Abstract:Large language models (LLMs) can make scientific software easier to use. However, a general model does not automatically know which measurements a particular sensor can support, which algorithms are implemented in the current software, or which conclusions are justified by a computed result. These distinctions are especially important for low-channel electroencephalography (EEG), where sparse spatial coverage and variable signal quality make plausible but unsupported interpretations easy to produce. We present NeuraDock Agent, an open-source architecture that separates a deterministic local EEG engine from a hardware-aware language layer. The numerical engine parses recordings, performs quality control, executes reviewed spectral workflows, and writes machine-readable artifacts. The LLM receives only a compact, allowlisted summary and a versioned context pack. The context describes the seven-channel hardware, reviewed workflows, result fields, implementation boundaries, scientific limits, and reference cases. Raw EEG and dense per-sample arrays remain local We evaluate the system at three levels. First, 12 recordings produced identical structured results over ten numerical repetitions, and a complete Rest/Task run produced identical result, report, and figure hashes over three repetitions. Second, request-capture and failure-injection experiments confirmed the tested data boundary and preservation of local artifacts under HTTP, malformed-output, and connection failures. Third, a boundary-awareness benchmark tested 36 ordinary and adversarial questions under four context ablations and two LLMs, yielding 288 outputs.These results support hardware- and implementation-aware grounding as a practical mechanism for calibrating what an EEG agent accepts, qualifies, or refuses; they do not establish clinical validity or a validated absolute cognitive-load index.
Abstract:This tutorial paper provides a step-by-step, reproducible walkthrough of NeuraDock Agent, an open-source EEG agent focused on Alpha dynamics and visual cognitive-load analysis. The goal is practical: a reader should be able to install the agent, run EEG preprocessing and quality control, generate Alpha dynamics figures, perform within-subject Rest/Task visual cognitive-load comparison, run the public mini-dataset analyses and compare them with the reference validation summary, start an online dashboard, call the real-time API from an external application, and use the LLM interpretation layer to explain quality risks. Existing EEG toolkits provide excellent offline analysis, but assembling a real-time, quality-gated cognitive-load pipeline often requires manually bridging acquisition, custom QC, Alpha feature extraction, and a web API; this tutorial closes that offline-to-online gap. The tutorial uses a quality-gated workflow: downstream Alpha and workload metrics are computed only after preprocessing and QC gating rather than directly from raw EEG. In the included mini-dataset validation, the agent processed 18 recordings, generated 10 within-subject comparisons, observed task-related posterior Alpha suppression in 7 of 10 contrasts, estimated initial evidence of within-subject repeatability, and benchmarked local online API latency. The tutorial is intended for researchers, developers, and applied teams who want a transparent path from EEG files to real-time visual cognitive-load prototypes.
Abstract:Large language models (LLMs) can make scientific software easier to use. However, a general model does not automatically know which measurements a particular sensor can support, which algorithms are implemented in the current software, or which conclusions are justified by a computed result. These distinctions are especially important for low-channel electroencephalography (EEG), where sparse spatial coverage and variable signal quality make plausible but unsupported interpretations easy to produce. We present NeuraDock Agent, an open-source architecture that separates a deterministic local EEG engine from a hardware-aware language layer. The numerical engine parses recordings, performs quality control, executes reviewed spectral workflows, and writes machine-readable artifacts. The LLM receives only a compact, allowlisted summary and a versioned context pack. The context describes the seven-channel hardware, reviewed workflows, result fields, implementation boundaries, scientific limits, and reference cases. Raw EEG and dense per-sample arrays remain local We evaluate the system at three levels. First, 12 recordings produced identical structured results over ten numerical repetitions, and a complete Rest/Task run produced identical result, report, and figure hashes over three repetitions. Second, request-capture and failure-injection experiments confirmed the tested data boundary and preservation of local artifacts under HTTP, malformed-output, and connection failures. Third, a boundary-awareness benchmark tested 36 ordinary and adversarial questions under four context ablations and two LLMs, yielding 288 outputs.These results support hardware- and implementation-aware grounding as a practical mechanism for calibrating what an EEG agent accepts, qualifies, or refuses; they do not establish clinical validity or a validated absolute cognitive-load index.
Abstract:We present SparseGen, a novel framework for efficient image-to-3D generation, which exhibits low input-view bias while being significantly faster. Unlike traditional approaches that rely on dense volumetric grids, triplanes, or pixel-aligned primitives, we model scenes with a compact sparse set of learned 3D anchor queries and a learned expansion operator that decodes each transformed query into a small local set of 3D Gaussian primitives. Trained under a rectified-flow reconstruction objective without 3D supervision, our model learns to allocate representation capacity where geometry and appearance matter, achieving significant reductions in memory and inference time while preserving multi-view fidelity. We introduce quantitative measures of input-view bias and utilization to show that sparse queries reduce overfitting to conditioning views while being representationally efficient. Our results argue that sparse set-latent expansion is a principled, practical alternative for efficient 3D generative modeling.
Abstract:Surround-view perception is increasingly important for robotic navigation and loco-manipulation, especially in human-in-the-loop settings such as teleoperation, data collection, and emergency takeover. However, current robotic visual interfaces are often limited to narrow forward-facing views, or, when multiple on-board cameras are available, require cumbersome manual switching that interrupts the operator's workflow. Both configurations suffer from motion-induced jitter that causes simulator sickness in head-mounted displays. We introduce a surround-view robotic vision system that combines six cameras with LiDAR to provide full 360$^\circ$ visual coverage, while meeting the geometric and real-time constraints of embodied deployment. We further present \textsc{RobotPan}, a feed-forward framework that predicts \emph{metric-scaled} and \emph{compact} 3D Gaussians from calibrated sparse-view inputs for real-time rendering, reconstruction, and streaming. \textsc{RobotPan} lifts multi-view features into a unified spherical coordinate representation and decodes Gaussians using hierarchical spherical voxel priors, allocating fine resolution near the robot and coarser resolution at larger radii to reduce computational redundancy without sacrificing fidelity. To support long sequences, our online fusion updates dynamic content while preventing unbounded growth in static regions by selectively updating appearance. Finally, we release a multi-sensor dataset tailored to 360$^\circ$ novel view synthesis and metric 3D reconstruction for robotics, covering navigation, manipulation, and locomotion on real platforms. Experiments show that \textsc{RobotPan} achieves competitive quality against prior feed-forward reconstruction and view-synthesis methods while producing substantially fewer Gaussians, enabling practical real-time embodied deployment. Project website: https://robotpan.github.io/
Abstract:Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making high-DoF humanoid control challenging and often unstable. We present HEX, a state-centric framework for coordinated manipulation on full-sized bipedal humanoid robots. HEX introduces a humanoid-aligned universal state representation for scalable learning across heterogeneous embodiments, and incorporates a Mixture-of-Experts Unified Proprioceptive Predictor to model whole-body coordination and temporal motion dynamics from large-scale multi-embodiment trajectory data. To efficiently capture temporal visual context, HEX uses lightweight history tokens to summarize past observations, avoiding repeated encoding of historical images during inference. It further employs a residual-gated fusion mechanism with a flow-matching action head to adaptively integrate visual-language cues with proprioceptive dynamics for action generation. Experiments on real-world humanoid manipulation tasks show that HEX achieves state-of-the-art performance in task success rate and generalization, particularly in fast-reaction and long-horizon scenarios.
Abstract:Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.
Abstract:Humanoid robots deployed in industrial environments are required to perform load-carrying transportation tasks that tightly couple locomotion and manipulation. However, achieving stable and robust locomotion under varying payloads and upper-body motions is challenging due to dynamic coupling and partial observability. This paper presents a load-aware locomotion framework for industrial humanoids based on a decoupled yet coordinated loco-manipulation architecture. Lower-body locomotion is controlled via a reinforcement learning policy producing residual joint actions on kinematically derived nominal configurations. A kinematics-based locomotion reference with a height-conditioned joint-space offset guides learning, while a history-based state estimator infers base linear velocity and height and encodes residual load- and manipulation-induced disturbances in a compact latent representation. The framework is trained entirely in simulation and deployed on a full-size humanoid robot without fine-tuning. Simulation and real-world experiments demonstrate faster training, accurate height tracking, and stable loco-manipulation. Project page: https://lequn-f.github.io/LALO/
Abstract:The pursuit of general-purpose robotic manipulation is hindered by the scarcity of diverse, real-world interaction data. Unlike data collection from web in vision or language, robotic data collection is an active process incurring prohibitive physical costs. Consequently, automated task curation to maximize data value remains a critical yet under-explored challenge. Existing manual methods are unscalable and biased toward common tasks, while off-the-shelf foundation models often hallucinate physically infeasible instructions. To address this, we introduce RoboGene, an agentic framework designed to automate the generation of diverse, physically plausible manipulation tasks across single-arm, dual-arm, and mobile robots. RoboGene integrates three core components: diversity-driven sampling for broad task coverage, self-reflection mechanisms to enforce physical constraints, and human-in-the-loop refinement for continuous improvement. We conduct extensive quantitative analysis and large-scale real-world experiments, collecting datasets of 18k trajectories and introducing novel metrics to assess task quality, feasibility, and diversity. Results demonstrate that RoboGene significantly outperforms state-of-the-art foundation models (e.g., GPT-4o, Gemini 2.5 Pro). Furthermore, real-world experiments show that VLA models pre-trained with RoboGene achieve higher success rates and superior generalization, underscoring the importance of high-quality task generation. Our project is available at https://robogene-boost-vla.github.io.
Abstract:Enhancing the generalization capability of robotic learning to enable robots to operate effectively in diverse, unseen scenes is a fundamental and challenging problem. Existing approaches often depend on pretraining with large-scale data collection, which is labor-intensive and time-consuming, or on semantic data augmentation techniques that necessitate an impractical assumption of flawless upstream object detection in real-world scenarios. In this work, we propose RoboAug, a novel generative data augmentation framework that significantly minimizes the reliance on large-scale pretraining and the perfect visual recognition assumption by requiring only the bounding box annotation of a single image during training. Leveraging this minimal information, RoboAug employs pre-trained generative models for precise semantic data augmentation and integrates a plug-and-play region-contrastive loss to help models focus on task-relevant regions, thereby improving generalization and boosting task success rates. We conduct extensive real-world experiments on three robots, namely UR-5e, AgileX, and Tien Kung 2.0, spanning over 35k rollouts. Empirical results demonstrate that RoboAug significantly outperforms state-of-the-art data augmentation baselines. Specifically, when evaluating generalization capabilities in unseen scenes featuring diverse combinations of backgrounds, distractors, and lighting conditions, our method achieves substantial gains over the baseline without augmentation. The success rates increase from 0.09 to 0.47 on UR-5e, from 0.16 to 0.60 on AgileX, and from 0.19 to 0.67 on Tien Kung 2.0. These results highlight the superior generalization and effectiveness of RoboAug in real-world manipulation tasks. Our project is available at https://x-roboaug.github.io/.