School of Computing and Artificial Intelligence, Southwest Jiaotong University
Abstract:Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.
Abstract:Embodied Artificial Intelligence (EAI) is rapidly developing, gradually subverting previous autonomous systems' paradigms from isolated perception to integrated, continuous action. This transition is highly significant for industrial robotic manipulation, promising to free human workers from repetitive, dangerous daily labor. To benchmark and advance this capability, we introduce the Robotic Collaborative Assembly Assistance (RoCo) Challenge with a dataset towards simulation and real-world assembly manipulation. Set against the backdrop of human-centered manufacturing, this challenge focuses on a high-precision planetary gearbox assembly task, a demanding yet highly representative operation in modern industry. Built upon a self-developed data collection, training, and evaluation system in Isaac Sim, and utilizing a dual-arm robot for real-world deployment, the challenge operates in two phases. The Simulation Round defines fine-grained task phases for step-wise scoring to handle the long-horizon nature of the assembly. The Real-World Round mirrors this evaluation with physical gearbox components and high-quality teleoperated datasets. The core tasks require assembling an epicyclic gearbox from scratch, including mounting three planet gears, a sun gear, and a ring gear. Attracting over 60 teams and 170+ participants from more than 10 countries, the challenge yielded highly effective solutions, most notably ARC-VLA and RoboCola. Results demonstrate that a dual-model framework for long-horizon multi-task learning is highly effective, and the strategic utilization of recovery-from-failure curriculum data is a critical insight for successful deployment. This report outlines the competition setup, evaluation approach, key findings, and future directions for industrial EAI. Our dataset, CAD files, code, and evaluation results can be found at: https://rocochallenge.github.io/RoCo2026/.
Abstract:Stabilizing unsecured payloads against the inherent oscillations of dynamic bipedal locomotion remains a critical engineering bottleneck for humanoids in unstructured environments. To solve this, we introduce ReST-RL, a hierarchical reinforcement learning architecture that explicitly decouples locomotion from payload stabilization, evaluated via the SteadyTray benchmark. Rather than relying on monolithic end-to-end learning, our framework integrates a robust base locomotion policy with a dynamic residual module engineered to actively cancel gait-induced perturbations at the end-effector. This architectural separation ensures steady tray transport without degrading the underlying bipedal stability. In simulation, the residual design significantly outperforms end-to-end baselines in gait smoothness and orientation accuracy, achieving a 96.9% success rate in variable velocity tracking and 74.5% robustness against external force disturbances. Successfully deployed on the Unitree G1 humanoid hardware, this modular approach demonstrates highly reliable zero-shot sim-to-real generalization across various objects and external force disturbances.
Abstract:Achieving robust spatial reasoning remains a fundamental challenge for current Multimodal Foundation Models (MFMs). Existing methods either overfit statistical shortcuts via 3D grounding data or remain confined to 2D visual perception, limiting both spatial reasoning accuracy and generalization in unseen scenarios. Inspired by the spatial cognitive mapping mechanisms of biological intelligence, we propose World2Mind, a training-free spatial intelligence toolkit. At its core, World2Mind leverages 3D reconstruction and instance segmentation models to construct structured spatial cognitive maps, empowering MFMs to proactively acquire targeted spatial knowledge regarding interested landmarks and routes of interest. To provide robust geometric-topological priors, World2Mind synthesizes an Allocentric-Spatial Tree (AST) that uses elliptical parameters to model the top-down layout of landmarks accurately. To mitigate the inherent inaccuracies of 3D reconstruction, we introduce a three-stage reasoning chain comprising tool invocation assessment, modality-decoupled cue collection, and geometry-semantics interwoven reasoning. Extensive experiments demonstrate that World2Mind boosts the performance of frontier models, such as GPT-5.2, by 5%~18%. Astonishingly, relying solely on the AST-structured text, purely text-only foundation models can perform complex 3D spatial reasoning, achieving performance approaching that of advanced multimodal models.
Abstract:Program code serves as a bridge linking vision and logic, providing a feasible supervisory approach for enhancing the multimodal reasoning capability of large models through geometric operations such as auxiliary line construction and perspective transformation. Nevertheless, current inverse graphics methods face tremendous challenges in accurately reconstructing complex geometric details, which often results in the loss of key geometric constraints or structural distortion. To address this bottleneck, we propose Geo-coder -- the first inverse programming framework for geometric images based on a multi-agent system. Our method innovatively decouples the process into geometric modeling via pixel-wise anchoring and metric-driven code evolution: Stage 1 leverages the complementary advantages of visual operators and large models to achieve precise capture of pixel coordinates and visual attributes; Stage 2 introduces a synthesis-rendering-validation closed loop, where bidirectional visual feedback drives the self-correction of code. Extensive experiments demonstrate that Geo-coder achieves a substantial lead in both geometric reconstruction accuracy and visual consistency. Notably, by effectively preserving the core geometric semantics, the images reconstructed with our method exhibit equivalent performance to the original ones in multimodal reasoning tasks, which fully validates the robustness of the framework. Finally, to further reduce research costs, we have open-sourced the Geo-coder dataset constructed on the GeoCode framework, which contains more than 1,500 samples. On this basis, we have also open-sourced the GeocodeLM model, laying a solid data and model foundation for subsequent research in this field.
Abstract:Human-in-the-loop guidance has emerged as an effective approach for enabling faster convergence in online reinforcement learning (RL) of complex real-world manipulation tasks. However, existing human-in-the-loop RL (HiL-RL) frameworks often suffer from low sample efficiency, requiring substantial human interventions to achieve convergence and thereby leading to high labor costs. To address this, we propose a sample-efficient real-world human-in-the-loop RL framework named \method, which requires fewer human intervention by actively selecting informative samples. Specifically, stable reduction of policy entropy enables improved trade-off between exploration and exploitation with higher sample efficiency. We first build influence functions of different samples on the policy entropy, which is efficiently estimated by the covariance of action probabilities and soft advantages of policies. Then we select samples with moderate values of influence functions, where shortcut samples that induce sharp entropy drops and noisy samples with negligible effect are pruned. Extensive experiments on four real-world manipulation tasks demonstrate that \method achieves a 42.1\% higher success rate while requiring 10.1\% fewer human interventions compared to the state-of-the-art HiL-RL method, validating its effectiveness. The project page providing code, videos, and mathematical formulations can be found at https://e2hil.github.io/.
Abstract:Speech-driven 3D facial animation aims to generate realistic and expressive facial motions directly from audio. While recent methods achieve high-quality lip synchronization, they often rely on discrete emotion categories, limiting continuous and fine-grained emotional control. We present EditEmoTalk, a controllable speech-driven 3D facial animation framework with continuous emotion editing. The key idea is a boundary-aware semantic embedding that learns the normal directions of inter-emotion decision boundaries, enabling a continuous expression manifold for smooth emotion manipulation. Moreover, we introduce an emotional consistency loss that enforces semantic alignment between the generated motion dynamics and the target emotion embedding through a mapping network, ensuring faithful emotional expression. Extensive experiments demonstrate that EditEmoTalk achieves superior controllability, expressiveness, and generalization while maintaining accurate lip synchronization. Code and pretrained models will be released.
Abstract:While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current frameworks struggle with robustness in long-horizon workflows and generalization in novel domains. These limitations stem from a lack of granular control over historical visual context curation and the absence of visual-aware tutorial retrieval. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a SeeAct paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld.
Abstract:Conceal dense prediction (CDP), especially RGB-D camouflage object detection and open-vocabulary camouflage object segmentation, plays a crucial role in advancing the understanding and reasoning of complex camouflage scenes. However, high-quality and large-scale camouflage datasets with dense annotation remain scarce due to expensive data collection and labeling costs. To address this challenge, we explore leveraging generative models to synthesize realistic camouflage image-dense data for training CDP models with fine-grained representations, prior knowledge, and auxiliary reasoning. Concretely, our contributions are threefold: (i) we introduce GenCAMO-DB, a large-scale camouflage dataset with multi-modal annotations, including depth maps, scene graphs, attribute descriptions, and text prompts; (ii) we present GenCAMO, an environment-aware and mask-free generative framework that produces high-fidelity camouflage image-dense annotations; (iii) extensive experiments across multiple modalities demonstrate that GenCAMO significantly improves dense prediction performance on complex camouflage scenes by providing high-quality synthetic data. The code and datasets will be released after paper acceptance.




Abstract:With VLM-powered computer-using agents (CUAs) becoming increasingly capable at graphical user interface (GUI) navigation and manipulation, reliable step-level decision-making has emerged as a key bottleneck for real-world deployment. In long-horizon workflows, errors accumulate quickly and irreversible actions can cause unintended consequences, motivating critic models that assess each action before execution. While critic models offer a promising solution, their effectiveness is hindered by the lack of diverse, high-quality GUI feedback data and public critic benchmarks for step-level evaluation in computer use. To bridge these gaps, we introduce OS-Oracle that makes three core contributions: (1) a scalable data pipeline for synthesizing cross-platform GUI critic data; (2) a two-stage training paradigm combining supervised fine-tuning (SFT) and consistency-preserving group relative policy optimization (CP-GRPO); (3) OS-Critic Bench, a holistic benchmark for evaluating critic model performance across Mobile, Web, and Desktop platforms. Leveraging this framework, we curate a high-quality dataset containing 310k critic samples. The resulting critic model, OS-Oracle-7B, achieves state-of-the-art performance among open-source VLMs on OS-Critic Bench, and surpasses proprietary models on the mobile domain. Furthermore, when serving as a pre-critic, OS-Oracle-7B improves the performance of native GUI agents such as UI-TARS-1.5-7B in OSWorld and AndroidWorld environments. The code is open-sourced at https://github.com/numbmelon/OS-Oracle.