible pretraining recipe for surgical video understanding, instantiated with two variants: SurgRec-MAE and SurgRec-JEPA. We curate a large multi-source corpus of 10,535 videos and 214.5M frames spanning endoscopy, laparoscopy, cataract, and robotic surgery. Building on this corpus, we develop a unified pretraining pipeline with balanced sampling and standardize a reproducible benchmark across 16 downstream datasets and four clinical domains with consistent data splits. Across extensive comparisons against SSL baselines and vision-language models, SurgRec consistently achieves superior performance across downstream datasets. In contrast, VLMs prove unreliable for fine-grained temporal recognition, exhibiting both performance gaps and sensitivity to prompt phrasing. Our work provides a reproducible, scalable foundation for the community to build more general surgical video models. All code, models, and data will be publicly released.
Video Large Language Models (VideoLLMs) have demonstrated impressive capabilities in video understanding, yet the massive number of input video tokens incurs a significant computational burden for deployment. Existing methods mainly prune video tokens at input level while neglecting the inherent information structure embedded in videos and large language models (LLMs). To address this, we propose HieraVid, a hierarchical pruning framework that progressively and dynamically reduces visual redundancy. Based on two observations that videos possess the segment-frame structure and LLMs internally propagate multi-modal information unidirectionally, we decompose pruning into three levels: 1) segment-level, where video tokens are first temporally segmented and spatially merged; 2) frame-level, where similar frames within the same segment are jointly pruned to preserve diversity; 3) layer-level, redundancy gradually shrinks as LLM layer increases w/o compromising performance. We conduct extensive experiments on four widely used video understanding benchmarks to comprehensively evaluate the effectiveness of HieraVid. Remarkably, with only 30% of tokens retained, HieraVid achieves new state-of-the-art performance, while maintaining over 98% and 99% of the performance of LLaVA-Video-7B and LLaVA-OneVision-7B, respectively.
Video temporal grounding (VTG) is a critical task in video understanding and a key capability for extending video large language models (Vid-LLMs) to broader applications. However, existing Vid-LLMs rely on uniform frame sampling to extract video information, resulting in a sparse distribution of key frames and the loss of crucial temporal cues. To address this limitation, we propose Grounded Visual Token Sampling (GroundVTS), a Vid-LLM architecture that focuses on the most informative temporal segments. GroundVTS employs a fine-grained, query-guided mechanism to filter visual tokens before feeding them into the LLM, thereby preserving essential spatio-temporal information and maintaining temporal coherence. Futhermore, we introduce a progressive optimization strategy that enables the LLM to effectively adapt to the non-uniform distribution of visual features, enhancing its ability to model temporal dependencies and achieve precise video localization. We comprehensively evaluate GroundVTS on three standard VTG benchmarks, where it outperforms existing methods, achieving a 7.7-point improvement in mIoU for moment retrieval and 12.0-point improvement in mAP for highlight detection. Code is available at https://github.com/Florence365/GroundVTS.
Video recommender systems are among the most popular and impactful applications of AI, shaping content consumption and influencing culture for billions of users. Traditional single-model recommenders, which optimize static engagement metrics, are increasingly limited in addressing the dynamic requirements of modern platforms. In response, multi-agent architectures are redefining how video recommender systems serve, learn, and adapt to both users and datasets. These agent-based systems coordinate specialized agents responsible for video understanding, reasoning, memory, and feedback, to provide precise, explainable recommendations. In this survey, we trace the evolution of multi-agent video recommendation systems (MAVRS). We combine ideas from multi-agent recommender systems, foundation models, and conversational AI, culminating in the emerging field of large language model (LLM)-powered MAVRS. We present a taxonomy of collaborative patterns and analyze coordination mechanisms across diverse video domains, ranging from short-form clips to educational platforms. We discuss representative frameworks, including early multi-agent reinforcement learning (MARL) systems such as MMRF and recent LLM-driven architectures like MACRec and Agent4Rec, to illustrate these patterns. We also outline open challenges in scalability, multimodal understanding, incentive alignment, and identify research directions such as hybrid reinforcement learning-LLM systems, lifelong personalization and self-improving recommender systems.
Recent video multimodal large language models achieve impressive results across various benchmarks. However, current evaluations suffer from two critical limitations: (1) inflated scores can mask deficiencies in fine-grained visual understanding and reasoning, and (2) answer correctness is often measured without verifying whether models identify the precise spatio-temporal evidence supporting their predictions. To address this, we present VideoZeroBench, a hierarchical benchmark designed for challenging long-video question answering that rigorously verifies spatio-temporal evidence. It comprises 500 manually annotated questions across 13 domains, paired with temporal intervals and spatial bounding boxes as evidence. To disentangle answering generation, temporal grounding, and spatial grounding, we introduce a five-level evaluation protocol that progressively tightens evidence requirements. Experiments show that even Gemini-3-Pro correctly answers fewer than 17% of questions under the standard end-to-end QA setting (Level-3). When grounding constraints are imposed, performance drops sharply: No model exceeds 1% accuracy when both correct answering and accurate spatio-temporal localization are required (Level-5), with most failing to achieve any correct grounded predictions. These results expose a significant gap between surface-level answer correctness and genuine evidence-based reasoning, revealing that grounded video understanding remains a bottleneck for long-video QA. We further analyze performance across minimal evidence spans, atomic abilities, and inference paradigms, providing insights for future research in grounded video reasoning. The benchmark and code will be made publicly available.
Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to instance-level structure, limiting stable tracking and semantic reasoning in highly dynamic scenarios. In this paper, we present Director, a unified spatio-temporal Gaussian representation that jointly models human performance, high-fidelity rendering, and instance-level semantics. Our key insight is that embedding instance-consistent semantics naturally complements 4D modeling, enabling more accurate scene decomposition while supporting robust dynamic scene understanding. To this end, we leverage temporally aligned instance masks and sentence embeddings derived from Multimodal Large Language Models to supervise the learnable semantic features of each Gaussian via two MLP decoders, enabling language-aligned 4D representations and enforcing identity consistency over time. To enhance temporal stability, we bridge 2D optical flow with 4D Gaussians and finetune their motions, yielding reliable initialization and reducing drift. For the training, we further introduce a geometry-aware SDF constraints, along with regularization terms that enforces surface continuity, enhancing temporal coherence in dynamic foreground modeling. Experiments demonstrate that Director achieves temporally coherent 4D reconstructions while simultaneously enabling instance segmentation and open-vocabulary querying.
Video object removal aims to eliminate target objects from videos while plausibly completing missing regions and preserving spatio-temporal consistency. Although diffusion models have recently advanced this task, it remains challenging to remove object-induced side effects (e.g., shadows, reflections, and illumination changes) without compromising overall coherence. This limitation stems from the insufficient physical and semantic understanding of the target object and its interactions with the scene. In this paper, we propose to introduce understanding into erasing from two complementary perspectives. Externally, we introduce a distillation scheme that transfers the relationships between objects and their induced effects from vision foundation models to video diffusion models. Internally, we propose a framewise context cross-attention mechanism that grounds each denoising block in informative, unmasked context surrounding the target region. External and internal guidance jointly enable our model to understand the target object, its induced effects, and the global background context, resulting in clear and coherent object removal. Extensive experiments demonstrate our state-of-the-art performance, and we establish the first real-world benchmark for video object removal to facilitate future research and community progress. Our code, data, and models are available at: https://github.com/WeChatCV/UnderEraser.
We present the first systematic analysis of multimodal large language models (MLLMs) in personalized question-answering requiring ego-grounding - the ability to understand the camera-wearer in egocentric videos. To this end, we introduce MyEgo, the first egocentric VideoQA dataset designed to evaluate MLLMs' ability to understand, remember, and reason about the camera wearer. MyEgo comprises 541 long videos and 5K personalized questions asking about "my things", "my activities", and "my past". Benchmarking reveals that competitive MLLMs across variants, including open-source vs. proprietary, thinking vs. non-thinking, small vs. large scales all struggle on MyEgo. Top closed- and open-source models (e.g., GPT-5 and Qwen3-VL) achieve only~46% and 36% accuracy, trailing human performance by near 40% and 50% respectively. Surprisingly, neither explicit reasoning nor model scaling yield consistent improvements. Models improve when relevant evidence is explicitly provided, but gains drop over time, indicating limitations in tracking and remembering "me" and "my past". These findings collectively highlight the crucial role of ego-grounding and long-range memory in enabling personalized QA in egocentric videos. We hope MyEgo and our analyses catalyze further progress in these areas for egocentric personalized assistance. Data and code are available at https://github.com/Ryougetsu3606/MyEgo
Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.